657 lines
18 KiB
C++
657 lines
18 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2009 Isaac Marino Bavaresco, isaacbavaresco@yahoo.com.br
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* Copyright (C) 2009 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2009 Kicad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "fctsys.h"
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#include "common.h"
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#include "class_drawpanel.h"
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#include "confirm.h"
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#include "pcbnew.h"
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#include "wxPcbStruct.h"
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#include "dialog_layers_setup_base.h"
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#include "class_board_design_settings.h"
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/**
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* Struct CTLs
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* holds the 3 ui control pointers for a single board layer.
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*/
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struct CTLs
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{
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CTLs( wxControl* aName, wxCheckBox* aCheckBox, wxControl* aChoiceOrDesc )
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{
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name = aName;
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checkbox = aCheckBox;
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choice = aChoiceOrDesc;
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}
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wxControl* name;
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wxCheckBox* checkbox;
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wxControl* choice;
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};
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class DIALOG_LAYERS_SETUP : public DIALOG_LAYERS_SETUP_BASE
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{
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private:
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static wxPoint s_LastPos;
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static wxSize s_LastSize;
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WinEDA_PcbFrame* m_Parent;
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int m_CopperLayerCount;
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int m_EnabledLayers;
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BOARD* m_Pcb;
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wxStaticText* m_NameStaticText;
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wxStaticText* m_EnabledStaticText;
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wxStaticText* m_TypeStaticText;
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void setLayerCheckBox( int layer, bool isChecked );
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void setCopperLayerCheckBoxes( int copperCount );
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void showCopperChoice( int copperCount );
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void showBoardLayerNames();
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void showSelectedLayerCheckBoxes( int enableLayerMask );
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void showLayerTypes();
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void showPresets( int enabledLayerMask );
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/** return the selected layer mask within the UI checkboxes */
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int getUILayerMask();
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wxString getLayerName( int layer );
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int getLayerTypeIndex( int layer );
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void OnCancelButtonClick( wxCommandEvent& event );
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void OnOkButtonClick( wxCommandEvent& event );
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void OnCheckBox( wxCommandEvent& event );
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void DenyChangeCheckBox( wxCommandEvent& event );
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void OnPresetsChoice( wxCommandEvent& event );
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void OnCopperLayersChoice( wxCommandEvent& event );
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bool testLayerNames();
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/**
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* Function getCTLs
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* maps \a aLayerNumber to the wx IDs for that layer which are
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* the layer name control ID, checkbox control ID, and choice control ID
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*/
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CTLs getCTLs( int aLayerNumber );
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wxControl* getName( int aLayer )
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{
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return getCTLs( aLayer ).name;
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}
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wxCheckBox* getCheckBox( int aLayer )
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{
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return getCTLs( aLayer ).checkbox;
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}
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wxChoice* getChoice( int aLayer )
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{
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return (wxChoice*) getCTLs( aLayer ).choice;
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}
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void moveTitles()
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{
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wxArrayInt widths = m_LayerListFlexGridSizer->GetColWidths();
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int offset = 0;
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wxSize txtz;
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txtz = m_NameStaticText->GetSize();
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m_NameStaticText->Move( offset + (widths[0] - txtz.x)/2, 5 );
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offset += widths[0];
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txtz = m_EnabledStaticText->GetSize();
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m_EnabledStaticText->Move( offset + (widths[1] - txtz.x)/2, 5 );
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offset += widths[1];
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txtz = m_TypeStaticText->GetSize();
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m_TypeStaticText->Move( offset + (widths[2] - txtz.x)/2, 5 );
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}
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public:
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DIALOG_LAYERS_SETUP( WinEDA_PcbFrame* parent );
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~DIALOG_LAYERS_SETUP( ) { };
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bool Show( bool show ); // overload stock function
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/**
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* Function Layout
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* overrides the standard Layout() function so that the column titles can
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* be positioned using information in the flexgridsizer.
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*/
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bool Layout()
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{
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bool ret = DIALOG_LAYERS_SETUP_BASE::Layout();
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moveTitles();
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return ret;
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}
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};
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// We want our dialog to remember its previous screen position
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wxPoint DIALOG_LAYERS_SETUP::s_LastPos( -1, -1 );
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wxSize DIALOG_LAYERS_SETUP::s_LastSize;
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// Layer bit masks for each defined "Preset Layer Grouping"
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static const int presets[] =
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{
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#define FRONT_AUX (SILKSCREEN_LAYER_FRONT | SOLDERMASK_LAYER_FRONT | ADHESIVE_LAYER_FRONT | SOLDERPASTE_LAYER_FRONT)
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#define BACK_AUX (SILKSCREEN_LAYER_BACK | SOLDERMASK_LAYER_BACK | ADHESIVE_LAYER_BACK | SOLDERPASTE_LAYER_BACK)
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0, // shift the array index up by one, matches with "Custom".
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// "Two layers, parts on Front only"
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EDGE_LAYER | LAYER_FRONT | LAYER_BACK | FRONT_AUX,
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// "Two layers, parts on Back only",
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EDGE_LAYER | LAYER_FRONT | LAYER_BACK | BACK_AUX,
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// "Two layers, parts on Front and Back",
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EDGE_LAYER | LAYER_FRONT | LAYER_BACK | BACK_AUX | FRONT_AUX,
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// "Four layers, parts on Front only"
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EDGE_LAYER | LAYER_FRONT | LAYER_BACK | LAYER_2 | LAYER_3 | FRONT_AUX,
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// "Four layers, parts on Front and Back"
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EDGE_LAYER | LAYER_FRONT | LAYER_BACK | LAYER_2 | LAYER_3 | FRONT_AUX | BACK_AUX,
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// "All layers on",
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ALL_LAYERS,
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};
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CTLs DIALOG_LAYERS_SETUP::getCTLs( int aLayerNumber )
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{
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#define RETCOP(x) return CTLs( x##Name, x##CheckBox, x##Choice );
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#define RETAUX(x) return CTLs( x##Name, x##CheckBox, x##StaticText );
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switch( aLayerNumber )
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{
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case ADHESIVE_N_FRONT: RETAUX( m_AdhesFront );
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case SOLDERPASTE_N_FRONT: RETAUX( m_SoldPFront );
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case SILKSCREEN_N_FRONT: RETAUX( m_SilkSFront );
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case SOLDERMASK_N_FRONT: RETAUX( m_MaskFront );
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case LAYER_N_FRONT: RETCOP( m_Front );
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case LAYER_N_2: RETCOP( m_Inner2 );
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case LAYER_N_3: RETCOP( m_Inner3 );
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case LAYER_N_4: RETCOP( m_Inner4 );
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case LAYER_N_5: RETCOP( m_Inner5 );
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case LAYER_N_6: RETCOP( m_Inner6 );
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case LAYER_N_7: RETCOP( m_Inner7 );
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case LAYER_N_8: RETCOP( m_Inner8 );
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case LAYER_N_9: RETCOP( m_Inner9 );
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case LAYER_N_10: RETCOP( m_Inner10 );
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case LAYER_N_11: RETCOP( m_Inner11 );
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case LAYER_N_12: RETCOP( m_Inner12 );
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case LAYER_N_13: RETCOP( m_Inner13 );
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case LAYER_N_14: RETCOP( m_Inner14 );
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case LAYER_N_15: RETCOP( m_Inner15 );
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case LAYER_N_BACK: RETCOP( m_Back );
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case SOLDERMASK_N_BACK: RETAUX( m_MaskBack );
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case SILKSCREEN_N_BACK: RETAUX( m_SilkSBack );
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case SOLDERPASTE_N_BACK: RETAUX( m_SoldPBack );
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case ADHESIVE_N_BACK: RETAUX( m_AdhesBack );
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case EDGE_N: RETAUX( m_PCBEdges );
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case ECO2_N: RETAUX( m_Eco2 );
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case ECO1_N: RETAUX( m_Eco1 );
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case COMMENT_N: RETAUX( m_Comments );
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case DRAW_N: RETAUX( m_Drawings );
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default:
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// wxDEBUGMSG( "bad layer id" );
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return CTLs( 0, 0, 0 );
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}
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#undef RETCOP
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#undef RETAUX
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}
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/***********************************************************************************/
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DIALOG_LAYERS_SETUP::DIALOG_LAYERS_SETUP( WinEDA_PcbFrame* parent ) :
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DIALOG_LAYERS_SETUP_BASE( parent )
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/***********************************************************************************/
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{
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m_Parent = parent;
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m_Pcb = m_Parent->GetBoard();
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m_CopperLayerCount = m_Pcb->GetCopperLayerCount();
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showCopperChoice( m_CopperLayerCount );
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showBoardLayerNames();
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m_EnabledLayers = m_Pcb->GetEnabledLayers();
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showSelectedLayerCheckBoxes( m_EnabledLayers );
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showPresets( m_EnabledLayers );
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showLayerTypes();
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SetAutoLayout( true );
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// these 3 controls are handled outside wxformbuilder so that we can add
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// them without a sizer. Then we position them manually based on the column
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// widths from m_LayerListFlexGridSizer->GetColWidths()
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m_NameStaticText = new wxStaticText( m_TitlePanel, wxID_ANY, _("Name"), wxDefaultPosition, wxDefaultSize, 0 );
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m_EnabledStaticText = new wxStaticText( m_TitlePanel, wxID_ANY, _("Enabled"), wxDefaultPosition, wxDefaultSize, 0 );
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m_TypeStaticText = new wxStaticText( m_TitlePanel, wxID_ANY, _("Type"), wxDefaultPosition, wxDefaultSize, 0 );
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// set the height of the title panel to be the size of any wxStaticText object
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// plus 10 so we can have a border of 5 on both top and bottom.
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m_TitlePanel->SetMinSize( wxSize( -1, m_AdhesFrontName->GetSize().y+10 ) );
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Layout();
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Center();
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m_sdbSizer2OK->SetFocus();
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}
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bool DIALOG_LAYERS_SETUP::Show( bool show )
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{
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bool ret;
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if( show )
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{
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if( s_LastPos.x != -1 )
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{
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SetSize( s_LastPos.x, s_LastPos.y, s_LastSize.x, s_LastSize.y, 0 );
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}
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ret = DIALOG_LAYERS_SETUP_BASE::Show( show );
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}
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else
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{
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// Save the dialog's position before hiding
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s_LastPos = GetPosition();
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s_LastSize = GetSize();
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ret = DIALOG_LAYERS_SETUP_BASE::Show( show );
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}
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return ret;
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}
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void DIALOG_LAYERS_SETUP::showCopperChoice( int copperCount )
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{
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static const int copperCounts[] = { 2,4,6,8,10,12,14,16 };
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//D(printf("boardsCopperCount=%d\n", copperCount );)
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for( unsigned i = 0; i<sizeof(copperCounts); ++i )
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{
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// note this will change a one layer board to 2:
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if( copperCount <= copperCounts[i] )
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{
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m_CopperLayersChoice->SetSelection(i);
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break;
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}
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}
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}
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void DIALOG_LAYERS_SETUP::showBoardLayerNames()
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{
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// Establish all the board's layer names into the dialog presentation, by
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// obtaining them from BOARD::GetLayerName() which calls
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// BOARD::GetDefaultLayerName() for non-coppers.
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for( int layer=0; layer<NB_LAYERS; ++layer )
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{
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wxControl* ctl = getName( layer );
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wxASSERT( ctl );
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if( ctl )
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{
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wxString lname = m_Pcb->GetLayerName( layer );
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//D(printf("layerName[%d]=%s\n", layer, CONV_TO_UTF8( lname ) );)
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if( ctl->IsKindOf( CLASSINFO(wxTextCtrl) ) )
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((wxTextCtrl*)ctl)->SetValue( lname ); // wxTextCtrl
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else
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ctl->SetLabel( lname ); // wxStaticText
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}
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}
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}
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void DIALOG_LAYERS_SETUP::showSelectedLayerCheckBoxes( int enabledLayers )
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{
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for( int layer=0; layer<NB_LAYERS; ++layer )
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{
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setLayerCheckBox( layer, (1<<layer) & enabledLayers );
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}
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}
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void DIALOG_LAYERS_SETUP::showPresets( int enabledLayers )
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{
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int presetsNdx = 0; // the "Custom" setting, matches nothing
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for( unsigned i=1; i<DIM(presets); ++i )
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{
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if( enabledLayers == presets[i] )
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{
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presetsNdx = i;
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break;
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}
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}
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m_PresetsChoice->SetSelection( presetsNdx );
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}
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void DIALOG_LAYERS_SETUP::showLayerTypes()
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{
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for( int copperLayer = FIRST_COPPER_LAYER;
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copperLayer <= LAST_COPPER_LAYER; ++copperLayer )
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{
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wxChoice* ctl = getChoice( copperLayer );
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ctl->SetSelection( m_Pcb->GetLayerType( copperLayer ) );
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}
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}
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int DIALOG_LAYERS_SETUP::getUILayerMask()
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{
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int layerMaskResult = 0;
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for( int layer=0; layer<NB_LAYERS; ++layer )
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{
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wxCheckBox* ctl = getCheckBox( layer );
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if( ctl->GetValue() )
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{
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layerMaskResult |= (1 << layer);
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}
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}
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return layerMaskResult;
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}
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void DIALOG_LAYERS_SETUP::setLayerCheckBox( int aLayer, bool isChecked )
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{
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wxCheckBox* ctl = getCheckBox( aLayer );
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ctl->SetValue( isChecked );
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}
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void DIALOG_LAYERS_SETUP::setCopperLayerCheckBoxes( int copperCount )
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{
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if( copperCount > 0 )
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{
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setLayerCheckBox( LAYER_N_BACK, true );
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--copperCount;
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}
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if( copperCount > 0 )
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{
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setLayerCheckBox( LAYER_N_FRONT, true );
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--copperCount;
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}
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else
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{
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setLayerCheckBox( LAYER_N_FRONT, false );
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}
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int layer;
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for( layer=LAYER_N_2; copperCount > 0; ++layer, --copperCount )
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{
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setLayerCheckBox( layer, true );
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}
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for( ; layer < NB_COPPER_LAYERS-1; ++layer )
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{
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setLayerCheckBox( layer, false );
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}
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}
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void DIALOG_LAYERS_SETUP::OnCheckBox( wxCommandEvent& event )
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{
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m_EnabledLayers = getUILayerMask();
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showPresets( m_EnabledLayers );
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}
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void DIALOG_LAYERS_SETUP::DenyChangeCheckBox( wxCommandEvent& event )
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{
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// user may not change copper layer checkboxes from anything other than
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// either presets choice or the copper layer choice controls.
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// I tried to simply diable the copper CheckBoxes but they look like crap,
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// so leave them enabled and reverse the user's attempt to toggle them.
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setCopperLayerCheckBoxes( m_CopperLayerCount );
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}
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void DIALOG_LAYERS_SETUP::OnPresetsChoice( wxCommandEvent& event )
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{
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unsigned presetNdx = m_PresetsChoice->GetCurrentSelection();
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if( presetNdx == 0 ) // the Custom setting controls nothing.
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return;
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if( presetNdx < DIM(presets) )
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{
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m_EnabledLayers = presets[ presetNdx ];
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int coppersMask = m_EnabledLayers & ALL_CU_LAYERS;
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int copperCount = 0;
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while( coppersMask )
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{
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if( coppersMask & 1 )
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++copperCount;
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coppersMask >>= 1;
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}
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m_CopperLayerCount = copperCount;
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showCopperChoice( m_CopperLayerCount );
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showSelectedLayerCheckBoxes( m_EnabledLayers );
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}
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}
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void DIALOG_LAYERS_SETUP::OnCopperLayersChoice( wxCommandEvent& event )
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{
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m_CopperLayerCount = m_CopperLayersChoice->GetCurrentSelection() * 2 + 2;
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setCopperLayerCheckBoxes( m_CopperLayerCount );
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m_EnabledLayers = getUILayerMask();
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showPresets( m_EnabledLayers );
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}
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/*****************************************************************/
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void DIALOG_LAYERS_SETUP::OnCancelButtonClick( wxCommandEvent& event )
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/*****************************************************************/
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{
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EndModal( 0 );
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}
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/**************************************************************************/
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void DIALOG_LAYERS_SETUP::OnOkButtonClick( wxCommandEvent& event )
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/**************************************************************************/
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{
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if( testLayerNames() )
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{
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wxString name;
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m_EnabledLayers = getUILayerMask();
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m_Pcb->SetEnabledLayers( m_EnabledLayers );
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/* Ensure enabled layers are also visible
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* This is mainly to avoid mistakes if some enabled
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* layers are not visible when exiting this dialog
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*/
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m_Pcb->SetVisibleLayers( m_EnabledLayers );
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for( int layer = FIRST_COPPER_LAYER;
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layer <= LAST_COPPER_LAYER; ++layer )
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{
|
|
if( (1<<layer) & m_EnabledLayers )
|
|
{
|
|
name = getLayerName( layer );
|
|
|
|
m_Pcb->SetLayerName( layer, name );
|
|
|
|
LAYER_T t = (LAYER_T) getLayerTypeIndex(layer);
|
|
|
|
m_Pcb->SetLayerType( layer, t );
|
|
}
|
|
}
|
|
|
|
m_Parent->GetScreen()->SetModify();
|
|
m_Parent->ReCreateLayerBox( NULL );
|
|
|
|
EndModal( wxID_OK );
|
|
}
|
|
}
|
|
|
|
int DIALOG_LAYERS_SETUP::getLayerTypeIndex( int aLayer )
|
|
{
|
|
wxChoice* ctl = getChoice( aLayer );
|
|
|
|
int ret = ctl->GetCurrentSelection(); // indices must have same sequence as LAYER_T
|
|
|
|
return ret;
|
|
}
|
|
|
|
wxString DIALOG_LAYERS_SETUP::getLayerName( int aLayer )
|
|
{
|
|
wxString ret;
|
|
|
|
wxASSERT( aLayer >= FIRST_COPPER_LAYER && aLayer <= LAST_COPPER_LAYER );
|
|
|
|
wxTextCtrl* ctl = (wxTextCtrl*) getName( aLayer );
|
|
|
|
ret = ctl->GetValue().Trim();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static bool hasOneOf( const wxString& str, const wxString& chars )
|
|
{
|
|
for( unsigned i=0; i<chars.Len(); ++i )
|
|
if( str.Find( chars[i] ) != wxNOT_FOUND )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool DIALOG_LAYERS_SETUP::testLayerNames()
|
|
{
|
|
std::vector<wxString> names;
|
|
|
|
wxTextCtrl* ctl;
|
|
|
|
for( int layer=0; layer<=LAST_COPPER_LAYER; ++layer )
|
|
{
|
|
// we _can_ rely on m_EnabledLayers being current here:
|
|
if( !(m_EnabledLayers & (1<<layer)) )
|
|
continue;
|
|
|
|
wxString name = getLayerName( layer );
|
|
|
|
//D(printf("name[%d]=%s\n", layer, CONV_TO_UTF8(name) );)
|
|
|
|
ctl = (wxTextCtrl*) getName( layer );
|
|
|
|
// check name for legality.
|
|
// 1) cannot be blank.
|
|
// 2) cannot have blanks.
|
|
// 3) cannot have " chars
|
|
// 4) cannot be 'signal'
|
|
// 5) must be unique.
|
|
|
|
static const wxString badchars( wxT("%$\" ") );
|
|
|
|
if( name == wxEmptyString )
|
|
{
|
|
DisplayError( this, _("Layer name may not be empty" ) );
|
|
ctl->SetFocus(); // on the bad name
|
|
return false;
|
|
}
|
|
|
|
if( hasOneOf( name, badchars ) )
|
|
{
|
|
DisplayError( this, _("Layer name has an illegal character, one of: '") + badchars + wxT("'") );
|
|
ctl->SetFocus(); // on the bad name
|
|
return false;
|
|
}
|
|
|
|
if( name == wxT("signal") )
|
|
{
|
|
DisplayError( this, _("'signal' is a reserved layer name") );
|
|
ctl->SetFocus(); // on the bad name
|
|
return false;
|
|
}
|
|
|
|
for( std::vector<wxString>::iterator it = names.begin(); it != names.end(); ++it )
|
|
{
|
|
if( name == *it )
|
|
{
|
|
DisplayError( this, _("Layer name is a duplicate of another") );
|
|
ctl->SetFocus(); // on the bad name
|
|
return false;
|
|
}
|
|
}
|
|
|
|
names.push_back( name );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void DisplayDialogLayerSetup( WinEDA_PcbFrame* parent )
|
|
{
|
|
DIALOG_LAYERS_SETUP frame( parent );
|
|
|
|
frame.ShowModal();
|
|
frame.Destroy();
|
|
}
|