163 lines
3.9 KiB
C++
163 lines
3.9 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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/**
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* @file view_group.cpp
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* @brief VIEW_GROUP extends VIEW_ITEM by possibility of grouping items into a single object.
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* VIEW_GROUP does not take over ownership of the held items. The main purpose of this class is
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* to group items and draw them on a single layer (in particular the overlay).
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*/
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#include <set>
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#include <algorithm>
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#include <view/view_group.h>
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#include <view/view.h>
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#include <painter.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <boost/foreach.hpp>
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#include <layers_id_colors_and_visibility.h>
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using namespace KIGFX;
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VIEW_GROUP::VIEW_GROUP( VIEW* aView ) :
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m_layer( ITEM_GAL_LAYER( GP_OVERLAY ) )
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{
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m_view = aView;
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}
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VIEW_GROUP::~VIEW_GROUP()
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{
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}
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void VIEW_GROUP::Add( VIEW_ITEM* aItem )
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{
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m_items.insert( aItem );
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}
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void VIEW_GROUP::Remove( VIEW_ITEM* aItem )
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{
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m_items.erase( aItem );
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}
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void VIEW_GROUP::Clear()
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{
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m_items.clear();
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}
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unsigned int VIEW_GROUP::GetSize() const
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{
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return m_items.size();
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}
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const BOX2I VIEW_GROUP::ViewBBox() const
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{
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BOX2I maxBox;
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maxBox.SetMaximum();
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return maxBox;
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}
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void VIEW_GROUP::ViewDraw( int aLayer, GAL* aGal ) const
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{
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PAINTER* painter = m_view->GetPainter();
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// Draw all items immediately (without caching)
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BOOST_FOREACH( VIEW_ITEM* item, m_items )
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{
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aGal->PushDepth();
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int layers[VIEW::VIEW_MAX_LAYERS], layers_count;
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item->ViewGetLayers( layers, layers_count );
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m_view->SortLayers( layers, layers_count );
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for( int i = 0; i < layers_count; i++ )
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{
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if( m_view->IsCached( layers[i] ) && m_view->IsLayerVisible( layers[i] ) )
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{
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aGal->AdvanceDepth();
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if( !painter->Draw( item, layers[i] ) )
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item->ViewDraw( layers[i], aGal ); // Alternative drawing method
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}
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}
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aGal->PopDepth();
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}
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}
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void VIEW_GROUP::ViewGetLayers( int aLayers[], int& aCount ) const
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{
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// Everything is displayed on a single layer
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aLayers[0] = m_layer;
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aCount = 1;
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}
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void VIEW_GROUP::FreeItems()
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{
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BOOST_FOREACH( VIEW_ITEM* item, m_items )
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{
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delete item;
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}
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m_items.clear();
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}
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void VIEW_GROUP::ItemsSetVisibility( bool aVisible )
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{
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std::set<VIEW_ITEM*>::const_iterator it, it_end;
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for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
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(*it)->ViewSetVisible( aVisible );
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}
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void VIEW_GROUP::ItemsViewUpdate( VIEW_ITEM::VIEW_UPDATE_FLAGS aFlags )
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{
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std::set<VIEW_ITEM*>::const_iterator it, it_end;
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for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
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(*it)->ViewUpdate( aFlags );
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}
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void VIEW_GROUP::updateBbox()
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{
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// Save the used VIEW, as it used nulled during Remove()
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VIEW* view = m_view;
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// Reinsert the group, so the bounding box can be updated
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view->Remove( this );
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view->Add( this );
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}
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