751 lines
26 KiB
C++
751 lines
26 KiB
C++
/*
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
*
|
|
* Copyright (C) 2021 Jean-Pierre Charras, jp.charras at wanadoo.fr
|
|
* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, you may find one here:
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
/*
|
|
* Some calculations (mainly computeCurvedForRoundShape) are derived from
|
|
* https://github.com/NilujePerchut/kicad_scripts/tree/master/teardrops
|
|
*/
|
|
|
|
#include <board_design_settings.h>
|
|
#include <pcb_track.h>
|
|
#include <pad.h>
|
|
#include <zone_filler.h>
|
|
#include <board_commit.h>
|
|
|
|
#include "teardrop.h"
|
|
#include <geometry/convex_hull.h>
|
|
#include <geometry/shape_line_chain.h>
|
|
#include <convert_basic_shapes_to_polygon.h>
|
|
#include <bezier_curves.h>
|
|
|
|
#include <wx/log.h>
|
|
|
|
|
|
void TRACK_BUFFER::AddTrack( PCB_TRACK* aTrack, int aLayer, int aNetcode )
|
|
{
|
|
auto item = m_map_tracks.find( idxFromLayNet( aLayer, aNetcode ) );
|
|
std::vector<PCB_TRACK*>* buffer;
|
|
|
|
if( item == m_map_tracks.end() )
|
|
{
|
|
buffer = new std::vector<PCB_TRACK*>;
|
|
m_map_tracks[idxFromLayNet( aLayer, aNetcode )] = buffer;
|
|
}
|
|
else
|
|
buffer = (*item).second;
|
|
|
|
buffer->push_back( aTrack );
|
|
}
|
|
|
|
|
|
VIAPAD::VIAPAD( PCB_VIA* aVia ) :
|
|
m_Parent( aVia )
|
|
{
|
|
m_Pos = aVia->GetPosition();
|
|
m_Width = aVia->GetWidth();
|
|
m_Drill = aVia->GetDrillValue();
|
|
m_NetCode = aVia->GetNetCode();
|
|
m_IsRound = true;
|
|
m_IsPad = false;
|
|
}
|
|
|
|
|
|
VIAPAD::VIAPAD( PAD* aPad ) :
|
|
m_Parent( aPad )
|
|
{
|
|
m_Pos = aPad->GetPosition();
|
|
m_Width = std::min( aPad->GetSize().x, aPad->GetSize().y );
|
|
m_Drill = std::min( aPad->GetDrillSizeX(), aPad->GetDrillSizeY() );
|
|
m_NetCode = aPad->GetNetCode();
|
|
m_IsRound = aPad->GetShape() == PAD_SHAPE::CIRCLE ||
|
|
( aPad->GetShape() == PAD_SHAPE::OVAL
|
|
&& aPad->GetSize().x == aPad->GetSize().y );
|
|
m_IsPad = true;
|
|
}
|
|
|
|
|
|
VIAPAD::VIAPAD( PCB_TRACK* aTrack, ENDPOINT_T aEndPoint ) :
|
|
m_Parent( aTrack )
|
|
{
|
|
m_Pos = aEndPoint == ENDPOINT_START ? aTrack->GetStart() : aTrack->GetEnd();
|
|
m_Width =aTrack->GetWidth();
|
|
m_Drill = 0;
|
|
m_NetCode = aTrack->GetNetCode();
|
|
m_IsRound = true;
|
|
m_IsPad = false;
|
|
}
|
|
|
|
|
|
void TEARDROP_MANAGER::collectVias( std::vector< VIAPAD >& aList )
|
|
{
|
|
for( PCB_TRACK* item : m_board->Tracks() )
|
|
{
|
|
if( item->Type() != PCB_VIA_T )
|
|
continue;
|
|
|
|
aList.emplace_back( static_cast<PCB_VIA*>( item ) );
|
|
}
|
|
}
|
|
|
|
|
|
void TEARDROP_MANAGER::collectPadsCandidate( std::vector< VIAPAD >& aList,
|
|
bool aRoundShapesOnly,
|
|
bool aIncludeNotDrilled )
|
|
{
|
|
for( FOOTPRINT* fp : m_board->Footprints() )
|
|
{
|
|
for( PAD* pad : fp->Pads() )
|
|
{
|
|
if( !pad->IsOnCopperLayer() )
|
|
continue;
|
|
|
|
if( pad->GetNetCode() <= 0 ) // Not connected, so a teardrop cannot be attached
|
|
continue;
|
|
|
|
if( pad->GetShape() == PAD_SHAPE::CUSTOM ) // A teardrop shape cannot be built
|
|
continue;
|
|
|
|
if( aRoundShapesOnly )
|
|
{
|
|
bool round_shape = pad->GetShape() == PAD_SHAPE::CIRCLE
|
|
|| ( pad->GetShape() == PAD_SHAPE::OVAL
|
|
&& pad->GetSize().x == pad->GetSize().y );
|
|
if( !round_shape )
|
|
continue;
|
|
}
|
|
|
|
bool has_hole = pad->GetDrillSizeX() > 0 && pad->GetDrillSizeY() > 0;
|
|
|
|
if( has_hole || aIncludeNotDrilled )
|
|
aList.emplace_back( pad );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void TEARDROP_MANAGER::collectTeardrops( std::vector< ZONE* >& aList )
|
|
{
|
|
for( ZONE* zone : m_board->Zones() )
|
|
{
|
|
if( zone->IsTeardropArea() )
|
|
{
|
|
aList.push_back( zone );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
bool TEARDROP_MANAGER::isViaAndTrackInSameZone( VIAPAD& aViapad, PCB_TRACK* aTrack ) const
|
|
{
|
|
for( ZONE* zone: m_board->Zones() )
|
|
{
|
|
// Skip teardrops
|
|
if( zone->IsTeardropArea() )
|
|
continue;
|
|
|
|
// Only consider zones on the same layer
|
|
if( !zone->IsOnLayer( aTrack->GetLayer() ) )
|
|
continue;
|
|
|
|
if( zone->GetNetCode() == aTrack->GetNetCode() )
|
|
{
|
|
if( zone->Outline()->Contains( VECTOR2I( aViapad.m_Pos ) ) )
|
|
{
|
|
// Ensure the pad (if it is a pad) can be connected by the zone
|
|
if( aViapad.m_IsPad )
|
|
{
|
|
PAD *pad = static_cast< PAD* >( aViapad.m_Parent );
|
|
|
|
if( zone->GetPadConnection() == ZONE_CONNECTION::NONE
|
|
|| pad->GetZoneConnection() == ZONE_CONNECTION::NONE )
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
PCB_TRACK* TEARDROP_MANAGER::findTouchingTrack( EDA_ITEM_FLAGS& aMatchType, PCB_TRACK* aTrackRef,
|
|
const VECTOR2I& aEndPoint,
|
|
TRACK_BUFFER& aTrackLookupList ) const
|
|
{
|
|
EDA_ITEM_FLAGS match = 0; // to return the end point EDA_ITEM_FLAGS:
|
|
// 0, STARTPOINT, ENDPOINT
|
|
int matches = 0; // Count of candidates: only 1 is acceptable
|
|
PCB_TRACK* candidate = nullptr; // a reference to the track connected
|
|
|
|
std::vector<PCB_TRACK*>* currlist = aTrackLookupList.GetTrackList( aTrackRef->GetLayer(),
|
|
aTrackRef->GetNetCode() );
|
|
|
|
for( PCB_TRACK* curr_track: *currlist )
|
|
{
|
|
if( curr_track == aTrackRef )
|
|
continue;
|
|
|
|
match = curr_track->IsPointOnEnds( aEndPoint, m_Parameters.m_tolerance);
|
|
|
|
if( match )
|
|
{
|
|
// if faced with a Y junction, stop here
|
|
matches++;
|
|
|
|
if( matches > 1 )
|
|
{
|
|
aMatchType = 0;
|
|
return nullptr;
|
|
}
|
|
|
|
aMatchType = match;
|
|
candidate = curr_track;
|
|
}
|
|
}
|
|
|
|
return candidate;
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* @return a vector unit length from aVector
|
|
*/
|
|
static VECTOR2D NormalizeVector( VECTOR2I aVector )
|
|
{
|
|
VECTOR2D vect( aVector );
|
|
double norm = vect.EuclideanNorm();
|
|
return vect / norm;
|
|
}
|
|
|
|
|
|
/*
|
|
* Compute the curve part points for teardrops connected to a round shape
|
|
* The Bezier curve control points are optimized for a round pad/via shape,
|
|
* and do not give a good curve shape for other pad shapes
|
|
*/
|
|
void TEARDROP_MANAGER::computeCurvedForRoundShape( std::vector<VECTOR2I>& aPoly,
|
|
int aTrackHalfWidth,
|
|
VECTOR2D aTrackDir, VIAPAD& aViaPad,
|
|
std::vector<VECTOR2I>& pts ) const
|
|
{
|
|
// in pts:
|
|
// A and B are points on the track ( pts[0] and pts[1] )
|
|
// C and E are points on the aViaPad ( pts[2] and pts[4] )
|
|
// D is the aViaPad centre ( pts[3] )
|
|
double Vpercent = m_Parameters.m_heightRatio;
|
|
int td_height = aViaPad.m_Width * Vpercent;
|
|
|
|
// First, calculate a aVpercent equivalent to the td_height clamped by aTdMaxHeight
|
|
// We cannot use the initial aVpercent because it gives bad shape with points
|
|
// on aViaPad calculated for a clamped aViaPad size
|
|
if( m_Parameters.m_tdMaxHeight > 0 && m_Parameters.m_tdMaxHeight < td_height )
|
|
Vpercent *= (double)m_Parameters.m_tdMaxHeight / td_height;
|
|
|
|
int radius = aViaPad.m_Width / 2;
|
|
double minVpercent = double( aTrackHalfWidth ) / radius;
|
|
double weaken = (Vpercent - minVpercent) / ( 1 - minVpercent ) / radius;
|
|
|
|
double biasBC = 0.5 * SEG( pts[1], pts[2] ).Length();
|
|
double biasAE = 0.5 * SEG( pts[4], pts[0] ).Length();
|
|
|
|
VECTOR2I vecC = (VECTOR2I)pts[2] - aViaPad.m_Pos;
|
|
VECTOR2I tangentC = VECTOR2I( pts[2].x - vecC.y * biasBC * weaken,
|
|
pts[2].y + vecC.x * biasBC * weaken );
|
|
VECTOR2I vecE = (VECTOR2I)pts[4] - aViaPad.m_Pos;
|
|
VECTOR2I tangentE = VECTOR2I( pts[4].x + vecE.y * biasAE * weaken,
|
|
pts[4].y - vecE.x * biasAE * weaken );
|
|
|
|
VECTOR2I tangentB = VECTOR2I( pts[1].x - aTrackDir.x * biasBC, pts[1].y - aTrackDir.y * biasBC );
|
|
VECTOR2I tangentA = VECTOR2I( pts[0].x - aTrackDir.x * biasAE, pts[0].y - aTrackDir.y * biasAE );
|
|
|
|
std::vector<VECTOR2I> curve_pts;
|
|
curve_pts.reserve( m_Parameters.m_curveSegCount );
|
|
BEZIER_POLY( pts[1], tangentB, tangentC, pts[2] ).GetPoly( curve_pts, 0,
|
|
m_Parameters.m_curveSegCount );
|
|
|
|
for( VECTOR2I& corner: curve_pts )
|
|
aPoly.push_back( corner );
|
|
|
|
aPoly.push_back( pts[3] );
|
|
|
|
curve_pts.clear();
|
|
BEZIER_POLY( pts[4], tangentE, tangentA, pts[0] ).GetPoly( curve_pts, 0,
|
|
m_Parameters.m_curveSegCount );
|
|
|
|
for( VECTOR2I& corner: curve_pts )
|
|
aPoly.push_back( corner );
|
|
}
|
|
|
|
|
|
/*
|
|
* Compute the curve part points for teardrops connected to a rectangular/polygonal shape
|
|
* The Bezier curve control points are not optimized for a special shape
|
|
*/
|
|
void TEARDROP_MANAGER::computeCurvedForRectShape( std::vector<VECTOR2I>& aPoly, int aTdHeight,
|
|
int aTrackHalfWidth, VIAPAD& aViaPad,
|
|
std::vector<VECTOR2I>& aPts ) const
|
|
{
|
|
// in aPts:
|
|
// A and B are points on the track ( pts[0] and pts[1] )
|
|
// C and E are points on the aViaPad ( pts[2] and pts[4] )
|
|
// D is the aViaPad centre ( pts[3] )
|
|
|
|
// side1 is( aPts[1], aPts[2] ); from track to via
|
|
VECTOR2I side1( aPts[2] - aPts[1] ); // vector from track to via
|
|
// side2 is ( aPts[4], aPts[0] ); from via to track
|
|
VECTOR2I side2( aPts[4] - aPts[0] ); // vector from track to via
|
|
|
|
std::vector<VECTOR2I> curve_pts;
|
|
curve_pts.reserve( m_Parameters.m_curveSegCount );
|
|
|
|
// Note: This side is from track to via
|
|
VECTOR2I ctrl1 = ( aPts[1] + aPts[1] + aPts[2] ) / 3;
|
|
VECTOR2I ctrl2 = ( aPts[1] + aPts[2] + aPts[2] ) / 3;
|
|
|
|
// The control points must be moved toward the polygon inside, in order to give a curved shape
|
|
// The move vector is perpendicular to the vertex (side 1 or side 2), and its
|
|
// value is delta, depending on the sizes of via and track
|
|
int delta = ( aTdHeight / 2 - aTrackHalfWidth );
|
|
|
|
delta /= 4; // A scaling factor giving a fine shape, defined from tests.
|
|
// However for short sides, the value of delta must be reduced, depending
|
|
// on the side lenght
|
|
// We use here a max delta value = side_lenght/8, defined from tests
|
|
|
|
int side_lenght = side1.EuclideanNorm();
|
|
int delta_effective = std::min( delta, side_lenght/8 );
|
|
// The move vector depend on the quadrant: it must be always defined to create a
|
|
// curve with a direction toward the track
|
|
double angle1 = side1.Angle();
|
|
int sign = std::abs( angle1 ) >= 90.0*M_PI/180 ? 1 : -1;
|
|
VECTOR2I bias( 0, sign * delta_effective );
|
|
|
|
bias.Rotate( angle1 );
|
|
|
|
ctrl1.x += bias.x;
|
|
ctrl1.y += bias.y;
|
|
ctrl2.x += bias.x;
|
|
ctrl2.y += bias.y;
|
|
|
|
BEZIER_POLY( aPts[1], ctrl1, ctrl2, aPts[2] ).GetPoly( curve_pts, 0,
|
|
m_Parameters.m_curveSegCount );
|
|
|
|
for( VECTOR2I& corner: curve_pts )
|
|
aPoly.push_back( corner );
|
|
|
|
aPoly.push_back( aPts[3] );
|
|
|
|
// Note: This side is from via to track
|
|
curve_pts.clear();
|
|
ctrl1 = ( aPts[4] + aPts[4] + aPts[0] ) / 3;
|
|
ctrl2 = ( aPts[4] + aPts[0] + aPts[0] ) / 3;
|
|
|
|
side_lenght = side2.EuclideanNorm();
|
|
delta_effective = std::min( delta, side_lenght/8 );
|
|
|
|
double angle2 = side2.Angle();
|
|
sign = std::abs( angle2 ) <= 90.0*M_PI/180 ? 1 : -1;
|
|
|
|
bias = VECTOR2I( 0, sign * delta_effective );
|
|
|
|
bias.Rotate( angle2 );
|
|
|
|
ctrl1.x += bias.x;
|
|
ctrl1.y += bias.y;
|
|
ctrl2.x += bias.x;
|
|
ctrl2.y += bias.y;
|
|
|
|
BEZIER_POLY( aPts[4], ctrl1, ctrl2, aPts[0] ).GetPoly( curve_pts, 0,
|
|
m_Parameters.m_curveSegCount );
|
|
|
|
for( VECTOR2I& corner: curve_pts )
|
|
aPoly.push_back( corner );
|
|
}
|
|
|
|
|
|
bool TEARDROP_MANAGER::ComputePointsOnPadVia( PCB_TRACK* aTrack,
|
|
VIAPAD& aViaPad,
|
|
std::vector<VECTOR2I>& aPts ) const
|
|
{
|
|
// Compute the 2 anchor points on pad/via of the teardrop shape
|
|
|
|
PAD* pad = dynamic_cast<PAD*>( aViaPad.m_Parent );
|
|
SHAPE_POLY_SET c_buffer;
|
|
|
|
// aHeightRatio is the factor to calculate the aViaPad teardrop prefered height
|
|
// teardrop height = aViaPad size * aHeightRatio (aHeightRatio <= 1.0)
|
|
// For rectangular (and similar) shapes, the preferred_height is calculated from the min
|
|
// dim of the rectangle = aViaPad.m_Width
|
|
|
|
int preferred_height = aViaPad.m_Width * m_Parameters.m_heightRatio;
|
|
|
|
// force_clip_shape = true to force the via/pad polygon to be clipped to follow
|
|
// contraints
|
|
// Clipping is also needed for rectangular shapes, because the teardrop shape is
|
|
// restricted to a polygonal area smaller than the pad area (the teardrop height
|
|
// use the smaller value of X and Y sizes).
|
|
bool force_clip_shape = m_Parameters.m_heightRatio < 1.0;
|
|
|
|
// To find the anchor points on via/pad shape, we build the polygonal shape, and clip the polygon
|
|
// to the max size (preferred_height or m_tdMaxHeight) by a rectangle centered on the
|
|
// axis of the expected teardrop shape.
|
|
// (only reduce the size of polygonal shape does not give good anchor points)
|
|
if( aViaPad.m_IsRound )
|
|
{
|
|
TransformCircleToPolygon( c_buffer, aViaPad.m_Pos, aViaPad.m_Width/2 ,
|
|
ARC_LOW_DEF, ERROR_INSIDE, 16 );
|
|
}
|
|
else
|
|
{
|
|
wxASSERT( pad );
|
|
force_clip_shape = true;
|
|
|
|
preferred_height = aViaPad.m_Width * m_Parameters.m_heightRatio;
|
|
pad->TransformShapeWithClearanceToPolygon( c_buffer, aTrack->GetLayer(), 0,
|
|
ARC_LOW_DEF, ERROR_INSIDE );
|
|
}
|
|
|
|
// Clip the pad/via shape to match the m_tdMaxHeight constraint, and for
|
|
// not rounded pad, clip the shape at the aViaPad.m_Width, i.e. the value
|
|
// of the smallest value between size.x and size.y values.
|
|
if( force_clip_shape || ( m_Parameters.m_tdMaxHeight > 0
|
|
&& m_Parameters.m_tdMaxHeight < preferred_height ) )
|
|
{
|
|
int halfsize = std::min( m_Parameters.m_tdMaxHeight, preferred_height )/2;
|
|
|
|
// teardrop_axis is the line from anchor point on the track and the end point
|
|
// of the teardrop in the pad/via
|
|
// this is the teardrop_axis of the teardrop shape to build
|
|
VECTOR2I ref_on_track = ( aPts[0] + aPts[1] ) / 2;
|
|
VECTOR2I teardrop_axis( aPts[3] - ref_on_track );
|
|
|
|
double orient = teardrop_axis.Angle();
|
|
teardrop_axis.Rotate( -orient );
|
|
int len = teardrop_axis.EuclideanNorm();
|
|
|
|
// Build the constraint polygon: a rectangle with
|
|
// lenght = dist between the point on track and the pad/via pos
|
|
// height = m_tdMaxHeight or aViaPad.m_Width
|
|
SHAPE_POLY_SET clipping_rect;
|
|
clipping_rect.NewOutline();
|
|
|
|
// Build a horizontal rect: it will be rotated later
|
|
clipping_rect.Append( 0, - halfsize );
|
|
clipping_rect.Append( 0, halfsize );
|
|
clipping_rect.Append( len, halfsize );
|
|
clipping_rect.Append( len, - halfsize );
|
|
|
|
clipping_rect.Rotate( orient );
|
|
clipping_rect.Move( ref_on_track );
|
|
|
|
// Clip the shape to the max allowed teadrop area
|
|
c_buffer.BooleanIntersection( clipping_rect, SHAPE_POLY_SET::PM_FAST );
|
|
}
|
|
|
|
/* in aPts:
|
|
* A and B are points on the track ( aPts[0] and aPts[1] )
|
|
* C and E are points on the aViaPad ( aPts[2] and aPts[4] )
|
|
* D is midpoint behind the aViaPad centre ( aPts[3] )
|
|
*/
|
|
|
|
SHAPE_LINE_CHAIN& padpoly = c_buffer.Outline(0);
|
|
std::vector<VECTOR2I> points = padpoly.CPoints();
|
|
|
|
std::vector<VECTOR2I> initialPoints;
|
|
initialPoints.push_back( aPts[0] );
|
|
initialPoints.push_back( aPts[1] );
|
|
|
|
for( const VECTOR2I& pt: points )
|
|
initialPoints.emplace_back( pt.x, pt.y );
|
|
|
|
std::vector<VECTOR2I> hull;
|
|
BuildConvexHull( hull, initialPoints );
|
|
|
|
// Search for end points of segments starting at aPts[0] or aPts[1]
|
|
// In some cases, in convex hull, only one point (aPts[0] or aPts[1]) is still in list
|
|
VECTOR2I PointC;
|
|
VECTOR2I PointE;
|
|
int found_start = -1; // 2 points (one start and one end) should be found
|
|
int found_end = -1;
|
|
|
|
VECTOR2I start = aPts[0];
|
|
VECTOR2I pend = aPts[1];
|
|
|
|
for( unsigned ii = 0, jj = 0; jj < hull.size(); ii++, jj++ )
|
|
{
|
|
unsigned next = ii+ 1;
|
|
|
|
if( next >= hull.size() )
|
|
next = 0;
|
|
|
|
int prev = ii -1;
|
|
|
|
if( prev < 0 )
|
|
prev = hull.size()-1;
|
|
|
|
if( hull[ii] == start )
|
|
{
|
|
// the previous or the next point is candidate:
|
|
if( hull[next] != pend )
|
|
PointE = hull[next];
|
|
else
|
|
PointE = hull[prev];
|
|
|
|
found_start = ii;
|
|
}
|
|
|
|
if( hull[ii] == pend )
|
|
{
|
|
if( hull[next] != start )
|
|
PointC = hull[next];
|
|
else
|
|
PointC = hull[prev];
|
|
|
|
found_end = ii;
|
|
}
|
|
}
|
|
|
|
if( found_start < 0 ) // PointE was not initalized, because start point does not exit
|
|
{
|
|
int ii = found_end-1;
|
|
|
|
if( ii < 0 )
|
|
ii = hull.size()-1;
|
|
|
|
PointE = hull[ii];
|
|
}
|
|
|
|
if( found_end < 0 ) // PointC was not initalized, because end point does not exit
|
|
{
|
|
int ii = found_start-1;
|
|
|
|
if( ii < 0 )
|
|
ii = hull.size()-1;
|
|
|
|
PointC = hull[ii];
|
|
}
|
|
|
|
aPts[2] = PointC;
|
|
aPts[4] = PointE;
|
|
|
|
// Now we have to know if the choice aPts[2] = PointC is the best, or if
|
|
// aPts[2] = PointE is better.
|
|
// A criteria is to calculate the polygon area in these 2 cases, and choose the case
|
|
// that gives the bigger area, because the segments starting at PointC and PointE
|
|
// maximize their distance.
|
|
SHAPE_LINE_CHAIN dummy1( aPts, true );
|
|
double area1 = dummy1.Area();
|
|
|
|
std::swap( aPts[2], aPts[4] );
|
|
SHAPE_LINE_CHAIN dummy2( aPts, true );
|
|
double area2 = dummy2.Area();
|
|
|
|
if( area1 > area2 ) // The first choice (without swapping) is the better.
|
|
std::swap( aPts[2], aPts[4] );
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool TEARDROP_MANAGER::findAnchorPointsOnTrack( VECTOR2I& aStartPoint, VECTOR2I& aEndPoint,
|
|
PCB_TRACK*& aTrack, VIAPAD& aViaPad,
|
|
int* aEffectiveTeardropLen,
|
|
bool aFollowTracks,
|
|
TRACK_BUFFER& aTrackLookupList ) const
|
|
{
|
|
bool found = true;
|
|
VECTOR2I start = aTrack->GetStart();
|
|
VECTOR2I end = aTrack->GetEnd();
|
|
int radius = aViaPad.m_Width / 2;
|
|
// Requested length of the teardrop:
|
|
int targetLength = aViaPad.m_Width * m_Parameters.m_lenghtRatio;
|
|
|
|
if( m_Parameters.m_tdMaxLen > 0 )
|
|
targetLength = std::min( m_Parameters.m_tdMaxLen, targetLength );
|
|
|
|
int actualTdLen; // The actual teardrop lenght, limited by the available track lenght
|
|
|
|
// ensure that start is at the via/pad end
|
|
if( SEG( end, aViaPad.m_Pos ).Length() < radius )
|
|
{
|
|
std::swap( start, end );
|
|
}
|
|
|
|
SHAPE_POLY_SET shapebuffer;
|
|
|
|
if( aViaPad.m_IsRound )
|
|
{
|
|
TransformCircleToPolygon( shapebuffer, aViaPad.m_Pos, radius,
|
|
ARC_LOW_DEF, ERROR_INSIDE, 16 );
|
|
}
|
|
else
|
|
{
|
|
PAD* pad = static_cast<PAD*>( aViaPad.m_Parent );
|
|
pad->TransformShapeWithClearanceToPolygon( shapebuffer, aTrack->GetLayer(), 0,
|
|
ARC_LOW_DEF, ERROR_INSIDE );
|
|
}
|
|
|
|
SHAPE_LINE_CHAIN& outline = shapebuffer.Outline(0);
|
|
outline.SetClosed( true );
|
|
|
|
// Search the intersection point between the pad/via shape and the current track
|
|
// This this the starting point to define the teardrop lenght
|
|
SHAPE_LINE_CHAIN::INTERSECTIONS pts;
|
|
int pt_count = outline.Intersect( SEG( start, end ), pts );
|
|
|
|
// Ensure a intersection point was found, otherwise we cannot built the teardrop
|
|
// using this track
|
|
if( pt_count < 1 )
|
|
return false;
|
|
|
|
VECTOR2I intersect = pts[0].p;
|
|
start.x = intersect.x;
|
|
start.y = intersect.y;
|
|
actualTdLen = std::min( targetLength, SEG( start, end ).Length() );
|
|
|
|
// If the first track is too short to allow a teardrop having the requested length
|
|
// explore the connected track(s)
|
|
if( actualTdLen < targetLength && aFollowTracks )
|
|
{
|
|
int consumed = 0;
|
|
|
|
while( actualTdLen+consumed < targetLength )
|
|
{
|
|
EDA_ITEM_FLAGS matchType;
|
|
|
|
PCB_TRACK* connected_track = findTouchingTrack( matchType, aTrack, end, aTrackLookupList );
|
|
|
|
if( connected_track == nullptr )
|
|
break;
|
|
|
|
// TODO: stop if angle between old and new segment is > 45 deg to avoid bad shape
|
|
consumed += actualTdLen;
|
|
actualTdLen = std::min( targetLength-consumed, int( connected_track->GetLength() ) );
|
|
aTrack = connected_track;
|
|
end = connected_track->GetEnd();
|
|
start = connected_track->GetStart();
|
|
|
|
if( matchType != STARTPOINT )
|
|
std::swap( start, end );
|
|
|
|
// If we do not want to explore more than one connected track, stop search here
|
|
break;
|
|
}
|
|
}
|
|
|
|
aStartPoint = start;
|
|
aEndPoint = end;
|
|
*aEffectiveTeardropLen = actualTdLen;
|
|
return found;
|
|
}
|
|
|
|
|
|
bool TEARDROP_MANAGER::computeTeardropPolygonPoints( std::vector<VECTOR2I>& aCorners,
|
|
PCB_TRACK* aTrack, VIAPAD& aViaPad,
|
|
bool aFollowTracks,
|
|
TRACK_BUFFER& aTrackLookupList ) const
|
|
{
|
|
VECTOR2I start, end; // Start and end points of the track anchor of the teardrop
|
|
// the start point is inside the teardrop shape
|
|
// the end point is outside.
|
|
int track_stub_len; // the dist between the start point and the anchor point
|
|
// on the track
|
|
|
|
// Note: aTrack can be modified if the inital track is too short
|
|
if( !findAnchorPointsOnTrack( start, end, aTrack, aViaPad, &track_stub_len,
|
|
aFollowTracks, aTrackLookupList ) )
|
|
return false;
|
|
|
|
VECTOR2D vecT = NormalizeVector(end - start);
|
|
|
|
// find the 2 points on the track, sharp end of the teardrop
|
|
int track_halfwidth = aTrack->GetWidth() / 2;
|
|
VECTOR2I pointB = start + VECTOR2I( vecT.x * track_stub_len + vecT.y * track_halfwidth,
|
|
vecT.y * track_stub_len - vecT.x * track_halfwidth );
|
|
VECTOR2I pointA = start + VECTOR2I( vecT.x * track_stub_len - vecT.y * track_halfwidth,
|
|
vecT.y * track_stub_len + vecT.x * track_halfwidth );
|
|
|
|
// To build a polygonal valid shape pointA and point B must be outside the pad
|
|
// It can be inside with some pad shapes having very different X and X sizes
|
|
if( !aViaPad.m_IsRound )
|
|
{
|
|
PAD* pad = static_cast<PAD*>( aViaPad.m_Parent );
|
|
|
|
if( pad->HitTest( pointA ) )
|
|
return false;
|
|
|
|
if( pad->HitTest( pointB ) )
|
|
return false;
|
|
}
|
|
|
|
// Introduce a last point to cover the via centre to ensure it is seen as connected
|
|
VECTOR2I pointD = aViaPad.m_Pos;
|
|
// add a small offset in order to have the aViaPad.m_Pos reference point inside
|
|
// the teardrop area, just in case...
|
|
int offset = Millimeter2iu( 0.001 );
|
|
pointD += VECTOR2I( int( -vecT.x*offset), int(-vecT.y*offset) );
|
|
|
|
VECTOR2I pointC, pointE; // Point on PADVIA outlines
|
|
std::vector<VECTOR2I> pts = {pointA, pointB, pointC, pointD, pointE};
|
|
|
|
ComputePointsOnPadVia( aTrack, aViaPad, pts );
|
|
|
|
if( m_Parameters.m_curveSegCount <= 2
|
|
|| m_Parameters.m_curveShapeOpt == CURVED_OPTION_NONE )
|
|
{
|
|
aCorners = pts;
|
|
return true;
|
|
}
|
|
|
|
// See if we can use curved teardrop shape
|
|
if( aViaPad.m_IsRound )
|
|
{
|
|
if( m_Parameters.m_curveShapeOpt & CURVED_OPTION_ROUND )
|
|
computeCurvedForRoundShape( aCorners, track_halfwidth,
|
|
vecT, aViaPad, pts );
|
|
else
|
|
aCorners = pts;
|
|
}
|
|
else
|
|
{
|
|
if( m_Parameters.m_curveShapeOpt & CURVED_OPTION_RECT )
|
|
{
|
|
int td_height = aViaPad.m_Width * m_Parameters.m_heightRatio;
|
|
|
|
if( m_Parameters.m_tdMaxHeight > 0 && m_Parameters.m_tdMaxHeight < td_height )
|
|
td_height = m_Parameters.m_tdMaxHeight;
|
|
|
|
computeCurvedForRectShape( aCorners, td_height, track_halfwidth,
|
|
aViaPad, pts );
|
|
}
|
|
else
|
|
aCorners = pts;
|
|
}
|
|
|
|
return true;
|
|
}
|