547 lines
17 KiB
C++
547 lines
17 KiB
C++
/****************************************************************************
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** Copyright (C) 2001-2013 RibbonSoft, GmbH. All rights reserved.
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** Copyright (C) 2001 Robert J. Campbell Jr.
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**
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** This file is part of the dxflib project.
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**
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** This file is free software; you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation; either version 2 of the License, or
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** (at your option) any later version.
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**
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** Licensees holding valid dxflib Professional Edition licenses may use
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** this file in accordance with the dxflib Commercial License
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** Agreement provided with the Software.
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**
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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**
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** See http://www.ribbonsoft.com for further details.
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**
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** Contact info@ribbonsoft.com if any conditions of this licensing are
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** not clear to you.
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**
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**********************************************************************/
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/**
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* Defines common DXF codes and constants.
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*/
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#ifndef DXF_CODES_H
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#define DXF_CODES_H
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#include "dl_global.h"
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#if defined(__OS2__)||defined(__EMX__)
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#define strcasecmp( s, t ) stricmp( s, t )
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#endif
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#if defined(_WIN32)
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#define strcasecmp( s, t ) stricmp( s, t )
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#endif
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#ifdef _WIN32
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#undef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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#ifndef M_PI
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#define M_PI 3.1415926535897932384626433832795
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#endif
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#define DL_DXF_MAXLINE 1024
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#define DL_DXF_MAXGROUPCODE 1100
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// used to mark invalid vectors:
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// #define DL_DXF_MAXDOUBLE 1.0E+10
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/**
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* Codes for colors and DXF versions.
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*/
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class DXFLIB_EXPORT DL_Codes
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{
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public:
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/**
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* Standard DXF colors.
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*/
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enum color
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{
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black = 250,
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green = 3,
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red = 1,
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brown = 15,
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yellow = 2,
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cyan = 4,
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magenta = 6,
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gray = 8,
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blue = 5,
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l_blue = 163,
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l_green = 121,
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l_cyan = 131,
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l_red = 23,
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l_magenta = 221,
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l_gray = 252,
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white = 7,
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bylayer = 256,
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byblock = 0
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};
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/**
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* Version numbers for the DXF Format.
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*/
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enum version
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{
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AC1009_MIN, // R12, minimalistic
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AC1009, // R12
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AC1012,
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AC1014,
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AC1015 // R2000
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};
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};
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// Extended color palette:
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// The first entry is only for direct indexing starting with [1]
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// Color 1 is red (1,0,0)
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const double dxfColors[][3] =
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{
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{ 0, 0, 0 }, // unused
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{ 1, 0, 0 }, // 1
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{ 1, 1, 0 },
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{ 0, 1, 0 },
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{ 0, 1, 1 },
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{ 0, 0, 1 },
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{ 1, 0, 1 },
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{ 1, 1, 1 }, // black or white
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{ 0.5, 0.5, 0.5 },
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{ 0.75, 0.75, 0.75 },
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{ 1, 0, 0 }, // 10
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{ 1, 0.5, 0.5 },
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{ 0.65, 0, 0 },
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{ 0.65, 0.325, 0.325 },
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{ 0.5, 0, 0 },
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{ 0.5, 0.25, 0.25 },
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{ 0.3, 0, 0 },
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{ 0.3, 0.15, 0.15 },
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{ 0.15, 0, 0 },
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{ 0.15, 0.075, 0.075 },
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{ 1, 0.25, 0 }, // 20
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{ 1, 0.625, 0.5 },
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{ 0.65, 0.1625, 0 },
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{ 0.65, 0.4063, 0.325 },
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{ 0.5, 0.125, 0 },
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{ 0.5, 0.3125, 0.25 },
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{ 0.3, 0.075, 0 },
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{ 0.3, 0.1875, 0.15 },
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{ 0.15, 0.0375, 0 },
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{ 0.15, 0.0938, 0.075 },
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{ 1, 0.5, 0 }, // 30
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{ 1, 0.75, 0.5 },
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{ 0.65, 0.325, 0 },
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{ 0.65, 0.4875, 0.325 },
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{ 0.5, 0.25, 0 },
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{ 0.5, 0.375, 0.25 },
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{ 0.3, 0.15, 0 },
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{ 0.3, 0.225, 0.15 },
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{ 0.15, 0.075, 0 },
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{ 0.15, 0.1125, 0.075 },
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{ 1, 0.75, 0 }, // 40
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{ 1, 0.875, 0.5 },
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{ 0.65, 0.4875, 0 },
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{ 0.65, 0.5688, 0.325 },
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{ 0.5, 0.375, 0 },
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{ 0.5, 0.4375, 0.25 },
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{ 0.3, 0.225, 0 },
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{ 0.3, 0.2625, 0.15 },
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{ 0.15, 0.1125, 0 },
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{ 0.15, 0.1313, 0.075 },
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{ 1, 1, 0 }, // 50
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{ 1, 1, 0.5 },
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{ 0.65, 0.65, 0 },
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{ 0.65, 0.65, 0.325 },
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{ 0.5, 0.5, 0 },
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{ 0.5, 0.5, 0.25 },
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{ 0.3, 0.3, 0 },
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{ 0.3, 0.3, 0.15 },
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{ 0.15, 0.15, 0 },
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{ 0.15, 0.15, 0.075 },
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{ 0.75, 1, 0 }, // 60
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{ 0.875, 1, 0.5 },
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{ 0.4875, 0.65, 0 },
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{ 0.5688, 0.65, 0.325 },
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{ 0.375, 0.5, 0 },
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{ 0.4375, 0.5, 0.25 },
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{ 0.225, 0.3, 0 },
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{ 0.2625, 0.3, 0.15 },
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{ 0.1125, 0.15, 0 },
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{ 0.1313, 0.15, 0.075 },
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{ 0.5, 1, 0 }, // 70
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{ 0.75, 1, 0.5 },
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{ 0.325, 0.65, 0 },
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{ 0.4875, 0.65, 0.325 },
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{ 0.25, 0.5, 0 },
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{ 0.375, 0.5, 0.25 },
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{ 0.15, 0.3, 0 },
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{ 0.225, 0.3, 0.15 },
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{ 0.075, 0.15, 0 },
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{ 0.1125, 0.15, 0.075 },
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{ 0.25, 1, 0 }, // 80
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{ 0.625, 1, 0.5 },
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{ 0.1625, 0.65, 0 },
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{ 0.4063, 0.65, 0.325 },
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{ 0.125, 0.5, 0 },
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{ 0.3125, 0.5, 0.25 },
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{ 0.075, 0.3, 0 },
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{ 0.1875, 0.3, 0.15 },
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{ 0.0375, 0.15, 0 },
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{ 0.0938, 0.15, 0.075 },
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{ 0, 1, 0 }, // 90
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{ 0.5, 1, 0.5 },
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{ 0, 0.65, 0 },
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{ 0.325, 0.65, 0.325 },
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{ 0, 0.5, 0 },
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{ 0.25, 0.5, 0.25 },
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{ 0, 0.3, 0 },
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{ 0.15, 0.3, 0.15 },
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{ 0, 0.15, 0 },
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{ 0.075, 0.15, 0.075 },
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{ 0, 1, 0.25 }, // 100
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{ 0.5, 1, 0.625 },
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{ 0, 0.65, 0.1625 },
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{ 0.325, 0.65, 0.4063 },
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{ 0, 0.5, 0.125 },
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{ 0.25, 0.5, 0.3125 },
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{ 0, 0.3, 0.075 },
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{ 0.15, 0.3, 0.1875 },
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{ 0, 0.15, 0.0375 },
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{ 0.075, 0.15, 0.0938 },
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{ 0, 1, 0.5 }, // 110
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{ 0.5, 1, 0.75 },
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{ 0, 0.65, 0.325 },
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{ 0.325, 0.65, 0.4875 },
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{ 0, 0.5, 0.25 },
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{ 0.25, 0.5, 0.375 },
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{ 0, 0.3, 0.15 },
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{ 0.15, 0.3, 0.225 },
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{ 0, 0.15, 0.075 },
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{ 0.075, 0.15, 0.1125 },
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{ 0, 1, 0.75 }, // 120
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{ 0.5, 1, 0.875 },
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{ 0, 0.65, 0.4875 },
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{ 0.325, 0.65, 0.5688 },
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{ 0, 0.5, 0.375 },
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{ 0.25, 0.5, 0.4375 },
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{ 0, 0.3, 0.225 },
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{ 0.15, 0.3, 0.2625 },
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{ 0, 0.15, 0.1125 },
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{ 0.075, 0.15, 0.1313 },
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{ 0, 1, 1 }, // 130
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{ 0.5, 1, 1 },
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{ 0, 0.65, 0.65 },
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{ 0.325, 0.65, 0.65 },
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{ 0, 0.5, 0.5 },
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{ 0.25, 0.5, 0.5 },
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{ 0, 0.3, 0.3 },
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{ 0.15, 0.3, 0.3 },
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{ 0, 0.15, 0.15 },
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{ 0.075, 0.15, 0.15 },
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{ 0, 0.75, 1 }, // 140
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{ 0.5, 0.875, 1 },
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{ 0, 0.4875, 0.65 },
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{ 0.325, 0.5688, 0.65 },
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{ 0, 0.375, 0.5 },
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{ 0.25, 0.4375, 0.5 },
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{ 0, 0.225, 0.3 },
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{ 0.15, 0.2625, 0.3 },
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{ 0, 0.1125, 0.15 },
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{ 0.075, 0.1313, 0.15 },
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{ 0, 0.5, 1 }, // 150
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{ 0.5, 0.75, 1 },
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{ 0, 0.325, 0.65 },
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{ 0.325, 0.4875, 0.65 },
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{ 0, 0.25, 0.5 },
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{ 0.25, 0.375, 0.5 },
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{ 0, 0.15, 0.3 },
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{ 0.15, 0.225, 0.3 },
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{ 0, 0.075, 0.15 },
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{ 0.075, 0.1125, 0.15 },
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{ 0, 0.25, 1 }, // 160
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{ 0.5, 0.625, 1 },
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{ 0, 0.1625, 0.65 },
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{ 0.325, 0.4063, 0.65 },
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{ 0, 0.125, 0.5 },
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{ 0.25, 0.3125, 0.5 },
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{ 0, 0.075, 0.3 },
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{ 0.15, 0.1875, 0.3 },
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{ 0, 0.0375, 0.15 },
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{ 0.075, 0.0938, 0.15 },
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{ 0, 0, 1 }, // 170
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{ 0.5, 0.5, 1 },
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{ 0, 0, 0.65 },
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{ 0.325, 0.325, 0.65 },
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{ 0, 0, 0.5 },
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{ 0.25, 0.25, 0.5 },
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{ 0, 0, 0.3 },
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{ 0.15, 0.15, 0.3 },
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{ 0, 0, 0.15 },
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{ 0.075, 0.075, 0.15 },
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{ 0.25, 0, 1 }, // 180
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{ 0.625, 0.5, 1 },
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{ 0.1625, 0, 0.65 },
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{ 0.4063, 0.325, 0.65 },
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{ 0.125, 0, 0.5 },
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{ 0.3125, 0.25, 0.5 },
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{ 0.075, 0, 0.3 },
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{ 0.1875, 0.15, 0.3 },
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{ 0.0375, 0, 0.15 },
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{ 0.0938, 0.075, 0.15 },
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{ 0.5, 0, 1 }, // 190
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{ 0.75, 0.5, 1 },
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{ 0.325, 0, 0.65 },
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{ 0.4875, 0.325, 0.65 },
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{ 0.25, 0, 0.5 },
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{ 0.375, 0.25, 0.5 },
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{ 0.15, 0, 0.3 },
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{ 0.225, 0.15, 0.3 },
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{ 0.075, 0, 0.15 },
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{ 0.1125, 0.075, 0.15 },
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{ 0.75, 0, 1 }, // 200
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{ 0.875, 0.5, 1 },
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{ 0.4875, 0, 0.65 },
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{ 0.5688, 0.325, 0.65 },
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{ 0.375, 0, 0.5 },
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{ 0.4375, 0.25, 0.5 },
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{ 0.225, 0, 0.3 },
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{ 0.2625, 0.15, 0.3 },
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{ 0.1125, 0, 0.15 },
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{ 0.1313, 0.075, 0.15 },
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{ 1, 0, 1 }, // 210
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{ 1, 0.5, 1 },
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{ 0.65, 0, 0.65 },
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{ 0.65, 0.325, 0.65 },
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{ 0.5, 0, 0.5 },
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{ 0.5, 0.25, 0.5 },
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{ 0.3, 0, 0.3 },
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{ 0.3, 0.15, 0.3 },
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{ 0.15, 0, 0.15 },
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{ 0.15, 0.075, 0.15 },
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{ 1, 0, 0.75 }, // 220
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{ 1, 0.5, 0.875 },
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{ 0.65, 0, 0.4875 },
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{ 0.65, 0.325, 0.5688 },
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{ 0.5, 0, 0.375 },
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{ 0.5, 0.25, 0.4375 },
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{ 0.3, 0, 0.225 },
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{ 0.3, 0.15, 0.2625 },
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{ 0.15, 0, 0.1125 },
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{ 0.15, 0.075, 0.1313 },
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{ 1, 0, 0.5 }, // 230
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{ 1, 0.5, 0.75 },
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{ 0.65, 0, 0.325 },
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{ 0.65, 0.325, 0.4875 },
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{ 0.5, 0, 0.25 },
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{ 0.5, 0.25, 0.375 },
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{ 0.3, 0, 0.15 },
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{ 0.3, 0.15, 0.225 },
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{ 0.15, 0, 0.075 },
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{ 0.15, 0.075, 0.1125 },
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{ 1, 0, 0.25 }, // 240
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{ 1, 0.5, 0.625 },
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{ 0.65, 0, 0.1625 },
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{ 0.65, 0.325, 0.4063 },
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{ 0.5, 0, 0.125 },
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{ 0.5, 0.25, 0.3125 },
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{ 0.3, 0, 0.075 },
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{ 0.3, 0.15, 0.1875 },
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{ 0.15, 0, 0.0375 },
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{ 0.15, 0.075, 0.0938 },
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{ 0.33, 0.33, 0.33 }, // 250
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{ 0.464, 0.464, 0.464 },
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{ 0.598, 0.598, 0.598 },
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{ 0.732, 0.732, 0.732 },
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{ 0.866, 0.866, 0.866 },
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{ 1, 1, 1 } // 255
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}
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;
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// AutoCAD VERSION aliases
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#define DL_VERSION_R12 DL_Codes::AC1009
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#define DL_VERSION_LT2 DL_Codes::AC1009
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#define DL_VERSION_R13 DL_Codes::AC1012 // not supported yet
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#define DL_VERSION_LT95 DL_Codes::AC1012 // not supported yet
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#define DL_VERSION_R14 DL_Codes::AC1014 // not supported yet
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#define DL_VERSION_LT97 DL_Codes::AC1014 // not supported yet
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#define DL_VERSION_LT98 DL_Codes::AC1014 // not supported yet
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#define DL_VERSION_2000 DL_Codes::AC1015
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#define DL_VERSION_2002 DL_Codes::AC1015
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// DXF Group Codes:
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// Strings
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#define DL_STRGRP_START 0
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#define DL_STRGRP_END 9
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// Coordinates
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#define DL_CRDGRP_START 10
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#define DL_CRDGRP_END 19
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// Real values
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#define DL_RLGRP_START 38
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#define DL_RLGRP_END 59
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// Short integer values
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#define DL_SHOGRP_START 60
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#define DL_SHOGRP_END 79
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// New in Release 13,
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#define DL_SUBCLASS 100
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// More coordinates
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#define DL_CRD2GRP_START 210
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#define DL_CRD2GRP_END 239
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// Extended data strings
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#define DL_ESTRGRP_START 1000
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#define DL_ESTRGRP_END 1009
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// Extended data reals
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#define DL_ERLGRP_START 1010
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#define DL_ERLGRP_END 1059
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#define DL_Y8_COORD_CODE 28
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#define DL_Z0_COORD_CODE 30
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#define DL_Z8_COORD_CODE 38
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#define DL_POINT_COORD_CODE 10
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#define DL_INSERT_COORD_CODE 10
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#define DL_CRD2GRP_START 210
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#define DL_CRD2GRP_END 239
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#define DL_THICKNESS 39
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#define DL_FIRST_REAL_CODE THICKNESS
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#define DL_LAST_REAL_CODE 59
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#define DL_FIRST_INT_CODE 60
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#define DL_ATTFLAGS_CODE 70
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#define DL_PLINE_FLAGS_CODE 70
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#define DL_LAYER_FLAGS_CODE 70
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#define DL_FLD_LEN_CODE 73 // Inside ATTRIB resbuf
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#define DL_LAST_INT_CODE 79
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#define DL_X_EXTRU_CODE 210
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#define DL_Y_EXTRU_CODE 220
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#define DL_Z_EXTRU_CODE 230
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#define DL_COMMENT_CODE 999
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// Start and endpoints of a line
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#define DL_LINE_START_CODE 10 // Followed by x coord
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#define DL_LINE_END_CODE 11 // Followed by x coord
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// Some codes used by blocks
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#define DL_BLOCK_FLAGS_CODE 70 // An int containing flags
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#define DL_BLOCK_BASE_CODE 10 // Origin of block definition
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#define DL_XREF_DEPENDENT 16 // If a block contains an XREF
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#define DL_XREF_RESOLVED 32 // If a XREF resolved ok
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#define DL_REFERENCED 64 // If a block is ref'd in DWG
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#define DL_XSCALE_CODE 41
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#define DL_YSCALE_CODE 42
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#define DL_ANGLE_CODE 50
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#define DL_INS_POINT_CODE 10 // Followed by x of ins pnt
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#define DL_NAME2_CODE 3 // Second appearance of name
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// Some codes used by circle entities
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#define DL_CENTER_CODE 10 // Followed by x of center
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#define DL_RADIUS_CODE 40 // Followd by radius of circle
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#define DL_COND_OP_CODE -4 // Conditional op,ads_ssget
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// When using ads_buildlist you MUST use RTDXF0 instead of these
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#define DL_ENTITY_TYPE_CODE 0 // Then there is LINE, 3DFACE..
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#define DL_SES_CODE 0 // Start End String Code
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#define DL_FILE_SEP_CODE 0 // File separator
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#define DL_SOT_CODE 0 // Start Of Table
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#define DL_TEXTVAL_CODE 1
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#define DL_NAME_CODE 2
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#define DL_BLOCK_NAME_CODE 2
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#define DL_SECTION_NAME_CODE 2
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#define DL_ENT_HAND_CODE 5 // What follows is hexa string
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#define DL_TXT_STYLE_CODE 7 // Inside attributes
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#define DL_LAYER_NAME_CODE 8 // What follows is layer name
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#define DL_FIRST_XCOORD_CODE 10 // Group code x of 1st coord
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#define DL_FIRST_YCOORD_CODE 20 // Group code y of 1st coord
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#define DL_FIRST_ZCOORD_CODE 30 // Group code z of 1st coord
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#define DL_L_START_CODE 10
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#define DL_L_END_CODE 11
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#define DL_TXTHI_CODE 40
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#define DL_SCALE_X_CODE 41
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#define DL_SCALE_Y_CODE 42
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#define DL_SCALE_Z_CODE 43
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#define DL_BULGE_CODE 42 // Used in PLINE verts for arcs
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#define DL_ROTATION_CODE 50
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#define DL_COLOUR_CODE 62 // What follows is a color int
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#define DL_LTYPE_CODE 6 // What follows is a linetype
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// Attribute flags
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#define DL_ATTS_FOLLOW_CODE 66
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#define DL_ATT_TAG_CODE 2
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#define DL_ATT_VAL_CODE 1
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#define DL_ATT_FLAGS_CODE 70 // 4 1 bit flags as follows...
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#define DL_ATT_INVIS_FLAG 1
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#define DL_ATT_CONST_FLAG 2
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#define DL_ATT_VERIFY_FLAG 4 // Prompt and verify
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#define DL_ATT_PRESET_FLAG 8 // No prompt and no verify
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// PLINE defines
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// Flags
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#define DL_OPEN_PLINE 0x00
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#define DL_CLOSED_PLINE 0x01
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#define DL_POLYLINE3D 0x80
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#define DL_PFACE_MESH 0x40
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#define DL_PGON_MESH 0x10
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// Vertices follow entity, required in POLYLINES
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#define DL_VERTS_FOLLOW_CODE 66 // Value should always be 1
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#define DL_VERTEX_COORD_CODE 10
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// LAYER flags
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#define DL_FROZEN 1
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#define DL_FROZEN_BY_DEF 2
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#define DL_LOCKED 4
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#define DL_OBJECT_USED 64 // Object is ref'd in the dwg
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#define DL_BLOCK_EN_CODE -2 // Block entity definition
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#define DL_E_NAME -1 // Entity name
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// Extended data codes
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#define DL_EXTD_SENTINEL (-3)
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#define DL_EXTD_STR 1000
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#define DL_EXTD_APP_NAME 1001
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#define DL_EXTD_CTL_STR 1002
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#define DL_EXTD_LYR_STR 1003
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#define DL_EXTD_CHUNK 1004
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#define DL_EXTD_HANDLE 1005
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#define DL_EXTD_POINT 1010
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#define DL_EXTD_POS 1011
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#define DL_EXTD_DISP 1012
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#define DL_EXTD_DIR 1013
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#define DL_EXTD_FLOAT 1040
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#define DL_EXTD_DIST 1041
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#define DL_EXTD_SCALE 1042
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#define DL_EXTD_INT16 1070
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#define DL_EXTD_INT32 1071
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// UCS codes for use in ads_trans
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#define DL_WCS_TRANS_CODE 0
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#define DL_UCS_TRANS_CODE 1
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#define DL_DCS_TRANS_CODE 2
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#define DL_PCS_TRANS_CODE 3
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#endif
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