kicad/3d-viewer/3d_rendering/render_3d_base.h

132 lines
4.2 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file render_3d_base.h
*/
#ifndef RENDER_3D_BASE_H
#define RENDER_3D_BASE_H
#include <pcb_base_frame.h>
#include "3d_canvas/board_adapter.h"
#include <reporter.h>
#include <widgets/busy_indicator.h>
/**
* This is a base class to hold data and functions for render targets.
*/
class RENDER_3D_BASE
{
public:
explicit RENDER_3D_BASE( EDA_3D_CANVAS* aCanvas, BOARD_ADAPTER& aBoardAdapter, CAMERA& aCamera );
virtual ~RENDER_3D_BASE() = 0;
/**
* Before each render, the canvas will tell the render what is the size of its windows,
* so render can take actions if it changed.
*
* @param aSize the current size of the render window
*/
virtual void SetCurWindowSize( const wxSize& aSize ) = 0;
/**
* Redraw the view.
*
* @param aIsMoving if the user is moving the scene, it should be render in preview mode.
* @param aStatusReporter a pointer to the status progress reporter.
* @return true if the render would like to redraw again.
*/
virtual bool Redraw( bool aIsMoving, REPORTER* aStatusReporter = nullptr,
REPORTER* aWarningReporter = nullptr ) = 0;
/**
* @todo This must be reviewed to add flags to improve specific render.
*/
void ReloadRequest() { m_reloadRequested = true; }
/**
* Query if there is a pending reload request.
*
* @return true if it wants to reload, false if there is no reload pending
*/
bool IsReloadRequestPending() const { return m_reloadRequested; }
/**
* Give the interface the time (in ms) that it should wait for editing or movements before
* (this works for display preview mode).
*
* @return a value in milliseconds
*/
virtual int GetWaitForEditingTimeOut() = 0;
/**
* Set a new busy indicator factory.
*
* When set, this factory will be used to generate busy indicators when
* suitable. If not set, no busy indicator will be used.
*/
void SetBusyIndicatorFactory( BUSY_INDICATOR::FACTORY aNewFactory );
protected:
/**
* Return a created busy indicator, if a factory has been set, else a null pointer.
*/
std::unique_ptr<BUSY_INDICATOR> CreateBusyIndicator() const;
///< the canvas to disply the scene
EDA_3D_CANVAS* m_canvas;
///< Settings reference in use for this render.
BOARD_ADAPTER& m_boardAdapter;
CAMERA& m_camera;
///< Flag if the opengl specific for this render was already initialized.
bool m_is_opengl_initialized;
///< @todo This must be reviewed in order to flag change types.
bool m_reloadRequested;
///< The window size that this camera is working.
wxSize m_windowSize;
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_3D_RENDER". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
static const wxChar* m_logTrace;
private:
///< Factory that returns a suitable busy indicator for the context.
BUSY_INDICATOR::FACTORY m_busyIndicatorFactory;
};
#endif // RENDER_3D_BASE_H