kicad/include/class_board_item.h

410 lines
11 KiB
C++

/**********************************************************************************************/
/* board_item_struct.h : Classes BOARD_ITEM and BOARD_CONNECTED_ITEM */
/**********************************************************************************************/
#ifndef BOARD_ITEM_STRUCT_H
#define BOARD_ITEM_STRUCT_H
#include <boost/ptr_container/ptr_vector.hpp>
/* Shapes for segments (graphic segments and tracks) ( .shape member ) */
enum Track_Shapes {
S_SEGMENT = 0, /* usual segment : line with rounded ends */
S_RECT, /* segment with non rounded ends */
S_ARC, /* Arcs (with rounded ends)*/
S_CIRCLE, /* ring*/
S_ARC_RECT, /* Arcs (with non rounded ends) (GERBER)*/
S_SPOT_OVALE, /* Oblong spot (for GERBER)*/
S_SPOT_CIRCLE, /* rounded spot (for GERBER)*/
S_SPOT_RECT, /* Rectangular spott (for GERBER)*/
S_POLYGON, /* polygonal shape */
S_CURVE /* Bezier Curve*/
};
/**
* Class BOARD_ITEM
* is a base class for any item which can be embedded within the BOARD
* container class, and therefore instances of derived classes should only be
* found in PCBNEW or other programs that use class BOARD and its contents.
* The corresponding class in EESCHEMA is SCH_ITEM.
*/
class BOARD_ITEM : public EDA_BaseStruct
{
// These are made private here so they may not be used.
// Instead everything derived from BOARD_ITEM is handled via DLIST<>'s
// use of DHEAD's member functions.
void SetNext( EDA_BaseStruct* aNext ) { Pnext = aNext; }
void SetBack( EDA_BaseStruct* aBack ) { Pback = aBack; }
protected:
int m_Layer;
public:
BOARD_ITEM( BOARD_ITEM* aParent, KICAD_T idtype ) :
EDA_BaseStruct( aParent, idtype )
, m_Layer( 0 )
{
}
BOARD_ITEM( const BOARD_ITEM& src ) :
EDA_BaseStruct( src.m_Parent, src.Type() )
, m_Layer( src.m_Layer )
{
m_Flags = src.m_Flags;
}
/**
* A value of wxPoint(0,0) which can be passed to the Draw() functions.
*/
static wxPoint ZeroOffset;
BOARD_ITEM* Next() const { return (BOARD_ITEM*) Pnext; }
BOARD_ITEM* Back() const { return (BOARD_ITEM*) Pback; }
BOARD_ITEM* GetParent() const { return (BOARD_ITEM*) m_Parent; }
/**
* Function GetPosition
* returns the position of this object.
* @return wxPoint& - The position of this object, non-const so it
* can be changed
*/
virtual wxPoint& GetPosition() = 0;
/**
* Function GetLayer
* returns the layer this item is on.
*/
int GetLayer() const { return m_Layer; }
/**
* Function SetLayer
* sets the layer this item is on.
* @param aLayer The layer number.
* is virtual because some items (in fact: class COTATION)
* have a slightly different initialisation
*/
virtual void SetLayer( int aLayer ) { m_Layer = aLayer; }
/**
* Function Draw
* BOARD_ITEMs have their own color information.
*/
virtual void Draw( WinEDA_DrawPanel* panel, wxDC* DC,
int aDrawMode, const wxPoint& offset = ZeroOffset ) = 0;
/**
* Function IsOnLayer
* tests to see if this object is on the given layer. Is virtual so
* objects like D_PAD, which reside on multiple layers can do their own
* form of testing.
* @param aLayer The layer to test for.
* @return bool - true if on given layer, else false.
*/
virtual bool IsOnLayer( int aLayer ) const
{
return m_Layer == aLayer;
}
/**
* Function IsLocked
* @return bool - true if the object is locked, else false
*/
virtual bool IsLocked() const
{
return false; // only MODULEs can be locked at this time.
}
/**
* Function UnLink
* detaches this object from its owner. This base class implementation
* should work for all derived classes which are held in a DLIST<>.
*/
virtual void UnLink();
/**
* Function DeleteStructure
* deletes this object after UnLink()ing it from its owner.
*/
void DeleteStructure()
{
UnLink();
delete this;
}
/**
* Function MenuText
* returns the text to use in any menu type UI control which must uniquely
* identify this item.
* @param aBoard The PCB in which this item resides, needed for Net lookup.
* @return wxString
* @todo: maybe: make this virtual and split into each derived class
*/
wxString MenuText( const BOARD* aBoard ) const;
/**
* Function MenuIcon
* @return const char** - The XPM to use in any UI control which can help
* identify this item.
* @todo: make this virtual and split into each derived class
*/
const char** MenuIcon() const;
/**
* Function ShowShape
* converts the enum Track_Shapes integer value to a wxString.
*/
static wxString ShowShape( Track_Shapes aShape );
/**
* Function Save
* writes the data structures for this object out to a FILE in "*.brd" format.
* @param aFile The FILE to write to.
* @return bool - true if success writing else false.
*/
virtual bool Save( FILE* aFile ) const = 0;
// Some geometric transforms, that must be rewrittem for derived classes
/**
* Function Move
* move this object.
* @param const wxPoint& aMoveVector - the move vector for this object.
*/
virtual void Move(const wxPoint& aMoveVector)
{
wxMessageBox(wxT("virtual BOARD_ITEM::Move used, should not occur"), GetClass());
}
/**
* Function Rotate
* Rotate this object.
* @param const wxPoint& aRotCentre - the rotation point.
* @param aAngle - the rotation angle in 0.1 degree.
*/
virtual void Rotate(const wxPoint& aRotCentre, int aAngle)
{
wxMessageBox(wxT("virtual BOARD_ITEM::Rotate used, should not occur"), GetClass());
}
/**
* Function Flip
* Flip this object, i.e. change the board side for this object
* @param const wxPoint& aCentre - the rotation point.
*/
virtual void Flip(const wxPoint& aCentre )
{
wxMessageBox(wxT("virtual BOARD_ITEM::Flip used, should not occur"), GetClass());
}
/**
* Function GetBoard
* returns the BOARD in which this BOARD_ITEM resides, or NULL if none.
*/
virtual BOARD* GetBoard() const;
};
class NETCLASS;
/**
* Class BOARD_CONNECTED_ITEM
* This is a base class derived from BOARD_ITEM for items that can be connected
* and have a net, a netname, a clearance ...
* mainly: tracks, pads and zones
* Handle connection info
*/
class BOARD_CONNECTED_ITEM : public BOARD_ITEM
{
protected:
int m_NetCode; // Net number
int m_Subnet; /* In rastnest routines : for the current net,
* block number (number common to the current connected items found)
*/
int m_ZoneSubnet; // variable used in rastnest computations : for the current net,
// handle block number in zone connection
public:
BOARD_CONNECTED_ITEM( BOARD_ITEM* aParent, KICAD_T idtype );
BOARD_CONNECTED_ITEM( const BOARD_CONNECTED_ITEM& src );
/**
* Function GetNet
* @return int - the net code.
*/
int GetNet() const;
virtual void SetNet( int aNetCode );
/**
* Function GetSubNet
* @return int - the sub net code.
*/
int GetSubNet() const;
void SetSubNet( int aSubNetCode );
/**
* Function GetZoneSubNet
* @return int - the sub net code in zone connections.
*/
int GetZoneSubNet() const;
void SetZoneSubNet( int aSubNetCode );
/**
* Function GetClearance
* returns the clearance in 1/10000 inches. If \a aItem is not NULL then the
* returned clearance is the greater of this object's NETCLASS clearance and
* aItem's NETCLASS clearance. If \a aItem is NULL, then this objects clearance
* is returned.
* @param aItem is another BOARD_CONNECTED_ITEM or NULL
* @return int - the clearance in 1/10000 inches.
*/
virtual int GetClearance( BOARD_CONNECTED_ITEM* aItem = NULL ) const;
/**
* Function GetNetClass
* returns the NETCLASS for this item.
*/
NETCLASS* GetNetClass() const;
/** function GetNetClassName
* @return the Net Class name of this item
*/
wxString GetNetClassName( ) const;
};
/*
* class BOARD_ITEM_LIST
* Handles a collection of BOARD_ITEM elements
*/
class BOARD_ITEM_LIST : public BOARD_ITEM
{
typedef boost::ptr_vector<BOARD_ITEM> ITEM_ARRAY;
ITEM_ARRAY myItems;
BOARD_ITEM_LIST( const BOARD_ITEM_LIST& other ) :
BOARD_ITEM( NULL, TYPE_BOARD_ITEM_LIST )
{
// copy constructor is not supported, is private to cause compiler error
}
public:
BOARD_ITEM_LIST( BOARD_ITEM* aParent = NULL ) :
BOARD_ITEM( aParent, TYPE_BOARD_ITEM_LIST )
{}
//-----< satisfy some virtual functions >------------------------------
wxPoint& GetPosition()
{
static wxPoint dummy;
return dummy;
}
void Draw( WinEDA_DrawPanel* DrawPanel, wxDC* DC,
int aDrawMode, const wxPoint& offset = ZeroOffset )
{
}
void UnLink()
{
/* if it were needed:
DHEAD* list = GetList();
wxASSERT( list );
list->remove( this );
*/
}
bool Save( FILE* aFile ) const
{
return true;
}
//-----</ satisfy some virtual functions >-----------------------------
/**
* Function GetCount
* returns the number of BOARD_ITEMs.
*/
int GetCount() const
{
return myItems.size();
}
void Append( BOARD_ITEM* aItem )
{
myItems.push_back( aItem );
}
BOARD_ITEM* Replace( int aIndex, BOARD_ITEM* aItem )
{
ITEM_ARRAY::auto_type ret = myItems.replace( aIndex, aItem );
return ret.release();
}
BOARD_ITEM* Remove( int aIndex )
{
ITEM_ARRAY::auto_type ret = myItems.release( myItems.begin()+aIndex );
return ret.release();
}
void Insert( int aIndex, BOARD_ITEM* aItem )
{
myItems.insert( myItems.begin()+aIndex, aItem );
}
BOARD_ITEM* At( int aIndex ) const
{
// we have varying sized objects and are using polymorphism, so we
// must return a pointer not a reference.
return (BOARD_ITEM*) &myItems[aIndex];
}
BOARD_ITEM* operator[]( int aIndex ) const
{
return At( aIndex );
}
void Delete( int aIndex )
{
myItems.erase( myItems.begin()+aIndex );
}
void PushBack( BOARD_ITEM* aItem )
{
Append( aItem );
}
BOARD_ITEM* PopBack()
{
if( GetCount() )
return Remove( GetCount()-1 );
return NULL;
}
};
#endif /* BOARD_ITEM_STRUCT_H */