138 lines
4.9 KiB
C++
138 lines
4.9 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_vec1
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/// @file glm/gtx/vec1.hpp
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/// @date 2010-02-08 / 2011-06-07
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_vec1 GLM_GTX_vec1
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/// @ingroup gtx
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///
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/// @brief Add vec1, ivec1, uvec1 and bvec1 types.
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/// <glm/gtx/vec1.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTX_vec1
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#define GLM_GTX_vec1 GLM_VERSION
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// Dependency:
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#include "../glm.hpp"
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#include "../core/type_vec1.hpp"
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#if(defined(GLM_MESSAGES) && !defined(glm_ext))
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# pragma message("GLM: GLM_GTX_vec1 extension included")
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#endif
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namespace glm
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{
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//! 1 component vector of high precision floating-point numbers.
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//! There is no guarantee on the actual precision.
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//! From GLM_GTX_vec1 extension.
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typedef detail::highp_vec1_t highp_vec1;
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//! 1 component vector of medium precision floating-point numbers.
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//! There is no guarantee on the actual precision.
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//! From GLM_GTX_vec1 extension.
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typedef detail::mediump_vec1_t mediump_vec1;
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//! 1 component vector of low precision floating-point numbers.
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//! There is no guarantee on the actual precision.
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//! From GLM_GTX_vec1 extension.
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typedef detail::lowp_vec1_t lowp_vec1;
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//! 1 component vector of high precision signed integer numbers.
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//! There is no guarantee on the actual precision.
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//! From GLM_GTX_vec1 extension.
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typedef detail::highp_ivec1_t highp_ivec1;
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//! 1 component vector of medium precision signed integer numbers.
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//! There is no guarantee on the actual precision.
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//! From GLM_GTX_vec1 extension.
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typedef detail::mediump_ivec1_t mediump_ivec1;
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//! 1 component vector of low precision signed integer numbers.
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//! There is no guarantee on the actual precision.
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//! From GLM_GTX_vec1 extension.
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typedef detail::lowp_ivec1_t lowp_ivec1;
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//! 1 component vector of high precision unsigned integer numbers.
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//! There is no guarantee on the actual precision.
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//! From GLM_GTX_vec1 extension.
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typedef detail::highp_uvec1_t highp_uvec1;
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//! 1 component vector of medium precision unsigned integer numbers.
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//! There is no guarantee on the actual precision.
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//! From GLM_GTX_vec1 extension.
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typedef detail::mediump_uvec1_t mediump_uvec1;
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//! 1 component vector of low precision unsigned integer numbers.
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//! There is no guarantee on the actual precision.
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//! From GLM_GTX_vec1 extension.
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typedef detail::lowp_uvec1_t lowp_uvec1;
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//////////////////////////
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// vec1 definition
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//! 1 component vector of boolean.
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//! From GLM_GTX_vec1 extension.
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typedef detail::tvec1<bool> bvec1;
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#if(defined(GLM_PRECISION_HIGHP_FLOAT))
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typedef highp_vec1 vec1;
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#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
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typedef mediump_vec1 vec1;
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#elif(defined(GLM_PRECISION_LOWP_FLOAT))
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typedef lowp_vec1 vec1;
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#else
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//! 1 component vector of floating-point numbers.
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//! From GLM_GTX_vec1 extension.
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typedef mediump_vec1 vec1;
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#endif//GLM_PRECISION
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#if(defined(GLM_PRECISION_HIGHP_INT))
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typedef highp_ivec1 ivec1;
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#elif(defined(GLM_PRECISION_MEDIUMP_INT))
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typedef mediump_ivec1 ivec1;
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#elif(defined(GLM_PRECISION_LOWP_INT))
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typedef lowp_ivec1 ivec1;
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#else
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//! 1 component vector of signed integer numbers.
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//! From GLM_GTX_vec1 extension.
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typedef mediump_ivec1 ivec1;
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#endif//GLM_PRECISION
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#if(defined(GLM_PRECISION_HIGHP_UINT))
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typedef highp_uvec1 uvec1;
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#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
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typedef mediump_uvec1 uvec1;
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#elif(defined(GLM_PRECISION_LOWP_UINT))
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typedef lowp_uvec1 uvec1;
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#else
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//! 1 component vector of unsigned integer numbers.
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//! From GLM_GTX_vec1 extension.
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typedef mediump_uvec1 uvec1;
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#endif//GLM_PRECISION
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}// namespace glm
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#include "vec1.inl"
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#endif//GLM_GTX_vec1
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