67 lines
2.2 KiB
C++
67 lines
2.2 KiB
C++
#ifndef CLASS_PCB_PCB_LAYER_BOX_SELECTOR_H
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#define CLASS_PCB_PCB_LAYER_BOX_SELECTOR_H 1
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#include <class_layer_box_selector.h>
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class PCB_BASE_FRAME;
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/* class to display a pcb layer list in a wxBitmapComboBox.
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*/
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class PCB_LAYER_BOX_SELECTOR : public LAYER_BOX_SELECTOR
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{
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PCB_BASE_FRAME * m_boardFrame;
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LAYER_MSK m_layerMaskDisable; // A mask to remove some layers from layer list
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public:
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// Hotkey Info
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struct EDA_HOTKEY_CONFIG* m_hotkeys;
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public:
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// If you are thinking the constructor is a bit curious,
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// just remember it is used by automaticallty generated by wxFormBuilder files,
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// and it should mimic the wxBitmapComboBox constructor.
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// Therefore, value, style are not yet used,
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// but they are here for compatibility
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PCB_LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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int n = 0, const wxString choices[] = NULL, int style = 0 )
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:LAYER_BOX_SELECTOR( parent, id, pos, size, n, choices )
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{
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m_boardFrame = NULL;
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m_layerMaskDisable = 0;
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}
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// Accessors
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// SetBoardFrame should be called after creating a PCB_LAYER_BOX_SELECTOR
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// It is not passed through the constructor because when using wxFormBuilder
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// we should use a constructor compatible with a wxBitmapComboBox
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void SetBoardFrame( PCB_BASE_FRAME * aFrame ) { m_boardFrame = aFrame; };
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// SetLayerMask allows disableing some layers, whiech are not
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// shown in list;
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void SetLayerMask( LAYER_MSK aMask ) { m_layerMaskDisable = aMask; }
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// Reload the Layers names and bitmaps
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// Virtual function
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void Resync();
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private:
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// Returns a color index from the layer id
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// Virtual function
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EDA_COLOR_T GetLayerColor( LAYER_NUM aLayer ) const;
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// Returns true if the layer id is enabled (i.e. is it should be displayed)
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// Virtual function
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bool IsLayerEnabled( LAYER_NUM aLayer ) const;
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// Returns the name of the layer id
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// Virtual function
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wxString GetLayerName( LAYER_NUM aLayer ) const;
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};
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#endif //CLASS_PCB_PCB_LAYER_BOX_SELECTOR_H
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