kicad/3d-viewer/3d_cache/dialogs/panel_prev_model.cpp

654 lines
19 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <3d_model_viewer/c3d_model_viewer.h>
#include <3d_rendering/3d_render_ogl_legacy/c_ogl_3dmodel.h>
#include <common_ogl/cogl_att_list.h>
#include <cstdlib>
#include <wx/log.h>
#include <wx/sizer.h>
#include <wx/valnum.h>
#include <wx/choice.h>
#include <wx/filename.h>
#include <wx/glcanvas.h>
#include <wx/dirctrl.h>
#include <glm/gtx/transform.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include "project.h"
#include "3d_cache.h"
#include "3d_info.h"
#include "3d_filename_resolver.h"
#include "plugins/3dapi/ifsg_api.h"
#include "panel_prev_model.h"
// ensure -360 < rotation < 360
static void checkRotation( double& rot )
{
if( rot >= 360.0 )
{
int n = rot / 360.0;
rot -= 360.0 * (double)n;
}
else if( rot <= -360.0 )
{
int n = -rot / 360.0;
rot += 360.0 * (double)n;
}
return;
}
enum {
ID_SCALEX = wxID_LAST + 1,
ID_SCALEY,
ID_SCALEZ,
ID_ROTX,
ID_ROTY,
ID_ROTZ,
ID_OFFX,
ID_OFFY,
ID_OFFZ,
ID_3D_ISO,
ID_3D_UPDATE,
ID_3D_LEFT,
ID_3D_RIGHT,
ID_3D_FRONT,
ID_3D_BACK,
ID_3D_TOP,
ID_3D_BOTTOM
};
wxBEGIN_EVENT_TABLE( PANEL_PREV_3D, wxPanel)
EVT_TEXT_ENTER( ID_SCALEX, PANEL_PREV_3D::updateOrientation )
EVT_TEXT_ENTER( ID_SCALEY, PANEL_PREV_3D::updateOrientation )
EVT_TEXT_ENTER( ID_SCALEZ, PANEL_PREV_3D::updateOrientation )
EVT_TEXT_ENTER( ID_ROTX, PANEL_PREV_3D::updateOrientation )
EVT_TEXT_ENTER( ID_ROTY, PANEL_PREV_3D::updateOrientation )
EVT_TEXT_ENTER( ID_ROTZ, PANEL_PREV_3D::updateOrientation )
EVT_TEXT_ENTER( ID_OFFX, PANEL_PREV_3D::updateOrientation )
EVT_TEXT_ENTER( ID_OFFY, PANEL_PREV_3D::updateOrientation )
EVT_TEXT_ENTER( ID_OFFZ, PANEL_PREV_3D::updateOrientation )
EVT_BUTTON( ID_3D_ISO, PANEL_PREV_3D::View3DISO )
EVT_BUTTON( ID_3D_UPDATE, PANEL_PREV_3D::View3DUpdate )
EVT_BUTTON( ID_3D_LEFT, PANEL_PREV_3D::View3DLeft )
EVT_BUTTON( ID_3D_RIGHT, PANEL_PREV_3D::View3DRight )
EVT_BUTTON( ID_3D_FRONT, PANEL_PREV_3D::View3DFront )
EVT_BUTTON( ID_3D_BACK, PANEL_PREV_3D::View3DBack )
EVT_BUTTON( ID_3D_TOP, PANEL_PREV_3D::View3DTop )
EVT_BUTTON( ID_3D_BOTTOM, PANEL_PREV_3D::View3DBottom )
wxEND_EVENT_TABLE()
PANEL_PREV_3D::PANEL_PREV_3D( wxWindow* aParent, S3D_CACHE* aCacheManager ) :
wxPanel( aParent, -1 ), m_ModelManager( aCacheManager )
{
if( NULL != m_ModelManager )
m_resolver = m_ModelManager->GetResolver();
else
m_resolver = NULL;
canvas = NULL;
model = NULL;
xscale = NULL;
yscale = NULL;
zscale = NULL;
xrot = NULL;
yrot = NULL;
zrot = NULL;
xoff = NULL;
yoff = NULL;
zoff = NULL;
wxBoxSizer* mainBox = new wxBoxSizer( wxVERTICAL );
wxStaticBoxSizer* vbox = new wxStaticBoxSizer( wxVERTICAL, this, _( "3D Model Orientation" ) );
m_FileTree = NULL;
if( NULL != aParent )
m_FileTree = (wxGenericDirCtrl*)
aParent->FindWindowByLabel( wxT( "3D_MODEL_SELECTOR" ), aParent );
wxFloatingPointValidator< float > valScale( 4 );
valScale.SetRange( 0.0001, 9999 );
wxFloatingPointValidator< float > valRotate( 2 );
valRotate.SetRange( -180.0, 180.0 );
wxFloatingPointValidator< float > valOffset( 6 );
wxStaticBoxSizer* vbScale = new wxStaticBoxSizer( wxVERTICAL, this, _( "Scale" ) );
wxStaticBoxSizer* vbRotate = new wxStaticBoxSizer( wxVERTICAL, this, _( "Rotation" ) );
wxStaticBoxSizer* vbOffset = new wxStaticBoxSizer( wxVERTICAL, this, _( "Offset (inches)" ) );
wxStaticBox* modScale = vbScale->GetStaticBox();
wxStaticBox* modRotate = vbRotate->GetStaticBox();
wxStaticBox* modOffset = vbOffset->GetStaticBox();
wxBoxSizer* hbS1 = new wxBoxSizer( wxHORIZONTAL );
wxBoxSizer* hbS2 = new wxBoxSizer( wxHORIZONTAL );
wxBoxSizer* hbS3 = new wxBoxSizer( wxHORIZONTAL );
wxStaticText* txtS1 = new wxStaticText( modScale, -1, wxT( "X:" ) );
wxStaticText* txtS2 = new wxStaticText( modScale, -1, wxT( "Y:" ) );
wxStaticText* txtS3 = new wxStaticText( modScale, -1, wxT( "Z:" ) );
xscale = new wxTextCtrl( modScale, ID_SCALEX, "1.0", wxDefaultPosition, wxDefaultSize,
wxTE_PROCESS_ENTER, valScale );
yscale = new wxTextCtrl( modScale, ID_SCALEY, "1.0", wxDefaultPosition, wxDefaultSize,
wxTE_PROCESS_ENTER, valScale );
zscale = new wxTextCtrl( modScale, ID_SCALEZ, "1.0", wxDefaultPosition, wxDefaultSize,
wxTE_PROCESS_ENTER, valScale );
xscale->SetMaxLength( 9 );
yscale->SetMaxLength( 9 );
zscale->SetMaxLength( 9 );
hbS1->Add( txtS1, 0, wxALL, 2 );
hbS1->Add( xscale, 0, wxALL, 2 );
hbS2->Add( txtS2, 0, wxALL, 2 );
hbS2->Add( yscale, 0, wxALL, 2 );
hbS3->Add( txtS3, 0, wxALL, 2 );
hbS3->Add( zscale, 0, wxALL, 2 );
vbScale->Add( hbS1, 0, wxEXPAND | wxALL, 2 );
vbScale->Add( hbS2, 0, wxEXPAND | wxALL, 2 );
vbScale->Add( hbS3, 0, wxEXPAND | wxALL, 2 );
wxBoxSizer* hbR1 = new wxBoxSizer( wxHORIZONTAL );
wxBoxSizer* hbR2 = new wxBoxSizer( wxHORIZONTAL );
wxBoxSizer* hbR3 = new wxBoxSizer( wxHORIZONTAL );
wxStaticText* txtR1 = new wxStaticText( modRotate, ID_ROTX, wxT( "X:" ) );
wxStaticText* txtR2 = new wxStaticText( modRotate, ID_ROTY, wxT( "Y:" ) );
wxStaticText* txtR3 = new wxStaticText( modRotate, ID_ROTZ, wxT( "Z:" ) );
xrot = new wxTextCtrl( modRotate, ID_ROTX, "0.0", wxDefaultPosition, wxDefaultSize,
wxTE_PROCESS_ENTER, valRotate );
yrot = new wxTextCtrl( modRotate, ID_ROTY, "0.0", wxDefaultPosition, wxDefaultSize,
wxTE_PROCESS_ENTER, valRotate );
zrot = new wxTextCtrl( modRotate, ID_ROTZ, "0.0", wxDefaultPosition, wxDefaultSize,
wxTE_PROCESS_ENTER, valRotate );
xrot->SetMaxLength( 9 );
yrot->SetMaxLength( 9 );
zrot->SetMaxLength( 9 );
hbR1->Add( txtR1, 0, wxALL, 2 );
hbR1->Add( xrot, 0, wxALL, 2 );
hbR2->Add( txtR2, 0, wxALL, 2 );
hbR2->Add( yrot, 0, wxALL, 2 );
hbR3->Add( txtR3, 0, wxALL, 2 );
hbR3->Add( zrot, 0, wxALL, 2 );
vbRotate->Add( hbR1, 0, wxEXPAND | wxALL, 2 );
vbRotate->Add( hbR2, 0, wxEXPAND | wxALL, 2 );
vbRotate->Add( hbR3, 0, wxEXPAND | wxALL, 2 );
wxBoxSizer* hbO1 = new wxBoxSizer( wxHORIZONTAL );
wxBoxSizer* hbO2 = new wxBoxSizer( wxHORIZONTAL );
wxBoxSizer* hbO3 = new wxBoxSizer( wxHORIZONTAL );
wxStaticText* txtO1 = new wxStaticText( modOffset, -1, wxT( "X:" ) );
wxStaticText* txtO2 = new wxStaticText( modOffset, -1, wxT( "Y:" ) );
wxStaticText* txtO3 = new wxStaticText( modOffset, -1, wxT( "Z:" ) );
xoff = new wxTextCtrl( modOffset, ID_OFFX, "0.0", wxDefaultPosition, wxDefaultSize,
wxTE_PROCESS_ENTER, valOffset );
yoff = new wxTextCtrl( modOffset, ID_OFFY, "0.0", wxDefaultPosition, wxDefaultSize,
wxTE_PROCESS_ENTER, valOffset );
zoff = new wxTextCtrl( modOffset, ID_OFFZ, "0.0", wxDefaultPosition, wxDefaultSize,
wxTE_PROCESS_ENTER, valOffset );
xoff->SetMaxLength( 9 );
yoff->SetMaxLength( 9 );
zoff->SetMaxLength( 9 );
hbO1->Add( txtO1, 0, wxALL, 2 );
hbO1->Add( xoff, 0, wxALL, 2 );
hbO2->Add( txtO2, 0, wxALL, 2 );
hbO2->Add( yoff, 0, wxALL, 2 );
hbO3->Add( txtO3, 0, wxALL, 2 );
hbO3->Add( zoff, 0, wxALL, 2 );
vbOffset->Add( hbO1, 0, wxEXPAND | wxALL, 2 );
vbOffset->Add( hbO2, 0, wxEXPAND | wxALL, 2 );
vbOffset->Add( hbO3, 0, wxEXPAND | wxALL, 2 );
// hbox holding orientation data and preview
wxBoxSizer* hbox = new wxBoxSizer( wxHORIZONTAL );
// vbox holding orientation data
wxBoxSizer* vboxOrient = new wxBoxSizer( wxVERTICAL );
// vbox holding the preview and view buttons
wxBoxSizer* vboxPrev = new wxBoxSizer( wxVERTICAL );
vboxOrient->Add( vbScale, 0, wxALL, 5 );
vboxOrient->Add( vbRotate, 0, wxALL, 5 );
vboxOrient->Add( vbOffset, 0, wxALL, 5 );
vboxOrient->AddSpacer( 20 );
// add preview items
preview = new wxPanel( this, -1 );
preview->SetMinSize( wxSize( 320, 200 ) );
preview->SetBackgroundColour( wxColor( 0, 0, 0 ));
vboxPrev->Add( preview, 1, wxEXPAND | wxALIGN_CENTER | wxLEFT | wxRIGHT, 5 );
// buttons:
wxButton* vFront = new wxButton( this, ID_3D_FRONT, wxT( "F" ) );
wxButton* vBack = new wxButton( this, ID_3D_BACK, wxT( "B" ) );
wxButton* vLeft = new wxButton( this, ID_3D_LEFT, wxT( "L" ) );
wxButton* vRight = new wxButton( this, ID_3D_RIGHT, wxT( "R" ) );
wxButton* vTop = new wxButton( this, ID_3D_TOP, wxT( "T" ) );
wxButton* vBottom = new wxButton( this, ID_3D_BOTTOM, wxT( "B" ) );
wxButton* vISO = new wxButton( this, ID_3D_ISO, wxT( "I" ) );
wxButton* vUpdate = new wxButton( this, ID_3D_UPDATE, wxT( "U" ) );
wxBoxSizer* hbBT = new wxBoxSizer( wxHORIZONTAL );
wxBoxSizer* hbBB = new wxBoxSizer( wxHORIZONTAL );
hbBT->Add( vISO, 0, wxCENTER | wxALL, 3 );
hbBT->Add( vLeft, 0, wxCENTER | wxALL, 3 );
hbBT->Add( vFront, 0, wxCENTER | wxALL, 3 );
hbBT->Add( vTop, 0, wxCENTER | wxALL, 3 );
hbBT->AddSpacer( 17 );
hbBB->Add( vUpdate, 0, wxCENTER | wxALL, 3 );
hbBB->Add( vRight, 0, wxCENTER | wxALL, 3 );
hbBB->Add( vBack, 0, wxCENTER | wxALL, 3 );
hbBB->Add( vBottom, 0, wxCENTER | wxALL, 3 );
hbBB->AddSpacer( 17 );
vboxPrev->AddSpacer( 7 );
vboxPrev->Add( hbBT, 0 );
vboxPrev->Add( hbBB, 0 );
// XXX - Suppress the buttons until the Renderer code is ready.
// vboxPrev->Hide( preview, true );
vboxPrev->Hide( hbBT, true );
vboxPrev->Hide( hbBB, true );
hbox->Add( vboxOrient, 0, wxALL, 5 );
hbox->Add( vboxPrev, 1, wxEXPAND );
vbox->Add( hbox, 1, wxEXPAND );
mainBox->Add( vbox, 1, wxEXPAND | wxALL, 5 );
if( NULL != m_FileTree )
{
// NOTE: if/when the File Selector preview is implemented
// we may need to hide the orientation boxes to ensure the
// users have sufficient display area for the browser.
// hbox->Hide( vboxOrient, true );
// XXX -
// NOTE: for now we always suppress the preview and model orientation
// panels while in the file selector
//mainBox->Hide( vbox, true );
hbox->Hide( vboxOrient, true );
vboxPrev->Hide( hbBT, true );
vboxPrev->Hide( hbBB, true );
}
SetSizerAndFit( mainBox );
Centre();
return;
}
PANEL_PREV_3D::~PANEL_PREV_3D()
{
if( NULL != canvas )
{
canvas->Clear3DModel();
canvas->Refresh();
canvas->Update();
}
model = NULL;
return;
}
void PANEL_PREV_3D::View3DISO( wxCommandEvent& event )
{
// XXX - TO BE IMPLEMENTED
std::cout << "Switch to Isometric View\n";
return;
}
void PANEL_PREV_3D::View3DUpdate( wxCommandEvent& event )
{
// XXX - TO BE IMPLEMENTED
std::cout << "Update 3D View\n";
// update the model filename if appropriate
if( NULL != m_FileTree )
{
wxString modelName = m_FileTree->GetFilePath();
UpdateModelName( modelName );
}
return;
}
void PANEL_PREV_3D::View3DLeft( wxCommandEvent& event )
{
// XXX - TO BE IMPLEMENTED
std::cout << "Switch to Left View\n";
return;
}
void PANEL_PREV_3D::View3DRight( wxCommandEvent& event )
{
// XXX - TO BE IMPLEMENTED
std::cout << "Switch to Right View\n";
return;
}
void PANEL_PREV_3D::View3DFront( wxCommandEvent& event )
{
// XXX - TO BE IMPLEMENTED
std::cout << "Switch to Front View\n";
return;
}
void PANEL_PREV_3D::View3DBack( wxCommandEvent& event )
{
// XXX - TO BE IMPLEMENTED
std::cout << "Switch to Back View\n";
return;
}
void PANEL_PREV_3D::View3DTop( wxCommandEvent& event )
{
// XXX - TO BE IMPLEMENTED
std::cout << "Switch to Top View\n";
return;
}
void PANEL_PREV_3D::View3DBottom( wxCommandEvent& event )
{
// XXX - TO BE IMPLEMENTED
std::cout << "Switch to Bottom View\n";
return;
}
void PANEL_PREV_3D::GetModelData( S3D_INFO* aModel )
{
if( NULL == aModel )
return;
// XXX - due to cross-platform differences in wxWidgets, extracting
// scale/rotation/offset only works as expected when the preview
// panel is not embedded in a file selector dialog. This conditional
// execution should be removed once the cross-platform issues are
// fixed.
if( NULL == m_FileTree )
{
SGPOINT scale;
SGPOINT rotation;
SGPOINT offset;
getOrientationVars( scale, rotation, offset );
aModel->scale = scale;
aModel->offset = offset;
aModel->rotation = rotation;
}
// return if we are not in file selection mode
if( NULL == m_FileTree )
return;
// file selection mode: retrieve the filename and specify a
// path relative to one of the config paths
wxFileName fname = m_FileTree->GetFilePath();
fname.Normalize();
aModel->filename = m_resolver->ShortenPath( fname.GetFullPath() );
return;
}
void PANEL_PREV_3D::SetModelData( S3D_INFO const* aModel )
{
xscale->SetValue( wxString::FromDouble( aModel->scale.x ) );
yscale->SetValue( wxString::FromDouble( aModel->scale.y ) );
zscale->SetValue( wxString::FromDouble( aModel->scale.z ) );
xrot->SetValue( wxString::FromDouble( aModel->rotation.x ) );
yrot->SetValue( wxString::FromDouble( aModel->rotation.y ) );
zrot->SetValue( wxString::FromDouble( aModel->rotation.z ) );
xoff->SetValue( wxString::FromDouble( aModel->offset.x ) );
yoff->SetValue( wxString::FromDouble( aModel->offset.y ) );
zoff->SetValue( wxString::FromDouble( aModel->offset.z ) );
UpdateModelName( aModel->filename );
return;
}
void PANEL_PREV_3D::UpdateModelName( wxString const& aModelName )
{
bool newModel = false;
modelInfo.filename = aModelName;
// if the model name is a directory simply clear the current model
if( aModelName.empty() || wxFileName::DirExists( aModelName ) )
{
currentModelFile.clear();
modelInfo.filename.clear();
}
else
{
wxString newModelFile;
newModelFile = m_resolver->ResolvePath( aModelName );
if( newModelFile.empty() )
{
#ifdef DEBUG
std::cout << "[3dv] Update Model: (no such file) " << aModelName.ToUTF8() << "\n";
#endif
}
else if( newModelFile.Cmp( currentModelFile ) )
{
newModel = true;
#ifdef DEBUG
std::cout << "[3dv] Update Model: " << newModelFile.ToUTF8() << "\n";
#endif
}
#ifdef DEBUG
else
{
std::cout << "[3dv] Update Model: [model unchanged]\n";
}
#endif
currentModelFile = newModelFile;
modelInfo.filename = currentModelFile;
}
if( currentModelFile.empty() || newModel )
{
#ifdef DEBUG
std::cout << "[3dv] Update Model: painting black\n";
#endif
if( NULL != canvas )
{
canvas->Clear3DModel();
canvas->Refresh();
canvas->Update();
}
model = NULL;
if( currentModelFile.empty() )
return;
}
if( NULL != m_ModelManager )
model = m_ModelManager->GetModel( modelInfo.filename );
else
model = NULL;
if( NULL == model )
{
#ifdef DEBUG
std::cout << "[3dv] Update Model: no model loaded\n";
#endif
if( NULL != canvas )
{
canvas->Refresh();
canvas->Update();
}
return;
}
#ifdef DEBUG
std::cout << "[3dv] Update Model: loading preview\n";
#endif
if( NULL == canvas )
{
#ifdef DEBUG
std::cout << "[3dv] Update Model: creating canvas\n";
#endif
canvas = new C3D_MODEL_VIEWER( preview,
COGL_ATT_LIST::GetAttributesList( true ) );
#ifdef DEBUG
if( NULL == canvas )
std::cout << "[3dv] Update Model: canvas creation FAILED\n";
#endif
wxSizer* ws = new wxBoxSizer( wxHORIZONTAL );
canvas->Set3DModel( *model );
ws->Add( canvas, 1, wxEXPAND );
preview->SetSizer( ws );
preview->Layout();
ws->FitInside( preview );
return;
}
canvas->Set3DModel( *model );
canvas->Refresh();
canvas->Update();
return;
}
void PANEL_PREV_3D::UpdateWindowUI( long flags )
{
/*
XXX -
NOTE: until we figure out how to ensure that a Paint Event is
generated for the File Selector's UI, we cannot display any
preview within the file browser.
if( wxUPDATE_UI_RECURSE == flags && m_FileDlg && m_ModelManager )
{
// check for a change in the current model file
S3D_INFO info;
modelInfo = info;
UpdateModelName( m_FileDlg->GetCurrentlySelectedFilename() );
}
// */
wxPanel::UpdateWindowUI( flags );
return;
}
void PANEL_PREV_3D::updateOrientation( wxCommandEvent &event )
{
// note: process even if the canvas is NULL since the user may
// edit the filename to provide a valid file
SGPOINT scale;
SGPOINT rotation;
SGPOINT offset;
getOrientationVars( scale, rotation, offset );
modelInfo.scale = scale;
modelInfo.offset = offset;
modelInfo.rotation = rotation;
if( NULL == canvas )
return;
canvas->Clear3DModel();
if( NULL != m_ModelManager )
model = m_ModelManager->GetModel( modelInfo.filename );
else
model = NULL;
if( model )
{
canvas->Set3DModel( *model );
canvas->Refresh();
canvas->Update();
}
event.Skip();
return;
}
void PANEL_PREV_3D::getOrientationVars( SGPOINT& scale, SGPOINT& rotation, SGPOINT& offset )
{
if( NULL == xscale || NULL == yscale || NULL == zscale
|| NULL == xrot || NULL == yrot || NULL == zrot
|| NULL == xoff || NULL == yoff || NULL == zoff )
{
return;
}
xscale->GetValue().ToDouble( &scale.x );
yscale->GetValue().ToDouble( &scale.y );
zscale->GetValue().ToDouble( &scale.z );
if( 0.0001 > scale.x || 0.0001 > scale.y || 0.0001 > scale.z )
{
wxString errmsg = _("[INFO] invalid scale values; setting all to 1.0");
wxLogMessage( "%s", errmsg.ToUTF8() );
scale.x = 1.0;
scale.y = 1.0;
scale.z = 1.0;
}
xrot->GetValue().ToDouble( &rotation.x );
yrot->GetValue().ToDouble( &rotation.y );
zrot->GetValue().ToDouble( &rotation.z );
checkRotation( rotation.x );
checkRotation( rotation.y );
checkRotation( rotation.z );
xoff->GetValue().ToDouble( &offset.x );
yoff->GetValue().ToDouble( &offset.y );
zoff->GetValue().ToDouble( &offset.z );
return;
}