103 lines
3.5 KiB
C++
103 lines
3.5 KiB
C++
#ifndef SEARCH_STACK_H_
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#define SEARCH_STACK_H_
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#include <wx/filefn.h>
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#include <wx/filename.h>
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#include <project.h>
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/**
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* Class SEARCH_STACK
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* looks for files in a number of places. Augments wxPathList.
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* I chose the name because it sounded like a stack of work, as a reminder
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* that anything you put in here means searching work at some point in time.
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* (An alternative is to simply know where something is.)
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*/
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class SEARCH_STACK : public wxPathList, public PROJECT::_ELEM
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{
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public:
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#if defined(DEBUG)
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void Show( const char* aPrefix ) const;
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#endif
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/**
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* Function FilenameWithRelativePathInSearchList
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* returns the shortest possible path which can be use later to find
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* a full path from this SEARCH_STACK.
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* <p>
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* If the library path is already in the library search paths list,
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* just add the library name to the list. Otherwise, add the library
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* name with the full or relative path. The relative path is preferable
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* because it preserves use of default libraries paths, when the path
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* is a sub path of these default paths. Note we accept only sub paths
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* not relative paths starting by ../ that are not subpaths and are
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* outside kicad libs paths
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*
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* @param aFullFilename The filename with path and extension.
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* @param aBaseDir The absolute path on which relative paths in this
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* SEARCH_STACK are based.
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* @return a short filename (with extension) with only a relative path if
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* this filename can be found in library paths
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*/
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wxString FilenameWithRelativePathInSearchList(
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const wxString& aFullFilename, const wxString& aBaseDir );
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wxString FindValidPath( const wxString& aFileName ) const
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{
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#if 1 // might not be needed
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if( wxFileName::FileExists( aFileName ) )
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return aFileName;
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else
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#endif
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return wxPathList::FindValidPath( aFileName );
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}
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/**
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* Function AddPaths
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* insert or append path(s)
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*
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* @param aPaths = path or path list to add. paths must be
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* separated by ";" on windows, or ":" | ";" on unix.
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*
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* @param aIndex = insertion point, -1 for append.
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*/
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void AddPaths( const wxString& aPaths, int aIndex = -1 );
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/**
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* Function RemovePaths
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* removes the given path(s) from the library path list
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* @param aPaths = path or list of paths to remove. If list, paths must be separated by
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* ";" on windows, or ":" | ";" on unix.
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*/
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void RemovePaths( const wxString& aPaths );
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/**
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* Function Split
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* separates aPathString into individual paths.
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* @param aResult is where to put the paths, it should be empty upon entry.
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* @param aPathString is concatonated string with interposing ';' or ':' separators.
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* @return int - the count of paths found in aPathString
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*/
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static int Split( wxArrayString* aResult, const wxString aPathString );
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#if 1 // this function is so poorly designed it deserves not to exist.
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/**
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* Function LastVisitedPath
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* is a quirky function inherited from old code that seems to serve particular
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* needs in the UI. It returns what is called the last visited directory, or
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* if aSubPathToSearch is empty, the first path in this SEARCH_STACK
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* ( but not the CWD ).
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*
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* @todo add more here if you can figure it out.
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*
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* @param aSubPathToSearch is the preferred sub path to search in path list
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*/
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const wxString LastVisitedPath( const wxString& aSubPathToSearch = wxEmptyString );
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#endif
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};
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#endif // SEARCH_STACK_H_
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