kicad/plugins/3d/vrml/v2/vrml2_material.h

70 lines
1.9 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file vrml2_material.h
*/
#ifndef VRML2_MATERIAL_H
#define VRML2_MATERIAL_H
#include "vrml2_node.h"
class WRL2BASE;
class SGNODE;
/**
* Class WRL2MATERIAL
*/
class WRL2MATERIAL : public WRL2NODE
{
private:
WRLVEC3F diffuseColor;
WRLVEC3F emissiveColor;
WRLVEC3F specularColor;
float ambientIntensity;
float shininess;
float transparency;
void setDefaults( void );
public:
// functions inherited from WRL2NODE
bool isDangling( void );
public:
WRL2MATERIAL();
WRL2MATERIAL( WRL2NODE* aParent );
virtual ~WRL2MATERIAL();
// functions inherited from WRL2NODE
bool Read( WRLPROC& proc, WRL2BASE* aTopNode );
bool AddRefNode( WRL2NODE* aNode );
bool AddChildNode( WRL2NODE* aNode );
SGNODE* TranslateToSG( SGNODE* aParent, bool calcNormals );
};
#endif // VRML2_MATERIAL_H