kicad/3d-viewer/3d_cache/3d_cache.h

199 lines
6.3 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_cache.h
* defines the display data cache manager for 3D models
*/
#ifndef CACHE_3D_H
#define CACHE_3D_H
#include <list>
#include <map>
#include <wx/string.h>
#include "str_rsort.h"
#include "3d_filename_resolver.h"
#include "3d_info.h"
#include "plugins/3dapi/c3dmodel.h"
class S3D_CACHE;
class S3D_CACHE_ENTRY;
class SCENEGRAPH;
class S3D_FILENAME_RESOLVER;
class S3D_PLUGIN_MANAGER;
struct S3D_INFO;
class S3D_CACHE
{
private:
/// cache entries
std::list< S3D_CACHE_ENTRY* > m_CacheList;
/// mapping of file names to cache names and data
std::map< wxString, S3D_CACHE_ENTRY*, S3D::rsort_wxString > m_CacheMap;
/// object to resolve file names
S3D_FILENAME_RESOLVER* m_FNResolver;
/// plugin manager
S3D_PLUGIN_MANAGER* m_Plugins;
/// set true if the cache needs to be updated
bool m_DirtyCache;
/// 3D cache directory
wxString m_CacheDir;
/// base configuration path for 3D items
wxString m_ConfigDir;
/// current KiCad project dir
wxString m_ProjDir;
/**
* Function checkCache
* searches the cache list for the given filename and retrieves
* the cache data; a cache entry is created if one does not
* already exist
*
* @param aFileName [in] is a partial or full file path; a partial path is accepted
* so that a cached model may be used in cases where the user has moved or deleted
* the original model file.
* @param [out] if not NULL will hold a pointer to the cache entry for the model
* @return on success a pointer to a SCENEGRAPH, otherwise NULL
*/
SCENEGRAPH* checkCache( const wxString& aFileName, S3D_CACHE_ENTRY** aCachePtr = NULL );
/**
* Function getSHA1
* calculates the SHA1 hash of the given file
*
* @param aFileName [in] is a fully qualified path to the model file
* @param aSHA1Sum [out] is a 20-byte character array to hold the SHA1 hash
* @return true if the sha1 hash was calculated; otherwise false
*/
bool getSHA1( const wxString& aFileName, unsigned char* aSHA1Sum );
// load scene data from a cache file
bool loadCacheData( S3D_CACHE_ENTRY* aCacheItem );
// save scene data to a cache file
bool saveCacheData( S3D_CACHE_ENTRY* aCacheItem );
// the real load function (can supply a cache entry pointer to member functions)
SCENEGRAPH* load( const wxString& aModelFile, S3D_CACHE_ENTRY** aCachePtr = NULL );
public:
S3D_CACHE();
virtual ~S3D_CACHE();
/**
* Function Set3DConfigDir
* Sets the configuration directory to be used by the
* model manager for storing 3D model manager configuration
* data and the model cache. The config directory may only be
* set once in the lifetime of the object.
*
* @param aConfigDir is the configuration directory to use
* for 3D model manager data
* @return true on success
*/
bool Set3DConfigDir( const wxString& aConfigDir );
/**
* Function Get3DConfigDir
* returns the current 3D configuration directory on
* success, otherwise it returns wxEmptyString. If the
* directory was not previously set via Set3DConfigDir()
* then a default is used which is based on kicad's
* configuration directory code as of September 2015.
*/
wxString Get3DConfigDir( bool createDefault = false );
/**
* Function SetProjectDir
* sets the current project's working directory; this
* affects the model search path
*/
bool SetProjectDir( const wxString& aProjDir );
/**
* Function GetProjectDir
* returns the current project's working directory
*/
wxString GetProjectDir( void );
/**
* Function Load
* attempts to load the scene data for a model; it will consult the
* internal cache list and load from cache if possible before invoking
* the load() function of the available plugins.
*
* @param aModelFile [in] is the partial or full path to the model to be loaded
* @return true if the model was successfully loaded, otherwise false.
* The model may fail to load if, for example, the plugin does not
* support rendering of the 3D model.
*/
SCENEGRAPH* Load( const wxString& aModelFile );
S3D_FILENAME_RESOLVER* GetResolver( void );
/**
* Function GetFileFilters
* returns the list of file filters retrieved from the plugins;
* this will contain at least the default "All Files (*.*)|*.*"
*
* @return a pointer to the filter list
*/
std::list< wxString > const* GetFileFilters( void ) const;
/**
* Function FlushCache
* frees all data in the cache and by default closes all plugins
*/
void FlushCache( bool closePlugins = true );
/**
* Function ClosePlugins
* unloads plugins to free memory
*/
void ClosePlugins( void );
/**
* Function GetModel
* attempts to load the scene data for a model and to translate it
* into an S3D_MODEL structure for display by a renderer
*
* @param aModelFileName is the full path to the model to be loaded
* @return is a pointer to the render data or NULL if not available
*/
S3DMODEL* GetModel( const wxString& aModelFileName );
wxString GetModelHash( const wxString& aModelFileName );
};
#endif // CACHE_3D_H