kicad/common/search_stack.cpp

187 lines
4.4 KiB
C++

#include <macros.h>
#include <search_stack.h>
#include <wx/tokenzr.h>
#if defined(__MINGW32__)
#define PATH_SEPS wxT(";\r\n")
#else
#define PATH_SEPS wxT(":;\r\n") // unix == linux | mac
#endif
int SEARCH_STACK::Split( wxArrayString* aResult, const wxString aPathString )
{
wxStringTokenizer tokenizer( aPathString, PATH_SEPS, wxTOKEN_STRTOK );
while( tokenizer.HasMoreTokens() )
{
wxString path = tokenizer.GetNextToken();
aResult->Add( path );
}
return aResult->GetCount();
}
// Convert aRelativePath to an absolute path based on aBaseDir
static wxString base_dir( const wxString& aRelativePath, const wxString& aBaseDir )
{
wxFileName fn = aRelativePath;
if( !fn.IsAbsolute() && !!aBaseDir )
{
wxASSERT_MSG( wxFileName( aBaseDir ).IsAbsolute(), wxT( "Must pass absolute path in aBaseDir" ) );
fn.MakeRelativeTo( aBaseDir );
}
return fn.GetFullPath();
}
wxString SEARCH_STACK::FilenameWithRelativePathInSearchList(
const wxString& aFullFilename, const wxString& aBaseDir )
{
wxFileName fn = aFullFilename;
wxString filename = aFullFilename;
unsigned pathlen = fn.GetPath().Len(); // path len, used to find the better (shortest)
// subpath within defaults paths
for( unsigned kk = 0; kk < GetCount(); kk++ )
{
fn = aFullFilename;
// Search for the shortest subpath within 'this':
if( fn.MakeRelativeTo( base_dir( (*this)[kk], aBaseDir ) ) )
{
if( fn.GetPathWithSep().StartsWith( wxT("..") ) ) // Path outside kicad libs paths
continue;
if( pathlen > fn.GetPath().Len() ) // A better (shortest) subpath is found
{
filename = fn.GetPathWithSep() + fn.GetFullName();
pathlen = fn.GetPath().Len();
}
}
}
return filename;
}
void SEARCH_STACK::RemovePaths( const wxString& aPaths )
{
bool isCS = wxFileName::IsCaseSensitive();
wxArrayString paths;
Split( &paths, aPaths );
for( unsigned i=0; i<paths.GetCount(); ++i )
{
wxString path = paths[i];
if( Index( path, isCS ) != wxNOT_FOUND )
{
Remove( path );
}
}
}
void SEARCH_STACK::AddPaths( const wxString& aPaths, int aIndex )
{
bool isCS = wxFileName::IsCaseSensitive();
wxArrayString paths;
Split( &paths, aPaths );
// appending all of them, on large or negative aIndex
if( unsigned( aIndex ) >= GetCount() )
{
for( unsigned i=0; i<paths.GetCount(); ++i )
{
wxString path = paths[i];
if( wxFileName::IsDirReadable( path )
&& Index( path, isCS ) == wxNOT_FOUND )
{
Add( path );
}
}
}
// inserting all of them:
else
{
for( unsigned i=0; i<paths.GetCount(); ++i )
{
wxString path = paths[i];
if( wxFileName::IsDirReadable( path )
&& Index( path, isCS ) == wxNOT_FOUND )
{
Insert( path, aIndex );
aIndex++;
}
}
}
}
#if 1 // this function is too convoluted for words.
const wxString SEARCH_STACK::LastVisitedPath( const wxString& aSubPathToSearch )
{
wxString path;
// Initialize default path to the main default lib path
// this is the second path in list (the first is the project path).
unsigned pcount = GetCount();
if( pcount )
{
unsigned ipath = 0;
if( (*this)[0] == wxGetCwd() )
ipath = 1;
// First choice of path:
if( ipath < pcount )
path = (*this)[ipath];
// Search a sub path matching this SEARCH_PATH
if( !IsEmpty() )
{
for( ; ipath < pcount; ipath++ )
{
if( (*this)[ipath].Contains( aSubPathToSearch ) )
{
path = (*this)[ipath];
break;
}
}
}
}
if( path.IsEmpty() )
path = wxGetCwd();
return path;
}
#endif
#if defined(DEBUG)
void SEARCH_STACK::Show( const char* aPrefix ) const
{
printf( "%s SEARCH_STACK:\n", aPrefix );
for( unsigned i=0; i<GetCount(); ++i )
{
printf( " [%2i]:%s\n", i, TO_UTF8( (*this)[i] ) );
}
}
#endif