kicad/include/widgets/widget_hotkey_list.h

193 lines
6.0 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Chris Pavlina <pavlina.chris@gmail.com>
* Copyright (C) 2016-2017 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __widget_hotkey_list__
#define __widget_hotkey_list__
#include <unordered_map>
#include <utility>
#include <vector>
#include <wx/treelist.h>
#include <wx/dataview.h>
#include <hotkeys_basic.h>
#include <hotkey_store.h>
class WIDGET_HOTKEY_CLIENT_DATA;
class WIDGET_HOTKEY_LIST : public wxTreeListCtrl
{
public:
/**
* Constructor WIDGET_HOTKEY_LIST
* Create a WIDGET_HOTKEY_LIST.
*
* @param aParent - parent widget
* @param aHotkeys - EDA_HOTKEY_CONFIG data - a hotkey store is constructed
* from this.
*/
WIDGET_HOTKEY_LIST( wxWindow* aParent, HOTKEY_STORE& aHotkeyStore, bool aReadOnly );
/**
* Method ApplyFilterString
* Apply a filter string to the hotkey list, selecting which hotkeys
* to show.
*
* @param aFilterStr the string to filter by
*/
void ApplyFilterString( const wxString& aFilterStr );
/**
* Set hotkeys in the control to default or original values.
* @param aResetToDefault if true, reset to the defaults inherent to the hotkeys, else
* reset to the value they had when the dialog was invoked.
*/
void ResetAllHotkeys( bool aResetToDefault );
/**
* Method TransferDataToControl
* Load the hotkey data from the store into the control.
* @return true iff the operation was successful
*/
bool TransferDataToControl();
/**
* Method TransferDataFromControl
* Save the hotkey data from the control.
* @return true iff the operation was successful
*/
bool TransferDataFromControl();
/**
* Static method MapKeypressToKeycode
* Map a keypress event to the correct key code for use as a hotkey.
*/
static long MapKeypressToKeycode( const wxKeyEvent& aEvent );
protected:
/**
* Method editItem
* Prompt the user for a new hotkey given a list item.
*/
void editItem( wxTreeListItem aItem, int aEditId );
/**
* Method resetItem
* Reset the item to either the default, the value when the dialog was opened, or none.
*/
void resetItem( wxTreeListItem aItem, int aResetId );
/**
* Method onActivated
* Handle activation of a row.
*/
void onActivated( wxTreeListEvent& aEvent );
/**
* Method onContextMenu
* Handle right-click on a row.
*/
void onContextMenu( wxTreeListEvent& aEvent );
/**
* Method onMenu
* Handle activation of a context menu item.
*/
void onMenu( wxCommandEvent& aEvent );
/**
* Method resolveKeyConflicts
* Check if we can set a hotkey, and prompt the user if there is a conflict between keys.
* The key code should already have been checked that it's not for the same entry as it's
* current in, or else this method will prompt for the self-change.
*
* The method will do conflict resolution depending on aSectionTag.
* g_CommonSectionTag means the key code must only be checked with the aSectionTag section
* and g_CommonSectionTag section.
*
* @param aKey - key to check
* @param aActionName - name of the action into which the key is proposed to be installed
*
* @return true iff the user accepted the overwrite or no conflict existed
*/
bool resolveKeyConflicts( TOOL_ACTION* aAction, long aKey );
private:
/**
* Method getHKClientData
* Return the WIDGET_HOTKEY_CLIENT_DATA for the given item, or NULL if the item is invalid.
*/
WIDGET_HOTKEY_CLIENT_DATA* getHKClientData( wxTreeListItem aItem );
/**
* Get the WIDGET_HOTKEY_CLIENT_DATA form an item and assert if it isn't found. This is for
* use when the data not being present indicates an error.
*/
WIDGET_HOTKEY_CLIENT_DATA* getExpectedHkClientData( wxTreeListItem aItem );
/**
* Method updateFromClientData
* Refresh the visible text on the widget from the rows' client data objects.
*/
void updateFromClientData();
/**
* Method updateShownItems
*
* Update the items shown in the widget based on a given filter string.
*
* @param aFilterStr the string to filter with. Empty means no filter.
*/
void updateShownItems( const wxString& aFilterStr );
/**
* Attempt to change the given hotkey to the given key code.
*
* If the hotkey conflicts, the user is prompted to change anyway (and in doing so, unset
* the conflicting key), or cancel the attempt.
*
* @param aHotkey the change-able hotkey to try to change
* @param aKey the key code to change it to
* @param alternate Change the secondary hotkey
*/
void changeHotkey( HOTKEY& aHotkey, long aKey, bool alternate );
/**
* Recalculates column widths after model has changed
*/
void updateColumnWidths();
private:
HOTKEY_STORE& m_hk_store;
bool m_readOnly;
std::unordered_map<long, wxString> m_reservedHotkeys;
wxTreeListItem m_context_menu_item;
};
#endif // __widget_hotkey_list__