170 lines
6.0 KiB
C++
170 lines
6.0 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2014 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef ALIGN_DISTRIBUTE_TOOL_H_
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#define ALIGN_DISTRIBUTE_TOOL_H_
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#include <tool/tool_interactive.h>
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#include <class_board_item.h>
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typedef std::vector<std::pair<BOARD_ITEM*, EDA_RECT>> ALIGNMENT_RECTS;
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class SELECTION_TOOL;
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class ALIGN_DISTRIBUTE_TOOL : public TOOL_INTERACTIVE
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{
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public:
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ALIGN_DISTRIBUTE_TOOL();
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virtual ~ALIGN_DISTRIBUTE_TOOL();
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/// @copydoc TOOL_INTERACTIVE::Reset()
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void Reset( RESET_REASON aReason ) override {}
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/// @copydoc TOOL_INTERACTIVE::Init()
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bool Init() override;
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/**
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* Function AlignTop()
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* Sets Y coordinate of the selected items to the value of the top-most selected item Y coordinate.
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*/
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int AlignTop( const TOOL_EVENT& aEvent );
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/**
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* Function AlignBottom()
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* Sets Y coordinate of the selected items to the value of the bottom-most selected item Y coordinate.
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*/
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int AlignBottom( const TOOL_EVENT& aEvent );
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/**
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* Function AlignLeft()
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* Sets X coordinate of the selected items to the value of the left-most selected item X coordinate.
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*/
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int AlignLeft( const TOOL_EVENT& aEvent );
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/**
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* Function AlignRight()
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* Sets X coordinate of the selected items to the value of the right-most selected item X coordinate.
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*/
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int AlignRight( const TOOL_EVENT& aEvent );
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/**
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* Function AlignCenterX()
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* Sets the x coordinate of the midpoint of each of the selected items to
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* the value of the x coordinate of the center of the middle selected item.
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*/
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int AlignCenterX( const TOOL_EVENT& aEvent );
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/**
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* Function AlignCenterX()
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* Sets the y coordinate of the midpoint of each of the selected items to
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* the value of the y coordinate of the center of the middle selected item.
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*/
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int AlignCenterY( const TOOL_EVENT& aEvent );
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/**
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* Function DistributeHorizontally()
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* Distributes the selected items along the X axis.
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*/
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int DistributeHorizontally( const TOOL_EVENT& aEvent );
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/**
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* Function DistributeVertically()
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* Distributes the selected items along the Y axis.
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*/
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int DistributeVertically( const TOOL_EVENT& aEvent );
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///> Sets up handlers for various events.
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void setTransitions() override;
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private:
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/**
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* Sets X coordinate of the selected items to the value of the left-most selected item X coordinate.
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*
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* NOTE: Uses the bounding box of items, which do not get mirrored even when
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* the view is mirrored!
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*/
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int doAlignLeft();
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/**
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* Aligns selected items using the right edge of their bounding boxes to the right-most item
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*
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* NOTE: Uses the bounding box of items, which do not get mirrored even when
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* the view is mirrored!
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*/
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int doAlignRight();
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SELECTION_TOOL* m_selectionTool;
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CONTEXT_MENU* m_placementMenu;
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/**
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* Check a selection to ensure locks are valid for alignment.
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*
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* This is slightly different from the standard lock checking in that we ignore the lock
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* of the first element in the selection as this is meant to be our anchor.
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* We also check the lock of a pad's parent as we will not move pads independently of
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* the parent module
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*/
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int checkLockedStatus( const SELECTION &selection ) const;
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/**
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* Distributes selected items using an even spacing between the centers of their bounding boxes
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*
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* NOTE: Using the centers of bounding box of items can give unsatisfactory visual results since
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* items of differing widths will be placed with different gaps. Is only used if items overlap
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*/
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void doDistributeCentersHorizontally( ALIGNMENT_RECTS &itemsToDistribute ) const;
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/**
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* Distributes selected items using an even spacing between the centers of their bounding boxes
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*
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* NOTE: Using the centers of bounding box of items can give unsatisfactory visual results since
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* items of differing widths will be placed with different gaps. Is only used if items overlap
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*/
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void doDistributeCentersVertically( ALIGNMENT_RECTS &itemsToDistribute ) const;
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/**
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* Distributes selected items using an even spacing between their bounding boxes
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*
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* NOTE: Using the edges of bounding box of items is only possible if there is enough space
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* between them. If this is not the case, use the center spacing method
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*/
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void doDistributeGapsHorizontally( ALIGNMENT_RECTS &itemsToDistribute,
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const BOARD_ITEM *lastItem,
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int totalGap ) const;
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/**
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* Distributes selected items using an even spacing between their bounding boxes
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*
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* NOTE: Using the edges of bounding box of items is only possible if there is enough space
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* between them. If this is not the case, use the center spacing method
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*/
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void doDistributeGapsVertically( ALIGNMENT_RECTS &itemsToDistribute,
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const BOARD_ITEM *lastItem,
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int totalGap ) const;
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};
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#endif /* ALIGN_DISTRIBUTE_TOOL_H_ */
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