422 lines
13 KiB
C++
422 lines
13 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2014 CERN
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __PNS_NODE_H
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#define __PNS_NODE_H
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#include <vector>
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#include <list>
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#include <boost/unordered_set.hpp>
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#include <boost/unordered_map.hpp>
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#include <boost/optional.hpp>
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#include <geometry/shape.h>
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#include <geometry/shape_line_chain.h>
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#include <geometry/shape_index.h>
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#include "pns_item.h"
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#include "pns_joint.h"
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#include "pns_itemset.h"
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class PNS_SEGMENT;
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class PNS_LINE;
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class PNS_SOLID;
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class PNS_VIA;
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class PNS_RATSNEST;
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class PNS_INDEX;
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/**
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* Class PNS_CLEARANCE_FUNC
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*
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* An abstract function object, returning a required clearance between two items.
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**/
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class PNS_CLEARANCE_FUNC
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{
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public:
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virtual int operator()( const PNS_ITEM* a, const PNS_ITEM* b ) = 0;
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virtual ~PNS_CLEARANCE_FUNC() {}
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};
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/**
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* Struct PNS_OBSTACLE
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*
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* Holds an object colliding with another object, along with
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* some useful data about the collision.
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**/
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struct PNS_OBSTACLE
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{
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///> Item we search collisions with
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PNS_ITEM* head;
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///> Item found to be colliding with head
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PNS_ITEM* item;
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///> Hull of the colliding item
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SHAPE_LINE_CHAIN hull;
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///> First and last intersection point between the head item and the hull
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///> of the colliding item
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VECTOR2I ip_first, ip_last;
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///> ... and the distance thereof
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int dist_first, dist_last;
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};
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/**
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* Class PNS_NODE
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*
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* Keeps the router "world" - i.e. all the tracks, vias, solids in a
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* hierarchical and indexed way.
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* Features:
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* - spatial-indexed container for PCB item shapes
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* - collision search & clearance checking
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* - assembly of lines connecting joints, finding loops and unique paths
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* - lightweight cloning/branching (for recursive optimization and shove
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* springback)
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**/
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class PNS_NODE
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{
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public:
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typedef boost::optional<PNS_OBSTACLE> OptObstacle;
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typedef std::vector<PNS_ITEM*> ItemVector;
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typedef std::vector<PNS_OBSTACLE> Obstacles;
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PNS_NODE ();
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~PNS_NODE ();
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///> Returns the expected clearance between items a and b.
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int GetClearance ( const PNS_ITEM* a, const PNS_ITEM* b ) const;
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///> Returns the pre-set worst case clearance between any pair of items
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int GetMaxClearance () const
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{
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return m_maxClearance;
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}
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///> Sets the worst-case clerance between any pair of items
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void SetMaxClearance ( int aClearance )
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{
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m_maxClearance = aClearance;
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}
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///> Assigns a clerance resolution function object
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void SetClearanceFunctor ( PNS_CLEARANCE_FUNC* aFunc )
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{
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m_clearanceFunctor = aFunc;
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}
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///> Returns the number of joints
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int JointCount() const
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{
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return m_joints.size();
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}
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///> Returns the number of nodes in the inheritance chain (wrs to the root node)
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int Depth() const
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{
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return m_depth;
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}
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/**
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* Function QueryColliding()
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*
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* Finds items collliding (closer than clearance) with the item aItem.
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* @param aItem item to check collisions against
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* @param aObstacles set of colliding objects found
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* @param aKindMask mask of obstacle types to take into account
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* @param aLimitCount stop looking for collisions after finding this number of colliding items
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* @return number of obstacles found
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*/
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int QueryColliding ( const PNS_ITEM* aItem,
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Obstacles& aObstacles,
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int aKindMask = PNS_ITEM::ANY,
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int aLimitCount = -1 );
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/**
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* Function NearestObstacle()
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*
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* Follows the line in search of an obstacle that is nearest to the starting to the line's starting
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* point.
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* @param aItem the item to find collisions with
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* @param aKindMask mask of obstacle types to take into account
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* @return the obstacle, if found, otherwise empty.
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*/
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OptObstacle NearestObstacle ( const PNS_LINE* aItem,
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int aKindMask = PNS_ITEM::ANY );
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/**
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* Function CheckColliding()
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*
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* Checks if the item collides with anything else in the world,
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* and if found, returns the obstacle.
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* @param aItem the item to find collisions with
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* @param aKindMask mask of obstacle types to take into account
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* @return the obstacle, if found, otherwise empty.
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*/
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OptObstacle CheckColliding ( const PNS_ITEM* aItem,
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int aKindMask = PNS_ITEM::ANY );
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/**
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* Function CheckColliding()
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*
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* Checks if any item in the set collides with anything else in the world,
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* and if found, returns the obstacle.
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* @param aSet set of items to find collisions with
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* @param aKindMask mask of obstacle types to take into account
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* @return the obstacle, if found, otherwise empty.
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*/
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OptObstacle CheckColliding ( const PNS_ITEMSET& aSet,
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int aKindMask = PNS_ITEM::ANY );
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/**
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* Function CheckColliding()
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*
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* Checks if any item in the set collides with anything else in the world,
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* and if found, returns the obstacle.
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* @param aSet set of items to find collisions with
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* @param aKindMask mask of obstacle types to take into account
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* @return the obstacle, if found, otherwise empty.
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*/
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bool CheckColliding ( const PNS_ITEM* aItemA,
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const PNS_ITEM* aItemB,
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int aKindMask = PNS_ITEM::ANY );
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/**
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* Function HitTest()
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*
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* Finds all items that contain the point aPoint.
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* @param aPoint the point
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* @return the items
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*/
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const PNS_ITEMSET HitTest ( const VECTOR2I& aPoint ) const;
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/**
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* Function Add()
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*
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* Adds an item to the current node.
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* @param aItem item to add
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* @param aAllowRedundant if true, duplicate items are allowed (e.g. a segment or via
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* at the same coordinates as an existing one)
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*/
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void Add ( PNS_ITEM* aItem, bool aAllowRedundant = false );
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/**
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* Function Remove()
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*
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* Just as the name says, removes an item from this branch.
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* @param aItem item to remove
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*/
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void Remove ( PNS_ITEM* aItem );
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/**
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* Function Replace()
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*
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* Just as the name says, replaces an item with another one.
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* @param aOldItem item to be removed
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* @param aNewItem item add instead
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*/
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void Replace ( PNS_ITEM* aOldItem, PNS_ITEM* aNewItem );
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/**
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* Function Branch()
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*
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* Creates a lightweight copy (called branch) of self that tracks
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* the changes (added/removed items) wrs to the root. Note that if there are
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* any branches in use, their parents must NOT be deleted.
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* @return the new branch
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*/
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PNS_NODE* Branch ( );
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/**
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* Function AssembleLine()
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*
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* Follows the joint map to assemble a line connecting two non-trivial
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* joints starting from segment aSeg.
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* @param aSeg the initial segment
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* @param aOriginSegmentIndex index of aSeg in the resulting line
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* @return the line
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*/
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PNS_LINE* AssembleLine ( PNS_SEGMENT* aSeg,
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int *aOriginSegmentIndex = NULL );
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///> Prints the contents and joints structure
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void Dump ( bool aLong = false );
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/**
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* Function GetUpdatedItems()
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*
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* Returns the lists of items removed and added in this branch, with
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* respect to the root branch.
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* @param aRemoved removed items
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* @param aAdded added items
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*/
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void GetUpdatedItems( ItemVector& aRemoved, ItemVector& aAdded );
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/**
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* Function Commit()
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*
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* Applies the changes from a given branch (aNode) to the root branch. Called on
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* a non-root branch will fail. Calling commit also kills all children nodes of the root branch.
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* @param aNode node to commit changes from
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*/
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void Commit( PNS_NODE* aNode );
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/**
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* Function FindJoint()
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*
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* Searches for a joint at a given position, layer and belonging to given net.
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* @return the joint, if found, otherwise empty
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*/
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PNS_JOINT* FindJoint( const VECTOR2I& aPos, int aLayer, int aNet );
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/**
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* Function FindJoint()
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*
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* Searches for a joint at a given position, linked to given item.
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* @return the joint, if found, otherwise empty
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*/
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PNS_JOINT* FindJoint( const VECTOR2I& aPos, PNS_ITEM *aItem )
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{
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return FindJoint( aPos, aItem->Layers().Start(), aItem->Net() );
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}
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void MapConnectivity ( PNS_JOINT* aStart, std::vector<PNS_JOINT *> & aFoundJoints );
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PNS_ITEM *NearestUnconnectedItem ( PNS_JOINT *aStart, int *aAnchor = NULL, int aKindMask = PNS_ITEM::ANY);
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///> finds all lines between a pair of joints. Used by the loop removal procedure.
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int FindLinesBetweenJoints( PNS_JOINT& a,
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PNS_JOINT& b,
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std::vector<PNS_LINE*>& aLines );
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///> finds the joints corresponding to the ends of line aLine
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void FindLineEnds( PNS_LINE* aLine, PNS_JOINT& a, PNS_JOINT& b );
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///> Destroys all child nodes. Applicable only to the root node.
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void KillChildren();
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void AllItemsInNet( int aNet, std::set<PNS_ITEM*>& aItems );
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void ClearRanks();
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int FindByMarker ( int aMarker, PNS_ITEMSET& aItems );
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int RemoveByMarker ( int aMarker );
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private:
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struct obstacleVisitor;
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typedef boost::unordered_multimap<PNS_JOINT::HashTag, PNS_JOINT> JointMap;
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typedef JointMap::value_type TagJointPair;
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/// nodes are not copyable
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PNS_NODE ( const PNS_NODE& b );
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PNS_NODE& operator= ( const PNS_NODE& b );
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///> tries to find matching joint and creates a new one if not found
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PNS_JOINT& touchJoint( const VECTOR2I& aPos,
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const PNS_LAYERSET& aLayers,
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int aNet );
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///> touches a joint and links it to an item
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void linkJoint( const VECTOR2I& aPos, const PNS_LAYERSET& aLayers,
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int aNet, PNS_ITEM* aWhere );
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///> unlinks an item from a joint
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void unlinkJoint( const VECTOR2I& aPos, const PNS_LAYERSET& aLayers,
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int aNet, PNS_ITEM* aWhere );
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///> helpers for adding/removing items
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void addSolid( PNS_SOLID* aSeg );
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void addSegment( PNS_SEGMENT* aSeg, bool aAllowRedundant );
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void addLine( PNS_LINE* aLine, bool aAllowRedundant );
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void addVia( PNS_VIA* aVia );
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void removeSolid( PNS_SOLID* aSeg );
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void removeLine( PNS_LINE* aLine );
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void removeSegment( PNS_SEGMENT* aSeg );
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void removeVia( PNS_VIA* aVia );
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void doRemove( PNS_ITEM* aItem );
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void unlinkParent();
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void releaseChildren();
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bool isRoot() const
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{
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return m_parent == NULL;
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}
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///> checks if this branch contains an updated version of the item
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///> from the root branch.
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bool overrides( PNS_ITEM* aItem ) const
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{
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return m_override.find( aItem ) != m_override.end();
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}
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PNS_SEGMENT *findRedundantSegment ( PNS_SEGMENT *aSeg );
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///> scans the joint map, forming a line starting from segment (current).
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void followLine ( PNS_SEGMENT* current,
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bool scanDirection,
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int& pos,
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int limit,
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VECTOR2I* corners,
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PNS_SEGMENT** segments );
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///> hash table with the joints, linking the items. Joints are hashed by
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///> their position, layer set and net.
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JointMap m_joints;
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///> node this node was branched from
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PNS_NODE* m_parent;
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///> root node of the whole hierarchy
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PNS_NODE* m_root;
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///> list of nodes branched from this one
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std::vector<PNS_NODE*> m_children;
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///> hash of root's items that have been changed in this node
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boost::unordered_set<PNS_ITEM*> m_override;
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///> worst case item-item clearance
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int m_maxClearance;
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///> Clearance resolution functor
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PNS_CLEARANCE_FUNC* m_clearanceFunctor;
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///> Geometric/Net index of the items
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PNS_INDEX* m_index;
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///> depth of the node (number of parent nodes in the inheritance chain)
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int m_depth;
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};
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#endif
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