206 lines
7.9 KiB
C++
206 lines
7.9 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2008-2018 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
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* Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file zone_settings.h
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* @brief Class ZONE_SETTINGS used to handle zones parameters in dialogs.
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*/
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#ifndef ZONE_SETTINGS_H_
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#define ZONE_SETTINGS_H_
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#include <layer_ids.h>
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#include <zones.h>
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#include <geometry/eda_angle.h>
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#include <teardrop/teardrop_types.h>
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class wxDataViewListCtrl;
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enum class ZONE_FILL_MODE
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{
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POLYGONS = 0, // fill zone with polygons
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HATCH_PATTERN = 1 // fill zone using a grid pattern
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};
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/// Zone border styles
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enum class ZONE_BORDER_DISPLAY_STYLE
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{
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NO_HATCH,
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DIAGONAL_FULL,
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DIAGONAL_EDGE
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};
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/// Whether or not to remove isolated islands from a zone
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enum class ISLAND_REMOVAL_MODE
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{
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ALWAYS = 0,
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NEVER,
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AREA
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};
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/**
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* ZONE_SETTINGS
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* handles zones parameters.
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* Because a zone can be on copper or non copper layers, and can be also
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* a keepout area, some parameters are irrelevant depending on the type of zone
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*/
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class ZONE_SETTINGS
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{
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public:
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// the actual zone outline shape can be slightly modified (smoothed):
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enum {
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SMOOTHING_UNDEFINED = -1,
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SMOOTHING_NONE = 0, // Zone outline is used without change
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SMOOTHING_CHAMFER, // Zone outline is used after chamfering corners
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SMOOTHING_FILLET, // Zone outline is used after rounding corners
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SMOOTHING_LAST // sentinel
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};
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unsigned m_ZonePriority; // Priority (0 ... N) of the zone
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ZONE_FILL_MODE m_FillMode;
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int m_ZoneClearance; // Minimal clearance value
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int m_ZoneMinThickness; // Min thickness value in filled areas
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int m_HatchThickness; // HatchBorder thickness of lines (if 0 -> solid shape)
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int m_HatchGap; // HatchBorder clearance between lines (0 -> solid shape)
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EDA_ANGLE m_HatchOrientation; // HatchBorder orientation of grid lines
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int m_HatchSmoothingLevel; // HatchBorder smoothing type, similar to corner smoothing type
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// 0 = no smoothing, 1 = fillet, >= 2 = arc
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double m_HatchSmoothingValue; // HatchBorder chamfer/fillet size as a ratio of hole size
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double m_HatchHoleMinArea; // min size before holes are dropped (ratio)
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int m_HatchBorderAlgorithm; // 0 = use min zone thickness
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int m_NetcodeSelection; // Net code selection for the current zone
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wxString m_Name; // Unique name for the current zone (can be blank)
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LSET m_Layers; // Layers that this zone exists on
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/// Option to show the zone area (outlines only, short hatches or full hatches
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ZONE_BORDER_DISPLAY_STYLE m_ZoneBorderDisplayStyle;
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int m_BorderHatchPitch; // for hatched outlines: dist between 2 hatches
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long m_ThermalReliefGap; // thickness of the gap in thermal reliefs
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long m_ThermalReliefSpokeWidth; // thickness of the copper bridge in thermal reliefs
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bool m_Locked;
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/* A zone outline can be a teardrop zone with different rules
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* priority, smoothed corners, thermal relief...
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*/
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TEARDROP_TYPE m_TeardropType;
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private:
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int m_cornerSmoothingType; // Corner smoothing type
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unsigned int m_cornerRadius; // Corner chamfer distance / fillet radius
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ZONE_CONNECTION m_padConnection;
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/*
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* Keepout zones and keepout flags.
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* Note that DRC rules can set keepouts on zones whether they're a keepout or not.
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*/
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bool m_isRuleArea;
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bool m_keepoutDoNotAllowCopperPour;
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bool m_keepoutDoNotAllowVias;
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bool m_keepoutDoNotAllowTracks;
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bool m_keepoutDoNotAllowPads;
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bool m_keepoutDoNotAllowFootprints;
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ISLAND_REMOVAL_MODE m_removeIslands;
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long long int m_minIslandArea;
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public:
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ZONE_SETTINGS();
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/**
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* operator << ( const ZONE& )
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* was Function ImportSetting
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* copies settings from a given zone into this object.
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* @param aSource: the given zone
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*/
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ZONE_SETTINGS& operator << ( const ZONE& aSource );
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/**
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* @return Default ZONE_SETTINGS
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*/
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static const ZONE_SETTINGS& GetDefaultSettings();
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/**
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* A helper routine for the various zone dialogs (copper, non-copper, keepout).
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* @param aList the wxDataViewListCtrl to populate
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* @param aFrame the parent editor frame
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* @param aFpEditorMode true to show a single "Inner Layers" item for all inner copper layers
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*/
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void SetupLayersList( wxDataViewListCtrl* aList, PCB_BASE_FRAME* aFrame, LSET aLayers,
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bool aFpEditorMode );
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/**
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* Function ExportSetting
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* copy settings to a given zone
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* @param aTarget: the given zone
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* @param aFullExport: if false: some parameters are NOT exported
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* because they must not be exported when export settings from a zone to others zones
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* Currently:
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* m_NetcodeSelection
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*/
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void ExportSetting( ZONE& aTarget, bool aFullExport = true ) const;
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void SetCornerSmoothingType( int aType) { m_cornerSmoothingType = aType; }
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int GetCornerSmoothingType() const { return m_cornerSmoothingType; }
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void SetCornerRadius( int aRadius );
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unsigned int GetCornerRadius() const { return m_cornerRadius; }
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ZONE_CONNECTION GetPadConnection() const { return m_padConnection; }
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void SetPadConnection( ZONE_CONNECTION aPadConnection ) { m_padConnection = aPadConnection; }
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/**
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* Accessors to parameters used in Rule Area zones:
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*/
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bool GetIsRuleArea() const { return m_isRuleArea; }
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bool GetDoNotAllowCopperPour() const { return m_keepoutDoNotAllowCopperPour; }
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bool GetDoNotAllowVias() const { return m_keepoutDoNotAllowVias; }
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bool GetDoNotAllowTracks() const { return m_keepoutDoNotAllowTracks; }
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bool GetDoNotAllowPads() const { return m_keepoutDoNotAllowPads; }
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bool GetDoNotAllowFootprints() const { return m_keepoutDoNotAllowFootprints; }
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void SetIsRuleArea( bool aEnable ) { m_isRuleArea = aEnable; }
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void SetDoNotAllowCopperPour( bool aEnable ) { m_keepoutDoNotAllowCopperPour = aEnable; }
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void SetDoNotAllowVias( bool aEnable ) { m_keepoutDoNotAllowVias = aEnable; }
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void SetDoNotAllowTracks( bool aEnable ) { m_keepoutDoNotAllowTracks = aEnable; }
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void SetDoNotAllowPads( bool aEnable ) { m_keepoutDoNotAllowPads = aEnable; }
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void SetDoNotAllowFootprints( bool aEnable ) { m_keepoutDoNotAllowFootprints = aEnable; }
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ISLAND_REMOVAL_MODE GetIslandRemovalMode() const { return m_removeIslands; }
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void SetIslandRemovalMode( ISLAND_REMOVAL_MODE aRemove ) { m_removeIslands = aRemove; }
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long long int GetMinIslandArea() const { return m_minIslandArea; }
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void SetMinIslandArea( long long int aArea ) { m_minIslandArea = aArea; }
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};
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#endif // ZONE_SETTINGS_H_
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