518 lines
14 KiB
C++
518 lines
14 KiB
C++
/**
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* @file 3d_frame.cpp
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*/
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <fctsys.h>
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#include <appl_wxstruct.h>
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#include <3d_viewer.h>
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#include <3d_canvas.h>
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#include <info3d_visu.h>
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#include <trackball.h>
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#include <wx/colordlg.h>
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#include <3d_viewer_id.h>
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#include <wxBasePcbFrame.h>
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INFO3D_VISU g_Parm_3D_Visu;
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// Key to store 3D Viewer config:
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static const wxString keyBgColor_Red( wxT( "BgColor_Red" ) );
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static const wxString keyBgColor_Green( wxT( "BgColor_Green" ) );
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static const wxString keyBgColor_Blue( wxT( "BgColor_Blue" ) );
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static const wxString keyShowRealisticMode( wxT( "ShowRealisticMode" ) );
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static const wxString keyShowAxis( wxT( "ShowAxis" ) );
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static const wxString keyShowZones( wxT( "ShowZones" ) );
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static const wxString keyShowFootprints( wxT( "ShowFootprints" ) );
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static const wxString keyShowCopperThickness( wxT( "ShowCopperThickness" ) );
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static const wxString keyShowAdhesiveLayers( wxT( "ShowAdhesiveLayers" ) );
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static const wxString keyShowSilkScreenLayers( wxT( "ShowSilkScreenLayers" ) );
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static const wxString keyShowSolderMaskLayers( wxT( "ShowSolderMasLayers" ) );
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static const wxString keyShowSolderPasteLayers( wxT( "ShowSolderPasteLayers" ) );
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static const wxString keyShowCommentsLayer( wxT( "ShowCommentsLayers" ) );
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static const wxString keyShowBoardBody( wxT( "ShowBoardBody" ) );
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static const wxString keyShowEcoLayers( wxT( "ShowEcoLayers" ) );
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BEGIN_EVENT_TABLE( EDA_3D_FRAME, EDA_BASE_FRAME )
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EVT_ACTIVATE( EDA_3D_FRAME::OnActivate )
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EVT_TOOL_RANGE( ID_ZOOM_IN, ID_ZOOM_PAGE, EDA_3D_FRAME::Process_Zoom )
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EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_END_COMMAND_3D,
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EDA_3D_FRAME::Process_Special_Functions )
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EVT_TOOL( ID_TOOL_SET_VISIBLE_ITEMS, EDA_3D_FRAME::Process_Special_Functions )
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EVT_MENU( wxID_EXIT, EDA_3D_FRAME::Exit3DFrame )
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EVT_MENU( ID_MENU_SCREENCOPY_PNG, EDA_3D_FRAME::Process_Special_Functions )
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EVT_MENU( ID_MENU_SCREENCOPY_JPEG, EDA_3D_FRAME::Process_Special_Functions )
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EVT_MENU_RANGE( ID_MENU3D_GRID, ID_MENU3D_GRID_END,
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EDA_3D_FRAME::On3DGridSelection )
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EVT_CLOSE( EDA_3D_FRAME::OnCloseWindow )
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END_EVENT_TABLE() EDA_3D_FRAME::EDA_3D_FRAME( PCB_BASE_FRAME* parent,
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const wxString& title,
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long style ) :
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EDA_BASE_FRAME( parent, DISPLAY3D_FRAME_TYPE, title,
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wxDefaultPosition, wxDefaultSize, style, wxT( "Frame3D" ) )
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{
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m_canvas = NULL;
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m_reloadRequest = false;
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m_ortho = false;
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// Give it an icon
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wxIcon icon;
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icon.CopyFromBitmap( KiBitmap( icon_3d_xpm ) );
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SetIcon( icon );
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GetSettings();
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SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );
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// Create the status line
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static const int dims[5] = { -1, 100, 100, 100, 140 };
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CreateStatusBar( 5 );
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SetStatusWidths( 5, dims );
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CreateMenuBar();
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ReCreateMainToolbar();
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// Make a EDA_3D_CANVAS
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int attrs[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0 };
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m_canvas = new EDA_3D_CANVAS( this, attrs );
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m_auimgr.SetManagedWindow( this );
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EDA_PANEINFO horiztb;
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horiztb.HorizontalToolbarPane();
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m_auimgr.AddPane( m_mainToolBar,
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wxAuiPaneInfo( horiztb ).Name( wxT( "m_mainToolBar" ) ).Top() );
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m_auimgr.AddPane( m_canvas,
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wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() );
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m_auimgr.Update();
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// Fixes bug in Windows (XP and possibly others) where the canvas requires the focus
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// in order to receive mouse events. Otherwise, the user has to click somewhere on
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// the canvas before it will respond to mouse wheel events.
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m_canvas->SetFocus();
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}
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void EDA_3D_FRAME::Exit3DFrame( wxCommandEvent& event )
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{
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Close( true );
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}
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void EDA_3D_FRAME::OnCloseWindow( wxCloseEvent& Event )
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{
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if( Parent() )
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Parent()->m_Draw3DFrame = NULL;
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Destroy();
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}
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void EDA_3D_FRAME::GetSettings()
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{
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wxConfig* config = wxGetApp().GetSettings(); // Current config used by application
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class INFO3D_VISU& prms = g_Parm_3D_Visu;
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if( config )
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{
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EDA_BASE_FRAME::LoadSettings();
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config->Read( keyBgColor_Red, &g_Parm_3D_Visu.m_BgColor.m_Red, 0.0 );
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config->Read( keyBgColor_Green, &g_Parm_3D_Visu.m_BgColor.m_Green, 0.0 );
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config->Read( keyBgColor_Blue, &g_Parm_3D_Visu.m_BgColor.m_Blue, 0.0 );
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bool tmp;
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config->Read( keyShowRealisticMode, &tmp, false );
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prms.SetFlag( FL_USE_REALISTIC_MODE, tmp );
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config->Read( keyShowAxis, &tmp, true );
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prms.SetFlag( FL_AXIS, tmp );
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config->Read( keyShowFootprints, &tmp, true );
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prms.SetFlag( FL_MODULE, tmp );
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config->Read( keyShowCopperThickness, &tmp, false );
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prms.SetFlag( FL_USE_COPPER_THICKNESS, tmp );
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config->Read( keyShowZones, &tmp, true );
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prms.SetFlag( FL_ZONE, tmp );
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config->Read( keyShowAdhesiveLayers, &tmp, true );
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prms.SetFlag( FL_ADHESIVE, tmp );
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config->Read( keyShowSilkScreenLayers, &tmp, true );
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prms.SetFlag( FL_SILKSCREEN, tmp );
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config->Read( keyShowSolderMaskLayers, &tmp, true );
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prms.SetFlag( FL_SOLDERMASK, tmp );
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config->Read( keyShowSolderPasteLayers, &tmp, true );
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prms.SetFlag( FL_SOLDERPASTE, tmp );
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config->Read( keyShowCommentsLayer, &tmp, true );
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prms.SetFlag( FL_COMMENTS, tmp );
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config->Read( keyShowEcoLayers, &tmp, true );
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prms.SetFlag( FL_ECO, tmp );
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config->Read( keyShowBoardBody, &tmp, true );
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prms.SetFlag( FL_SHOW_BOARD_BODY, tmp );
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}
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}
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void EDA_3D_FRAME::SaveSettings()
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{
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wxConfig* config = wxGetApp().GetSettings(); // Current config used by application
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if( !config )
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return;
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EDA_BASE_FRAME::SaveSettings();
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config->Write( keyBgColor_Red, g_Parm_3D_Visu.m_BgColor.m_Red );
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config->Write( keyBgColor_Green, g_Parm_3D_Visu.m_BgColor.m_Green );
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config->Write( keyBgColor_Blue, g_Parm_3D_Visu.m_BgColor.m_Blue );
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class INFO3D_VISU& prms = g_Parm_3D_Visu;
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config->Write( keyShowRealisticMode, prms.GetFlag( FL_USE_REALISTIC_MODE ) );
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config->Write( keyShowAxis, prms.GetFlag( FL_AXIS ) );
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config->Write( keyShowFootprints, prms.GetFlag( FL_MODULE ) );
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config->Write( keyShowCopperThickness, prms.GetFlag( FL_USE_COPPER_THICKNESS ) );
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config->Write( keyShowZones, prms.GetFlag( FL_ZONE ) );
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config->Write( keyShowAdhesiveLayers, prms.GetFlag( FL_ADHESIVE ) );
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config->Write( keyShowSilkScreenLayers, prms.GetFlag( FL_SILKSCREEN ) );
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config->Write( keyShowSolderMaskLayers, prms.GetFlag( FL_SOLDERMASK ) );
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config->Write( keyShowSolderPasteLayers, prms.GetFlag( FL_SOLDERPASTE ) );
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config->Write( keyShowCommentsLayer, prms.GetFlag( FL_COMMENTS ) );
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config->Write( keyShowEcoLayers, prms.GetFlag( FL_ECO ) );
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config->Write( keyShowBoardBody, prms.GetFlag( FL_SHOW_BOARD_BODY ) );
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}
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void EDA_3D_FRAME::Process_Zoom( wxCommandEvent& event )
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{
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int ii;
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switch( event.GetId() )
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{
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case ID_ZOOM_PAGE:
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for( ii = 0; ii < 4; ii++ )
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g_Parm_3D_Visu.m_Rot[ii] = 0.0;
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g_Parm_3D_Visu.m_Zoom = 1.0;
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m_canvas->SetOffset( 0.0, 0.0 );
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trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 );
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break;
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case ID_ZOOM_IN:
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g_Parm_3D_Visu.m_Zoom /= 1.2;
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if( g_Parm_3D_Visu.m_Zoom <= 0.01 )
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g_Parm_3D_Visu.m_Zoom = 0.01;
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break;
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case ID_ZOOM_OUT:
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g_Parm_3D_Visu.m_Zoom *= 1.2;
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break;
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case ID_ZOOM_REDRAW:
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break;
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default:
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return;
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}
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m_canvas->Refresh( false );
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m_canvas->DisplayStatus();
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}
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void EDA_3D_FRAME::OnLeftClick( wxDC* DC, const wxPoint& MousePos )
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{
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}
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void EDA_3D_FRAME::OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu )
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{
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}
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double EDA_3D_FRAME::BestZoom()
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{
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return 1.0;
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}
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void EDA_3D_FRAME::RedrawActiveWindow( wxDC* DC, bool EraseBg )
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{
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}
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void EDA_3D_FRAME::Process_Special_Functions( wxCommandEvent& event )
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{
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#define ROT_ANGLE 10.0
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int id = event.GetId();
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bool isChecked = event.IsChecked();
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switch( id )
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{
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case ID_TOOL_SET_VISIBLE_ITEMS:
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Install_3D_ViewOptionDialog( event );
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break;
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case ID_RELOAD3D_BOARD:
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NewDisplay();
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return;
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break;
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case ID_ROTATE3D_X_POS:
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g_Parm_3D_Visu.m_ROTX += ROT_ANGLE;
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break;
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case ID_ROTATE3D_X_NEG:
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g_Parm_3D_Visu.m_ROTX -= ROT_ANGLE;
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break;
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case ID_ROTATE3D_Y_POS:
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g_Parm_3D_Visu.m_ROTY += ROT_ANGLE;
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break;
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case ID_ROTATE3D_Y_NEG:
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g_Parm_3D_Visu.m_ROTY -= ROT_ANGLE;
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break;
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case ID_ROTATE3D_Z_POS:
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g_Parm_3D_Visu.m_ROTZ += ROT_ANGLE;
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break;
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case ID_ROTATE3D_Z_NEG:
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g_Parm_3D_Visu.m_ROTZ -= ROT_ANGLE;
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break;
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case ID_MOVE3D_LEFT:
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m_canvas->SetView3D( WXK_LEFT );
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return;
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case ID_MOVE3D_RIGHT:
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m_canvas->SetView3D( WXK_RIGHT );
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return;
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case ID_MOVE3D_UP:
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m_canvas->SetView3D( WXK_UP );
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return;
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case ID_MOVE3D_DOWN:
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m_canvas->SetView3D( WXK_DOWN );
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return;
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case ID_ORTHO:
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ToggleOrtho();
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return;
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case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
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case ID_MENU_SCREENCOPY_PNG:
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case ID_MENU_SCREENCOPY_JPEG:
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m_canvas->TakeScreenshot( event );
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break;
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case ID_MENU3D_BGCOLOR_SELECTION:
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Set3DBgColor();
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return;
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case ID_MENU3D_REALISTIC_MODE:
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g_Parm_3D_Visu.SetFlag( FL_USE_REALISTIC_MODE, isChecked );
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NewDisplay();
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return;
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case ID_MENU3D_SHOW_BOARD_BODY:
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g_Parm_3D_Visu.SetFlag( FL_SHOW_BOARD_BODY, isChecked );
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NewDisplay();
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return;
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case ID_MENU3D_AXIS_ONOFF:
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g_Parm_3D_Visu.SetFlag( FL_AXIS, isChecked );
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NewDisplay();
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return;
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case ID_MENU3D_MODULE_ONOFF:
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g_Parm_3D_Visu.SetFlag( FL_MODULE, isChecked );
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NewDisplay();
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return;
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case ID_MENU3D_USE_COPPER_THICKNESS:
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g_Parm_3D_Visu.SetFlag( FL_USE_COPPER_THICKNESS, isChecked );
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NewDisplay();
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return;
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case ID_MENU3D_ZONE_ONOFF:
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g_Parm_3D_Visu.SetFlag( FL_ZONE, isChecked );
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NewDisplay();
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return;
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case ID_MENU3D_ADHESIVE_ONOFF:
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g_Parm_3D_Visu.SetFlag( FL_ADHESIVE, isChecked );
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NewDisplay();
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return;
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case ID_MENU3D_SILKSCREEN_ONOFF:
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g_Parm_3D_Visu.SetFlag( FL_SILKSCREEN, isChecked );
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NewDisplay();
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return;
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case ID_MENU3D_SOLDER_MASK_ONOFF:
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g_Parm_3D_Visu.SetFlag( FL_SOLDERMASK, isChecked );
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NewDisplay();
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return;
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case ID_MENU3D_SOLDER_PASTE_ONOFF:
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g_Parm_3D_Visu.SetFlag( FL_SOLDERPASTE, isChecked );
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NewDisplay();
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return;
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case ID_MENU3D_COMMENTS_ONOFF:
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g_Parm_3D_Visu.SetFlag( FL_COMMENTS, isChecked );
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NewDisplay();
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return;
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case ID_MENU3D_ECO_ONOFF:
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g_Parm_3D_Visu.SetFlag( FL_ECO, isChecked );
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NewDisplay();
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return;
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default:
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wxLogMessage( wxT( "EDA_3D_FRAME::Process_Special_Functions() error: unknown command" ) );
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return;
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}
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m_canvas->Refresh( true );
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m_canvas->DisplayStatus();
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}
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void EDA_3D_FRAME::On3DGridSelection( wxCommandEvent& event )
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{
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int id = event.GetId();
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for( int ii = ID_MENU3D_GRID; ii < ID_MENU3D_GRID_END; ii++ )
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{
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if( event.GetId() == ii )
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continue;
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GetMenuBar()->Check( ii, false );
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}
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switch( id )
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{
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case ID_MENU3D_GRID_NOGRID:
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g_Parm_3D_Visu.SetFlag( FL_GRID, false );
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break;
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case ID_MENU3D_GRID_10_MM:
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g_Parm_3D_Visu.SetFlag( FL_GRID, true );
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g_Parm_3D_Visu.m_3D_Grid = 10.0;
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break;
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case ID_MENU3D_GRID_5_MM:
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g_Parm_3D_Visu.SetFlag( FL_GRID, true );
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g_Parm_3D_Visu.m_3D_Grid = 5.0;
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break;
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case ID_MENU3D_GRID_2P5_MM:
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g_Parm_3D_Visu.SetFlag( FL_GRID, true );
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g_Parm_3D_Visu.m_3D_Grid = 2.5;
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break;
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case ID_MENU3D_GRID_1_MM:
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g_Parm_3D_Visu.SetFlag( FL_GRID, true );
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g_Parm_3D_Visu.m_3D_Grid = 1.0;
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break;
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default:
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wxLogMessage( wxT( "EDA_3D_FRAME::On3DGridSelection() error: unknown command" ) );
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return;
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}
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NewDisplay();
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}
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void EDA_3D_FRAME::NewDisplay()
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{
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m_reloadRequest = false;
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m_canvas->ClearLists();
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m_canvas->CreateDrawGL_List();
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// m_canvas->InitGL();
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m_canvas->Refresh( true );
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m_canvas->DisplayStatus();
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}
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void EDA_3D_FRAME::OnActivate( wxActivateEvent& event )
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{
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// Reload data if 3D frame shows a footprint,
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// because it can be changed since last frame activation
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if( m_reloadRequest )
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NewDisplay();
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event.Skip(); // required under wxMAC
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}
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/* called to set the background color of the 3D scene
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*/
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void EDA_3D_FRAME::Set3DBgColor()
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{
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S3D_COLOR color;
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wxColour newcolor, oldcolor;
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oldcolor.Set( KiROUND( g_Parm_3D_Visu.m_BgColor.m_Red * 255 ),
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KiROUND( g_Parm_3D_Visu.m_BgColor.m_Green * 255 ),
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KiROUND( g_Parm_3D_Visu.m_BgColor.m_Blue * 255 ) );
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newcolor = wxGetColourFromUser( this, oldcolor );
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if( newcolor != oldcolor )
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{
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g_Parm_3D_Visu.m_BgColor.m_Red = (double) newcolor.Red() / 255.0;
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g_Parm_3D_Visu.m_BgColor.m_Green = (double) newcolor.Green() / 255.0;
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g_Parm_3D_Visu.m_BgColor.m_Blue = (double) newcolor.Blue() / 255.0;
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NewDisplay();
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}
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}
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