53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/********************************************/
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/* Definitions for the EESchema program: */
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/********************************************/
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#ifndef PROGRAM_H
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#define PROGRAM_H
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#define HIGHLIGHT_COLOR WHITE
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#define TEXT_NO_VISIBLE 1
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#include "wxEeschemaStruct.h"
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#include "macros.h"
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#include "base_struct.h"
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#include "sch_item_struct.h"
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#include "class_sch_component.h"
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#include "class_sch_screen.h"
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#include "class_drawsheet.h"
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#include "class_drawsheetpath.h"
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#include "class_text-label.h"
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#include "class_schematic_items.h"
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/* Rotation, mirror of graphic items in components bodies are handled by a
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* transform matrix. The default matix is useful to draw lib entries with
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* a defualt matix ( no rotation, no mirror but Y axis is bottom to top, and
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* Y draw axis is to to bottom so we must have a default matix that reverses
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* the Y coordinate and keeps the X coordiate
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* DefaultTransformMatrix[0][0] = 1; DefaultTransformMatrix[1][1] = -1;
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* DefaultTransformMatrix[1][0] = DefaultTransformMatrix[0][1] = 0;
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*/
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extern int DefaultTransformMatrix[2][2];
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#define MIN_BUSLINES_THICKNESS 12 // min bus lines and entries thickness
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#define MAX_LAYERS 44
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class LayerStruct
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{
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public:
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char LayerNames[MAX_LAYERS + 1][8];
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int LayerColor[MAX_LAYERS + 1];
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char LayerStatus[MAX_LAYERS + 1];
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int NumberOfLayers;
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int CurrentLayer;
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int CurrentWidth;
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int CommonColor;
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int Flags;
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};
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#endif /* PROGRAM_H */
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