kicad/common/gal/opengl/shader/circle.frag

61 lines
2.0 KiB
GLSL

/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
* Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors.
*
* Fragment shader
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
// This shader requires GLSL 1.2
#version 120
// Input variables
flat varying vec4 center_;
flat varying vec2 radius_;
flat varying vec4 colorA_;
flat varying vec4 colorB_;
void main( void )
{
// Compute the distance from the circle edge
float distA = distance( center_, gl_FragCoord ) - radius_.y;
float distB = radius_.x - distance( center_, gl_FragCoord );
// Limit the range to [ 0 .. 1 ]
if( distA < 0 ) distA = 0;
if( distA > 1 ) distA = 1;
if( distB < 0 ) distB = 0;
if( distB > 1 ) distB = 1;
// Points with a larger distance from the edge are set deeper
gl_FragDepth = gl_FragCoord.z + distA * 0.001 + distB * 0.001;
// Compute the color
vec4 color;
color.r = colorA_.r;
color.g = colorA_.g;
color.b = colorA_.b;
color.a = colorA_.a * ( 1 - distA ) * ( 1 - distB );
// Now output the edge fragment color
gl_FragColor = color;
}