3d_model.cpp
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Prevent OpenGL from re-using buffer vals
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2021-12-01 13:37:24 -08:00 |
3d_model.h
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Naming conventions.
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2021-10-21 14:30:03 +01:00 |
create_scene.cpp
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Be explicit about literal wide-strings.
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2022-02-05 20:40:21 +00:00 |
layer_triangles.cpp
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Naming conventions.
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2021-10-21 14:30:03 +01:00 |
layer_triangles.h
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Naming conventions.
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2021-10-21 14:30:03 +01:00 |
opengl_utils.cpp
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A bit more angle cleanup.
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2022-01-18 09:48:24 +00:00 |
opengl_utils.h
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Naming conventions.
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2021-10-21 14:30:03 +01:00 |
render_3d_opengl.cpp
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Move footprints to EDA_ANGLE.
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2022-01-14 16:08:18 +00:00 |