75 lines
2.4 KiB
C++
75 lines
2.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file cogl_att_list.h
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* @brief Declaration of the cogl_att_list class
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*/
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#ifndef _COGL_ATT_LIST_H
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#define _COGL_ATT_LIST_H
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//#include "plugins/3dapi/xv3d_types.h"
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#include <macros.h>
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#include <wx/glcanvas.h>
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/**
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* Class COGL_ATT_LIST
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* Helper class to create an attribute list
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*/
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class COGL_ATT_LIST
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{
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public:
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/**
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* Get a list of attributes to pass to wxGLCanvas
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* @param aUseAntiAliasing = if true try to initialize (if is supported) the list with anti aliasing capabilities
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* @return a list of options to be passed in the creation of a EDA_3D_CANVAS class
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*/
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static const int *GetAttributesList( bool aUseAntiAliasing );
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private:
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/**
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* Attributes list to be passed to a wxGLCanvas creation.
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*
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* This array should be 2*n+1
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* Sadly wxwidgets / glx < 13 allowed
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* a thing named "boolean attributes" that don't take a value.
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* (See src/unix/glx11.cpp -> wxGLCanvasX11::ConvertWXAttrsToGL() ).
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* To avoid problems due to this, just specify those attributes twice.
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* Only WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_STEREO are such boolean
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* attributes.
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*/
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static const int m_openGL_AttributesList[];
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/**
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* Attributes list that was (eventualy) changed and are passed to creation
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*/
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static int m_openGL_AttributesList_toUse[];
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};
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#endif // _COGL_ATT_LIST_H
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