kicad/include/gal/compositor.h

119 lines
3.4 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* Copyright (C) 2020 Kicad Developers, see AUTHORS.txt for contributors.
*
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file compositor.h
* @brief Class that handles multitarget rendering (ie. to different textures/surfaces) and
* later compositing into a single image.
*/
#ifndef COMPOSITOR_H_
#define COMPOSITOR_H_
namespace KIGFX
{
class COLOR4D;
class COMPOSITOR
{
public:
COMPOSITOR()
: m_width( 0 ), m_height( 0 )
{
}
virtual ~COMPOSITOR()
{
}
/**
* Perform primary initialization, necessary to use the object.
*/
virtual void Initialize() = 0;
/**
* Clear the state of COMPOSITOR, so it has to be reinitialized again with the new dimensions.
*
* @param aWidth is the framebuffer width (in pixels).
* @param aHeight is the framebuffer height (in pixels).
*/
virtual void Resize( unsigned int aWidth, unsigned int aHeight ) = 0;
/**
* Prepare a new buffer that may be used as a rendering target.
*
* @return is the handle of the buffer. In case of failure 0 (zero) is returned as the handle.
*/
virtual unsigned int CreateBuffer() = 0;
/**
* Return currently used buffer handle.
*
* @return Currently used buffer handle.
*/
virtual unsigned int GetBuffer() const = 0;
/**
* Set the selected buffer as the rendering target.
*
* All the following drawing functions are going to be rendered in the selected buffer.
*
* @param aBufferHandle is the handle of the buffer or 0 in case of rendering directly to the
* display.
*/
virtual void SetBuffer( unsigned int aBufferHandle ) = 0;
/**
* Clear the selected buffer (set by the SetBuffer() function).
*/
virtual void ClearBuffer( const COLOR4D& aColor ) = 0;
/**
* Call this at the beginning of each frame.
*/
virtual void Begin() = 0;
/**
* Draw the selected buffer to the output buffer.
*
* @param aBufferHandle is the handle of the buffer to be drawn.
*/
virtual void DrawBuffer( unsigned int aBufferHandle ) = 0;
/**
* Call this to present the output buffer to the screen.
*/
virtual void Present() = 0;
protected:
unsigned int m_width; ///< Width of the buffer (in pixels)
unsigned int m_height; ///< Height of the buffer (in pixels)
};
} // namespace KIGFX
#endif /* COMPOSITOR_H_ */