kicad/include/lib_id.h

227 lines
7.5 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2010-2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2012-2017 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 2010-2017 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef _LIB_ID_H_
#define _LIB_ID_H_
#include <richio.h>
#include <utf8.h>
/**
* Class LIB_ID
*
* is a logical library item identifier and consists of various portions much like a URI.
* It consists of of triad of the library nickname, the name of the item in the library,
* and an optional revision of the item. This is a generic library identifier that can be
* used for any type of library that contains multiple named items such as footprint or
* symbol libraries.
*
* Example LIB_ID string:
* "smt:R_0805/rev0".
*
* <p>
* <ul>
* <li> "smt" is the logical library name used to look up library information saved in the
* #LIB_TABLE.
* <li> "R" is the name of the item within the library.
* <li> "rev0" is the revision, which is optional. If missing then its
* / delimiter should also not be present. A revision must begin with
* "rev" and be followed by at least one or more decimal digits.
* </ul>
*
* @author Dick Hollenbeck
*/
class LIB_ID
{
public:
LIB_ID() {}
/**
* Constructor LIB_ID
*
* takes \a aId string and parses it. A typical LIB_ID string consists of a
* library nickname followed by a library item name.
* e.g.: "smt:R_0805", or
* e.g.: "mylib:R_0805", or
* e.g.: "ttl:7400"
*
* @param aId is a string to be parsed into the LIB_ID object.
*/
LIB_ID( const std::string& aId );
LIB_ID( const wxString& aId );
/**
* This LIB_ID ctor is a special version which ignores the parsing due to symbol
* names allowing '/' as a valid character. This was causing the symbol names to
* be truncated at the first occurrence of '/' in the symbol name.
*
* @param aLibName is the library nickname used to look up the library item in the #LIB_TABLE.
* @param aLibItemName is the name of the library item which is not parsed by the standard
* LIB_ID::Parse() function.
* @param aRevision is the revision of the library item.
*/
LIB_ID( const wxString& aLibName, const wxString& aLibItemName,
const wxString& aRevision = wxEmptyString );
/**
* Function Parse
*
* [re-]stuffs this LIB_ID with the information from @a aId.
*
* @param aId is the string to populate the #LIB_ID object.
*
* @return int - minus 1 (i.e. -1) means success, >= 0 indicates the character offset into
* aId at which an error was detected.
*/
int Parse( const UTF8& aId );
/**
* Function GetLibNickname
*
* returns the logical library name portion of a LIB_ID.
*/
const UTF8& GetLibNickname() const
{
return nickname;
}
/**
* Function SetLibNickname
*
* overrides the logical library name portion of the LIB_ID to @a aNickname.
*
* @return int - minus 1 (i.e. -1) means success, >= 0 indicates the character offset
* into the parameter at which an error was detected, usually because it
* contained '/' or ':'.
*/
int SetLibNickname( const UTF8& aNickname );
/**
* Function GetLibItemName
*
* @return the library item name, i.e. footprintName.
*/
const UTF8& GetLibItemName() const { return item_name; }
/**
* Function SetLibItemName
*
* overrides the library item name portion of the LIB_ID to @a aLibItemName
*
* @return int - minus 1 (i.e. -1) means success, >= 0 indicates the character offset
* into the parameter at which an error was detected, usually because it
* contained '/'.
*/
int SetLibItemName( const UTF8& aLibItemName, bool aTestForRev = true );
int SetRevision( const UTF8& aRevision );
const UTF8& GetRevision() const { return revision; }
UTF8 GetLibItemNameAndRev() const;
/**
* Function Format
*
* @return the fully formatted text of the LIB_ID.
*/
UTF8 Format() const;
/**
* Function Format
*
* @return a string in the proper format as an LIB_ID for a combination of
* aLibNickname, aLibItemName, and aRevision.
*
* @throw PARSE_ERROR if any of the pieces are illegal.
*/
static UTF8 Format( const UTF8& aLibNickname, const UTF8& aLibItemName,
const UTF8& aRevision = "" );
/**
* Function IsValid
*
* @return true is the #LIB_ID is valid.
*
* A valid #LIB_ID must have both the library nickname and the library item name defined.
* The revision field is optional.
*
* @note A return value of true does not indicated that the #LIB_ID is a valid #LIB_TABLE
* entry.
*/
bool IsValid() const { return !nickname.empty() && !item_name.empty(); }
/**
* Function IsLegacy
*
* @return true if the #LIB_ID only has the #item_name name defined.
*/
bool IsLegacy() const { return nickname.empty() && !item_name.empty() && revision.empty(); }
/**
* Function clear
*
* clears the contents of the library nickname, library entry name, and revision strings.
*/
void clear();
/**
* Function empty
*
* @return a boolean true value if the LIB_ID is empty. Otherwise return false.
*/
bool empty() const { return nickname.empty() && item_name.empty() && revision.empty(); }
/**
* Compare the contents of LIB_ID objects by performing a std::string comparison of the
* library nickname, library entry name, and revision strings respectively.
*
* @param aLibId is the LIB_ID to compare against.
*
* @return -1 if less than \a aLibId, 1 if greater than \a aLibId, and 0 if equal to \a aLibId.
*/
int compare( const LIB_ID& aLibId ) const;
bool operator < ( const LIB_ID& aLibId ) const { return this->compare( aLibId ) < 0; }
bool operator > ( const LIB_ID& aLibId ) const { return this->compare( aLibId ) > 0; }
bool operator ==( const LIB_ID& aLibId ) const { return this->compare( aLibId ) == 0; }
bool operator !=( const LIB_ID& aLibId ) const { return !(*this == aLibId); }
#if defined(DEBUG)
static void Test();
#endif
protected:
UTF8 nickname; ///< The nickname of the library or empty.
UTF8 item_name; ///< The name of the entry in the logical library.
UTF8 revision; ///< The revision of the entry.
};
#endif // _LIB_ID_H_