kicad/3d-viewer/3d_viewer/eda_3d_viewer_settings.cpp

519 lines
25 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2020 Jon Evans <jon@craftyjon.com>
* Copyright (C) 2023 CERN
* Copyright (C) 2020-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <3d_enums.h>
#include <common_ogl/ogl_attr_list.h>
#include <settings/parameters.h>
#include <settings/json_settings_internals.h>
#include <3d_canvas/board_adapter.h>
#include <wx/config.h>
#include "eda_3d_viewer_settings.h"
using KIGFX::COLOR4D;
using namespace std::placeholders;
LAYER_PRESET_3D::LAYER_PRESET_3D( const wxString& aName ) :
name( aName )
{
layers.set( LAYER_3D_BOARD );
layers.set( LAYER_3D_COPPER_TOP );
layers.set( LAYER_3D_COPPER_BOTTOM );
layers.set( LAYER_3D_SILKSCREEN_TOP );
layers.set( LAYER_3D_SILKSCREEN_BOTTOM );
layers.set( LAYER_3D_SOLDERMASK_TOP );
layers.set( LAYER_3D_SOLDERMASK_BOTTOM );
layers.set( LAYER_3D_SOLDERPASTE );
layers.set( LAYER_3D_ADHESIVE );
layers.set( LAYER_3D_TH_MODELS );
layers.set( LAYER_3D_SMD_MODELS );
layers.set( LAYER_FP_REFERENCES );
layers.set( LAYER_FP_TEXT );
layers.set( LAYER_GRID_AXES );
// Preload colors vector so we don't have to worry about exceptions using colors.at()
colors[ LAYER_3D_BACKGROUND_TOP ] = BOARD_ADAPTER::g_DefaultBackgroundTop;
colors[ LAYER_3D_BACKGROUND_BOTTOM ] = BOARD_ADAPTER::g_DefaultBackgroundBot;
colors[ LAYER_3D_BOARD ] = BOARD_ADAPTER::g_DefaultBoardBody;
colors[ LAYER_3D_COPPER_TOP ] = BOARD_ADAPTER::g_DefaultSurfaceFinish;
colors[ LAYER_3D_COPPER_BOTTOM ] = BOARD_ADAPTER::g_DefaultSurfaceFinish;
colors[ LAYER_3D_SILKSCREEN_TOP ] = BOARD_ADAPTER::g_DefaultSilkscreen;
colors[ LAYER_3D_SILKSCREEN_BOTTOM ] = BOARD_ADAPTER::g_DefaultSilkscreen;
colors[ LAYER_3D_SOLDERMASK_TOP ] = BOARD_ADAPTER::g_DefaultSolderMask;
colors[ LAYER_3D_SOLDERMASK_BOTTOM ] = BOARD_ADAPTER::g_DefaultSolderMask;
colors[ LAYER_3D_SOLDERPASTE ] = BOARD_ADAPTER::g_DefaultSolderPaste;
colors[ LAYER_3D_USER_DRAWINGS ] = BOARD_ADAPTER::g_DefaultComments;
colors[ LAYER_3D_USER_COMMENTS ] = BOARD_ADAPTER::g_DefaultComments;
colors[ LAYER_3D_USER_ECO1 ] = BOARD_ADAPTER::g_DefaultECOs;
colors[ LAYER_3D_USER_ECO2 ] = BOARD_ADAPTER::g_DefaultECOs;
}
PARAM_LAYER_PRESET_3D::PARAM_LAYER_PRESET_3D( const std::string& aPath,
std::vector<LAYER_PRESET_3D>* aPresetList ) :
PARAM_LAMBDA<nlohmann::json>( aPath,
std::bind( &PARAM_LAYER_PRESET_3D::presetsToJson, this ),
std::bind( &PARAM_LAYER_PRESET_3D::jsonToPresets, this, _1 ),
{} ),
m_presets( aPresetList )
{
wxASSERT( aPresetList );
}
nlohmann::json PARAM_LAYER_PRESET_3D::presetsToJson()
{
nlohmann::json ret = nlohmann::json::array();
for( const LAYER_PRESET_3D& preset : *m_presets )
{
nlohmann::json js = {
{ "name", preset.name }
};
nlohmann::json layers = nlohmann::json::array();
for( int layer = 0; layer < LAYER_3D_END; ++layer )
{
if( preset.layers.test( layer ) )
layers.push_back( layer );
}
js["layers"] = layers;
nlohmann::json colors = nlohmann::json::array();
for( const auto& [ layer, color ] : preset.colors )
{
nlohmann::json layerColor = {
{ "layer", layer },
{ "color", color.ToCSSString() }
};
colors.push_back( layerColor );
}
js["colors"] = colors;
ret.push_back( js );
}
return ret;
}
void PARAM_LAYER_PRESET_3D::jsonToPresets( const nlohmann::json& aJson )
{
if( aJson.empty() || !aJson.is_array() )
return;
m_presets->clear();
for( const nlohmann::json& preset : aJson )
{
if( preset.contains( "name" ) )
{
LAYER_PRESET_3D p( preset.at( "name" ).get<wxString>() );
if( preset.contains( "layers" ) && preset.at( "layers" ).is_array() )
{
p.layers.reset();
for( const nlohmann::json& layer : preset.at( "layers" ) )
{
if( layer.is_number_integer() )
{
int layerNum = layer.get<int>();
if( layerNum >= 0 && layerNum < LAYER_3D_END )
p.layers.set( layerNum );
}
}
}
if( preset.contains( "colors" ) && preset.at( "colors" ).is_array() )
{
for( const nlohmann::json& layerColor : preset.at( "colors" ) )
{
if( layerColor.contains( "layer" ) && layerColor.contains( "color" )
&& layerColor.at( "layer" ).is_number_integer() )
{
int layerNum = layerColor.at( "layer" ).get<int>();
COLOR4D color = layerColor.at( "color" ).get<COLOR4D>();
p.colors[ layerNum ] = color;
}
}
}
m_presets->emplace_back( p );
}
}
}
///! Update the schema version whenever a migration is required
const int viewer3dSchemaVersion = 3;
EDA_3D_VIEWER_SETTINGS::EDA_3D_VIEWER_SETTINGS() :
APP_SETTINGS_BASE( "3d_viewer", viewer3dSchemaVersion ),
m_Render(),
m_Camera()
{
m_params.emplace_back( new PARAM<bool>( "aui.show_layer_manager",
&m_AuiPanels.show_layer_manager, true ) );
m_params.emplace_back( new PARAM<int>( "aui.right_panel_width",
&m_AuiPanels.right_panel_width, -1 ) );
m_params.emplace_back( new PARAM_ENUM<RENDER_ENGINE>( "render.engine", &m_Render.engine,
RENDER_ENGINE::OPENGL,
RENDER_ENGINE::OPENGL,
RENDER_ENGINE::RAYTRACING ) );
m_params.emplace_back( new PARAM_ENUM<GRID3D_TYPE>( "render.grid_type", &m_Render.grid_type,
GRID3D_TYPE::NONE,
GRID3D_TYPE::NONE,
GRID3D_TYPE::GRID_10MM ) );
m_params.emplace_back( new PARAM_ENUM<MATERIAL_MODE>( "render.material_mode",
&m_Render.material_mode,
MATERIAL_MODE::NORMAL,
MATERIAL_MODE::NORMAL,
MATERIAL_MODE::CAD_MODE ) );
m_params.emplace_back( new PARAM_ENUM<ANTIALIASING_MODE>( "render.opengl_AA_mode",
&m_Render.opengl_AA_mode,
ANTIALIASING_MODE::AA_8X,
ANTIALIASING_MODE::AA_NONE,
ANTIALIASING_MODE::AA_8X ) );
m_params.emplace_back( new PARAM<COLOR4D>( "render.opengl_selection_color",
&m_Render.opengl_selection_color,
COLOR4D( 0.0, 1.0, 0.0, 1.0 ) ) );
// OpenGL options
m_params.emplace_back( new PARAM<bool>( "render.opengl_copper_thickness",
&m_Render.opengl_copper_thickness, false ) );
m_params.emplace_back( new PARAM<bool>( "render.opengl_show_model_bbox",
&m_Render.show_model_bbox, false ) );
m_params.emplace_back( new PARAM<bool>( "render.opengl_show_off_board_silk",
&m_Render.show_off_board_silk, false ) );
m_params.emplace_back( new PARAM<bool>( "render.opengl_highlight_on_rollover",
&m_Render.highlight_on_rollover, true ) );
m_params.emplace_back( new PARAM<bool>( "render.opengl_AA_disableOnMove",
&m_Render.opengl_AA_disableOnMove, false ) );
m_params.emplace_back( new PARAM<bool>( "render.opengl_thickness_disableOnMove",
&m_Render.opengl_thickness_disableOnMove, false ) );
m_params.emplace_back( new PARAM<bool>( "render.opengl_vias_disableOnMove",
&m_Render.opengl_vias_disableOnMove, false ) );
m_params.emplace_back( new PARAM<bool>( "render.opengl_holes_disableOnMove",
&m_Render.opengl_holes_disableOnMove, false ) );
m_params.emplace_back( new PARAM<bool>( "render.opengl_render_bbox_only_OnMove",
&m_Render.opengl_render_bbox_only_OnMove, false ) );
// Raytracing options
m_params.emplace_back( new PARAM<bool>( "render.raytrace_anti_aliasing",
&m_Render.raytrace_anti_aliasing, true ) );
m_params.emplace_back( new PARAM<bool>( "render.raytrace_backfloor",
&m_Render.raytrace_backfloor, false ) );
m_params.emplace_back( new PARAM<bool>( "render.raytrace_post_processing",
&m_Render.raytrace_post_processing, true ) );
m_params.emplace_back( new PARAM<bool>( "render.raytrace_procedural_textures",
&m_Render.raytrace_procedural_textures, true ) );
m_params.emplace_back( new PARAM<bool>( "render.raytrace_reflections",
&m_Render.raytrace_reflections, true ) );
m_params.emplace_back( new PARAM<bool>( "render.raytrace_refractions",
&m_Render.raytrace_refractions, true ) );
m_params.emplace_back( new PARAM<bool>( "render.raytrace_shadows",
&m_Render.raytrace_shadows, true ) );
m_params.emplace_back( new PARAM<int>( "render.raytrace_nrsamples_shadows",
&m_Render.raytrace_nrsamples_shadows, 3 ) );
m_params.emplace_back( new PARAM<int>( "render.raytrace_nrsamples_reflections",
&m_Render.raytrace_nrsamples_reflections, 3 ) );
m_params.emplace_back( new PARAM<int>( "render.raytrace_nrsamples_refractions",
&m_Render.raytrace_nrsamples_refractions, 4 ) );
m_params.emplace_back( new PARAM<int>( "render.raytrace_recursivelevel_reflections",
&m_Render.raytrace_recursivelevel_reflections, 3 ) );
m_params.emplace_back( new PARAM<int>( "render.raytrace_recursivelevel_refractions",
&m_Render.raytrace_recursivelevel_refractions, 2 ) );
m_params.emplace_back( new PARAM<float>( "render.raytrace_spread_shadows",
&m_Render.raytrace_spread_shadows, 0.05f ) );
m_params.emplace_back( new PARAM<float>( "render.raytrace_spread_reflections",
&m_Render.raytrace_spread_reflections, 0.025f ) );
m_params.emplace_back( new PARAM<float>( "render.raytrace_spread_refractions",
&m_Render.raytrace_spread_refractions, 0.025f ) );
m_params.emplace_back( new PARAM<COLOR4D>( "render.raytrace_lightColorCamera",
&m_Render.raytrace_lightColorCamera,
COLOR4D( 0.2, 0.2, 0.2, 1.0 ) ) );
m_params.emplace_back( new PARAM<COLOR4D>( "render.raytrace_lightColorTop",
&m_Render.raytrace_lightColorTop,
COLOR4D( 0.247, 0.247, 0.247, 1.0 ) ) );
m_params.emplace_back( new PARAM<COLOR4D>( "render.raytrace_lightColorBottom",
&m_Render.raytrace_lightColorBottom,
COLOR4D( 0.247, 0.247, 0.247, 1.0 ) ) );
std::vector<COLOR4D> default_colors =
{
COLOR4D( 0.168, 0.168, 0.168, 1.0 ),
COLOR4D( 0.168, 0.168, 0.168, 1.0 ),
COLOR4D( 0.168, 0.168, 0.168, 1.0 ),
COLOR4D( 0.168, 0.168, 0.168, 1.0 ),
COLOR4D( 0.168, 0.168, 0.168, 1.0 ),
COLOR4D( 0.168, 0.168, 0.168, 1.0 ),
COLOR4D( 0.168, 0.168, 0.168, 1.0 ),
COLOR4D( 0.168, 0.168, 0.168, 1.0 )
};
m_params.emplace_back( new PARAM_LIST<COLOR4D>( "render.raytrace_lightColor",
&m_Render.raytrace_lightColor,
default_colors ) );
const std::vector<int> default_elevation =
{
67, 67, 67, 67, -67, -67, -67, -67,
};
m_params.emplace_back( new PARAM_LIST<int>( "render.raytrace_lightElevation",
&m_Render.raytrace_lightElevation,
default_elevation ) );
const std::vector<int> default_azimuth =
{
45, 135, 225, 315, 45, 135, 225, 315,
};
m_params.emplace_back( new PARAM_LIST<int>( "render.raytrace_lightAzimuth",
&m_Render.raytrace_lightAzimuth,
default_azimuth ) );
m_params.emplace_back( new PARAM<bool>( "render.show_adhesive",
&m_Render.show_adhesive, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_axis",
&m_Render.show_axis, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_board_body",
&m_Render.show_board_body, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_comments",
&m_Render.show_comments, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_drawings",
&m_Render.show_drawings, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_eco1",
&m_Render.show_eco1, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_eco2",
&m_Render.show_eco2, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_footprints_insert",
&m_Render.show_footprints_insert, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_footprints_normal",
&m_Render.show_footprints_normal, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_footprints_virtual",
&m_Render.show_footprints_virtual, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_footprints_not_in_posfile",
&m_Render.show_footprints_not_in_posfile, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_footprints_dnp",
&m_Render.show_footprints_dnp, false ) );
m_params.emplace_back( new PARAM<bool>( "render.show_silkscreen_top",
&m_Render.show_silkscreen_top, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_silkscreen_bottom",
&m_Render.show_silkscreen_bottom, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_soldermask_top",
&m_Render.show_soldermask_top, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_soldermask_bottom",
&m_Render.show_soldermask_bottom, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_solderpaste",
&m_Render.show_solderpaste, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_copper_top",
&m_Render.show_copper_bottom, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_copper_bottom",
&m_Render.show_copper_top, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_zones",
&m_Render.show_zones, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_fp_references",
&m_Render.show_fp_references, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_fp_values",
&m_Render.show_fp_values, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_fp_text",
&m_Render.show_fp_text, true ) );
m_params.emplace_back( new PARAM<bool>( "render.subtract_mask_from_silk",
&m_Render.subtract_mask_from_silk, false ) );
m_params.emplace_back( new PARAM<bool>( "render.clip_silk_on_via_annulus",
&m_Render.clip_silk_on_via_annuli, false ) );
m_params.emplace_back( new PARAM<bool>( "render.plated_and_bare_copper",
&m_Render.differentiate_plated_copper, false ) );
m_params.emplace_back( new PARAM<bool>( "camera.animation_enabled",
&m_Camera.animation_enabled, true ) );
m_params.emplace_back( new PARAM<int>( "camera.moving_speed_multiplier",
&m_Camera.moving_speed_multiplier, 3 ) );
m_params.emplace_back( new PARAM<double>( "camera.rotation_increment",
&m_Camera.rotation_increment, 10.0 ) );
m_params.emplace_back( new PARAM<int>( "camera.projection_mode",
&m_Camera.projection_mode, 1 ) );
m_params.emplace_back( new PARAM<bool>( "use_stackup_colors",
&m_UseStackupColors, true ) );
m_params.emplace_back( new PARAM_LAYER_PRESET_3D( "layer_presets",
&m_LayerPresets ) );
m_params.emplace_back( new PARAM<wxString>( "current_layer_preset",
&m_CurrentPreset, LEGACY_PRESET_FLAG ) );
registerMigration( 0, 1, std::bind( &EDA_3D_VIEWER_SETTINGS::migrateSchema0to1, this ) );
registerMigration( 1, 2,
[&]() -> bool
{
Set( "render.opengl_copper_thickness", false );
return true;
} );
registerMigration( 2, 3,
[&]() -> bool
{
if( std::optional<bool> optval = Get<bool>( "render.show_copper" ) )
{
Set( "render.show_copper_top", *optval );
Set( "render.show_copper_bottom", *optval );
}
if( std::optional<bool> optval = Get<bool>( "render.show_silkscreen" ) )
{
Set( "render.show_silkscreen_top", *optval );
Set( "render.show_silkscreen_bottom", *optval );
}
if( std::optional<bool> optval = Get<bool>( "render.show_soldermask" ) )
{
Set( "render.show_soldermask_top", *optval );
Set( "render.show_soldermask_bottom", *optval );
}
if( std::optional<bool> optval = Get<bool>( "render.show_comments" ) )
Set( "render.show_drawings", *optval );
if( std::optional<bool> optval = Get<bool>( "render.show_eco" ) )
{
Set( "render.show_eco1", *optval );
Set( "render.show_eco2", *optval );
}
return true;
} );
}
LAYER_PRESET_3D* EDA_3D_VIEWER_SETTINGS::FindPreset( const wxString& aName )
{
for( LAYER_PRESET_3D& preset : m_LayerPresets )
{
if( preset.name == aName )
return &preset;
}
return nullptr;
}
bool EDA_3D_VIEWER_SETTINGS::migrateSchema0to1()
{
/**
* Schema version 0 to 1:
*
* delete colors (they're now stored in the 'user' color theme.
*/
try
{
if( m_internals->contains( "colors" ) )
m_internals->erase( "colors" );
}
catch( ... )
{
}
return true;
}
bool EDA_3D_VIEWER_SETTINGS::MigrateFromLegacy( wxConfigBase* aCfg )
{
bool ret = APP_SETTINGS_BASE::MigrateFromLegacy( aCfg );
ret &= fromLegacy<int>( aCfg, "RenderEngine", "render.engine" );
ret &= fromLegacy<int>( aCfg, "ShowGrid3D", "render.grid_type" );
ret &= fromLegacy<int>( aCfg, "Render_Material", "render.material_mode" );
ret &= fromLegacy<bool>( aCfg, "Render_OGL_ShowCopperThickness", "render.opengl_copper_thickness" );
ret &= fromLegacy<bool>( aCfg, "Render_OGL_ShowModelBoudingBoxes", "render.opengl_show_model_bbox" );
ret &= fromLegacy<bool>( aCfg, "Render_RAY_AntiAliasing", "render.raytrace_anti_aliasing" );
ret &= fromLegacy<bool>( aCfg, "Render_RAY_Backfloor", "render.raytrace_backfloor" );
ret &= fromLegacy<bool>( aCfg, "Render_RAY_PostProcess", "render.raytrace_post_processing" );
ret &= fromLegacy<bool>( aCfg, "Render_RAY_ProceduralTextures", "render.raytrace_procedural_textures" );
ret &= fromLegacy<bool>( aCfg, "Render_RAY_Reflections", "render.raytrace_reflections" );
ret &= fromLegacy<bool>( aCfg, "Render_RAY_Refractions", "render.raytrace_refractions" );
ret &= fromLegacy<bool>( aCfg, "Render_RAY_Shadows", "render.raytrace_shadows" );
ret &= fromLegacy<bool>( aCfg, "ShowRealisticMode", "render.realistic" );
ret &= fromLegacy<bool>( aCfg, "ShowAdhesiveLayers", "render.show_adhesive" );
ret &= fromLegacy<bool>( aCfg, "ShowAxis", "render.show_axis" );
ret &= fromLegacy<bool>( aCfg, "ShowBoardBody", "render.show_board_body" );
ret &= fromLegacy<bool>( aCfg, "ShowCommentsLayers", "render.show_comments" );
ret &= fromLegacy<bool>( aCfg, "ShowEcoLayers", "render.show_eco" );
ret &= fromLegacy<bool>( aCfg, "ShowFootprints_Insert", "render.show_footprints_insert" );
ret &= fromLegacy<bool>( aCfg, "ShowFootprints_Normal", "render.show_footprints_normal" );
ret &= fromLegacy<bool>( aCfg, "ShowFootprints_Virtual", "render.show_footprints_virtual" );
ret &= fromLegacy<bool>( aCfg, "ShowSilkScreenLayers", "render.show_silkscreen" );
ret &= fromLegacy<bool>( aCfg, "ShowSolderMasLayers", "render.show_soldermask" );
ret &= fromLegacy<bool>( aCfg, "ShowSolderPasteLayers", "render.show_solderpaste" );
ret &= fromLegacy<bool>( aCfg, "ShowZones", "render.show_zones" );
ret &= fromLegacy<bool>( aCfg, "SubtractMaskFromSilk", "render.subtract_mask_from_silk" );
auto do_color =
[&] ( const std::string& key_r, const std::string& key_g, const std::string& key_b,
std::string key_dest, double alpha = 1.0 )
{
COLOR4D color( 1, 1, 1, alpha );
if( aCfg->Read( key_r, &color.r )
&& aCfg->Read( key_g, &color.g )
&& aCfg->Read( key_b, &color.b ) )
{
Set( key_dest, color );
}
};
do_color( "BgColor_Red", "BgColor_Green", "BgColor_Blue", "colors.background_bottom" );
do_color( "BgColor_Red_Top", "BgColor_Green_Top", "BgColor_Blue_Top", "colors.background_top" );
do_color( "BoardBodyColor_Red", "BoardBodyColor_Green", "BoardBodyColor_Blue", "colors.board" );
do_color( "CopperColor_Red", "CopperColor_Green", "CopperColor_Blue", "colors.copper" );
do_color( "SilkColor_Red", "SilkColor_Green", "SilkColor_Blue", "colors.silkscreen_bottom" );
do_color( "SilkColor_Red", "SilkColor_Green", "SilkColor_Blue", "colors.silkscreen_top" );
do_color( "SMaskColor_Red", "SMaskColor_Green", "SMaskColor_Blue", "colors.soldermask", 0.83 );
do_color( "SPasteColor_Red", "SPasteColor_Green", "SPasteColor_Blue", "colors.solderpaste" );
return ret;
}