382 lines
12 KiB
C++
382 lines
12 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2014-2022 KiCad Developers, see AUTHORS.txt for contributors.
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* Copyright (C) 2022 CERN
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef PROJECT_H_
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#define PROJECT_H_
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/**
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* @file project.h
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*/
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#include <map>
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#include <vector>
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#include <kiid.h>
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#include <wx_filename.h>
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#include <wx/string.h>
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#include <core/typeinfo.h>
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/// A variable name whose value holds the current project directory.
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/// Currently an environment variable, eventually a project variable.
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#define PROJECT_VAR_NAME wxT( "KIPRJMOD" )
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/// default name for nameless projects
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#define NAMELESS_PROJECT _( "untitled" )
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class FP_LIB_TABLE;
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class SYMBOL_LIBS;
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class SEARCH_STACK;
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class S3D_CACHE;
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class KIWAY;
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class SYMBOL_LIB_TABLE;
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class FILENAME_RESOLVER;
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class PROJECT_FILE;
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class PROJECT_LOCAL_SETTINGS;
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/**
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* Container for project specific data.
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*
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* Because it is in the neutral program top, which is not linked to by subsidiary DSOs,
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* any functions in this interface must be virtual.
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*/
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class PROJECT
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{
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public:
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/**
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* A #PROJECT can hold stuff it knows nothing about, in the form of _ELEM derivatives.
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*
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* Derive #PROJECT elements from this, it has a virtual destructor, and Elem*() functions
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* can work with it. Implementation is opaque in class #PROJECT. If find you have to
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* include derived class headers in this file, you are doing incompatible with the goal
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* of this class. Keep knowledge of derived classes opaque to class PROJECT please.
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*/
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class _ELEM
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{
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public:
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virtual ~_ELEM() {}
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virtual KICAD_T Type() = 0; // Sanity-checking for returned values.
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};
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PROJECT();
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virtual ~PROJECT();
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//-----<Cross Module API>----------------------------------------------------
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virtual bool TextVarResolver( wxString* aToken ) const;
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virtual std::map<wxString, wxString>& GetTextVars() const;
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/**
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* Applies the given var map, it will create or update existing vars
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*/
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virtual void ApplyTextVars( const std::map<wxString, wxString>& aVarsMap );
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bool GetTextVarsTicker() const { return m_textVarsTicker; }
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void IncrementTextVarsTicker() { m_textVarsTicker++; }
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bool GetNetclassesTicker() const { return m_netclassesTicker; }
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void IncrementNetclassesTicker() { m_netclassesTicker++; }
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/**
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* Return the full path and name of the project.
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*
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* This is the same as the name of the project file (.pro prior to version 6 and .kicad_prj
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* from version 6 onwards) and will always be an absolute path.
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*/
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virtual const wxString GetProjectFullName() const;
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/**
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* Return the full path of the project.
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*
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* This is the path of the project file and will always be an absolute path, ending with
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* a path separator.
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*/
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virtual const wxString GetProjectPath() const;
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/**
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* Return the short name of the project.
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*
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* This is the file name without extension or path.
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*/
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virtual const wxString GetProjectName() const;
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/**
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* Check if this project is a null project (i.e. the default project object created when
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* no real project is open).
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*
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* The null project still presents all the same project interface, but is not backed by
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* any files, so saving it makes no sense.
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*
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* @return true if this is an empty project.
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*/
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virtual bool IsNullProject() const;
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virtual bool IsReadOnly() const { return m_readOnly || IsNullProject(); }
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virtual void SetReadOnly( bool aReadOnly = true ) { m_readOnly = aReadOnly; }
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/**
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* Return the name of the sheet identified by the given UUID.
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*/
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virtual const wxString GetSheetName( const KIID& aSheetID );
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/**
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* Returns the path and filename of this project's footprint library table.
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*
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* This project specific footprint library table not the global one.
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*/
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virtual const wxString FootprintLibTblName() const;
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/**
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* Return the path and file name of this projects symbol library table.
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*/
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virtual const wxString SymbolLibTableName() const;
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void PinLibrary( const wxString& aLibrary, bool isSymbolLibrary );
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void UnpinLibrary( const wxString& aLibrary, bool isSymbolLibrary );
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virtual PROJECT_FILE& GetProjectFile() const
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{
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wxASSERT( m_projectFile );
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return *m_projectFile;
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}
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virtual PROJECT_LOCAL_SETTINGS& GetLocalSettings() const
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{
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wxASSERT( m_localSettings );
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return *m_localSettings;
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}
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/// Retain a number of project specific wxStrings, enumerated here:
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enum RSTRING_T
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{
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DOC_PATH,
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SCH_LIB_PATH,
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SCH_LIB_SELECT, // eeschema/selpart.cpp
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SCH_LIBEDIT_CUR_LIB,
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SCH_LIBEDIT_CUR_SYMBOL, // eeschema/libeditframe.cpp
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VIEWER_3D_PATH,
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VIEWER_3D_FILTER_INDEX,
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PCB_LIB_NICKNAME,
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PCB_FOOTPRINT,
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PCB_FOOTPRINT_EDITOR_FP_NAME,
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PCB_FOOTPRINT_EDITOR_LIB_NICKNAME,
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PCB_FOOTPRINT_VIEWER_FP_NAME,
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PCB_FOOTPRINT_VIEWER_LIB_NICKNAME,
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RSTRING_COUNT
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};
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/**
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* Return a "retained string", which is any session and project specific string
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* identified in enum #RSTRING_T.
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*
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* Retained strings are not written to disk, and are therefore good only for the current
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* session.
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*/
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virtual const wxString& GetRString( RSTRING_T aStringId );
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/**
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* Store a "retained string", which is any session and project specific string
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* identified in enum #RSTRING_T.
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*
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* Retained strings are not written to disk, and are therefore good only for the current
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* session.
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*/
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virtual void SetRString( RSTRING_T aStringId, const wxString& aString );
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/**
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* The set of #_ELEMs that a #PROJECT can hold.
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*/
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enum ELEM_T
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{
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ELEM_FPTBL,
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ELEM_SCH_SYMBOL_LIBS,
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ELEM_SCH_SEARCH_STACK,
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ELEM_3DCACHE,
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ELEM_SYMBOL_LIB_TABLE,
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ELEM_COUNT
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};
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/**
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* Get and set the elements for this project.
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*
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* This is a cross module API, therefore the #_ELEM destructor is virtual and
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* can point to a destructor function in another link image. Be careful that
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* that program module is resident at time of destruction.
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*
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* Summary:
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* -#) cross module API.
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* -#) #PROJECT knows nothing about #_ELEM objects except how to delete them and
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* set and get pointers to them.
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*/
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virtual _ELEM* GetElem( ELEM_T aIndex );
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virtual void SetElem( ELEM_T aIndex, _ELEM* aElem );
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/**
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* Delete all the _ELEMs and set their pointers to NULL.
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*/
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virtual void ElemsClear();
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/**
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* Clear the _ELEMs and RSTRINGs.
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*/
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void Clear() // inline not virtual
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{
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ElemsClear();
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for( unsigned i = 0; i<RSTRING_COUNT; ++i )
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SetRString( RSTRING_T( i ), wxEmptyString );
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}
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/**
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* Fix up @a aFileName if it is relative to the project's directory to be an absolute
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* path and filename.
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*
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* This intends to overcome the now missing chdir() into the project directory.
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*/
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virtual const wxString AbsolutePath( const wxString& aFileName ) const;
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/**
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* Return the table of footprint libraries. Requires an active Kiway as this is fetched
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* from Pcbnew.
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*/
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virtual FP_LIB_TABLE* PcbFootprintLibs( KIWAY& aKiway );
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// These are the non-virtual DATA LOAD ON DEMAND members. They load project related
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// data on demand, and do so typically into m_elems[] at a particular index using
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// SetElem() & GetElem(). That is, they wrap SetElem() and GetElem().
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// To get the data to reload on demand, first SetProjectFullName(),
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// then call SetElem( ELEM_T, NULL ) from client code.
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// non-virtuals resident in PCBNEW link image(s). By being non-virtual, these
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// functions can get linked into the KIFACE that needs them, and only there.
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// In fact, the other KIFACEs don't even know they exist.
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#if defined( PCBNEW ) || defined( CVPCB )
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/**
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* Return the table of footprint libraries without Kiway, only from within Pcbnew.
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*/
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FP_LIB_TABLE* PcbFootprintLibs();
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/**
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* Return a pointer to an instance of the 3D cache manager.
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*
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* An instance is created and initialized if appropriate.
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*
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* @return a pointer to an instance of the 3D cache manager or NULL on failure.
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*/
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S3D_CACHE* Get3DCacheManager( bool updateProjDir = false );
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void Cleanup3DCache();
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/// Accessor for 3D path resolver
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FILENAME_RESOLVER* Get3DFilenameResolver();
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#endif
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#if defined( EESCHEMA )
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// These are all prefaced with "Sch"
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SYMBOL_LIBS* SchLibs();
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/// Accessor for Eeschema search stack.
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SEARCH_STACK* SchSearchS();
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/// Accessor for project symbol library table.
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SYMBOL_LIB_TABLE* SchSymbolLibTable();
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/// Accessor for 3D path resolver
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FILENAME_RESOLVER* Get3DFilenameResolver() { return nullptr; }
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#endif
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private:
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friend class SETTINGS_MANAGER; // so that SM can set project path
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friend class TEST_NETLISTS_FIXTURE; // TODO(JE) make this not required
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/**
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* Set the full directory, basename, and extension of the project.
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*
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* This is the name of the project file with full absolute path and it also defines
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* the name of the project. The project name and the project file names are exactly
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* the same, providing the project filename is absolute.
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*/
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virtual void setProjectFullName( const wxString& aFullPathAndName );
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/**
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* Set the backing store file for this project.
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*
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* This should only be called by #SETTINGS_MANGER on load.
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*
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* @param aFile is a loaded PROJECT_FILE.
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*/
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virtual void setProjectFile( PROJECT_FILE* aFile )
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{
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m_projectFile = aFile;
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}
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/**
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* Set the local settings backing store.
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*
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* This should only be called by #SETTINGS_MANAGER on load.
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*
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* @param aSettings is the local settings object (may or may not exist on disk at this point)
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*/
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virtual void setLocalSettings( PROJECT_LOCAL_SETTINGS* aSettings )
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{
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m_localSettings = aSettings;
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}
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/**
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* Return the full path and file name of the project specific library table \a aLibTableName..
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*/
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const wxString libTableName( const wxString& aLibTableName ) const;
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private:
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wxFileName m_project_name; ///< \<fullpath\>/\<basename\>.pro
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wxString m_pro_date_and_time;
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bool m_readOnly; ///< No project files will be written to disk
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int m_textVarsTicker; ///< Update counter on text vars
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int m_netclassesTicker; ///< Update counter on netclasses
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/// Backing store for project data -- owned by SETTINGS_MANAGER
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PROJECT_FILE* m_projectFile;
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/// Backing store for project local settings -- owned by SETTINGS_MANAGER
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PROJECT_LOCAL_SETTINGS* m_localSettings;
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std::map<KIID, wxString> m_sheetNames;
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/// @see this::SetRString(), GetRString(), and enum RSTRING_T.
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wxString m_rstrings[RSTRING_COUNT];
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/// @see this::Elem() and enum ELEM_T.
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_ELEM* m_elems[ELEM_COUNT];
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};
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#endif // PROJECT_H_
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