kicad/common/font/font.cpp

489 lines
15 KiB
C++

/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2021 Ola Rinta-Koski
* Copyright (C) 2021-2022 Kicad Developers, see AUTHORS.txt for contributors.
*
* Font abstract base class
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <wx/font.h>
#include <string_utils.h>
#include <gal/graphics_abstraction_layer.h>
#include <font/stroke_font.h>
#include <font/outline_font.h>
#include <trigo.h>
#include <markup_parser.h>
// The "official" name of the building Kicad stroke font (always existing)
#include <font/kicad_font_name.h>
#include "macros.h"
// markup_parser.h includes pegtl.hpp which includes windows.h... which leaks #define DrawText
#undef DrawText
using namespace KIFONT;
FONT* FONT::s_defaultFont = nullptr;
std::map< std::tuple<wxString, bool, bool>, FONT*> FONT::s_fontMap;
FONT::FONT()
{
}
const wxString& FONT::Name() const
{
return m_fontName;
}
FONT* FONT::getDefaultFont()
{
if( !s_defaultFont )
s_defaultFont = STROKE_FONT::LoadFont( wxEmptyString );
return s_defaultFont;
}
FONT* FONT::GetFont( const wxString& aFontName, bool aBold, bool aItalic )
{
if( aFontName.empty() || aFontName.StartsWith( KICAD_FONT_NAME ) )
return getDefaultFont();
std::tuple<wxString, bool, bool> key = { aFontName, aBold, aItalic };
FONT* font = s_fontMap[key];
if( !font )
font = OUTLINE_FONT::LoadFont( aFontName, aBold, aItalic );
if( !font )
font = getDefaultFont();
s_fontMap[key] = font;
return font;
}
bool FONT::IsStroke( const wxString& aFontName )
{
// This would need a more complex implementation if we ever support more stroke fonts
// than the KiCad Font.
return aFontName == _( "Default Font" ) || aFontName == KICAD_FONT_NAME;
}
void FONT::getLinePositions( const wxString& aText, const VECTOR2I& aPosition,
wxArrayString& aTextLines, std::vector<VECTOR2I>& aPositions,
std::vector<VECTOR2I>& aExtents, const TEXT_ATTRIBUTES& aAttrs ) const
{
wxStringSplit( aText, aTextLines, '\n' );
int lineCount = aTextLines.Count();
aPositions.reserve( lineCount );
int interline = GetInterline( aAttrs.m_Size.y, aAttrs.m_LineSpacing );
int height = 0;
for( int i = 0; i < lineCount; i++ )
{
VECTOR2I pos( aPosition.x, aPosition.y + i * interline );
VECTOR2I end = boundingBoxSingleLine( nullptr, aTextLines[i], pos, aAttrs.m_Size,
aAttrs.m_Italic );
VECTOR2I bBox( end - pos );
aExtents.push_back( bBox );
if( i == 0 )
height += ( aAttrs.m_Size.y * 1.21 ); // 1.21 is a fudge to match 6.0 positioning
else
height += interline;
}
VECTOR2I offset( 0, 0 );
offset.y += aAttrs.m_Size.y;
switch( aAttrs.m_Valign )
{
case GR_TEXT_V_ALIGN_TOP: break;
case GR_TEXT_V_ALIGN_CENTER: offset.y -= height / 2; break;
case GR_TEXT_V_ALIGN_BOTTOM: offset.y -= height; break;
}
for( int i = 0; i < lineCount; i++ )
{
VECTOR2I lineSize = aExtents.at( i );
VECTOR2I lineOffset( offset );
lineOffset.y += i * interline;
switch( aAttrs.m_Halign )
{
case GR_TEXT_H_ALIGN_LEFT: break;
case GR_TEXT_H_ALIGN_CENTER: lineOffset.x = -lineSize.x / 2; break;
case GR_TEXT_H_ALIGN_RIGHT: lineOffset.x = -lineSize.x; break;
}
aPositions.push_back( aPosition + lineOffset );
}
}
/**
* Draw a string.
*
* @param aGal
* @param aText is the text to be drawn.
* @param aPosition is the text object position in world coordinates.
* @param aCursor is the current text position (for multiple text blocks within a single text
* object, such as a run of superscript characters)
* @param aAttrs are the styling attributes of the text, including its rotation
*/
void FONT::Draw( KIGFX::GAL* aGal, const wxString& aText, const VECTOR2I& aPosition,
const VECTOR2I& aCursor, const TEXT_ATTRIBUTES& aAttrs ) const
{
if( !aGal || aText.empty() )
return;
VECTOR2I position( aPosition - aCursor );
// Split multiline strings into separate ones and draw them line by line
wxArrayString strings_list;
std::vector<VECTOR2I> positions;
std::vector<VECTOR2I> extents;
getLinePositions( aText, position, strings_list, positions, extents, aAttrs );
aGal->SetLineWidth( aAttrs.m_StrokeWidth );
for( size_t i = 0; i < strings_list.GetCount(); i++ )
{
drawSingleLineText( aGal, nullptr, strings_list[i], positions[i], aAttrs.m_Size,
aAttrs.m_Angle, aAttrs.m_Mirrored, aPosition, aAttrs.m_Italic );
}
}
/**
* @return position of cursor for drawing next substring
*/
VECTOR2I drawMarkup( BOX2I* aBoundingBox, std::vector<std::unique_ptr<GLYPH>>* aGlyphs,
const std::unique_ptr<MARKUP::NODE>& aNode, const VECTOR2I& aPosition,
const KIFONT::FONT* aFont, const VECTOR2I& aSize, const EDA_ANGLE& aAngle,
bool aMirror, const VECTOR2I& aOrigin, TEXT_STYLE_FLAGS aTextStyle )
{
VECTOR2I nextPosition = aPosition;
if( aNode ) {
TEXT_STYLE_FLAGS textStyle = aTextStyle;
if( !aNode->is_root() )
{
if( aNode->isSubscript() )
textStyle = TEXT_STYLE::SUBSCRIPT;
else if( aNode->isSuperscript() )
textStyle = TEXT_STYLE::SUPERSCRIPT;
if( aNode->isOverbar() )
textStyle |= TEXT_STYLE::OVERBAR;
if( aNode->has_content() )
{
BOX2I bbox;
nextPosition = aFont->GetTextAsGlyphs( &bbox, aGlyphs, aNode->asWxString(), aSize,
aPosition, aAngle, aMirror, aOrigin,
textStyle );
if( aBoundingBox )
aBoundingBox->Merge( bbox );
}
}
for( const std::unique_ptr<MARKUP::NODE>& child : aNode->children )
{
nextPosition = drawMarkup( aBoundingBox, aGlyphs, child, nextPosition, aFont, aSize,
aAngle, aMirror, aOrigin, textStyle );
}
}
return nextPosition;
}
VECTOR2I FONT::drawMarkup( BOX2I* aBoundingBox, std::vector<std::unique_ptr<GLYPH>>* aGlyphs,
const wxString& aText, const VECTOR2I& aPosition, const VECTOR2I& aSize,
const EDA_ANGLE& aAngle, bool aMirror, const VECTOR2I& aOrigin,
TEXT_STYLE_FLAGS aTextStyle ) const
{
MARKUP::MARKUP_PARSER markupParser( TO_UTF8( aText ) );
std::unique_ptr<MARKUP::NODE> root = markupParser.Parse();
return ::drawMarkup( aBoundingBox, aGlyphs, root, aPosition, this, aSize, aAngle, aMirror,
aOrigin, aTextStyle );
}
void FONT::drawSingleLineText( KIGFX::GAL* aGal, BOX2I* aBoundingBox, const wxString& aText,
const VECTOR2I& aPosition, const VECTOR2I& aSize,
const EDA_ANGLE& aAngle, bool aMirror, const VECTOR2I& aOrigin,
bool aItalic ) const
{
if( !aGal )
return;
TEXT_STYLE_FLAGS textStyle = 0;
if( aItalic )
textStyle |= TEXT_STYLE::ITALIC;
std::vector<std::unique_ptr<GLYPH>> glyphs;
(void) drawMarkup( aBoundingBox, &glyphs, aText, aPosition, aSize, aAngle, aMirror, aOrigin,
textStyle );
for( const std::unique_ptr<GLYPH>& glyph : glyphs )
aGal->DrawGlyph( *glyph.get() );
}
VECTOR2I FONT::StringBoundaryLimits( const wxString& aText, const VECTOR2I& aSize, int aThickness,
bool aBold, bool aItalic ) const
{
// TODO do we need to parse every time - have we already parsed?
BOX2I boundingBox;
TEXT_STYLE_FLAGS textStyle = 0;
if( aBold )
textStyle |= TEXT_STYLE::BOLD;
if( aItalic )
textStyle |= TEXT_STYLE::ITALIC;
(void) drawMarkup( &boundingBox, nullptr, aText, VECTOR2I(), aSize, ANGLE_0, false,
VECTOR2I(), textStyle );
if( IsStroke() )
{
// Inflate by a bit more than thickness/2 to catch diacriticals, descenders, etc.
boundingBox.Inflate( KiROUND( aThickness * 0.75 ) );
}
else if( IsOutline() )
{
// Outline fonts have thickness built in
}
return boundingBox.GetSize();
}
VECTOR2I FONT::boundingBoxSingleLine( BOX2I* aBBox, const wxString& aText,
const VECTOR2I& aPosition, const VECTOR2I& aSize,
bool aItalic ) const
{
TEXT_STYLE_FLAGS textStyle = 0;
if( aItalic )
textStyle |= TEXT_STYLE::ITALIC;
VECTOR2I extents = drawMarkup( aBBox, nullptr, aText, aPosition, aSize, ANGLE_0, false,
VECTOR2I(), textStyle );
return extents;
}
/*
* Break marked-up text into "words". In this context, a "word" is EITHER a run of marked-up
* text (subscript, superscript or overbar), OR a run of non-marked-up text separated by spaces.
*/
void wordbreakMarkup( std::vector<std::pair<wxString, int>>* aWords,
const std::unique_ptr<MARKUP::NODE>& aNode, const KIFONT::FONT* aFont,
const VECTOR2I& aSize, TEXT_STYLE_FLAGS aTextStyle )
{
TEXT_STYLE_FLAGS textStyle = aTextStyle;
if( !aNode->is_root() )
{
wxChar escapeChar = 0;
if( aNode->isSubscript() )
{
escapeChar = '_';
textStyle = TEXT_STYLE::SUBSCRIPT;
}
else if( aNode->isSuperscript() )
{
escapeChar = '^';
textStyle = TEXT_STYLE::SUPERSCRIPT;
}
if( aNode->isOverbar() )
{
escapeChar = '~';
textStyle |= TEXT_STYLE::OVERBAR;
}
if( escapeChar )
{
wxString word = wxString::Format( wxT( "%c{" ), escapeChar );
int width = 0;
if( aNode->has_content() )
{
VECTOR2I next = aFont->GetTextAsGlyphs( nullptr, nullptr, aNode->asWxString(),
aSize, { 0, 0 }, ANGLE_0, false, { 0, 0 },
textStyle );
word += aNode->asWxString();
width += next.x;
}
std::vector<std::pair<wxString, int>> childWords;
for( const std::unique_ptr<MARKUP::NODE>& child : aNode->children )
wordbreakMarkup( &childWords, child, aFont, aSize, textStyle );
for( const std::pair<wxString, int>& childWord : childWords )
{
word += childWord.first;
width += childWord.second;
}
word += wxT( "}" );
aWords->emplace_back( std::make_pair( word, width ) );
return;
}
else
{
wxString space( wxS( " " ) );
wxString textRun = aNode->asWxString();
wxArrayString words;
wxStringSplit( textRun, words, ' ' );
if( textRun.EndsWith( wxS( " " ) ) )
words.Add( wxS( " " ) );
for( size_t ii = 0; ii < words.size(); ++ii )
{
int w = aFont->GetTextAsGlyphs( nullptr, nullptr, words[ii], aSize, { 0, 0 },
ANGLE_0, false, { 0, 0 }, textStyle ).x;
aWords->emplace_back( std::make_pair( words[ii], w ) );
}
}
}
for( const std::unique_ptr<MARKUP::NODE>& child : aNode->children )
wordbreakMarkup( aWords, child, aFont, aSize, textStyle );
}
void FONT::wordbreakMarkup( std::vector<std::pair<wxString, int>>* aWords, const wxString& aText,
const VECTOR2I& aSize, TEXT_STYLE_FLAGS aTextStyle ) const
{
MARKUP::MARKUP_PARSER markupParser( TO_UTF8( aText ) );
std::unique_ptr<MARKUP::NODE> root = markupParser.Parse();
::wordbreakMarkup( aWords, root, this, aSize, aTextStyle );
}
/*
* This is a highly simplified line-breaker. KiCad is an EDA tool, not a word processor.
*
* 1) It breaks only on spaces. If you type a word wider than the column width then you get
* overflow.
* 2) It treats runs of formatted text (superscript, subscript, overbar) as single words.
* 3) It does not perform justification.
*
* The results of the linebreaking are the addition of \n in the text. It is presumed that this
* function is called on m_shownText (or equivalent) rather than the original source text.
*/
void FONT::LinebreakText( wxString& aText, int aColumnWidth, const VECTOR2I& aSize, int aThickness,
bool aBold, bool aItalic ) const
{
TEXT_STYLE_FLAGS textStyle = 0;
if( aBold )
textStyle |= TEXT_STYLE::BOLD;
if( aItalic )
textStyle |= TEXT_STYLE::ITALIC;
int spaceWidth = GetTextAsGlyphs( nullptr, nullptr, wxS( " " ), aSize, VECTOR2I(), ANGLE_0,
false, VECTOR2I(), textStyle ).x;
wxArrayString textLines;
wxStringSplit( aText, textLines, '\n' );
aText = wxEmptyString;
for( size_t ii = 0; ii < textLines.Count(); ++ii )
{
int lineWidth = 0;
std::vector<std::pair<wxString, int>> words;
wordbreakMarkup( &words, textLines[ii], aSize, textStyle );
for( size_t jj = 0; jj < words.size(); /* advance in loop */ )
{
if( lineWidth == 0
|| lineWidth + spaceWidth + words[jj].second < aColumnWidth - aThickness )
{
if( lineWidth > 0 )
{
aText += " ";
lineWidth += spaceWidth;
}
}
else if( lineWidth > 0 )
{
aText += '\n';
lineWidth = 0;
continue;
}
else
{
// TODO: Would we want to further split the words into characters when it doesn't fit
// in the column width? For now just return the full word even if it doesn't fit
// to avoid an infinite loop.
}
aText += words[jj].first;
lineWidth += words[jj].second;
jj++;
}
// Add the newlines back onto the string
if( ii != ( textLines.Count() - 1 ) )
aText += '\n';
}
}