1090 lines
26 KiB
C++
1090 lines
26 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2014 CERN
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <boost/foreach.hpp>
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#include <boost/optional.hpp>
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#include <colors.h>
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#include "trace.h"
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#include "pns_node.h"
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#include "pns_line_placer.h"
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#include "pns_walkaround.h"
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#include "pns_shove.h"
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#include "pns_utils.h"
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#include "pns_router.h"
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#include "pns_topology.h"
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#include <class_board_item.h>
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using boost::optional;
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PNS_LINE_PLACER::PNS_LINE_PLACER( PNS_ROUTER* aRouter ) :
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PNS_PLACEMENT_ALGO( aRouter )
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{
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m_initial_direction = DIRECTION_45::N;
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m_world = NULL;
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m_shove = NULL;
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m_currentNode = NULL;
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m_idle = true;
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// Init temporary variables (do not leave uninitialized members)
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m_lastNode = NULL;
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m_placingVia = false;
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m_currentNet = 0;
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m_currentLayer = 0;
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m_currentMode = RM_MarkObstacles;
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m_startItem = NULL;
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m_chainedPlacement = false;
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m_splitSeg = false;
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m_orthoMode = false;
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}
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PNS_LINE_PLACER::~PNS_LINE_PLACER()
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{
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if( m_shove )
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delete m_shove;
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}
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void PNS_LINE_PLACER::setWorld( PNS_NODE* aWorld )
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{
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m_world = aWorld;
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}
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const PNS_VIA PNS_LINE_PLACER::makeVia( const VECTOR2I& aP )
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{
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const PNS_LAYERSET layers( m_sizes.GetLayerTop(), m_sizes.GetLayerBottom() );
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return PNS_VIA( aP, layers, m_sizes.ViaDiameter(), m_sizes.ViaDrill(), -1, m_sizes.ViaType() );
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}
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bool PNS_LINE_PLACER::ToggleVia( bool aEnabled )
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{
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m_placingVia = aEnabled;
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if( !aEnabled )
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m_head.RemoveVia();
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if( !m_idle )
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Move( m_currentEnd, NULL );
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return true;
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}
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void PNS_LINE_PLACER::setInitialDirection( const DIRECTION_45& aDirection )
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{
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m_initial_direction = aDirection;
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if( m_tail.SegmentCount() == 0 )
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m_direction = aDirection;
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}
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bool PNS_LINE_PLACER::handleSelfIntersections()
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{
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SHAPE_LINE_CHAIN::INTERSECTIONS ips;
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SHAPE_LINE_CHAIN& head = m_head.Line();
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SHAPE_LINE_CHAIN& tail = m_tail.Line();
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// if there is no tail, there is nothing to intersect with
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if( tail.PointCount() < 2 )
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return false;
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tail.Intersect( head, ips );
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// no intesection points - nothing to reduce
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if( ips.empty() )
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return false;
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int n = INT_MAX;
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VECTOR2I ipoint;
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// if there is more than one intersection, find the one that is
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// closest to the beginning of the tail.
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BOOST_FOREACH( SHAPE_LINE_CHAIN::INTERSECTION i, ips )
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{
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if( i.our.Index() < n )
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{
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n = i.our.Index();
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ipoint = i.p;
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}
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}
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// ignore the point where head and tail meet
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if( ipoint == head.CPoint( 0 ) || ipoint == tail.CPoint( -1 ) )
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return false;
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// Intersection point is on the first or the second segment: just start routing
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// from the beginning
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if( n < 2 )
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{
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m_p_start = tail.Point( 0 );
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m_direction = m_initial_direction;
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tail.Clear();
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head.Clear();
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return true;
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}
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else
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{
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// Clip till the last tail segment before intersection.
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// Set the direction to the one of this segment.
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const SEG last = tail.CSegment( n - 1 );
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m_p_start = last.A;
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m_direction = DIRECTION_45( last );
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tail.Remove( n, -1 );
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return true;
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}
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return false;
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}
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bool PNS_LINE_PLACER::handlePullback()
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{
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SHAPE_LINE_CHAIN& head = m_head.Line();
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SHAPE_LINE_CHAIN& tail = m_tail.Line();
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if( head.PointCount() < 2 )
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return false;
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int n = tail.PointCount();
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if( n == 0 )
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return false;
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else if( n == 1 )
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{
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m_p_start = tail.CPoint( 0 );
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tail.Clear();
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return true;
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}
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DIRECTION_45 first_head( head.CSegment( 0 ) );
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DIRECTION_45 last_tail( tail.CSegment( -1 ) );
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DIRECTION_45::AngleType angle = first_head.Angle( last_tail );
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// case 1: we have a defined routing direction, and the currently computed
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// head goes in different one.
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bool pullback_1 = false; // (m_direction != DIRECTION_45::UNDEFINED && m_direction != first_head);
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// case 2: regardless of the current routing direction, if the tail/head
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// extremities form an acute or right angle, reduce the tail by one segment
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// (and hope that further iterations) will result with a cleaner trace
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bool pullback_2 = ( angle == DIRECTION_45::ANG_RIGHT || angle == DIRECTION_45::ANG_ACUTE );
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if( pullback_1 || pullback_2 )
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{
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const SEG last = tail.CSegment( -1 );
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m_direction = DIRECTION_45( last );
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m_p_start = last.A;
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TRACE( 0, "Placer: pullback triggered [%d] [%s %s]",
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n % last_tail.Format().c_str() % first_head.Format().c_str() );
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// erase the last point in the tail, hoping that the next iteration will
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// result with a head trace that starts with a segment following our
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// current direction.
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if( n < 2 )
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tail.Clear(); // don't leave a single-point tail
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else
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tail.Remove( -1, -1 );
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if( !tail.SegmentCount() )
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m_direction = m_initial_direction;
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return true;
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}
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return false;
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}
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bool PNS_LINE_PLACER::reduceTail( const VECTOR2I& aEnd )
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{
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SHAPE_LINE_CHAIN& head = m_head.Line();
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SHAPE_LINE_CHAIN& tail = m_tail.Line();
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int n = tail.SegmentCount();
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if( head.SegmentCount() < 1 )
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return false;
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// Don't attempt this for too short tails
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if( n < 2 )
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return false;
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// Start from the segment farthest from the end of the tail
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// int start_index = std::max(n - 1 - ReductionDepth, 0);
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DIRECTION_45 new_direction;
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VECTOR2I new_start;
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int reduce_index = -1;
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for( int i = tail.SegmentCount() - 1; i >= 0; i-- )
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{
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const SEG s = tail.CSegment( i );
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DIRECTION_45 dir( s );
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// calculate a replacement route and check if it matches
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// the direction of the segment to be replaced
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SHAPE_LINE_CHAIN replacement = dir.BuildInitialTrace( s.A, aEnd );
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PNS_LINE tmp( m_tail, replacement );
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if( m_currentNode->CheckColliding( &tmp, PNS_ITEM::ANY ) )
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break;
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if( DIRECTION_45( replacement.CSegment( 0 ) ) == dir )
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{
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new_start = s.A;
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new_direction = dir;
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reduce_index = i;
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}
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}
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if( reduce_index >= 0 )
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{
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TRACE( 0, "Placer: reducing tail: %d", reduce_index );
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SHAPE_LINE_CHAIN reducedLine = new_direction.BuildInitialTrace( new_start, aEnd );
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m_p_start = new_start;
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m_direction = new_direction;
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tail.Remove( reduce_index + 1, -1 );
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head.Clear();
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return true;
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}
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if( !tail.SegmentCount() )
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m_direction = m_initial_direction;
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return false;
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}
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bool PNS_LINE_PLACER::checkObtusity( const SEG& aA, const SEG& aB ) const
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{
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const DIRECTION_45 dir_a( aA );
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const DIRECTION_45 dir_b( aB );
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return dir_a.IsObtuse( dir_b ) || dir_a == dir_b;
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}
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bool PNS_LINE_PLACER::mergeHead()
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{
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SHAPE_LINE_CHAIN& head = m_head.Line();
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SHAPE_LINE_CHAIN& tail = m_tail.Line();
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const int ForbiddenAngles = DIRECTION_45::ANG_ACUTE |
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DIRECTION_45::ANG_HALF_FULL |
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DIRECTION_45::ANG_UNDEFINED;
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head.Simplify();
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tail.Simplify();
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int n_head = head.SegmentCount();
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int n_tail = tail.SegmentCount();
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if( n_head < 3 )
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{
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TRACEn( 4, "Merge failed: not enough head segs." );
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return false;
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}
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if( n_tail && head.CPoint( 0 ) != tail.CPoint( -1 ) )
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{
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TRACEn( 4, "Merge failed: head and tail discontinuous." );
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return false;
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}
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if( m_head.CountCorners( ForbiddenAngles ) != 0 )
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return false;
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DIRECTION_45 dir_tail, dir_head;
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dir_head = DIRECTION_45( head.CSegment( 0 ) );
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if( n_tail )
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{
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dir_tail = DIRECTION_45( tail.CSegment( -1 ) );
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if( dir_head.Angle( dir_tail ) & ForbiddenAngles )
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return false;
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}
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if( !n_tail )
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tail.Append( head.CSegment( 0 ).A );
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for( int i = 0; i < n_head - 2; i++ )
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{
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tail.Append( head.CSegment( i ).B );
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}
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tail.Simplify();
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SEG last = tail.CSegment( -1 );
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m_p_start = last.B;
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m_direction = DIRECTION_45( last ).Right();
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head.Remove( 0, n_head - 2 );
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TRACE( 0, "Placer: merge %d, new direction: %s", n_head % m_direction.Format().c_str() );
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head.Simplify();
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tail.Simplify();
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return true;
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}
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bool PNS_LINE_PLACER::rhWalkOnly( const VECTOR2I& aP, PNS_LINE& aNewHead )
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{
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PNS_LINE initTrack( m_head );
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PNS_LINE walkFull;
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int effort = 0;
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bool rv = true, viaOk;
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viaOk = buildInitialLine( aP, initTrack );
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PNS_WALKAROUND walkaround( m_currentNode, Router() );
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walkaround.SetSolidsOnly( false );
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walkaround.SetIterationLimit( Settings().WalkaroundIterationLimit() );
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PNS_WALKAROUND::WALKAROUND_STATUS wf = walkaround.Route( initTrack, walkFull, false );
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switch( Settings().OptimizerEffort() )
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{
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case OE_LOW:
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effort = 0;
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break;
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case OE_MEDIUM:
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case OE_FULL:
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effort = PNS_OPTIMIZER::MERGE_SEGMENTS;
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break;
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}
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if( Settings().SmartPads() )
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effort |= PNS_OPTIMIZER::SMART_PADS;
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if( wf == PNS_WALKAROUND::STUCK )
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{
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walkFull = walkFull.ClipToNearestObstacle( m_currentNode );
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rv = true;
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}
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else if( m_placingVia && viaOk )
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{
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walkFull.AppendVia( makeVia( walkFull.CPoint( -1 ) ) );
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}
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PNS_OPTIMIZER::Optimize( &walkFull, effort, m_currentNode );
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if( m_currentNode->CheckColliding( &walkFull ) )
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{
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aNewHead = m_head;
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return false;
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}
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m_head = walkFull;
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aNewHead = walkFull;
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return rv;
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}
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bool PNS_LINE_PLACER::rhMarkObstacles( const VECTOR2I& aP, PNS_LINE& aNewHead )
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{
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buildInitialLine( aP, m_head );
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aNewHead = m_head;
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return static_cast<bool>( m_currentNode->CheckColliding( &m_head ) );
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}
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bool PNS_LINE_PLACER::rhShoveOnly( const VECTOR2I& aP, PNS_LINE& aNewHead )
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{
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PNS_LINE initTrack( m_head );
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PNS_LINE walkSolids, l2;
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bool viaOk = buildInitialLine( aP, initTrack );
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m_currentNode = m_shove->CurrentNode();
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PNS_OPTIMIZER optimizer( m_currentNode );
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PNS_WALKAROUND walkaround( m_currentNode, Router() );
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walkaround.SetSolidsOnly( true );
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walkaround.SetIterationLimit( 10 );
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PNS_WALKAROUND::WALKAROUND_STATUS stat_solids = walkaround.Route( initTrack, walkSolids );
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optimizer.SetEffortLevel( PNS_OPTIMIZER::MERGE_SEGMENTS );
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optimizer.SetCollisionMask ( PNS_ITEM::SOLID );
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optimizer.Optimize( &walkSolids );
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if( stat_solids == PNS_WALKAROUND::DONE )
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l2 = walkSolids;
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else
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l2 = initTrack.ClipToNearestObstacle( m_shove->CurrentNode() );
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PNS_LINE l( m_tail );
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l.Line().Append( l2.CLine() );
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l.Line().Simplify();
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if( m_placingVia && viaOk )
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{
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PNS_VIA v1( makeVia( l.CPoint( -1 ) ) );
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PNS_VIA v2( makeVia( l2.CPoint( -1 ) ) );
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l.AppendVia( v1 );
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l2.AppendVia( v2 );
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}
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l.Line().Simplify();
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// in certain, uncommon cases there may be loops in the head+tail, In such case, we don't shove to avoid
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// screwing up the database.
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if( l.HasLoops() )
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{
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aNewHead = m_head;
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return false;
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}
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PNS_SHOVE::SHOVE_STATUS status = m_shove->ShoveLines( l );
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m_currentNode = m_shove->CurrentNode();
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if( status == PNS_SHOVE::SH_OK )
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{
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optimizer.SetWorld( m_currentNode );
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optimizer.SetEffortLevel( PNS_OPTIMIZER::MERGE_OBTUSE | PNS_OPTIMIZER::SMART_PADS );
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optimizer.SetCollisionMask( PNS_ITEM::ANY );
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optimizer.Optimize( &l2 );
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aNewHead = l2;
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return true;
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}
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else
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{
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walkaround.SetWorld( m_currentNode );
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walkaround.SetSolidsOnly( false );
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walkaround.SetIterationLimit( 10 );
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walkaround.SetApproachCursor( true, aP );
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walkaround.Route( initTrack, l2 );
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aNewHead = l2.ClipToNearestObstacle( m_shove->CurrentNode() );
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return false;
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}
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return false;
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}
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bool PNS_LINE_PLACER::routeHead( const VECTOR2I& aP, PNS_LINE& aNewHead )
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{
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switch( m_currentMode )
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{
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case RM_MarkObstacles:
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return rhMarkObstacles( aP, aNewHead );
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case RM_Walkaround:
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return rhWalkOnly( aP, aNewHead );
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case RM_Shove:
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return rhShoveOnly( aP, aNewHead );
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default:
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break;
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}
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return false;
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}
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bool PNS_LINE_PLACER::optimizeTailHeadTransition()
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{
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PNS_LINE tmp = Trace();
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if( PNS_OPTIMIZER::Optimize( &tmp, PNS_OPTIMIZER::FANOUT_CLEANUP, m_currentNode ) )
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{
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if( tmp.SegmentCount() < 1 )
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return false;
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m_head = tmp;
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m_p_start = tmp.CLine().CPoint( 0 );
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m_direction = DIRECTION_45( tmp.CSegment( 0 ) );
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m_tail.Line().Clear();
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return true;
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}
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SHAPE_LINE_CHAIN& head = m_head.Line();
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SHAPE_LINE_CHAIN& tail = m_tail.Line();
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int tailLookbackSegments = 3;
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//if(m_currentMode() == RM_Walkaround)
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// tailLookbackSegments = 10000;
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int threshold = std::min( tail.PointCount(), tailLookbackSegments + 1 );
|
|
|
|
if( tail.SegmentCount() < 3 )
|
|
return false;
|
|
|
|
// assemble TailLookbackSegments tail segments with the current head
|
|
SHAPE_LINE_CHAIN opt_line = tail.Slice( -threshold, -1 );
|
|
|
|
int end = std::min(2, head.PointCount() - 1 );
|
|
|
|
opt_line.Append( head.Slice( 0, end ) );
|
|
|
|
PNS_LINE new_head( m_tail, opt_line );
|
|
|
|
// and see if it could be made simpler by merging obtuse/collnear segments.
|
|
// If so, replace the (threshold) last tail points and the head with
|
|
// the optimized line
|
|
|
|
if( PNS_OPTIMIZER::Optimize( &new_head, PNS_OPTIMIZER::MERGE_OBTUSE, m_currentNode ) )
|
|
{
|
|
PNS_LINE tmp( m_tail, opt_line );
|
|
|
|
TRACE( 0, "Placer: optimize tail-head [%d]", threshold );
|
|
|
|
head.Clear();
|
|
tail.Replace( -threshold, -1, new_head.CLine() );
|
|
tail.Simplify();
|
|
|
|
m_p_start = new_head.CLine().CPoint( -1 );
|
|
m_direction = DIRECTION_45( new_head.CSegment( -1 ) );
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
void PNS_LINE_PLACER::routeStep( const VECTOR2I& aP )
|
|
{
|
|
bool fail = false;
|
|
bool go_back = false;
|
|
|
|
int i, n_iter = 1;
|
|
|
|
PNS_LINE new_head;
|
|
|
|
TRACE( 2, "INIT-DIR: %s head: %d, tail: %d segs\n",
|
|
m_initial_direction.Format().c_str() % m_head.SegmentCount() %
|
|
m_tail.SegmentCount() );
|
|
|
|
for( i = 0; i < n_iter; i++ )
|
|
{
|
|
if( !go_back && Settings().FollowMouse() )
|
|
reduceTail( aP );
|
|
|
|
go_back = false;
|
|
|
|
if( !routeHead( aP, new_head ) )
|
|
fail = true;
|
|
|
|
if( !new_head.Is45Degree() )
|
|
fail = true;
|
|
|
|
if( !Settings().FollowMouse() )
|
|
return;
|
|
|
|
m_head = new_head;
|
|
|
|
if( handleSelfIntersections() )
|
|
{
|
|
n_iter++;
|
|
go_back = true;
|
|
}
|
|
|
|
if( !go_back && handlePullback() )
|
|
{
|
|
n_iter++;
|
|
go_back = true;
|
|
}
|
|
}
|
|
|
|
if( !fail )
|
|
{
|
|
if( optimizeTailHeadTransition() )
|
|
return;
|
|
|
|
mergeHead();
|
|
}
|
|
}
|
|
|
|
|
|
bool PNS_LINE_PLACER::route( const VECTOR2I& aP )
|
|
{
|
|
routeStep( aP );
|
|
return CurrentEnd() == aP;
|
|
}
|
|
|
|
|
|
const PNS_LINE PNS_LINE_PLACER::Trace() const
|
|
{
|
|
PNS_LINE tmp( m_head );
|
|
|
|
tmp.SetShape( m_tail.CLine() );
|
|
tmp.Line().Append( m_head.CLine() );
|
|
tmp.Line().Simplify();
|
|
return tmp;
|
|
}
|
|
|
|
|
|
const PNS_ITEMSET PNS_LINE_PLACER::Traces()
|
|
{
|
|
m_currentTrace = Trace();
|
|
return PNS_ITEMSET( &m_currentTrace );
|
|
}
|
|
|
|
|
|
void PNS_LINE_PLACER::FlipPosture()
|
|
{
|
|
m_initial_direction = m_initial_direction.Right();
|
|
m_direction = m_direction.Right();
|
|
}
|
|
|
|
|
|
PNS_NODE* PNS_LINE_PLACER::CurrentNode( bool aLoopsRemoved ) const
|
|
{
|
|
if( aLoopsRemoved && m_lastNode )
|
|
return m_lastNode;
|
|
|
|
return m_currentNode;
|
|
}
|
|
|
|
|
|
void PNS_LINE_PLACER::splitAdjacentSegments( PNS_NODE* aNode, PNS_ITEM* aSeg, const VECTOR2I& aP )
|
|
{
|
|
if( aSeg && aSeg->OfKind( PNS_ITEM::SEGMENT ) )
|
|
{
|
|
PNS_JOINT* jt = aNode->FindJoint( aP, aSeg );
|
|
|
|
if( jt && jt->LinkCount() >= 1 )
|
|
return;
|
|
|
|
PNS_SEGMENT* s_old = static_cast<PNS_SEGMENT*>( aSeg );
|
|
PNS_SEGMENT* s_new[2];
|
|
|
|
s_new[0] = s_old->Clone();
|
|
s_new[1] = s_old->Clone();
|
|
|
|
s_new[0]->SetEnds( s_old->Seg().A, aP );
|
|
s_new[1]->SetEnds( aP, s_old->Seg().B );
|
|
|
|
aNode->Remove( s_old );
|
|
aNode->Add( s_new[0], true );
|
|
aNode->Add( s_new[1], true );
|
|
}
|
|
}
|
|
|
|
|
|
bool PNS_LINE_PLACER::SetLayer( int aLayer )
|
|
{
|
|
if( m_idle )
|
|
{
|
|
m_currentLayer = aLayer;
|
|
return true;
|
|
}
|
|
else if( m_chainedPlacement )
|
|
{
|
|
return false;
|
|
}
|
|
else if( !m_startItem || ( m_startItem->OfKind( PNS_ITEM::VIA ) && m_startItem->Layers().Overlaps( aLayer ) ) ) {
|
|
m_currentLayer = aLayer;
|
|
m_splitSeg = false;
|
|
initPlacement ( m_splitSeg );
|
|
Move ( m_currentEnd, NULL );
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool PNS_LINE_PLACER::Start( const VECTOR2I& aP, PNS_ITEM* aStartItem )
|
|
{
|
|
VECTOR2I p( aP );
|
|
|
|
static int unknowNetIdx = 0; // -10000;
|
|
int net = -1;
|
|
|
|
bool splitSeg = false;
|
|
|
|
if( Router()->SnappingEnabled() )
|
|
p = Router()->SnapToItem( aStartItem, aP, splitSeg );
|
|
|
|
if( !aStartItem || aStartItem->Net() < 0 )
|
|
net = unknowNetIdx--;
|
|
else
|
|
net = aStartItem->Net();
|
|
|
|
m_currentStart = p;
|
|
m_currentEnd = p;
|
|
m_currentNet = net;
|
|
m_startItem = aStartItem;
|
|
m_placingVia = false;
|
|
m_chainedPlacement = false;
|
|
m_splitSeg = splitSeg;
|
|
|
|
setInitialDirection( Settings().InitialDirection() );
|
|
|
|
initPlacement( m_splitSeg );
|
|
return true;
|
|
}
|
|
|
|
void PNS_LINE_PLACER::initPlacement( bool aSplitSeg )
|
|
{
|
|
m_idle = false;
|
|
|
|
m_head.Line().Clear();
|
|
m_tail.Line().Clear();
|
|
m_head.SetNet( m_currentNet );
|
|
m_tail.SetNet( m_currentNet );
|
|
m_head.SetLayer( m_currentLayer );
|
|
m_tail.SetLayer( m_currentLayer );
|
|
m_head.SetWidth( m_sizes.TrackWidth() );
|
|
m_tail.SetWidth( m_sizes.TrackWidth() );
|
|
m_head.RemoveVia();
|
|
m_tail.RemoveVia();
|
|
|
|
m_p_start = m_currentStart;
|
|
m_direction = m_initial_direction;
|
|
|
|
PNS_NODE* world = Router()->GetWorld();
|
|
|
|
world->KillChildren();
|
|
PNS_NODE* rootNode = world->Branch();
|
|
|
|
if( aSplitSeg )
|
|
splitAdjacentSegments( rootNode, m_startItem, m_currentStart );
|
|
|
|
setWorld( rootNode );
|
|
|
|
TRACE( 1, "world %p, intitial-direction %s layer %d\n",
|
|
m_world % m_direction.Format().c_str() % aLayer );
|
|
|
|
m_lastNode = NULL;
|
|
m_currentNode = m_world;
|
|
m_currentMode = Settings().Mode();
|
|
|
|
if( m_shove )
|
|
delete m_shove;
|
|
|
|
m_shove = NULL;
|
|
|
|
if( m_currentMode == RM_Shove || m_currentMode == RM_Smart )
|
|
{
|
|
m_shove = new PNS_SHOVE( m_world->Branch(), Router() );
|
|
}
|
|
}
|
|
|
|
|
|
bool PNS_LINE_PLACER::Move( const VECTOR2I& aP, PNS_ITEM* aEndItem )
|
|
{
|
|
PNS_LINE current;
|
|
VECTOR2I p = aP;
|
|
int eiDepth = -1;
|
|
|
|
if( aEndItem && aEndItem->Owner() )
|
|
eiDepth = static_cast<PNS_NODE*>( aEndItem->Owner() )->Depth();
|
|
|
|
if( m_lastNode )
|
|
{
|
|
delete m_lastNode;
|
|
m_lastNode = NULL;
|
|
}
|
|
|
|
route( p );
|
|
|
|
current = Trace();
|
|
|
|
if( !current.PointCount() )
|
|
m_currentEnd = m_p_start;
|
|
else
|
|
m_currentEnd = current.CLine().CPoint( -1 );
|
|
|
|
PNS_NODE* latestNode = m_currentNode;
|
|
m_lastNode = latestNode->Branch();
|
|
|
|
if( eiDepth >= 0 && aEndItem && latestNode->Depth() > eiDepth && current.SegmentCount() )
|
|
{
|
|
splitAdjacentSegments( m_lastNode, aEndItem, current.CPoint( -1 ) );
|
|
|
|
if( Settings().RemoveLoops() )
|
|
removeLoops( m_lastNode, current );
|
|
}
|
|
|
|
updateLeadingRatLine();
|
|
return true;
|
|
}
|
|
|
|
|
|
bool PNS_LINE_PLACER::FixRoute( const VECTOR2I& aP, PNS_ITEM* aEndItem )
|
|
{
|
|
bool realEnd = false;
|
|
int lastV;
|
|
|
|
PNS_LINE pl = Trace();
|
|
|
|
if( m_currentMode == RM_MarkObstacles &&
|
|
!Settings().CanViolateDRC() &&
|
|
m_world->CheckColliding( &pl ) )
|
|
return false;
|
|
|
|
const SHAPE_LINE_CHAIN& l = pl.CLine();
|
|
|
|
if( !l.SegmentCount() )
|
|
{
|
|
if( pl.EndsWithVia() )
|
|
{
|
|
m_lastNode->Add( pl.Via().Clone() );
|
|
Router()->CommitRouting( m_lastNode );
|
|
m_idle = true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
VECTOR2I p_pre_last = l.CPoint( -1 );
|
|
const VECTOR2I p_last = l.CPoint( -1 );
|
|
DIRECTION_45 d_last( l.CSegment( -1 ) );
|
|
|
|
if( l.PointCount() > 2 )
|
|
p_pre_last = l.CPoint( -2 );
|
|
|
|
if( aEndItem && m_currentNet >= 0 && m_currentNet == aEndItem->Net() )
|
|
realEnd = true;
|
|
|
|
if( realEnd || m_placingVia )
|
|
lastV = l.SegmentCount();
|
|
else
|
|
lastV = std::max( 1, l.SegmentCount() - 1 );
|
|
|
|
PNS_SEGMENT* lastSeg = NULL;
|
|
|
|
for( int i = 0; i < lastV; i++ )
|
|
{
|
|
const SEG& s = pl.CSegment( i );
|
|
PNS_SEGMENT* seg = new PNS_SEGMENT( s, m_currentNet );
|
|
seg->SetWidth( pl.Width() );
|
|
seg->SetLayer( m_currentLayer );
|
|
m_lastNode->Add( seg );
|
|
lastSeg = seg;
|
|
}
|
|
|
|
if( pl.EndsWithVia() )
|
|
m_lastNode->Add( pl.Via().Clone() );
|
|
|
|
if( realEnd )
|
|
simplifyNewLine( m_lastNode, lastSeg );
|
|
|
|
Router()->CommitRouting( m_lastNode );
|
|
|
|
m_lastNode = NULL;
|
|
|
|
if( !realEnd )
|
|
{
|
|
setInitialDirection( d_last );
|
|
m_currentStart = m_placingVia ? p_last : p_pre_last;
|
|
m_startItem = NULL;
|
|
m_placingVia = false;
|
|
m_chainedPlacement = !pl.EndsWithVia();
|
|
m_splitSeg = false;
|
|
initPlacement();
|
|
}
|
|
else
|
|
{
|
|
m_idle = true;
|
|
}
|
|
|
|
return realEnd;
|
|
}
|
|
|
|
|
|
void PNS_LINE_PLACER::removeLoops( PNS_NODE* aNode, PNS_LINE& aLatest )
|
|
{
|
|
if( !aLatest.SegmentCount() )
|
|
return;
|
|
|
|
if ( aLatest.CLine().CPoint( 0 ) == aLatest.CLine().CPoint( -1 ) )
|
|
return;
|
|
|
|
aNode->Add( &aLatest, true );
|
|
|
|
for( int s = 0; s < aLatest.SegmentCount(); s++ )
|
|
{
|
|
PNS_SEGMENT* seg = ( *aLatest.LinkedSegments() )[s];
|
|
PNS_LINE ourLine = aNode->AssembleLine( seg );
|
|
PNS_JOINT a, b;
|
|
std::vector<PNS_LINE> lines;
|
|
|
|
aNode->FindLineEnds( ourLine, a, b );
|
|
|
|
if( a == b )
|
|
{
|
|
aNode->FindLineEnds( aLatest, a, b );
|
|
}
|
|
|
|
aNode->FindLinesBetweenJoints( a, b, lines );
|
|
|
|
int removedCount = 0;
|
|
int total = 0;
|
|
|
|
BOOST_FOREACH( PNS_LINE& line, lines )
|
|
{
|
|
total++;
|
|
|
|
if( !( line.ContainsSegment( seg ) ) && line.SegmentCount() )
|
|
{
|
|
aNode->Remove( &line );
|
|
removedCount++;
|
|
}
|
|
}
|
|
|
|
TRACE( 0, "total segs removed: %d/%d\n", removedCount % total );
|
|
}
|
|
|
|
aNode->Remove( &aLatest );
|
|
}
|
|
|
|
|
|
void PNS_LINE_PLACER::simplifyNewLine( PNS_NODE* aNode, PNS_SEGMENT* aLatest )
|
|
{
|
|
PNS_LINE l = aNode->AssembleLine( aLatest );
|
|
SHAPE_LINE_CHAIN simplified( l.CLine() );
|
|
|
|
simplified.Simplify();
|
|
|
|
if( simplified.PointCount() != l.PointCount() )
|
|
{
|
|
PNS_LINE lnew( l );
|
|
aNode->Remove( &l );
|
|
lnew.SetShape( simplified );
|
|
aNode->Add( &lnew );
|
|
}
|
|
}
|
|
|
|
|
|
void PNS_LINE_PLACER::UpdateSizes( const PNS_SIZES_SETTINGS& aSizes )
|
|
{
|
|
m_sizes = aSizes;
|
|
|
|
if( !m_idle )
|
|
{
|
|
initPlacement( m_splitSeg );
|
|
Move ( m_currentEnd, NULL );
|
|
}
|
|
}
|
|
|
|
|
|
void PNS_LINE_PLACER::updateLeadingRatLine()
|
|
{
|
|
PNS_LINE current = Trace();
|
|
SHAPE_LINE_CHAIN ratLine;
|
|
PNS_TOPOLOGY topo( m_lastNode );
|
|
|
|
if( topo.LeadingRatLine( ¤t, ratLine ) )
|
|
Router()->DisplayDebugLine( ratLine, 5, 10000 );
|
|
}
|
|
|
|
|
|
void PNS_LINE_PLACER::SetOrthoMode( bool aOrthoMode )
|
|
{
|
|
m_orthoMode = aOrthoMode;
|
|
|
|
if( !m_idle )
|
|
Move( m_currentEnd, NULL );
|
|
}
|
|
|
|
bool PNS_LINE_PLACER::buildInitialLine( const VECTOR2I& aP, PNS_LINE& aHead )
|
|
{
|
|
SHAPE_LINE_CHAIN l;
|
|
|
|
if( m_p_start == aP )
|
|
{
|
|
l.Clear();
|
|
}
|
|
else
|
|
{
|
|
if( Settings().GetFreeAngleMode() && Settings().Mode() == RM_MarkObstacles )
|
|
{
|
|
l = SHAPE_LINE_CHAIN( m_p_start, aP );
|
|
}
|
|
else
|
|
{
|
|
l = m_direction.BuildInitialTrace( m_p_start, aP );
|
|
}
|
|
|
|
if( l.SegmentCount() > 1 && m_orthoMode )
|
|
{
|
|
VECTOR2I newLast = l.CSegment( 0 ).LineProject( l.CPoint( -1 ) );
|
|
|
|
l.Remove( -1, -1 );
|
|
l.Point( 1 ) = newLast;
|
|
}
|
|
}
|
|
|
|
aHead.SetShape( l );
|
|
|
|
if( !m_placingVia )
|
|
return true;
|
|
|
|
PNS_VIA v( makeVia( aP ) );
|
|
v.SetNet( aHead.Net() );
|
|
|
|
if( m_currentMode == RM_MarkObstacles )
|
|
{
|
|
aHead.AppendVia( v );
|
|
return true;
|
|
}
|
|
|
|
VECTOR2I force;
|
|
VECTOR2I lead = aP - m_p_start;
|
|
|
|
bool solidsOnly = ( m_currentMode != RM_Walkaround );
|
|
|
|
if( v.PushoutForce( m_currentNode, lead, force, solidsOnly, 40 ) )
|
|
{
|
|
SHAPE_LINE_CHAIN line = m_direction.BuildInitialTrace( m_p_start, aP + force );
|
|
aHead = PNS_LINE( aHead, line );
|
|
|
|
v.SetPos( v.Pos() + force );
|
|
return true;
|
|
}
|
|
|
|
return false; // via placement unsuccessful
|
|
}
|
|
|
|
|
|
void PNS_LINE_PLACER::GetModifiedNets( std::vector<int>& aNets ) const
|
|
{
|
|
aNets.push_back( m_currentNet );
|
|
}
|