453 lines
13 KiB
C++
453 lines
13 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file class_pad_custom_shape_functions.cpp
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* class D_PAD functions specific to custom shaped pads.
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*/
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#include <fctsys.h>
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#include <trigo.h>
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#include <pcbnew.h>
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#include <class_pad.h>
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#include <class_drawsegment.h>
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#include <class_edge_mod.h>
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#include <convert_basic_shapes_to_polygon.h>
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#include <geometry/shape_rect.h>
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#include <geometry/convex_hull.h>
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#include <geometry/geometry_utils.h>
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#include <bezier_curves.h>
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void PAD_CS_PRIMITIVE::ExportTo( DRAWSEGMENT* aTarget )
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{
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aTarget->SetShape( m_Shape );
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aTarget->SetWidth( m_Thickness );
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aTarget->SetStart( m_Start );
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aTarget->SetEnd( m_End );
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aTarget->SetBezControl1( m_Ctrl1 );
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aTarget->SetBezControl2( m_Ctrl2 );
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// in a DRAWSEGMENT the radius of a circle is calculated from the
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// center and one point on the circle outline (stored in m_End)
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if( m_Shape == S_CIRCLE )
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{
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wxPoint end = m_Start;
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end.x += m_Radius;
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aTarget->SetEnd( end );
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}
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aTarget->SetAngle( m_ArcAngle );
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aTarget->SetPolyPoints( m_Poly );
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}
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void PAD_CS_PRIMITIVE::ExportTo( EDGE_MODULE* aTarget )
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{
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ExportTo( static_cast<DRAWSEGMENT*>( aTarget ) );
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// Initialize coordinates specific to the EDGE_MODULE (m_Start0 and m_End0)
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aTarget->SetLocalCoord();
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}
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void PAD_CS_PRIMITIVE::Move( wxPoint aMoveVector )
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{
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m_Start += aMoveVector;
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m_End += aMoveVector;
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m_Ctrl1 += aMoveVector;
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m_Ctrl2 += aMoveVector;
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for( auto& corner : m_Poly )
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{
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corner += aMoveVector;
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}
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}
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/*
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* Has meaning only for free shape pads.
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* add a free shape to the shape list.
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* the shape is a polygon (can be with thick outline), segment, circle or arc
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*/
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void D_PAD::AddPrimitive( const SHAPE_POLY_SET& aPoly, int aThickness )
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{
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std::vector<wxPoint> points;
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// If aPoly has holes, convert it to a polygon with no holes.
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SHAPE_POLY_SET poly_no_hole;
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poly_no_hole.Append( aPoly );
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poly_no_hole.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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for( auto iter = poly_no_hole.CIterate(); iter; iter++ )
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points.push_back( wxPoint( iter->x, iter->y ) );
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AddPrimitive( points, aThickness );
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}
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void D_PAD::AddPrimitive( const std::vector<wxPoint>& aPoly, int aThickness )
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{
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PAD_CS_PRIMITIVE shape( S_POLYGON );
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shape.m_Poly = aPoly;
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shape.m_Thickness = aThickness;
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m_basicShapes.push_back( shape );
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MergePrimitivesAsPolygon();
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}
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void D_PAD::AddPrimitive( wxPoint aStart, wxPoint aEnd, int aThickness )
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{
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PAD_CS_PRIMITIVE shape( S_SEGMENT );
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shape.m_Start = aStart;
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shape.m_End = aEnd;
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shape.m_Thickness = aThickness;
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m_basicShapes.push_back( shape );
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MergePrimitivesAsPolygon();
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}
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void D_PAD::AddPrimitive( wxPoint aCenter, wxPoint aStart, int aArcAngle, int aThickness )
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{
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PAD_CS_PRIMITIVE shape( S_ARC );
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shape.m_Start = aCenter;
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shape.m_End = aStart;
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shape.m_ArcAngle = aArcAngle;
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shape.m_Thickness = aThickness;
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m_basicShapes.push_back( shape );
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MergePrimitivesAsPolygon();
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}
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void D_PAD::AddPrimitive( wxPoint aStart, wxPoint aEnd, wxPoint aCtrl1, wxPoint aCtrl2, int aThickness )
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{
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PAD_CS_PRIMITIVE shape( S_CURVE );
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shape.m_Start = aStart;
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shape.m_End = aEnd;
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shape.m_Ctrl1 = aCtrl1;
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shape.m_Ctrl2 = aCtrl2;
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shape.m_Thickness = aThickness;
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m_basicShapes.push_back( shape );
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MergePrimitivesAsPolygon();
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}
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void D_PAD::AddPrimitive( wxPoint aCenter, int aRadius, int aThickness )
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{
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PAD_CS_PRIMITIVE shape( S_CIRCLE );
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shape.m_Start = aCenter;
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shape.m_Radius = aRadius;
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shape.m_Thickness = aThickness;
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m_basicShapes.push_back( shape );
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MergePrimitivesAsPolygon();
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}
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bool D_PAD::SetPrimitives( const std::vector<PAD_CS_PRIMITIVE>& aPrimitivesList )
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{
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// clear old list
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m_basicShapes.clear();
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// Import to the basic shape list
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if( aPrimitivesList.size() )
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m_basicShapes = aPrimitivesList;
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// Only one polygon is expected (pad area = only one copper area)
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return MergePrimitivesAsPolygon();
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}
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bool D_PAD::AddPrimitives( const std::vector<PAD_CS_PRIMITIVE>& aPrimitivesList )
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{
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for( const auto& prim : aPrimitivesList )
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m_basicShapes.push_back( prim );
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return MergePrimitivesAsPolygon();
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}
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// clear the basic shapes list and associated data
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void D_PAD::DeletePrimitivesList()
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{
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m_basicShapes.clear();
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m_customShapeAsPolygon.RemoveAllContours();
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}
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bool D_PAD::buildCustomPadPolygon( SHAPE_POLY_SET* aMergedPolygon, int aError )
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{
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SHAPE_POLY_SET aux_polyset;
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for( unsigned cnt = 0; cnt < m_basicShapes.size(); ++cnt )
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{
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const PAD_CS_PRIMITIVE& bshape = m_basicShapes[cnt];
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switch( bshape.m_Shape )
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{
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case S_CURVE:
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{
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std::vector<wxPoint> ctrlPoints = { bshape.m_Start, bshape.m_Ctrl1, bshape.m_Ctrl2, bshape.m_End };
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BEZIER_POLY converter( ctrlPoints );
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std::vector< wxPoint> poly;
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converter.GetPoly( poly, bshape.m_Thickness );
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for( unsigned ii = 1; ii < poly.size(); ii++ )
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{
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int numSegs = std::max(
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GetArcToSegmentCount( bshape.m_Thickness / 2, aError, 360.0 ), 6 );
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TransformRoundedEndsSegmentToPolygon(
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aux_polyset, poly[ii - 1], poly[ii], numSegs, bshape.m_Thickness );
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}
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break;
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}
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case S_SEGMENT: // usual segment : line with rounded ends
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{
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int numSegs =
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std::max( GetArcToSegmentCount( bshape.m_Thickness / 2, aError, 360.0 ), 6 );
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TransformRoundedEndsSegmentToPolygon(
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aux_polyset, bshape.m_Start, bshape.m_End, numSegs, bshape.m_Thickness );
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break;
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}
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case S_ARC: // Arc with rounded ends
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{
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int radius = KiROUND( EuclideanNorm( ( bshape.m_Start - bshape.m_End ) ) );
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int numSegs = std::max( GetArcToSegmentCount( radius, aError, 360.0 ), 6 );
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TransformArcToPolygon( aux_polyset, bshape.m_Start, bshape.m_End, bshape.m_ArcAngle,
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numSegs, bshape.m_Thickness );
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break;
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}
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case S_CIRCLE: // ring or circle
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{
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int numSegs = std::max( GetArcToSegmentCount( bshape.m_Radius, aError, 360.0 ), 6 );
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if( bshape.m_Thickness ) // ring
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TransformRingToPolygon(
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aux_polyset, bshape.m_Start, bshape.m_Radius, numSegs, bshape.m_Thickness );
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else // Filled circle
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TransformCircleToPolygon( aux_polyset, bshape.m_Start, bshape.m_Radius, numSegs );
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break;
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}
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case S_POLYGON: // polygon
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if( bshape.m_Poly.size() < 2 )
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break; // Malformed polygon.
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{
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// Insert the polygon:
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const std::vector< wxPoint>& poly = bshape.m_Poly;
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aux_polyset.NewOutline();
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if( bshape.m_Thickness )
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{
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SHAPE_POLY_SET polyset;
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polyset.NewOutline();
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for( unsigned ii = 0; ii < poly.size(); ii++ )
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{
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polyset.Append( poly[ii].x, poly[ii].y );
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}
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int numSegs = std::max(
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GetArcToSegmentCount( bshape.m_Thickness / 2, aError, 360.0 ), 6 );
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polyset.Inflate( bshape.m_Thickness / 2, numSegs );
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aux_polyset.Append( polyset );
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}
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else
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for( unsigned ii = 0; ii < poly.size(); ii++ )
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aux_polyset.Append( poly[ii].x, poly[ii].y );
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}
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break;
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default:
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break;
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}
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}
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aux_polyset.Simplify( SHAPE_POLY_SET::PM_FAST );
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// Merge all polygons with the initial pad anchor shape
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if( aux_polyset.OutlineCount() )
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{
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aMergedPolygon->BooleanAdd( aux_polyset, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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aMergedPolygon->Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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}
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return aMergedPolygon->OutlineCount() <= 1;
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}
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/* Merge all basic shapes, converted to a polygon in one polygon,
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* return true if OK, false in there is more than one polygon
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* in aMergedPolygon
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*/
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bool D_PAD::MergePrimitivesAsPolygon( SHAPE_POLY_SET* aMergedPolygon )
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{
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// if aMergedPolygon == NULL, use m_customShapeAsPolygon as target
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if( !aMergedPolygon )
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aMergedPolygon = &m_customShapeAsPolygon;
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aMergedPolygon->RemoveAllContours();
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// Add the anchor pad shape in aMergedPolygon, others in aux_polyset:
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// The anchor pad is always at 0,0
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switch( GetAnchorPadShape() )
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{
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default:
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case PAD_SHAPE_CIRCLE:
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{
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int numSegs = std::max( GetArcToSegmentCount( GetSize().x / 2, ARC_HIGH_DEF, 360.0 ), 6 );
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TransformCircleToPolygon( *aMergedPolygon, wxPoint( 0, 0 ), GetSize().x / 2, numSegs );
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break;
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}
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case PAD_SHAPE_RECT:
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{
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SHAPE_RECT rect( -GetSize().x / 2, -GetSize().y / 2, GetSize().x, GetSize().y );
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aMergedPolygon->AddOutline( rect.Outline() );
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break;
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}
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}
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if( !buildCustomPadPolygon( aMergedPolygon, ARC_HIGH_DEF ) )
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return false;
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m_boundingRadius = -1; // The current bouding radius is no more valid.
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return aMergedPolygon->OutlineCount() <= 1;
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}
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void D_PAD::CustomShapeAsPolygonToBoardPosition( SHAPE_POLY_SET * aMergedPolygon,
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wxPoint aPosition, double aRotation ) const
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{
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if( aMergedPolygon->OutlineCount() == 0 )
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return;
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// Move, rotate, ... coordinates in aMergedPolygon according to the
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// pad position and orientation
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for( int cnt = 0; cnt < aMergedPolygon->OutlineCount(); ++cnt )
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{
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SHAPE_LINE_CHAIN& poly = aMergedPolygon->Outline( cnt );
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for( int ii = 0; ii < poly.PointCount(); ++ii )
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{
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wxPoint corner( poly.Point( ii ).x, poly.Point( ii ).y );
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RotatePoint( &corner, aRotation );
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corner += aPosition;
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poly.Point( ii ).x = corner.x;
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poly.Point( ii ).y = corner.y;
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}
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}
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}
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bool D_PAD::GetBestAnchorPosition( VECTOR2I& aPos )
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{
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SHAPE_POLY_SET poly;
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if( !buildCustomPadPolygon( &poly, ARC_LOW_DEF ) )
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return false;
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const int minSteps = 10;
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const int maxSteps = 50;
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int stepsX, stepsY;
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auto bbox = poly.BBox();
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if( bbox.GetWidth() < bbox.GetHeight() )
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{
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stepsX = minSteps;
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stepsY = minSteps * (double) bbox.GetHeight() / (double )(bbox.GetWidth() + 1);
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}
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else
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{
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stepsY = minSteps;
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stepsX = minSteps * (double) bbox.GetWidth() / (double )(bbox.GetHeight() + 1);
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}
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stepsX = std::max(minSteps, std::min( maxSteps, stepsX ) );
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stepsY = std::max(minSteps, std::min( maxSteps, stepsY ) );
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auto center = bbox.Centre();
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auto minDist = std::numeric_limits<int64_t>::max();
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int64_t minDistEdge;
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if( GetAnchorPadShape() == PAD_SHAPE_CIRCLE )
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{
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minDistEdge = GetSize().x;
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}
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else
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{
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minDistEdge = std::max( GetSize().x, GetSize().y );
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}
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OPT<VECTOR2I> bestAnchor( []()->OPT<VECTOR2I> { return NULLOPT; }() );
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for ( int y = 0; y < stepsY ; y++ )
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{
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for ( int x = 0; x < stepsX; x++ )
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{
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VECTOR2I p = bbox.GetPosition();
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p.x += rescale( x, bbox.GetWidth(), (stepsX - 1) );
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p.y += rescale( y, bbox.GetHeight(), (stepsY - 1) );
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if ( poly.Contains(p) )
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{
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auto dist = (center - p).EuclideanNorm();
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auto distEdge = poly.COutline(0).Distance( p, true );
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if ( distEdge >= minDistEdge )
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{
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if ( dist < minDist )
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{
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bestAnchor = p;
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minDist = dist;
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}
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}
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}
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}
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}
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if ( bestAnchor )
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{
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aPos = *bestAnchor;
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return true;
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}
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return false;
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}
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