404 lines
11 KiB
C++
404 lines
11 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
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* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2012 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <core/wx_stl_compat.h>
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#include <bitmaps.h>
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#include <core/mirror.h>
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#include <macros.h>
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#include <math/util.h> // for KiROUND
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#include <settings/color_settings.h>
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#include <settings/settings_manager.h>
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#include <pcb_edit_frame.h>
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#include <footprint.h>
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#include <fp_shape.h>
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#include <view/view.h>
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FP_SHAPE::FP_SHAPE( FOOTPRINT* parent, SHAPE_T aShape ) :
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PCB_SHAPE( parent, PCB_FP_SHAPE_T, aShape )
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{
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m_layer = F_SilkS;
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}
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FP_SHAPE::~FP_SHAPE()
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{
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}
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void FP_SHAPE::SetLocalCoord()
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{
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FOOTPRINT* fp = static_cast<FOOTPRINT*>( m_parent );
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if( fp == NULL )
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{
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m_start0 = m_start;
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m_end0 = m_end;
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m_arcCenter0 = m_arcCenter;
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m_bezierC1_0 = m_bezierC1;
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m_bezierC2_0 = m_bezierC2;
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return;
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}
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m_start0 = m_start - fp->GetPosition();
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m_end0 = m_end - fp->GetPosition();
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m_arcCenter0 = m_arcCenter - fp->GetPosition();
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m_bezierC1_0 = m_bezierC1 - fp->GetPosition();
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m_bezierC2_0 = m_bezierC2 - fp->GetPosition();
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double angle = fp->GetOrientation();
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RotatePoint( &m_start0.x, &m_start0.y, -angle );
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RotatePoint( &m_end0.x, &m_end0.y, -angle );
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RotatePoint( &m_arcCenter0.x, &m_arcCenter0.y, -angle );
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RotatePoint( &m_bezierC1_0.x, &m_bezierC1_0.y, -angle );
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RotatePoint( &m_bezierC2_0.x, &m_bezierC2_0.y, -angle );
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}
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void FP_SHAPE::SetDrawCoord()
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{
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FOOTPRINT* fp = static_cast<FOOTPRINT*>( m_parent );
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m_start = m_start0;
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m_end = m_end0;
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m_arcCenter = m_arcCenter0;
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m_bezierC1 = m_bezierC1_0;
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m_bezierC2 = m_bezierC2_0;
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if( fp )
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{
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RotatePoint( &m_start.x, &m_start.y, fp->GetOrientation() );
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RotatePoint( &m_end.x, &m_end.y, fp->GetOrientation() );
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RotatePoint( &m_arcCenter.x, &m_arcCenter.y, fp->GetOrientation() );
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RotatePoint( &m_bezierC1.x, &m_bezierC1.y, fp->GetOrientation() );
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RotatePoint( &m_bezierC2.x, &m_bezierC2.y, fp->GetOrientation() );
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m_start += fp->GetPosition();
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m_end += fp->GetPosition();
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m_arcCenter += fp->GetPosition();
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m_bezierC1 += fp->GetPosition();
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m_bezierC2 += fp->GetPosition();
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}
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RebuildBezierToSegmentsPointsList( m_width );
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}
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void FP_SHAPE::GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList )
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{
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FOOTPRINT* fp = static_cast<FOOTPRINT*>( m_parent );
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aList.emplace_back( _( "Footprint" ), fp ? fp->GetReference() : _( "<invalid>" ) );
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// append the features shared with the base class
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PCB_SHAPE::GetMsgPanelInfo( aFrame, aList );
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}
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wxString FP_SHAPE::GetSelectMenuText( EDA_UNITS aUnits ) const
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{
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return wxString::Format( _( "%s on %s" ),
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ShowShape(),
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GetLayerName() );
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}
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BITMAPS FP_SHAPE::GetMenuImage() const
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{
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return BITMAPS::show_mod_edge;
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}
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EDA_ITEM* FP_SHAPE::Clone() const
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{
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return new FP_SHAPE( *this );
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}
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wxPoint FP_SHAPE::GetCenter0() const
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{
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switch( m_shape )
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{
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case SHAPE_T::ARC:
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return m_arcCenter0;
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case SHAPE_T::CIRCLE:
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return m_start0;
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default:
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UNIMPLEMENTED_FOR( SHAPE_T_asString() );
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return wxPoint();
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}
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}
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void FP_SHAPE::SetCenter0( const wxPoint& aCenter )
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{
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switch( m_shape )
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{
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case SHAPE_T::ARC:
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m_arcCenter0 = aCenter;
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break;
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case SHAPE_T::CIRCLE:
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m_start0 = aCenter;
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break;
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default:
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UNIMPLEMENTED_FOR( SHAPE_T_asString() );
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}
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}
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wxPoint FP_SHAPE::GetArcMid0() const
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{
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wxPoint mid0 = m_start0;
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RotatePoint( &mid0, m_arcCenter0, -GetArcAngle() / 2.0 );
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return mid0;
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}
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void FP_SHAPE::SetArcAngleAndEnd0( double aAngle, bool aCheckNegativeAngle )
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{
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m_end0 = m_start0;
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RotatePoint( &m_end0, m_arcCenter0, -NormalizeAngle360Max( aAngle ) );
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if( aCheckNegativeAngle && aAngle < 0 )
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std::swap( m_start0, m_end0 );
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}
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void FP_SHAPE::SetArcGeometry0( const wxPoint& aStart0, const wxPoint& aMid0, const wxPoint& aEnd0 )
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{
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m_start0 = aStart0;
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m_end0 = aEnd0;
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m_arcCenter0 = CalcArcCenter( aStart0, aMid0, aEnd0 );
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}
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void FP_SHAPE::Flip( const wxPoint& aCentre, bool aFlipLeftRight )
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{
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wxPoint pt( 0, 0 );
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switch( GetShape() )
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{
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case SHAPE_T::ARC:
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case SHAPE_T::SEGMENT:
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case SHAPE_T::RECT:
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case SHAPE_T::CIRCLE:
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case SHAPE_T::BEZIER:
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// If Start0 and Start are equal (ie: Footprint Editor), then flip both sets around the
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// centre point.
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if( m_start == m_start0 )
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pt = aCentre;
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if( aFlipLeftRight )
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{
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MIRROR( m_start.x, aCentre.x );
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MIRROR( m_end.x, aCentre.x );
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MIRROR( m_arcCenter.x, aCentre.x );
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MIRROR( m_bezierC1.x, aCentre.x );
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MIRROR( m_bezierC2.x, aCentre.x );
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MIRROR( m_start0.x, pt.x );
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MIRROR( m_end0.x, pt.x );
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MIRROR( m_arcCenter0.x, pt.x );
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MIRROR( m_bezierC1_0.x, pt.x );
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MIRROR( m_bezierC2_0.x, pt.x );
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}
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else
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{
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MIRROR( m_start.y, aCentre.y );
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MIRROR( m_end.y, aCentre.y );
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MIRROR( m_arcCenter.y, aCentre.y );
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MIRROR( m_bezierC1.y, aCentre.y );
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MIRROR( m_bezierC2.y, aCentre.y );
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MIRROR( m_start0.y, pt.y );
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MIRROR( m_end0.y, pt.y );
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MIRROR( m_arcCenter0.y, pt.y );
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MIRROR( m_bezierC1_0.y, pt.y );
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MIRROR( m_bezierC2_0.y, pt.y );
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}
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if( GetShape() == SHAPE_T::BEZIER )
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RebuildBezierToSegmentsPointsList( m_width );
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if( GetShape() == SHAPE_T::ARC )
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{
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std::swap( m_start, m_end );
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std::swap( m_start0, m_end0 );
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}
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break;
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case SHAPE_T::POLY:
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// polygon corners coordinates are relative to the footprint position, orientation 0
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m_poly.Mirror( aFlipLeftRight, !aFlipLeftRight );
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break;
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default:
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UNIMPLEMENTED_FOR( SHAPE_T_asString() );
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}
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SetLayer( FlipLayer( GetLayer(), GetBoard()->GetCopperLayerCount() ) );
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}
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bool FP_SHAPE::IsParentFlipped() const
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{
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if( GetParent() && GetParent()->GetLayer() == B_Cu )
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return true;
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return false;
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}
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void FP_SHAPE::Mirror( const wxPoint& aCentre, bool aMirrorAroundXAxis )
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{
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// Mirror an edge of the footprint. the layer is not modified
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// This is a footprint shape modification.
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switch( GetShape() )
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{
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case SHAPE_T::ARC:
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case SHAPE_T::SEGMENT:
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case SHAPE_T::RECT:
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case SHAPE_T::CIRCLE:
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case SHAPE_T::BEZIER:
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if( aMirrorAroundXAxis )
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{
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MIRROR( m_start0.y, aCentre.y );
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MIRROR( m_end0.y, aCentre.y );
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MIRROR( m_arcCenter0.y, aCentre.y );
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MIRROR( m_bezierC1_0.y, aCentre.y );
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MIRROR( m_bezierC2_0.y, aCentre.y );
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}
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else
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{
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MIRROR( m_start0.x, aCentre.x );
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MIRROR( m_end0.x, aCentre.x );
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MIRROR( m_arcCenter0.x, aCentre.x );
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MIRROR( m_bezierC1_0.x, aCentre.x );
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MIRROR( m_bezierC2_0.x, aCentre.x );
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}
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if( GetShape() == SHAPE_T::BEZIER )
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RebuildBezierToSegmentsPointsList( m_width );
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break;
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case SHAPE_T::POLY:
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// polygon corners coordinates are always relative to the
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// footprint position, orientation 0
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m_poly.Mirror( !aMirrorAroundXAxis, aMirrorAroundXAxis );
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break;
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default:
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UNIMPLEMENTED_FOR( SHAPE_T_asString() );
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}
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SetDrawCoord();
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}
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void FP_SHAPE::Rotate( const wxPoint& aRotCentre, double aAngle )
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{
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// We should rotate the relative coordinates, but to avoid duplicate code do the base class
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// rotation of draw coordinates, which is acceptable because in the footprint editor
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// m_Pos0 = m_Pos
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PCB_SHAPE::Rotate( aRotCentre, aAngle );
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// and now update the relative coordinates, which are the reference in most transforms.
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SetLocalCoord();
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}
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void FP_SHAPE::Move( const wxPoint& aMoveVector )
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{
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// Move an edge of the footprint.
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// This is a footprint shape modification.
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switch( GetShape() )
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{
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case SHAPE_T::ARC:
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case SHAPE_T::SEGMENT:
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case SHAPE_T::RECT:
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case SHAPE_T::CIRCLE:
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case SHAPE_T::BEZIER:
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m_start0 += aMoveVector;
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m_end0 += aMoveVector;
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m_arcCenter0 += aMoveVector;
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m_bezierC1_0 += aMoveVector;
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m_bezierC2_0 += aMoveVector;
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break;
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case SHAPE_T::POLY:
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// polygon corners coordinates are always relative to the
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// footprint position, orientation 0
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m_poly.Move( VECTOR2I( aMoveVector ) );
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break;
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default:
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UNIMPLEMENTED_FOR( SHAPE_T_asString() );
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}
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SetDrawCoord();
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}
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double FP_SHAPE::ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const
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{
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constexpr double HIDE = std::numeric_limits<double>::max();
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if( !aView )
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return 0;
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// Handle Render tab switches
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if( !IsParentFlipped() && !aView->IsLayerVisible( LAYER_MOD_FR ) )
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return HIDE;
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if( IsParentFlipped() && !aView->IsLayerVisible( LAYER_MOD_BK ) )
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return HIDE;
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// Other layers are shown without any conditions
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return 0.0;
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}
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static struct FP_SHAPE_DESC
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{
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FP_SHAPE_DESC()
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{
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PROPERTY_MANAGER& propMgr = PROPERTY_MANAGER::Instance();
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REGISTER_TYPE( FP_SHAPE );
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propMgr.AddTypeCast( new TYPE_CAST<FP_SHAPE, BOARD_ITEM> );
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propMgr.AddTypeCast( new TYPE_CAST<FP_SHAPE, EDA_SHAPE> );
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propMgr.AddTypeCast( new TYPE_CAST<FP_SHAPE, PCB_SHAPE> );
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propMgr.InheritsAfter( TYPE_HASH( FP_SHAPE ), TYPE_HASH( BOARD_ITEM ) );
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propMgr.InheritsAfter( TYPE_HASH( FP_SHAPE ), TYPE_HASH( EDA_SHAPE ) );
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propMgr.InheritsAfter( TYPE_HASH( FP_SHAPE ), TYPE_HASH( PCB_SHAPE ) );
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propMgr.AddProperty( new PROPERTY<FP_SHAPE, wxString>( _HKI( "Parent" ),
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NO_SETTER( FP_SHAPE, wxString ), &FP_SHAPE::GetParentAsString ) );
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}
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} _FP_SHAPE_DESC;
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