kicad/eeschema/class_drawsheet.h

441 lines
14 KiB
C++

/********************************************/
/* Definitions for the EESchema program: */
/********************************************/
#ifndef CLASS_DRAWSHEET_H
#define CLASS_DRAWSHEET_H
#include "base_struct.h"
#include <boost/ptr_container/ptr_vector.hpp>
#include <boost/foreach.hpp>
extern SCH_SHEET* g_RootSheet;
/**
* Pin (label) used in sheets to create hierarchical schematics.
*
* A SCH_SHEET_PIN is used to create a hierarchical sheet in the same way a
* pin is used in a component. It connects the objects in the sheet object
* to the objects in the schematic page to the objects in the page that is
* represented by the sheet. In a sheet object, a SCH_SHEET_PIN must be
* connected to a wire, bus, or label. In the schematic page represented by
* the sheet, it corresponds to a hierarchical label.
*/
class SCH_SHEET_PIN : public SCH_ITEM, public EDA_TextStruct
{
private:
int m_Number; ///< Label number use for saving sheet label to file.
///< Sheet label numbering begins at 2.
///< 0 is reserved for the sheet name.
///< 1 is reserve for the sheet file name.
public:
int m_Edge, m_Shape;
bool m_IsDangling; // TRUE non connected
public:
SCH_SHEET_PIN( SCH_SHEET* parent,
const wxPoint& pos = wxPoint( 0, 0 ),
const wxString& text = wxEmptyString );
~SCH_SHEET_PIN() { }
virtual wxString GetClass() const
{
return wxT( "SCH_SHEET_PIN" );
}
bool operator==( const SCH_SHEET_PIN* aPin ) const;
SCH_SHEET_PIN* GenCopy();
SCH_SHEET_PIN* Next()
{
return ( SCH_SHEET_PIN*) Pnext;
}
/**
* Get the sheet label number.
*
* @return Number of the sheet label.
*/
int GetNumber() { return m_Number; }
/**
* Set the sheet label number.
*
* @param aNumber - New sheet number label.
*/
void SetNumber( int aNumber );
/**
* Get the parent sheet object of this sheet pin.
*
* @return The sheet that is the parent of this sheet pin or NULL if it does
* not have a parent.
*/
SCH_SHEET* GetParent() const { return (SCH_SHEET*) m_Parent; }
void Place( WinEDA_SchematicFrame* frame, wxDC* DC );
void Draw( WinEDA_DrawPanel* panel,
wxDC* DC,
const wxPoint& offset,
int draw_mode,
int Color = -1 );
/**
* Plot this sheet pin object to aPlotter.
*
* @param aPlotter - The plotter object to plot to.
*/
void Plot( PLOTTER* aPlotter );
/**
* Function Save
* writes the data structures for this object out to a FILE in "*.sch"
* format.
* @param aFile The FILE to write to.
* @return bool - true if success writing else false.
*/
bool Save( FILE* aFile ) const;
#if defined(DEBUG)
// comment inherited by Doxygen from Base_Struct
void Show( int nestLevel, std::ostream& os );
#endif
/** Function GetPenSize
* @return the size of the "pen" that be used to draw or plot this item
*/
virtual int GetPenSize();
/** function CreateGraphicShape
* Calculates the graphic shape (a polygon) associated to the text
* @param aCorner_list = list to fill with polygon corners coordinates
* @param Pos = Position of the shape
*/
void CreateGraphicShape( std::vector <wxPoint>& aCorner_list,
const wxPoint& Pos );
// Geometric transforms (used in block operations):
/** virtual function Move
* move item to a new position.
* @param aMoveVector = the displacement vector
*/
virtual void Move( const wxPoint& aMoveVector )
{
m_Pos += aMoveVector;
}
/** virtual function Mirror_Y
* mirror item relative to an Y axis
* @param aYaxis_position = the y axis position
*/
virtual void Mirror_Y( int aYaxis_position )
{
m_Edge = m_Edge ? 0 : 1;
m_Pos.x -= aYaxis_position;
NEGATE( m_Pos.x );
m_Pos.x += aYaxis_position;
}
/**
* Compare schematic sheet entry (pin?) name against search string.
*
* @param aSearchData - Criteria to search against.
* @return True if this item matches the search criteria.
*/
virtual bool Matches( wxFindReplaceData& aSearchData );
};
typedef boost::ptr_vector< SCH_SHEET_PIN > SCH_SHEET_PIN_LIST;
/* class SCH_SHEET
* This class is the sheet symbol placed in a schematic, and is the entry point
* for a sub schematic
*/
class SCH_SHEET : public SCH_ITEM
{
public:
wxString m_SheetName; /* this is equivalent to C101 for
* components: it is stored in F0 ...
* of the file. */
private:
wxString m_FileName; /* also in SCH_SCREEN (redundant),
* but need it here for loading after
* reading the sheet description from
* file. */
protected:
SCH_SHEET_PIN_LIST m_labels; /* List of points to be connected.*/
public:
int m_SheetNameSize; /* Size (height) of the text, used to
* draw the sheet name */
int m_FileNameSize; /* Size (height) of the text, used to
* draw the file name */
wxPoint m_Pos;
wxSize m_Size; /* Position and Size of *sheet symbol */
int m_Layer;
SCH_SCREEN* m_AssociatedScreen; /* Associated Screen which
* handle the physical data
* In complex hierarchies we
* can have many SCH_SHEET
* using the same data
*/
public:
SCH_SHEET( const wxPoint& pos = wxPoint( 0, 0 ) );
~SCH_SHEET();
virtual wxString GetClass() const
{
return wxT( "SCH_SHEET" );
}
/**
* Function Save
* writes the data structures for this object out to a FILE in "*.sch"
* format.
* @param aFile The FILE to write to.
* @return bool - true if success writing else false.
*/
bool Save( FILE* aFile ) const;
void Place( WinEDA_SchematicFrame* frame, wxDC* DC );
SCH_SHEET* GenCopy();
void DisplayInfo( WinEDA_DrawFrame* frame );
/**
* Add aLabel to this sheet.
*
* Note: Once a label is added to the sheet, it is owned by the sheet.
* Do not delete the label object or you will likely get a segfault
* when this sheet is destroyed.
*
* @param aLabel - The label to add to the sheet.
*/
void AddLabel( SCH_SHEET_PIN* aLabel );
SCH_SHEET_PIN_LIST& GetSheetPins() { return m_labels; }
/**
* Remove a sheet label from this sheet.
*
* @param aSheetLabel - The sheet label to remove from the list.
*/
void RemoveLabel( SCH_SHEET_PIN* aSheetLabel );
/**
* Delete sheet label which do not have a corresponding hierarchical label.
*
* Note: Make sure you save a copy of the sheet in the undo list before calling
* CleanupSheet() otherwise any unrefernced sheet labels will be lost.
*/
void CleanupSheet();
/**
* Return the label found at aPosition in this sheet.
*
* @param aPosition - The position to check for a label.
*
* @return The label found at aPosition or NULL if no label is found.
*/
SCH_SHEET_PIN* GetLabel( const wxPoint& aPosition );
/**
* Checks if a label already exists with aName.
*
* @param aName - Name of label to search for.
*
* @return - True if label found, otherwise false.
*/
bool HasLabel( const wxString& aName );
bool HasLabels() { return !m_labels.empty(); }
/**
* Check all sheet labels against schematic for undefined hierarchical labels.
*
* @return True if there are any undefined labels.
*/
bool HasUndefinedLabels();
/** Function GetPenSize
* @return the size of the "pen" that be used to draw or plot this item
*/
virtual int GetPenSize();
/** Function Draw
* Draw the hierarchical sheet shape
* @param aPanel = the current DrawPanel
* @param aDc = the current Device Context
* @param aOffset = draw offset (usually wxPoint(0,0))
* @param aDrawMode = draw mode
* @param aColor = color used to draw sheet. Usually -1 to use the normal
* color for sheet items
*/
void Draw( WinEDA_DrawPanel* aPanel,
wxDC* aDC,
const wxPoint& aOffset,
int aDrawMode,
int aColor = -1 );
/** Function HitTest
* @return true if the point aPosRef is within item area
* @param aPosRef = a wxPoint to test
*/
bool HitTest( const wxPoint& aPosRef );
/** Function GetBoundingBox
* @return an EDA_Rect giving the bounding box of the sheet
*/
EDA_Rect GetBoundingBox();
void SwapData( SCH_SHEET* copyitem );
/** Function ComponentCount
* count our own components, without the power components.
* @return the component count.
*/
int ComponentCount();
/** Function Load.
* for the sheet: load the file m_FileName
* if a screen already exists, the file is already read.
* m_AssociatedScreen point on the screen, and its m_RefCount is
* incremented
* else creates a new associated screen and load the data file.
* @param aFrame = a WinEDA_SchematicFrame pointer to the maim schematic
* frame
* @return true if OK
*/
bool Load( WinEDA_SchematicFrame* aFrame );
/** Function SearchHierarchy
* search the existing hierarchy for an instance of screen "FileName".
* @param aFilename = the filename to find
* @param aFilename = a location to return a pointer to the screen (if
* found)
* @return bool if found, and a pointer to the screen
*/
bool SearchHierarchy( wxString aFilename, SCH_SCREEN** aScreen );
/** Function LocatePathOfScreen
* search the existing hierarchy for an instance of screen "FileName".
* don't bother looking at the root sheet - it must be unique,
* no other references to its m_AssociatedScreen otherwise there would be
* loops
* in the hierarchy.
* @param aScreen = the SCH_SCREEN* screen that we search for
* @param aList = the SCH_SHEET_PATH* that must be used
* @return true if found
*/
bool LocatePathOfScreen( SCH_SCREEN* aScreen,
SCH_SHEET_PATH* aList );
/** Function CountSheets
* calculates the number of sheets found in "this"
* this number includes the full subsheets count
* @return the full count of sheets+subsheets contained by "this"
*/
int CountSheets();
/** Function GetFileName
* return the filename corresponding to this sheet
* @return a wxString containing the filename
*/
wxString GetFileName( void );
// Set a new filename without changing anything else
void SetFileName( const wxString& aFilename )
{
m_FileName = aFilename;
}
/** Function ChangeFileName
* Set a new filename and manage data and associated screen
* The main difficulty is the filename change in a complex hierarchy.
* - if new filename is not already used: change to the new name (and if an
* existing file is found, load it on request)
* - if new filename is already used (a complex hierarchy) : reference the
* sheet.
* @param aFileName = the new filename
* @param aFrame = the schematic frame
*/
bool ChangeFileName( WinEDA_SchematicFrame* aFrame,
const wxString& aFileName );
//void RemoveSheet(SCH_SHEET* sheet);
//to remove a sheet, just delete it
//-- the destructor should take care of everything else.
// Geometric transforms (used in block operations):
/** virtual function Move
* move item to a new position.
* @param aMoveVector = the displacement vector
*/
virtual void Move( const wxPoint& aMoveVector )
{
m_Pos += aMoveVector;
BOOST_FOREACH( SCH_SHEET_PIN& label, m_labels )
{
label.Move( aMoveVector );
}
}
/** virtual function Mirror_Y
* mirror item relative to an Y axis
* @param aYaxis_position = the y axis position
*/
virtual void Mirror_Y( int aYaxis_position );
/**
* Compare schematic sheet file and sheet name against search string.
*
* @param aSearchData - Criteria to search against.
*
* @return True if this item matches the search criteria.
*/
virtual bool Matches( wxFindReplaceData& aSearchData );
/**
* Resize this sheet to aSize and adjust all of the labels accordingly.
*
* @param aSize - The new size for this sheet.
*/
void Resize( const wxSize& aSize );
#if defined(DEBUG)
// comment inherited by Doxygen from Base_Struct
void Show( int nestLevel, std::ostream& os );
#endif
protected:
/**
* Renumber labels in list.
*
* This method is used internally by SCH_SHEET to update the label numbering
* when the label list changes. Make sure you call this method any time a
* label is added or removed.
*/
void renumberLabels();
};
#endif /* CLASS_DRAWSHEET_H */