752 lines
27 KiB
C++
752 lines
27 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013-2017 CERN
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* Copyright (C) 2017-2022 KiCad Developers, see AUTHORS.txt for contributors.
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <advanced_config.h>
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#include <limits>
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#include <board.h>
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#include <board_design_settings.h>
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#include <footprint.h>
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#include <fp_shape.h>
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#include <fp_textbox.h>
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#include <collectors.h>
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#include <pcb_edit_frame.h>
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#include <drawing_sheet/ds_proxy_view_item.h>
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#include <kiway.h>
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#include <array_creator.h>
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#include <pcbnew_settings.h>
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#include <status_popup.h>
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#include <tool/selection_conditions.h>
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#include <tool/tool_manager.h>
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#include <tools/pcb_actions.h>
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#include <tools/pcb_selection_tool.h>
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#include <tools/edit_tool.h>
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#include <tools/pcb_picker_tool.h>
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#include <tools/tool_event_utils.h>
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#include <tools/pcb_grid_helper.h>
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#include <tools/pad_tool.h>
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#include <tools/drc_tool.h>
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#include <view/view_controls.h>
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#include <connectivity/connectivity_algo.h>
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#include <connectivity/connectivity_items.h>
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#include <bitmaps.h>
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#include <cassert>
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#include <functional>
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using namespace std::placeholders;
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#include "kicad_clipboard.h"
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#include <wx/hyperlink.h>
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#include <router/router_tool.h>
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#include <dialogs/dialog_move_exact.h>
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#include <dialogs/dialog_track_via_properties.h>
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#include <dialogs/dialog_unit_entry.h>
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#include <board_commit.h>
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#include <pcb_group.h>
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#include <pcb_target.h>
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#include <zone_filler.h>
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#include <geometry/shape_poly_set.h>
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#include <drc/drc_engine.h>
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#include <drc/drc_item.h>
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#include <drc/drc_rule.h>
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#include <pad.h>
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#include <geometry/shape_segment.h>
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#include <drc/drc_test_provider_clearance_base.h>
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class DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE : public DRC_TEST_PROVIDER_CLEARANCE_BASE
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{
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public:
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DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE() :
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DRC_TEST_PROVIDER_CLEARANCE_BASE(),
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m_largestCourtyardClearance( 0 )
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{
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m_isRuleDriven = false;
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}
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virtual ~DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE ()
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{
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}
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void Init( BOARD* aBoard );
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virtual bool Run() override;
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virtual const wxString GetName() const override
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{
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return wxT( "courtyard_clearance" );
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}
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virtual const wxString GetDescription() const override
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{
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return wxT( "Tests footprints' courtyard clearance" );
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}
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// The list of footprints having issues
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std::set<FOOTPRINT*> m_FpInConflict;
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// The list of moved footprints
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std::vector<FOOTPRINT*> m_FpInMove;
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private:
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void testCourtyardClearances();
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private:
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int m_largestCourtyardClearance;
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};
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void DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE::testCourtyardClearances()
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{
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for( FOOTPRINT* fpA: m_board->Footprints() )
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{
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if( fpA->IsSelected() )
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continue;
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const SHAPE_POLY_SET& frontA = fpA->GetPolyCourtyard( F_CrtYd );
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const SHAPE_POLY_SET& backA = fpA->GetPolyCourtyard( B_CrtYd );
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if( frontA.OutlineCount() == 0 && backA.OutlineCount() == 0 )
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// No courtyards defined and no hole testing against other footprint's courtyards
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continue;
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BOX2I frontBBox = frontA.BBoxFromCaches();
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BOX2I backBBox = backA.BBoxFromCaches();
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frontBBox.Inflate( m_largestCourtyardClearance );
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backBBox.Inflate( m_largestCourtyardClearance );
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EDA_RECT fpABBox = fpA->GetBoundingBox();
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for( FOOTPRINT* fpB : m_FpInMove )
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{
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fpB->BuildPolyCourtyards();
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EDA_RECT fpBBBox = fpB->GetBoundingBox();
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const SHAPE_POLY_SET& frontB = fpB->GetPolyCourtyard( F_CrtYd );
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const SHAPE_POLY_SET& backB = fpB->GetPolyCourtyard( B_CrtYd );
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DRC_CONSTRAINT constraint;
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int clearance;
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int actual;
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VECTOR2I pos;
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if( frontA.OutlineCount() > 0 && frontB.OutlineCount() > 0
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&& frontBBox.Intersects( frontB.BBoxFromCaches() ) )
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{
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// Currently, do not use DRC engine for calculation time reasons
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// constraint = m_drcEngine->EvalRules( COURTYARD_CLEARANCE_CONSTRAINT, fpA, fpB, B_Cu );
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// constraint.GetValue().Min();
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clearance = 0;
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if( frontA.Collide( &frontB, clearance, &actual, &pos ) )
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{
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m_FpInConflict.insert( fpA );
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m_FpInConflict.insert( fpB );
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}
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}
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if( backA.OutlineCount() > 0 && backB.OutlineCount() > 0
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&& backBBox.Intersects( backB.BBoxFromCaches() ) )
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{
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// Currently, do not use DRC engine for calculation time reasons
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// constraint = m_drcEngine->EvalRules( COURTYARD_CLEARANCE_CONSTRAINT, fpA, fpB, B_Cu );
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// constraint.GetValue().Min();
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clearance = 0;
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if( backA.Collide( &backB, clearance, &actual, &pos ) )
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{
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m_FpInConflict.insert( fpA );
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m_FpInConflict.insert( fpB );
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}
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}
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// Now test if a pad hole of some other footprint is inside the courtyard area
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// of the moved footprint
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auto testPadAgainstCourtyards =
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[&]( const PAD* pad, FOOTPRINT* footprint ) -> bool
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{
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// Skip pads with no hole
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if( pad->GetAttribute() != PAD_ATTRIB::PTH
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&& pad->GetAttribute() != PAD_ATTRIB::NPTH )
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return false;
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const SHAPE_SEGMENT* hole = pad->GetEffectiveHoleShape();
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const SHAPE_POLY_SET& front = footprint->GetPolyCourtyard( F_CrtYd );
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const SHAPE_POLY_SET& back = footprint->GetPolyCourtyard( B_CrtYd );
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if( front.OutlineCount() > 0 && front.Collide( hole, 0 ) )
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{
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return true;
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}
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else if( back.OutlineCount() > 0 && back.Collide( hole, 0 ) )
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{
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return true;
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}
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return false;
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};
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bool skipNextCmp = false;
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if( ( frontA.OutlineCount() > 0 && frontA.BBoxFromCaches().Intersects( fpBBBox ) )
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|| ( backA.OutlineCount() > 0 && backA.BBoxFromCaches().Intersects( fpBBBox ) ) )
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{
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for( const PAD* padB : fpB->Pads() )
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{
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if( testPadAgainstCourtyards( padB, fpA ) )
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{
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m_FpInConflict.insert( fpA );
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m_FpInConflict.insert( fpB );
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skipNextCmp = true;
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break;
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}
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}
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}
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if( skipNextCmp )
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continue; // fpA and fpB are already in list
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if( ( frontB.OutlineCount() > 0 && frontB.BBoxFromCaches().Intersects( fpABBox ) )
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|| ( backB.OutlineCount() > 0 && backB.BBoxFromCaches().Intersects( fpABBox ) ) )
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{
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for( const PAD* padA : fpA->Pads() )
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{
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if( testPadAgainstCourtyards( padA, fpB ) )
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{
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m_FpInConflict.insert( fpA );
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m_FpInConflict.insert( fpB );
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break;
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}
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}
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}
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}
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}
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}
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void DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE::Init( BOARD* aBoard )
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{
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m_board = aBoard;
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// Update courtyard data and clear the COURTYARD_CONFLICT flag
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for( FOOTPRINT* fp: m_board->Footprints() )
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{
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fp->ClearFlags( COURTYARD_CONFLICT );
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fp->BuildPolyCourtyards();
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}
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}
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bool DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE::Run()
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{
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m_FpInConflict.clear();
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m_largestCourtyardClearance = 0;
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DRC_CONSTRAINT constraint;
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if( m_drcEngine->QueryWorstConstraint( COURTYARD_CLEARANCE_CONSTRAINT, constraint ) )
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m_largestCourtyardClearance = constraint.GetValue().Min();
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testCourtyardClearances();
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return true;
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}
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int EDIT_TOOL::Move( const TOOL_EVENT& aEvent )
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{
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if( isRouterActive() )
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{
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wxBell();
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return 0;
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}
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return doMoveSelection( aEvent );
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}
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int EDIT_TOOL::MoveWithReference( const TOOL_EVENT& aEvent )
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{
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if( isRouterActive() )
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{
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wxBell();
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return 0;
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}
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return doMoveSelection( aEvent, true );
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}
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// Note: aEvent MUST NOT be const&; the source will get de-allocated if we go into the picker's
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// event loop.
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int EDIT_TOOL::doMoveSelection( TOOL_EVENT aEvent, bool aPickReference )
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{
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PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
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BOARD* board = editFrame->GetBoard();
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KIGFX::VIEW_CONTROLS* controls = getViewControls();
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VECTOR2I originalCursorPos = controls->GetCursorPosition();
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// Be sure that there is at least one item that we can modify. If nothing was selected before,
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// try looking for the stuff under mouse cursor (i.e. KiCad old-style hover selection)
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PCB_SELECTION& selection = m_selectionTool->RequestSelection(
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[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool )
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{
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sTool->FilterCollectorForMarkers( aCollector );
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sTool->FilterCollectorForHierarchy( aCollector, true );
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},
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// Prompt user regarding locked items if in board editor and in free-pad-mode (if
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// we're not in free-pad mode we delay this until the second RequestSelection()).
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editFrame->Settings().m_AllowFreePads && !m_isFootprintEditor );
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if( m_dragging || selection.Empty() )
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return 0;
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LSET item_layers = selection.GetSelectionLayers();
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bool is_hover = selection.IsHover(); // N.B. This must be saved before the second call
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// to RequestSelection() below
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VECTOR2I pickedReferencePoint;
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// Now filter out pads if not in free pads mode. We cannot do this in the first
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// RequestSelection() as we need the item_layers when a pad is the selection front.
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if( !m_isFootprintEditor && !editFrame->Settings().m_AllowFreePads )
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{
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selection = m_selectionTool->RequestSelection(
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[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool )
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{
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sTool->FilterCollectorForMarkers( aCollector );
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sTool->FilterCollectorForHierarchy( aCollector, true );
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sTool->FilterCollectorForFreePads( aCollector );
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},
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true /* prompt user regarding locked items */ );
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}
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if( selection.Empty() )
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return 0;
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std::string tool = aEvent.GetCommandStr().get();
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editFrame->PushTool( tool );
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Activate();
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// Must be done after Activate() so that it gets set into the correct context
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controls->ShowCursor( true );
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controls->SetAutoPan( true );
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controls->ForceCursorPosition( false );
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if( aPickReference && !pickReferencePoint( _( "Select reference point for move..." ), "", "",
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pickedReferencePoint ) )
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{
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if( is_hover )
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m_toolMgr->RunAction( PCB_ACTIONS::selectionClear, true );
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editFrame->PopTool( tool );
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return 0;
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}
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std::vector<BOARD_ITEM*> sel_items; // All the items operated on by the move below
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std::vector<BOARD_ITEM*> orig_items; // All the original items in the selection
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std::vector<FOOTPRINT*> lastFpInConflict; // last footprints with courtyard overlapping
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for( EDA_ITEM* item : selection )
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{
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BOARD_ITEM* boardItem = dynamic_cast<BOARD_ITEM*>( item );
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FOOTPRINT* footprint = dynamic_cast<FOOTPRINT*>( item );
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if( boardItem )
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{
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if( !is_hover )
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orig_items.push_back( boardItem );
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sel_items.push_back( boardItem );
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}
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if( footprint )
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{
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for( PAD* pad : footprint->Pads() )
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sel_items.push_back( pad );
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// Clear this flag here; it will be set by the netlist updater if the footprint is new
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// so that it was skipped in the initial connectivity update in OnNetlistChanged
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footprint->SetAttributes( footprint->GetAttributes() & ~FP_JUST_ADDED );
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}
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}
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bool restore_state = false;
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VECTOR2I originalPos;
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VECTOR2I totalMovement;
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PCB_GRID_HELPER grid( m_toolMgr, editFrame->GetMagneticItemsSettings() );
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TOOL_EVENT* evt = &aEvent;
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VECTOR2I prevPos;
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bool hv45Mode = false;
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bool eatFirstMouseUp = true;
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bool hasRedrawn3D = false;
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bool allowRedraw3D = editFrame->Settings().m_Display.m_Live3DRefresh;
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// Courtyard conflicts will be tested only if the LAYER_CONFLICTS_SHADOW gal layer is visible
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bool showCourtyardConflicts = !m_isFootprintEditor
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&& board->IsElementVisible( LAYER_CONFLICTS_SHADOW );
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// Used to test courtyard overlaps
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DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE drc_on_move;
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if( showCourtyardConflicts )
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{
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drc_on_move.Init( board );
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drc_on_move.SetDRCEngine( m_toolMgr->GetTool<DRC_TOOL>()->GetDRCEngine().get() );
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}
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// Prime the pump
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m_toolMgr->RunAction( ACTIONS::refreshPreview );
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// Main loop: keep receiving events
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do
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{
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VECTOR2I movement;
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editFrame->GetCanvas()->SetCurrentCursor( KICURSOR::MOVING );
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grid.SetSnap( !evt->Modifier( MD_SHIFT ) );
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grid.SetUseGrid( getView()->GetGAL()->GetGridSnapping() && !evt->DisableGridSnapping() );
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if( evt->IsMotion() || evt->IsDrag( BUT_LEFT ) )
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eatFirstMouseUp = false;
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if( evt->IsAction( &PCB_ACTIONS::move ) || evt->IsMotion() || evt->IsDrag( BUT_LEFT )
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|| evt->IsAction( &ACTIONS::refreshPreview )
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|| evt->IsAction( &PCB_ACTIONS::moveWithReference ) )
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{
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if( m_dragging && evt->Category() == TC_MOUSE )
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{
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bool redraw3D = false;
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VECTOR2I mousePos( controls->GetMousePosition() );
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m_cursor = grid.BestSnapAnchor( mousePos, item_layers, sel_items );
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if( controls->GetSettings().m_lastKeyboardCursorPositionValid )
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{
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long action = controls->GetSettings().m_lastKeyboardCursorCommand;
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// The arrow keys are by definition SINGLE AXIS. Do not allow the other
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// axis to be snapped to the grid.
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if( action == ACTIONS::CURSOR_LEFT || action == ACTIONS::CURSOR_RIGHT )
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m_cursor.y = prevPos.y;
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else if( action == ACTIONS::CURSOR_UP || action == ACTIONS::CURSOR_DOWN )
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m_cursor.x = prevPos.x;
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}
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if( !selection.HasReferencePoint() )
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originalPos = m_cursor;
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if( hv45Mode )
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{
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VECTOR2I moveVector = m_cursor - originalPos;
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m_cursor = originalPos + GetVectorSnapped45( moveVector );
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}
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controls->ForceCursorPosition( true, m_cursor );
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selection.SetReferencePoint( m_cursor );
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movement = m_cursor - prevPos;
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prevPos = m_cursor;
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totalMovement += movement;
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// Drag items to the current cursor position
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for( EDA_ITEM* item : sel_items )
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{
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// Don't double move footprint pads, fields, etc.
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//
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// For PCB_GROUP_T, we make sure the selection includes only the top level
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// group and not its descendants.
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if( !item->GetParent() || !item->GetParent()->IsSelected() )
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static_cast<BOARD_ITEM*>( item )->Move( movement );
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if( !redraw3D && item->Type() == PCB_FOOTPRINT_T )
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redraw3D = true;
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}
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if( redraw3D && allowRedraw3D )
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{
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editFrame->Update3DView( false, true );
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hasRedrawn3D = true;
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}
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|
|
if( showCourtyardConflicts && drc_on_move.m_FpInMove.size() )
|
|
{
|
|
drc_on_move.Run();
|
|
|
|
bool need_redraw = false; // will be set to true if a COURTYARD_CONFLICT
|
|
// has changed
|
|
|
|
// Ensure the "old" conflicts are cleared
|
|
for( FOOTPRINT* fp: lastFpInConflict )
|
|
{
|
|
fp->ClearFlags( COURTYARD_CONFLICT );
|
|
m_toolMgr->GetView()->Update( fp );
|
|
need_redraw = true;
|
|
}
|
|
|
|
lastFpInConflict.clear();
|
|
|
|
for( FOOTPRINT* fp: drc_on_move.m_FpInConflict )
|
|
{
|
|
if( !fp->HasFlag( COURTYARD_CONFLICT ) )
|
|
{
|
|
fp->SetFlags( COURTYARD_CONFLICT );
|
|
m_toolMgr->GetView()->Update( fp );
|
|
need_redraw = true;
|
|
}
|
|
|
|
lastFpInConflict.push_back( fp );
|
|
}
|
|
|
|
if( need_redraw )
|
|
m_toolMgr->GetView()->MarkTargetDirty( KIGFX::TARGET_OVERLAY );
|
|
}
|
|
|
|
m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved );
|
|
}
|
|
else if( !m_dragging && !evt->IsAction( &ACTIONS::refreshPreview ) )
|
|
{
|
|
// Prepare to start dragging
|
|
if( !( evt->IsAction( &PCB_ACTIONS::move )
|
|
|| evt->IsAction( &PCB_ACTIONS::moveWithReference ) )
|
|
&& ( editFrame->Settings().m_TrackDragAction != TRACK_DRAG_ACTION::MOVE ) )
|
|
{
|
|
if( invokeInlineRouter( PNS::DM_ANY ) )
|
|
break;
|
|
}
|
|
|
|
editFrame->HideSolderMask();
|
|
|
|
m_dragging = true;
|
|
|
|
// When editing footprints, all items have the same parent
|
|
if( IsFootprintEditor() )
|
|
{
|
|
m_commit->Modify( selection.Front() );
|
|
}
|
|
else
|
|
{
|
|
// Save items, so changes can be undone
|
|
for( EDA_ITEM* item : selection )
|
|
{
|
|
// Don't double move footprint pads, fields, etc.
|
|
//
|
|
// For PCB_GROUP_T, the parent is the board.
|
|
if( item->GetParent() && item->GetParent()->IsSelected() )
|
|
continue;
|
|
|
|
m_commit->Modify( item );
|
|
|
|
// If moving a group, record position of all the descendants for undo
|
|
if( item->Type() == PCB_GROUP_T )
|
|
{
|
|
PCB_GROUP* group = static_cast<PCB_GROUP*>( item );
|
|
group->RunOnDescendants( [&]( BOARD_ITEM* bItem )
|
|
{
|
|
m_commit->Modify( bItem );
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
editFrame->UndoRedoBlock( true );
|
|
m_cursor = controls->GetCursorPosition();
|
|
|
|
if( selection.HasReferencePoint() )
|
|
{
|
|
// start moving with the reference point attached to the cursor
|
|
grid.SetAuxAxes( false );
|
|
|
|
if( hv45Mode )
|
|
{
|
|
VECTOR2I moveVector = m_cursor - originalPos;
|
|
m_cursor = originalPos + GetVectorSnapped45( moveVector );
|
|
}
|
|
|
|
movement = m_cursor - selection.GetReferencePoint();
|
|
|
|
// Drag items to the current cursor position
|
|
for( EDA_ITEM* item : selection )
|
|
{
|
|
// Don't double move footprint pads, fields, etc.
|
|
if( item->GetParent() && item->GetParent()->IsSelected() )
|
|
continue;
|
|
|
|
static_cast<BOARD_ITEM*>( item )->Move( movement );
|
|
}
|
|
|
|
selection.SetReferencePoint( m_cursor );
|
|
}
|
|
else
|
|
{
|
|
std::vector<BOARD_ITEM*> items;
|
|
|
|
for( EDA_ITEM* item : selection )
|
|
{
|
|
items.push_back( static_cast<BOARD_ITEM*>( item ) );
|
|
|
|
if( item->Type() == PCB_FOOTPRINT_T )
|
|
drc_on_move.m_FpInMove.push_back( static_cast<FOOTPRINT*>( item ) );
|
|
}
|
|
|
|
m_cursor = grid.BestDragOrigin( originalCursorPos, items );
|
|
|
|
// Set the current cursor position to the first dragged item origin, so the
|
|
// movement vector could be computed later
|
|
if( aPickReference )
|
|
{
|
|
selection.SetReferencePoint( pickedReferencePoint );
|
|
controls->ForceCursorPosition( true, pickedReferencePoint );
|
|
m_cursor = pickedReferencePoint;
|
|
}
|
|
else
|
|
{
|
|
// Check if user wants to warp the mouse to origin of moved object
|
|
if( !editFrame->GetMoveWarpsCursor() )
|
|
m_cursor = originalCursorPos; // No, so use original mouse pos instead
|
|
|
|
selection.SetReferencePoint( m_cursor );
|
|
grid.SetAuxAxes( true, m_cursor );
|
|
}
|
|
|
|
originalPos = m_cursor;
|
|
}
|
|
|
|
controls->SetCursorPosition( m_cursor, false );
|
|
|
|
prevPos = m_cursor;
|
|
controls->SetAutoPan( true );
|
|
m_toolMgr->PostEvent( EVENTS::SelectedItemsModified );
|
|
}
|
|
|
|
m_toolMgr->RunAction( PCB_ACTIONS::updateLocalRatsnest, false, new VECTOR2I( movement ) );
|
|
}
|
|
else if( evt->IsCancelInteractive() || evt->IsActivate() )
|
|
{
|
|
if( m_dragging && evt->IsCancelInteractive() )
|
|
evt->SetPassEvent( false );
|
|
|
|
restore_state = true; // Canceling the tool means that items have to be restored
|
|
break; // Finish
|
|
}
|
|
else if( evt->IsAction( &ACTIONS::undo ) )
|
|
{
|
|
restore_state = true; // Perform undo locally
|
|
break; // Finish
|
|
}
|
|
else if( evt->IsAction( &ACTIONS::doDelete ) || evt->IsAction( &ACTIONS::cut ) )
|
|
{
|
|
// Dispatch TOOL_ACTIONs
|
|
evt->SetPassEvent();
|
|
break; // finish -- there is no further processing for removed items
|
|
}
|
|
else if( evt->IsAction( &ACTIONS::duplicate ) )
|
|
{
|
|
evt->SetPassEvent();
|
|
break; // finish -- Duplicate tool will start a new Move with the dup'ed items
|
|
}
|
|
else if( evt->IsAction( &PCB_ACTIONS::rotateCw )
|
|
|| evt->IsAction( &PCB_ACTIONS::rotateCcw )
|
|
|| evt->IsAction( &PCB_ACTIONS::flip )
|
|
|| evt->IsAction( &PCB_ACTIONS::mirror ) )
|
|
{
|
|
eatFirstMouseUp = false;
|
|
evt->SetPassEvent();
|
|
}
|
|
else if( evt->IsAction( &PCB_ACTIONS::moveExact ) )
|
|
{
|
|
// Reset positions so the Move Exactly is from the start.
|
|
for( EDA_ITEM* item : selection )
|
|
{
|
|
BOARD_ITEM* i = static_cast<BOARD_ITEM*>( item );
|
|
i->Move( -totalMovement );
|
|
}
|
|
|
|
break; // finish -- we moved exactly, so we are finished
|
|
}
|
|
else if( evt->IsMouseUp( BUT_LEFT ) || evt->IsClick( BUT_LEFT ) )
|
|
{
|
|
// Eat mouse-up/-click events that leaked through from the lock dialog
|
|
if( eatFirstMouseUp && evt->Parameter<intptr_t>() != ACTIONS::CURSOR_CLICK )
|
|
{
|
|
eatFirstMouseUp = false;
|
|
continue;
|
|
}
|
|
|
|
break; // finish
|
|
}
|
|
else if( evt->IsAction( &PCB_ACTIONS::toggleHV45Mode ) )
|
|
{
|
|
hv45Mode = !hv45Mode;
|
|
evt->SetPassEvent( false );
|
|
}
|
|
else
|
|
{
|
|
evt->SetPassEvent();
|
|
}
|
|
|
|
} while( ( evt = Wait() ) ); // Assignment (instead of equality test) is intentional
|
|
|
|
// Clear temporary COURTYARD_CONFLICT flag and ensure the conflict shadow is cleared
|
|
for( FOOTPRINT* fp: lastFpInConflict )
|
|
{
|
|
m_toolMgr->GetView()->Update( fp );
|
|
fp->ClearFlags( COURTYARD_CONFLICT );
|
|
}
|
|
|
|
controls->ForceCursorPosition( false );
|
|
controls->ShowCursor( false );
|
|
controls->SetAutoPan( false );
|
|
|
|
m_dragging = false;
|
|
editFrame->UndoRedoBlock( false );
|
|
|
|
if( hasRedrawn3D && restore_state )
|
|
editFrame->Update3DView( false, true );
|
|
|
|
// Discard reference point when selection is "dropped" onto the board
|
|
selection.ClearReferencePoint();
|
|
|
|
// TODO: there's an encapsulation leak here: this commit often has more than just the move
|
|
// in it; for instance it might have a paste, append board, etc. as well.
|
|
if( restore_state )
|
|
m_commit->Revert();
|
|
else
|
|
m_commit->Push( _( "Drag" ) );
|
|
|
|
// Remove the dynamic ratsnest from the screen
|
|
m_toolMgr->RunAction( PCB_ACTIONS::hideDynamicRatsnest, true );
|
|
|
|
// Unselect all items to clear selection flags and then re-select the originally selected
|
|
// items.
|
|
m_toolMgr->RunAction( PCB_ACTIONS::selectionClear, true );
|
|
m_toolMgr->RunAction( PCB_ACTIONS::selectItems, true, &orig_items );
|
|
|
|
editFrame->PopTool( tool );
|
|
editFrame->GetCanvas()->SetCurrentCursor( KICURSOR::ARROW );
|
|
|
|
return restore_state ? -1 : 0;
|
|
}
|
|
|