kicad/3d-viewer/3d_types.h

109 lines
3.0 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Mario Luzeiro <mrluzeiro@gmail.com>
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_types.h
*/
#ifndef _3D_TYPES_H_
#define _3D_TYPES_H_
#define GLM_FORCE_RADIANS
#include <gal/opengl/glm/glm.hpp>
#include <base_units.h> // for IU_PER_MILS
/**
* @note For historical reasons the 3D modeling unit is 0.1 inch
* 1 3Dunit = 2.54 mm = 0.1 inch = 100 mils
*/
#define UNITS3D_TO_UNITSPCB (IU_PER_MILS * 100)
/**
* scaling factor for 3D shape offset ( S3D_MASTER::m_MatPosition member )
* Was in inches in legacy version, and, due to a mistake, still in inches
* in .kicad_pcb files (which are using mm)
* so this scaling convert file units (inch) to 3D units (0.1 inch), only
* for S3D_MASTER::m_MatPosition parameter
*/
#define SCALE_3D_CONV 10
// S3D_VERTEX manages a opengl 3D coordinate (3 float numbers: x,y,z coordinates)
// float are widely used in opengl functions.
// they are used here in coordinates which are also used in opengl functions.
#define S3D_VERTEX glm::vec3
// S3DPOINT manages a set of 3 double values (x,y,z )
// It is used for values which are not directly used in opengl functions.
// It is used in dialogs, or when reading/writing files for instance
class S3DPOINT
{
public:
double x, y, z;
public:
S3DPOINT()
{
x = y = z = 0.0;
}
S3DPOINT( double px, double py, double pz)
{
x = px;
y = py;
z = pz;
}
};
/**
* Class S3DPOINT_VALUE_CTRL
* displays a S3DPOINT for editing (in dialogs). A S3DPOINT is a triplet of values
* Values can be scale, rotation, offset...
*/
class S3DPOINT_VALUE_CTRL
{
private:
wxTextCtrl* m_XValueCtrl, * m_YValueCtrl, * m_ZValueCtrl;
public:
S3DPOINT_VALUE_CTRL( wxWindow* parent, wxBoxSizer* BoxSizer );
~S3DPOINT_VALUE_CTRL();
/**
* Function GetValue
* @return the 3D point in internal units.
*/
S3DPOINT GetValue();
void SetValue( S3DPOINT a3Dpoint );
void Enable( bool enbl );
void SetToolTip( const wxString& text );
};
#endif // 3D_TYPES_H