kicad/3d-viewer/dialogs/panel_3D_display_options_ba...

75 lines
2.4 KiB
C++

///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version 3.10.1-0-g8feb16b)
// http://www.wxformbuilder.org/
//
// PLEASE DO *NOT* EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////
#pragma once
#include <wx/artprov.h>
#include <wx/xrc/xmlres.h>
#include <wx/intl.h>
#include "widgets/resettable_panel.h"
#include <wx/string.h>
#include <wx/checkbox.h>
#include <wx/gdicmn.h>
#include <wx/font.h>
#include <wx/colour.h>
#include <wx/settings.h>
#include <wx/sizer.h>
#include <wx/statbox.h>
#include <wx/stattext.h>
#include <wx/choice.h>
#include <wx/spinctrl.h>
#include <wx/statline.h>
#include <wx/slider.h>
#include <wx/panel.h>
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
/// Class PANEL_3D_DISPLAY_OPTIONS_BASE
///////////////////////////////////////////////////////////////////////////////
class PANEL_3D_DISPLAY_OPTIONS_BASE : public RESETTABLE_PANEL
{
private:
protected:
wxCheckBox* m_checkBoxSilkscreen;
wxCheckBox* m_checkBoxSubtractMaskFromSilk;
wxCheckBox* m_checkBoxClipSilkOnViaAnnulus;
wxCheckBox* m_checkBoxSolderMask;
wxCheckBox* m_checkBoxSolderpaste;
wxCheckBox* m_checkBoxAdhesive;
wxCheckBox* m_checkBoxComments;
wxCheckBox* m_checkBoxECO;
wxCheckBox* m_checkBoxRealisticMode;
wxCheckBox* m_checkBoxBoardBody;
wxCheckBox* m_checkBoxAreas;
wxCheckBox* m_checkBoxRenderPlatedPadsAsPlated;
wxStaticText* m_materialPropertiesLabel;
wxChoice* m_materialProperties;
wxStaticText* m_staticTextRotAngle;
wxSpinCtrlDouble* m_spinCtrlRotationAngle;
wxStaticText* m_staticTextRotAngleUnits;
wxStaticLine* m_staticline3;
wxCheckBox* m_checkBoxEnableAnimation;
wxStaticText* m_staticAnimationSpeed;
wxSlider* m_sliderAnimationSpeed;
// Virtual event handlers, override them in your derived class
virtual void OnCheckRealisticMode( wxCommandEvent& event ) { event.Skip(); }
virtual void OnCheckEnableAnimation( wxCommandEvent& event ) { event.Skip(); }
public:
PANEL_3D_DISPLAY_OPTIONS_BASE( wxWindow* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxTAB_TRAVERSAL, const wxString& name = wxEmptyString );
~PANEL_3D_DISPLAY_OPTIONS_BASE();
};