kicad/pcbnew/footprint.h

1021 lines
38 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef FOOTPRINT_H
#define FOOTPRINT_H
#include <deque>
#include <template_fieldnames.h>
#include <board_item_container.h>
#include <board_item.h>
#include <collectors.h>
#include <layer_ids.h> // ALL_LAYERS definition.
#include <lib_id.h>
#include <list>
#include <zones.h>
#include <convert_shape_list_to_polygon.h>
#include <pcb_item_containers.h>
#include <pcb_text.h>
#include <pcb_field.h>
#include <functional>
#include <math/vector3.h>
class LINE_READER;
class EDA_3D_CANVAS;
class PAD;
class BOARD;
class MSG_PANEL_ITEM;
class SHAPE;
class REPORTER;
namespace KIGFX {
class VIEW;
}
enum INCLUDE_NPTH_T
{
DO_NOT_INCLUDE_NPTH = false,
INCLUDE_NPTH = true
};
/**
* The set of attributes allowed within a FOOTPRINT, using FOOTPRINT::SetAttributes()
* and FOOTPRINT::GetAttributes(). These are to be ORed together when calling
* FOOTPRINT::SetAttributes()
*/
enum FOOTPRINT_ATTR_T
{
FP_THROUGH_HOLE = 0x0001,
FP_SMD = 0x0002,
FP_EXCLUDE_FROM_POS_FILES = 0x0004,
FP_EXCLUDE_FROM_BOM = 0x0008,
FP_BOARD_ONLY = 0x0010, // Footprint has no corresponding symbol
FP_JUST_ADDED = 0x0020, // Footprint just added by netlist update
FP_ALLOW_SOLDERMASK_BRIDGES = 0x0040,
FP_ALLOW_MISSING_COURTYARD = 0x0080,
FP_DNP = 0x0100
};
class FP_3DMODEL
{
public:
FP_3DMODEL() :
// Initialize with sensible values
m_Scale { 1, 1, 1 },
m_Rotation { 0, 0, 0 },
m_Offset { 0, 0, 0 },
m_Opacity( 1.0 ),
m_Show( true )
{
}
VECTOR3D m_Scale; ///< 3D model scaling factor (dimensionless)
VECTOR3D m_Rotation; ///< 3D model rotation (degrees)
VECTOR3D m_Offset; ///< 3D model offset (mm)
double m_Opacity;
wxString m_Filename; ///< The 3D shape filename in 3D library
bool m_Show; ///< Include model in rendering
};
class FOOTPRINT : public BOARD_ITEM_CONTAINER
{
public:
FOOTPRINT( BOARD* parent );
FOOTPRINT( const FOOTPRINT& aFootprint );
// Move constructor and operator needed due to std containers inside the footprint
FOOTPRINT( FOOTPRINT&& aFootprint );
~FOOTPRINT();
FOOTPRINT& operator=( const FOOTPRINT& aOther );
FOOTPRINT& operator=( FOOTPRINT&& aOther );
static inline bool ClassOf( const EDA_ITEM* aItem )
{
return aItem && aItem->Type() == PCB_FOOTPRINT_T;
}
LSET GetPrivateLayers() const { return m_privateLayers; }
void SetPrivateLayers( LSET aLayers ) { m_privateLayers = aLayers; }
///< @copydoc BOARD_ITEM_CONTAINER::Add()
void Add( BOARD_ITEM* aItem, ADD_MODE aMode = ADD_MODE::INSERT,
bool aSkipConnectivity = false ) override;
///< @copydoc BOARD_ITEM_CONTAINER::Remove()
void Remove( BOARD_ITEM* aItem, REMOVE_MODE aMode = REMOVE_MODE::NORMAL ) override;
/**
* Clear (i.e. force the ORPHANED dummy net info) the net info which
* depends on a given board for all pads of the footprint.
*
* This is needed when a footprint is copied between the fp editor and
* the board editor for instance, because net info become fully broken
*/
void ClearAllNets();
/**
* Old footprints do not always have a valid UUID (some can be set to null uuid)
* However null UUIDs, having a special meaning in editor, create issues when
* editing a footprint
* So all null uuids a re replaced by a valid uuid
* @return true if at least one uuid is changed, false if no change
*/
bool FixUuids();
/**
* Return the bounding box containing pads when the footprint is on the front side,
* orientation 0, position 0,0.
*
* Mainly used in Gerber place file to draw a footprint outline when the courtyard
* is missing or broken.
*
* @return The rectangle containing the pads for the normalized footprint.
*/
BOX2I GetFpPadsLocalBbox() const;
/**
* Return a bounding polygon for the shapes and pads in the footprint.
*
* This operation is slower but more accurate than calculating a bounding box.
*/
SHAPE_POLY_SET GetBoundingHull() const;
// Virtual function
const BOX2I GetBoundingBox() const override;
const BOX2I GetBoundingBox( bool aIncludeText, bool aIncludeInvisibleText ) const;
/**
* Return the bounding box of the footprint on a given set of layers
*/
const BOX2I GetLayerBoundingBox( LSET aLayers ) const;
VECTOR2I GetCenter() const override
{
return GetBoundingBox( false, false ).GetCenter();
}
PCB_FIELDS& Fields() { return m_fields; }
const PCB_FIELDS& Fields() const { return m_fields; }
PADS& Pads() { return m_pads; }
const PADS& Pads() const { return m_pads; }
DRAWINGS& GraphicalItems() { return m_drawings; }
const DRAWINGS& GraphicalItems() const { return m_drawings; }
ZONES& Zones() { return m_zones; }
const ZONES& Zones() const { return m_zones; }
GROUPS& Groups() { return m_groups; }
const GROUPS& Groups() const { return m_groups; }
bool HasThroughHolePads() const;
std::vector<FP_3DMODEL>& Models() { return m_3D_Drawings; }
const std::vector<FP_3DMODEL>& Models() const { return m_3D_Drawings; }
void SetPosition( const VECTOR2I& aPos ) override;
VECTOR2I GetPosition() const override { return m_pos; }
void SetOrientation( const EDA_ANGLE& aNewAngle );
EDA_ANGLE GetOrientation() const { return m_orient; }
/**
* Used as Layer property setter -- performs a flip if necessary to set the footprint layer
* @param aLayer is the target layer (F_Cu or B_Cu)
*/
void SetLayerAndFlip( PCB_LAYER_ID aLayer );
// to make property magic work
PCB_LAYER_ID GetLayer() const override { return BOARD_ITEM::GetLayer(); }
// For property system:
void SetOrientationDegrees( double aOrientation )
{
SetOrientation( EDA_ANGLE( aOrientation, DEGREES_T ) );
}
double GetOrientationDegrees() const
{
return m_orient.AsDegrees();
}
const LIB_ID& GetFPID() const { return m_fpid; }
void SetFPID( const LIB_ID& aFPID ) { m_fpid = aFPID; }
wxString GetFPIDAsString() const { return m_fpid.Format(); }
void SetFPIDAsString( const wxString& aFPID ) { m_fpid.Parse( aFPID ); }
wxString GetLibDescription() const { return m_libDescription; }
void SetLibDescription( const wxString& aDesc ) { m_libDescription = aDesc; }
wxString GetKeywords() const { return m_keywords; }
void SetKeywords( const wxString& aKeywords ) { m_keywords = aKeywords; }
const KIID_PATH& GetPath() const { return m_path; }
void SetPath( const KIID_PATH& aPath ) { m_path = aPath; }
wxString GetSheetname() const { return m_sheetname; }
void SetSheetname( const wxString& aSheetname ) { m_sheetname = aSheetname; }
wxString GetSheetfile() const { return m_sheetfile; }
void SetSheetfile( const wxString& aSheetfile ) { m_sheetfile = aSheetfile; }
wxString GetFilters() const { return m_filters; }
void SetFilters( const wxString& aFilters ) { m_filters = aFilters; }
int GetLocalSolderMaskMargin() const { return m_localSolderMaskMargin; }
void SetLocalSolderMaskMargin( int aMargin ) { m_localSolderMaskMargin = aMargin; }
int GetLocalClearance() const { return m_localClearance; }
void SetLocalClearance( int aClearance ) { m_localClearance = aClearance; }
int GetLocalClearance( wxString* aSource ) const
{
if( aSource )
*aSource = wxString::Format( _( "footprint %s" ), GetReference() );
return m_localClearance;
}
int GetLocalSolderPasteMargin() const { return m_localSolderPasteMargin; }
void SetLocalSolderPasteMargin( int aMargin ) { m_localSolderPasteMargin = aMargin; }
double GetLocalSolderPasteMarginRatio() const { return m_localSolderPasteMarginRatio; }
void SetLocalSolderPasteMarginRatio( double aRatio ) { m_localSolderPasteMarginRatio = aRatio; }
void SetZoneConnection( ZONE_CONNECTION aType ) { m_zoneConnection = aType; }
ZONE_CONNECTION GetZoneConnection() const { return m_zoneConnection; }
int GetAttributes() const { return m_attributes; }
void SetAttributes( int aAttributes ) { m_attributes = aAttributes; }
void SetFlag( int aFlag ) { m_arflag = aFlag; }
void IncrementFlag() { m_arflag += 1; }
int GetFlag() const { return m_arflag; }
bool IsNetTie() const
{
for( const wxString& group : m_netTiePadGroups )
{
if( !group.IsEmpty() )
return true;
}
return false;
}
/**
* @return a list of pad groups, each of which is allowed to short nets within their group.
* A pad group is a comma-separated list of pad numbers.
*/
const std::vector<wxString>& GetNetTiePadGroups() const { return m_netTiePadGroups; }
void ClearNetTiePadGroups()
{
m_netTiePadGroups.clear();
}
void AddNetTiePadGroup( const wxString& aGroup )
{
m_netTiePadGroups.emplace_back( aGroup );
}
/**
* @return a map from pad numbers to net-tie group indices. If a pad is not a member of
* a net-tie group its index will be -1.
*/
std::map<wxString, int> MapPadNumbersToNetTieGroups() const;
/**
* @return a list of pads that appear in \a aPad's net-tie pad group.
*/
std::vector<PAD*> GetNetTiePads( PAD* aPad ) const;
/**
* Returns the most likely attribute based on pads
* Either FP_THROUGH_HOLE/FP_SMD/OTHER(0)
* @return 0/FP_SMD/FP_THROUGH_HOLE
*/
int GetLikelyAttribute() const;
void Move( const VECTOR2I& aMoveVector ) override;
void Rotate( const VECTOR2I& aRotCentre, const EDA_ANGLE& aAngle ) override;
void Flip( const VECTOR2I& aCentre, bool aFlipLeftRight ) override;
/**
* Move the reference point of the footprint.
*
* It looks like a move footprint:
* the footprints elements (pads, outlines, edges .. ) are moved
* However:
* - the footprint position is not modified.
* - the relative (local) coordinates of these items are modified
* (a move footprint does not change these local coordinates,
* but changes the footprint position)
*/
void MoveAnchorPosition( const VECTOR2I& aMoveVector );
/**
* @return true if the footprint is flipped, i.e. on the back side of the board
*/
bool IsFlipped() const { return GetLayer() == B_Cu; }
/**
* Use instead of IsFlipped() when you also need to account for unsided footprints (those
* purely on user-layers, etc.).
*/
PCB_LAYER_ID GetSide() const;
/**
* @copydoc BOARD_ITEM::IsOnLayer
*/
bool IsOnLayer( PCB_LAYER_ID aLayer ) const override;
// m_footprintStatus bits:
#define FP_is_LOCKED 0x01 ///< footprint LOCKED: no autoplace allowed
#define FP_is_PLACED 0x02 ///< In autoplace: footprint automatically placed
#define FP_to_PLACE 0x04 ///< In autoplace: footprint waiting for autoplace
#define FP_PADS_are_LOCKED 0x08
bool IsLocked() const override
{
return ( m_fpStatus & FP_is_LOCKED ) != 0;
}
/**
* Set the #MODULE_is_LOCKED bit in the m_ModuleStatus.
*
* @param isLocked true means turn on locked status, else unlock
*/
void SetLocked( bool isLocked ) override
{
if( isLocked )
m_fpStatus |= FP_is_LOCKED;
else
m_fpStatus &= ~FP_is_LOCKED;
}
/**
* @return true if the footprint is flagged with conflicting with some item
*/
bool IsConflicting() const;
bool IsPlaced() const { return m_fpStatus & FP_is_PLACED; }
void SetIsPlaced( bool isPlaced )
{
if( isPlaced )
m_fpStatus |= FP_is_PLACED;
else
m_fpStatus &= ~FP_is_PLACED;
}
bool NeedsPlaced() const { return m_fpStatus & FP_to_PLACE; }
void SetNeedsPlaced( bool needsPlaced )
{
if( needsPlaced )
m_fpStatus |= FP_to_PLACE;
else
m_fpStatus &= ~FP_to_PLACE;
}
bool LegacyPadsLocked() const { return m_fpStatus & FP_PADS_are_LOCKED; }
/**
* Test if footprint attributes for type (SMD/Through hole/Other) match the expected
* type based on the pads in the footprint.
* Footprints with plated through-hole pads should usually be marked through hole even if they
* also have SMD because they might not be auto-placed. Exceptions to this might be shielded
* connectors. Otherwise, footprints with SMD pads should be marked SMD.
* Footprints with no connecting pads should be marked "Other"
*
* @param aErrorHandler callback to handle the error messages generated
*/
void CheckFootprintAttributes( const std::function<void( const wxString& )>& aErrorHandler );
/**
* Run non-board-specific DRC checks on footprint's pads. These are the checks supported by
* both the PCB DRC and the Footprint Editor Footprint Checker.
*
* @param aErrorHandler callback to handle the error messages generated
*/
void CheckPads( const std::function<void( const PAD*, int, const wxString& )>& aErrorHandler );
/**
* Check for overlapping, different-numbered, non-net-tie pads.
*
* @param aErrorHandler callback to handle the error messages generated
*/
void CheckShortingPads( const std::function<void( const PAD*,
const PAD*,
const VECTOR2I& )>& aErrorHandler );
/**
* Check for un-allowed shorting of pads in net-tie footprints. If two pads are shorted,
* they must both appear in one of the allowed-shorting lists.
*
* @param aErrorHandler callback to handle the error messages generated
*/
void CheckNetTies( const std::function<void( const BOARD_ITEM* aItem,
const BOARD_ITEM* bItem,
const BOARD_ITEM* cItem,
const VECTOR2I& )>& aErrorHandler );
/**
* Sanity check net-tie pad groups. Pads cannot be listed more than once, and pad numbers
* must correspond to a pad.
*
* @param aErrorHandler callback to handle the error messages generated
*/
void CheckNetTiePadGroups( const std::function<void( const wxString& )>& aErrorHandler );
/**
* Generate pads shapes on layer \a aLayer as polygons and adds these polygons to
* \a aBuffer.
*
* Useful to generate a polygonal representation of a footprint in 3D view and plot functions,
* when a full polygonal approach is needed.
*
* @param aLayer is the layer to consider, or #UNDEFINED_LAYER to consider all layers.
* @param aBuffer i the buffer to store polygons.
* @param aClearance is an additional size to add to pad shapes.
* @param aMaxError is the maximum deviation from true for arcs.
* @param aSkipNPTHPadsWihNoCopper if true, do not add a NPTH pad shape, if the shape has
* same size and position as the hole. Usually, these pads are not drawn on copper
* layers, because there is actually no copper
* Due to diff between layers and holes, these pads must be skipped to be sure
* there is no copper left on the board (for instance when creating Gerber Files or
* 3D shapes). Defaults to false.
* @param aSkipPlatedPads is used on 3D-Viewer to extract plated and non-plated pads.
* @param aSkipNonPlatedPads is used on 3D-Viewer to extract plated and plated pads.
*/
void TransformPadsToPolySet( SHAPE_POLY_SET& aBuffer, PCB_LAYER_ID aLayer, int aClearance,
int aMaxError, ERROR_LOC aErrorLoc,
bool aSkipNPTHPadsWihNoCopper = false,
bool aSkipPlatedPads = false,
bool aSkipNonPlatedPads = false ) const;
/**
* Generate shapes of graphic items (outlines) on layer \a aLayer as polygons and adds these
* polygons to \a aBuffer.
*
* Useful to generate a polygonal representation of a footprint in 3D view and plot functions,
* when a full polygonal approach is needed.
*
* @param aLayer is the layer to consider, or #UNDEFINED_LAYER to consider all.
* @param aBuffer is the buffer to store polygons.
* @param aClearance is a value to inflate shapes.
* @param aError is the maximum error between true arc and polygon approximation.
* @param aIncludeText set to true to transform text shapes.
* @param aIncludeShapes set to true to transform footprint shapes.
*/
void TransformFPShapesToPolySet( SHAPE_POLY_SET& aBuffer, PCB_LAYER_ID aLayer, int aClearance,
int aError, ERROR_LOC aErrorLoc,
bool aIncludeText = true,
bool aIncludeShapes = true,
bool aIncludePrivateItems = false ) const;
/**
* This function is the same as TransformFPShapesToPolySet but only generates text.
*/
void TransformFPTextToPolySet( SHAPE_POLY_SET& aBuffer, PCB_LAYER_ID aLayer, int aClearance,
int aError, ERROR_LOC aErrorLoc ) const
{
TransformFPShapesToPolySet( aBuffer, aLayer, aClearance, aError, aErrorLoc, true, false );
}
/**
* Return the list of system text vars for this footprint.
*/
void GetContextualTextVars( wxArrayString* aVars ) const;
/**
* Resolve any references to system tokens supported by the component.
*
* @param aDepth a counter to limit recursion and circular references.
*/
bool ResolveTextVar( wxString* token, int aDepth = 0 ) const;
/// @copydoc EDA_ITEM::GetMsgPanelInfo
void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
bool HitTest( const VECTOR2I& aPosition, int aAccuracy = 0 ) const override;
/**
* Test if a point is inside the bounding polygon of the footprint.
*
* The other hit test methods are just checking the bounding box, which can be quite
* inaccurate for rotated or oddly-shaped footprints.
*
* @param aPosition is the point to test
* @return true if aPosition is inside the bounding polygon
*/
bool HitTestAccurate( const VECTOR2I& aPosition, int aAccuracy = 0 ) const;
bool HitTest( const BOX2I& aRect, bool aContained, int aAccuracy = 0 ) const override;
/**
* Test if the point hits one or more of the footprint elements on a given layer.
*
* @param aPosition is the point to test
* @param aAccuracy is the hit test accuracy
* @param aLayer is the layer to test
* @return true if aPosition hits a footprint element on aLayer
*/
bool HitTestOnLayer( const VECTOR2I& aPosition, PCB_LAYER_ID aLayer, int aAccuracy = 0 ) const;
bool HitTestOnLayer( const BOX2I& aRect, bool aContained, PCB_LAYER_ID aLayer, int aAccuracy = 0 ) const;
/**
* @return reference designator text.
*/
const wxString& GetReference() const { return Reference().GetText(); }
/**
* @param aReference A reference to a wxString object containing the reference designator
* text.
*/
void SetReference( const wxString& aReference ) { Reference().SetText( aReference ); }
// Property system doesn't like const references
wxString GetReferenceAsString() const
{
return GetReference();
}
/**
* Bump the current reference by \a aDelta.
*/
void IncrementReference( int aDelta );
/**
* @return the value text.
*/
const wxString& GetValue() const { return Value().GetText(); }
/**
* @param aValue A reference to a wxString object containing the value text.
*/
void SetValue( const wxString& aValue ) { Value().SetText( aValue ); }
// Property system doesn't like const references
wxString GetValueAsString() const
{
return GetValue();
}
/// read/write accessors:
PCB_FIELD& Value() { return *GetField( VALUE_FIELD ); }
PCB_FIELD& Reference() { return *GetField( REFERENCE_FIELD ); }
PCB_FIELD& Footprint() { return *GetField( FOOTPRINT_FIELD ); }
/// The const versions to keep the compiler happy.
const PCB_FIELD& Value() const { return *GetField( VALUE_FIELD ); }
const PCB_FIELD& Reference() const { return *GetField( REFERENCE_FIELD ); }
const PCB_FIELD& Footprint() const { return *GetField( FOOTPRINT_FIELD ); }
//-----<Fields>-----------------------------------------------------------
/**
* Return a mandatory field in this symbol.
*
* @note If you need to fetch a user field, use GetFieldById.
*
* @param aFieldType is one of the mandatory field types (REFERENCE_FIELD, VALUE_FIELD, etc.).
* @return is the field at \a aFieldType or NULL if the field does not exist.
*/
PCB_FIELD* GetField( MANDATORY_FIELD_T aFieldType );
const PCB_FIELD* GetField( MANDATORY_FIELD_T aFieldNdx ) const;
/**
* Return a field in this symbol.
*
* @param aFieldId is the id of the field requested. Note that this id ONLY SOMETIMES equates
* to the field's position in the vector.
* @return is the field at \a aFieldType or NULL if the field does not exist.
*/
PCB_FIELD* GetFieldById( int aFieldId );
/**
* Return a field in this symbol.
*
* @param aFieldName is the name of the field
*
* @return is the field with \a aFieldName or NULL if the field does not exist.
*/
PCB_FIELD* GetFieldByName( const wxString& aFieldName );
bool HasFieldByName( const wxString& aFieldName ) const;
/**
* Search for a field named \a aFieldName and returns text associated with this field.
*
* @param aFieldName is the name of the field
*/
wxString GetFieldText( const wxString& aFieldName ) const;
/**
* Populate a std::vector with PCB_TEXTs.
*
* @param aVector is the vector to populate.
* @param aVisibleOnly is used to add only the fields that are visible and contain text.
*/
void GetFields( std::vector<PCB_FIELD*>& aVector, bool aVisibleOnly );
/**
* Return a vector of fields from the symbol
*/
PCB_FIELDS GetFields() { return m_fields; }
const PCB_FIELDS& GetFields() const { return m_fields; }
/**
* Add a field to the symbol.
*
* @param aField is the field to add to this symbol.
*
* @return the newly inserted field.
*/
PCB_FIELD* AddField( const PCB_FIELD& aField );
/**
* Remove a user field from the footprint.
* @param aFieldName is the user fieldName to remove. Attempts to remove a mandatory
* field or a non-existant field are silently ignored.
*/
void RemoveField( const wxString& aFieldName );
/**
* Return the number of fields in this symbol.
*/
int GetFieldCount() const { return (int) m_fields.size(); }
/**
* @brief Apply default board settings to the footprint field text properties.
*
* This is needed because the board settings are not available when the footprint is
* being created in the footprint library cache, and we want these fields to have
* the correct default text properties.
*/
void ApplyDefaultSettings( const BOARD& board, bool aStyleFields, bool aStyleText,
bool aStyleShapes );
bool IsBoardOnly() const { return m_attributes & FP_BOARD_ONLY; }
void SetBoardOnly( bool aIsBoardOnly = true )
{
if( aIsBoardOnly )
m_attributes |= FP_BOARD_ONLY;
else
m_attributes &= ~FP_BOARD_ONLY;
}
bool IsExcludedFromPosFiles() const { return m_attributes & FP_EXCLUDE_FROM_POS_FILES; }
void SetExcludedFromPosFiles( bool aExclude = true )
{
if( aExclude )
m_attributes |= FP_EXCLUDE_FROM_POS_FILES;
else
m_attributes &= ~FP_EXCLUDE_FROM_POS_FILES;
}
bool IsExcludedFromBOM() const { return m_attributes & FP_EXCLUDE_FROM_BOM; }
void SetExcludedFromBOM( bool aExclude = true )
{
if( aExclude )
m_attributes |= FP_EXCLUDE_FROM_BOM;
else
m_attributes &= ~FP_EXCLUDE_FROM_BOM;
}
bool AllowMissingCourtyard() const { return m_attributes & FP_ALLOW_MISSING_COURTYARD; }
void SetAllowMissingCourtyard( bool aAllow = true )
{
if( aAllow )
m_attributes |= FP_ALLOW_MISSING_COURTYARD;
else
m_attributes &= ~FP_ALLOW_MISSING_COURTYARD;
}
bool IsDNP() const { return m_attributes & FP_DNP; }
void SetDNP( bool aDNP = true )
{
if( aDNP )
m_attributes |= FP_DNP;
else
m_attributes &= ~FP_DNP;
}
void SetFileFormatVersionAtLoad( int aVersion ) { m_fileFormatVersionAtLoad = aVersion; }
int GetFileFormatVersionAtLoad() const { return m_fileFormatVersionAtLoad; }
/**
* Return a #PAD with a matching number.
*
* @note Numbers may not be unique depending on how the footprint was created.
*
* @param aPadNumber the pad number to find.
* @param aSearchAfterMe = not nullptr to find a pad living after aAfterMe
* @return the first matching numbered #PAD is returned or NULL if not found.
*/
PAD* FindPadByNumber( const wxString& aPadNumber, PAD* aSearchAfterMe = nullptr ) const;
/**
* Get a pad at \a aPosition on \a aLayerMask in the footprint.
*
* @param aPosition A VECTOR2I object containing the position to hit test.
* @param aLayerMask A layer or layers to mask the hit test.
* @return A pointer to a #PAD object if found otherwise NULL.
*/
PAD* GetPad( const VECTOR2I& aPosition, LSET aLayerMask = LSET::AllLayersMask() );
/**
* Return the number of pads.
*
* @param aIncludeNPTH includes non-plated through holes when true. Does not include
* non-plated through holes when false.
* @return the number of pads according to \a aIncludeNPTH.
*/
unsigned GetPadCount( INCLUDE_NPTH_T aIncludeNPTH = INCLUDE_NPTH_T(INCLUDE_NPTH) ) const;
/**
* Return the number of unique non-blank pads.
*
* A complex pad can be built with many pads having the same pad name to create a complex
* shape or fragmented solder paste areas.
*
* @param aIncludeNPTH includes non-plated through holes when true. Does not include
* non-plated through holes when false.
* @return the number of unique pads according to \a aIncludeNPTH.
*/
unsigned GetUniquePadCount( INCLUDE_NPTH_T aIncludeNPTH = INCLUDE_NPTH_T(INCLUDE_NPTH) ) const;
/**
* Return the next available pad number in the footprint.
*
* @param aFillSequenceGaps true if the numbering should "fill in" gaps in the sequence,
* else return the highest value + 1
* @return the next available pad number
*/
wxString GetNextPadNumber( const wxString& aLastPadName ) const;
/**
* Position Reference and Value fields at the top and bottom of footprint's bounding box.
*/
void AutoPositionFields();
/**
* Get the type of footprint
* @return "SMD"/"Through hole"/"Other" based on attributes
*/
wxString GetTypeName() const;
double GetArea( int aPadding = 0 ) const;
KIID GetLink() const { return m_link; }
void SetLink( const KIID& aLink ) { m_link = aLink; }
BOARD_ITEM* Duplicate() const override;
/**
* Duplicate a given item within the footprint, optionally adding it to the board.
*
* @return the new item, or NULL if the item could not be duplicated.
*/
BOARD_ITEM* DuplicateItem( const BOARD_ITEM* aItem, bool aAddToFootprint = false );
/**
* Add \a a3DModel definition to the end of the 3D model list.
*
* @param a3DModel A pointer to a #FP_3DMODEL to add to the list.
*/
void Add3DModel( FP_3DMODEL* a3DModel );
INSPECT_RESULT Visit( INSPECTOR inspector, void* testData,
const std::vector<KICAD_T>& aScanTypes ) override;
wxString GetClass() const override
{
return wxT( "FOOTPRINT" );
}
wxString GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const override;
BITMAPS GetMenuImage() const override;
EDA_ITEM* Clone() const override;
///< @copydoc BOARD_ITEM::RunOnChildren
void RunOnChildren( const std::function<void (BOARD_ITEM*)>& aFunction ) const override;
///< @copydoc BOARD_ITEM::RunOnDescendants
void RunOnDescendants( const std::function<void( BOARD_ITEM* )>& aFunction,
int aDepth = 0 ) const override;
virtual void ViewGetLayers( int aLayers[], int& aCount ) const override;
double ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const override;
virtual const BOX2I ViewBBox() const override;
/**
* Test for validity of a name of a footprint to be used in a footprint library
* ( no spaces, dir separators ... ).
*
* @param aName is the name in library to validate.
* @return true if the given name is valid
*/
static bool IsLibNameValid( const wxString& aName );
/**
* Test for validity of the name in a library of the footprint ( no spaces, dir
* separators ... ).
*
* @param aUserReadable set to false to get the list of invalid characters or true to get
* a readable form (i.e ' ' = 'space' '\\t'= 'tab').
*
* @return the list of invalid chars in the library name.
*/
static const wxChar* StringLibNameInvalidChars( bool aUserReadable );
/**
* Return true if a board footprint differs from the library version.
*/
bool FootprintNeedsUpdate( const FOOTPRINT* aLibFP, REPORTER* aReporter = nullptr );
/**
* Take ownership of caller's heap allocated aInitialComments block.
*
* The comments are single line strings already containing the s-expression comments with
* optional leading whitespace and then a '#' character followed by optional single line
* text (text with no line endings, not even one). This block of single line comments
* will be output upfront of any generated s-expression text in the PCBIO::Format() function.
*
* @note A block of single line comments constitutes a multiline block of single line
* comments. That is, the block is made of consecutive single line comments.
*
* @param aInitialComments is a heap allocated wxArrayString or NULL, which the caller
* gives up ownership of over to this FOOTPRINT.
*/
void SetInitialComments( wxArrayString* aInitialComments )
{
delete m_initial_comments;
m_initial_comments = aInitialComments;
}
/**
* Calculate the ratio of total area of the footprint pads and graphical items to the
* area of the footprint. Used by selection tool heuristics.
*
* @return the ratio.
*/
double CoverageRatio( const GENERAL_COLLECTOR& aCollector ) const;
static double GetCoverageArea( const BOARD_ITEM* aItem, const GENERAL_COLLECTOR& aCollector );
/// Return the initial comments block or NULL if none, without transfer of ownership.
const wxArrayString* GetInitialComments() const { return m_initial_comments; }
/**
* Used in DRC to test the courtyard area (a complex polygon).
*
* @return the courtyard polygon.
*/
const SHAPE_POLY_SET& GetCourtyard( PCB_LAYER_ID aLayer ) const;
/**
* Build complex polygons of the courtyard areas from graphic items on the courtyard layers.
*
* @note Set the #MALFORMED_F_COURTYARD and #MALFORMED_B_COURTYARD status flags if the given
* courtyard layer does not contain a (single) closed shape.
*/
void BuildCourtyardCaches( OUTLINE_ERROR_HANDLER* aErrorHandler = nullptr );
// @copydoc BOARD_ITEM::GetEffectiveShape
std::shared_ptr<SHAPE> GetEffectiveShape( PCB_LAYER_ID aLayer = UNDEFINED_LAYER,
FLASHING aFlash = FLASHING::DEFAULT ) const override;
double Similarity( const BOARD_ITEM& aOther ) const override;
bool operator==( const BOARD_ITEM& aOther ) const override;
#if defined(DEBUG)
virtual void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); }
#endif
struct cmp_drawings
{
bool operator()( const BOARD_ITEM* itemA, const BOARD_ITEM* itemB ) const;
};
struct cmp_pads
{
bool operator()( const PAD* aFirst, const PAD* aSecond ) const;
};
struct cmp_padstack
{
bool operator()( const PAD* aFirst, const PAD* aSecond ) const;
};
struct cmp_zones
{
bool operator()( const ZONE* aFirst, const ZONE* aSecond ) const;
};
protected:
virtual void swapData( BOARD_ITEM* aImage ) override;
private:
PCB_FIELDS m_fields;
DRAWINGS m_drawings; // BOARD_ITEMs for drawings on the board, owned by pointer.
PADS m_pads; // PAD items, owned by pointer
ZONES m_zones; // PCB_ZONE items, owned by pointer
GROUPS m_groups; // PCB_GROUP items, owned by pointer
EDA_ANGLE m_orient; // Orientation
VECTOR2I m_pos; // Position of footprint on the board in internal units.
LIB_ID m_fpid; // The #LIB_ID of the FOOTPRINT.
int m_attributes; // Flag bits (see FOOTPRINT_ATTR_T)
int m_fpStatus; // For autoplace: flags (LOCKED, FIELDS_AUTOPLACED)
int m_fileFormatVersionAtLoad;
// Bounding box caching strategy:
// While we attempt to notice the low-hanging fruit operations and update the bounding boxes
// accordingly, we rely mostly on a "if anything changed then the caches are stale" approach.
// We implement this by having PCB_BASE_FRAME's OnModify() method increment an operation
// counter, and storing that as a timestamp for the various caches.
// This means caches will get regenerated often -- but still far less often than if we had no
// caches at all. The principal opitmization would be to change to dirty flag and make sure
// that any edit that could affect the bounding boxes (including edits to the footprint
// children) marked the bounding boxes dirty. It would definitely be faster -- but also more
// fragile.
mutable BOX2I m_cachedBoundingBox;
mutable int m_boundingBoxCacheTimeStamp;
mutable BOX2I m_cachedVisibleBBox;
mutable int m_visibleBBoxCacheTimeStamp;
mutable BOX2I m_cachedTextExcludedBBox;
mutable int m_textExcludedBBoxCacheTimeStamp;
mutable SHAPE_POLY_SET m_cachedHull;
mutable int m_hullCacheTimeStamp;
// A list of pad groups, each of which is allowed to short nets within their group.
// A pad group is a comma-separated list of pad numbers.
std::vector<wxString> m_netTiePadGroups;
ZONE_CONNECTION m_zoneConnection;
int m_localClearance;
int m_localSolderMaskMargin; // Solder mask margin
int m_localSolderPasteMargin; // Solder paste margin absolute value
double m_localSolderPasteMarginRatio; // Solder mask margin ratio value of pad size
wxString m_libDescription; // File name and path for documentation file.
wxString m_keywords; // Search keywords to find footprint in library.
KIID_PATH m_path; // Path to associated symbol ([sheetUUID, .., symbolUUID]).
wxString m_sheetname; // Name of the sheet containing the symbol for this footprint
wxString m_sheetfile; // File of the sheet containing the symbol for this footprint
wxString m_filters; // Footprint filters from symbol
timestamp_t m_lastEditTime;
int m_arflag; // Use to trace ratsnest and auto routing.
KIID m_link; // Temporary logical link used during editing
LSET m_privateLayers; // Layers visible only in the footprint editor
std::vector<FP_3DMODEL> m_3D_Drawings; // 3D models.
wxArrayString* m_initial_comments; // s-expression comments in the footprint,
// lazily allocated only if needed for speed
SHAPE_POLY_SET m_courtyard_cache_front; // Note that a footprint can have both front and back
SHAPE_POLY_SET m_courtyard_cache_back; // courtyards populated.
mutable int m_courtyard_cache_timestamp;
};
#endif // FOOTPRINT_H