937f502158
Avoid fractional pixel offsets by forcing integer division of m_screenSize. Shift rounded lookAtPoint onto OpenGL pixel center to ensure consistent rounding to int. The pixel 0..1 @ 1x needs to fill the area 0..2 @ 2x so its center moves by 0.5 * (pixel size @ 1x). |
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.. | ||
cairo | ||
opengl | ||
color4d.cpp | ||
cursors.cpp | ||
dpi_scaling.cpp | ||
gal_display_options.cpp | ||
graphics_abstraction_layer.cpp | ||
hidpi_gl_canvas.cpp | ||
stroke_font.cpp |