kicad/common/gal/opengl
Seth Hillbrand 76e44c2f4b pcbnew: Really deal with missing segments this time
The OpenGL missing segments (when small) are due to rounding in larger
coordinates.  The GAL shader uses floats to represent int32 values for
position and distance.  Thus, at larger coordinates, the smaller integer
values cannot be represented accurately.  This tests for the rounding
error and, if it exists, draws a plain circle instead

Fixes https://gitlab.com/kicad/code/kicad/issues/5751
2020-09-21 16:59:31 -07:00
..
SmaaAreaTex.h Add smaa (subsample morphological antialiasing) 2017-01-11 16:20:37 +01:00
SmaaSearchTex.h Add smaa (subsample morphological antialiasing) 2017-01-11 16:20:37 +01:00
antialiasing.cpp Unified update to C++14 std::make_unique 2019-12-05 10:43:55 -08:00
antialiasing.h Coverity fixes (mostly initializing variables) 2017-02-01 17:31:55 +01:00
bitmap_font_desc.c Move builtin font resources out of opengl_gal translation unit 2017-01-11 16:20:33 +01:00
bitmap_font_img.c Move builtin font resources out of opengl_gal translation unit 2017-01-11 16:20:33 +01:00
cached_container.cpp Remove all debugging output that cannot be disabled. 2020-08-18 10:17:36 -04:00
cached_container_gpu.cpp Remove all debugging output that cannot be disabled. 2020-08-18 10:17:36 -04:00
cached_container_ram.cpp Upload correct amount of vertex data in CACHED_CONTAINER_RAM 2017-09-09 21:07:32 +02:00
font-specification.svg update font code along with the changes done in the msdf atlas tool (use codepoint spans and refined char placement) 2016-10-20 14:31:09 +02:00
gl_builtin_shaders.cpp GAL: Round the incoming mode parameter in fragment shader 2020-07-17 20:24:18 +00:00
gl_builtin_shaders.h OpenGL antialising code clean up & formatting 2017-01-11 16:20:37 +01:00
gl_resources.cpp OpenGL antialising code clean up & formatting 2017-01-11 16:20:37 +01:00
gl_resources.h OpenGL antialising code clean up & formatting 2017-01-11 16:20:37 +01:00
gpu_manager.cpp eeschema-gal: implemented EnableDepthTest() in GAL, fixed drawing order in eeschema 2018-10-15 00:09:59 +02:00
noncached_container.cpp Vertices are stored in GPU memory (OpenGL GAL). 2016-05-02 16:12:16 +02:00
opengl_compositor.cpp Unified update to C++14 std::make_unique 2019-12-05 10:43:55 -08:00
opengl_gal.cpp pcbnew: Really deal with missing segments this time 2020-09-21 16:59:31 -07:00
shader.cpp Remove all debugging output that cannot be disabled. 2020-08-18 10:17:36 -04:00
ubuntu-font-licence-1.0.txt Added licence for the GAL bitmap font 2016-08-03 17:02:43 +02:00
utils.cpp Remove all debugging output that cannot be disabled. 2020-08-18 10:17:36 -04:00
vertex_container.cpp Fixed recognition of GPUs not handling glMapBuffer() efficiently 2017-08-18 15:02:46 +02:00
vertex_item.cpp Namespace KiGfx->KIGFX. 2013-10-14 16:13:35 +02:00
vertex_manager.cpp eeschema-gal: implemented EnableDepthTest() in GAL, fixed drawing order in eeschema 2018-10-15 00:09:59 +02:00