kicad/include/bezier_curves.h

61 lines
2.2 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2009-2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 1992-2014 KiCad Developers, see CHANGELOG.TXT for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef BEZIER_CURVES_H
#define BEZIER_CURVES_H
#include <vector>
#include <wx/gdicmn.h>
/**
* Function Bezier2Poly
* convert a Bezier curve to a polyline
* @param c1 - First point to convert.
* @param c2 - Second point to convert.
* @param c3 - Third point to convert.
* @return a std::vector<wxPoint> containing the points of the polyline
*/
std::vector<wxPoint> Bezier2Poly(wxPoint c1, wxPoint c2, wxPoint c3);
std::vector<wxPoint> Bezier2Poly(int x1, int y1, int x2, int y2, int x3, int y3);
/**
* Function Bezier2Poly
* convert a Bezier curve to a polyline
* @return a std::vector<wxPoint> containing the points of the polyline
* @param c1 - First point to convert.
* @param c2 - Second point to convert.
* @param c3 - Third point to convert.
* @param c4 - Fourth point to convert.
* @return a std::vector<wxPoint> containing the points of the polyline
*/
std::vector<wxPoint> Bezier2Poly( wxPoint c1, wxPoint c2, wxPoint c3,wxPoint c4 );
std::vector<wxPoint> Bezier2Poly(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4);
#endif // BEZIER_CURVES_H