bf60482b5c
On platforms with limited framebuffer attachments, like GC7000L driven by the open source etnaviv driver, we can still use GPU acceleration by drawing directly to the main buffer. EDA_DRAW_PANEL_GAL::onPaint checks if an overlay target is available in the GAL, and if not, redraws the whole view if the overlay target should be dirty. Clearing of the overlay target is a no-op if there is no overlay buffer. Signed-off-by: Lukas F. Hartmann <lukas@mntre.com> |
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cached_container.h | ||
cached_container_gpu.h | ||
cached_container_ram.h | ||
gpu_manager.h | ||
noncached_container.h | ||
opengl_compositor.h | ||
opengl_gal.h | ||
shader.h | ||
utils.h | ||
vertex_common.h | ||
vertex_container.h | ||
vertex_item.h | ||
vertex_manager.h |