785 lines
24 KiB
C++
785 lines
24 KiB
C++
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/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2010 Kicad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/* This source module implements the layer visibility and selection widget
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*/
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#define STAND_ALONE 1 // define to enable test program for LAYER_WIDGET
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// also enable KICAD_AUIMANAGER and KICAD_AUITOOLBAR in ccmake to
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// build this test program
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#include "layer_widget.h"
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#include "pcbstruct.h" // IsValidCopperLayerIndex()
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#define LYR_COLUMN_COUNT 4 ///< Layer tab column count
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#define RND_COLUMN_COUNT 2 ///< Rendering tab column count
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#define ID_SHOW_ALL_COPPERS wxID_HIGHEST
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#define ID_SHOW_NO_COPPERS (wxID_HIGHEST+1)
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/* XPM */
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static const char * clear_xpm[] = {
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"28 14 1 1",
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" c None",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" "};
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/* XPM */
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static const char * rightarrow_xpm[] = {
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"28 14 5 1",
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" c None",
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". c white",
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"X c #8080ff",
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"o c BLUE",
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"O c gray56",
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" .X ",
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" .XX ",
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" .XXX ",
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" .XXXX ",
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" ................XXXXX ",
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" XXXXXXXXXXXXXXXXXXXXXX ",
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" XXXXXXXXXXXXXXXXXXXXXXX ",
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" oooooooooooooooooooooooO",
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" ooooooooooooooooooooooO ",
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" OOOOOOOOOOOOOOOoooooO ",
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" ooooO ",
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" oooO ",
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" ooO ",
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" oO "};
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/**
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* Function encodeId
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* is here to allow saving a layer index within a control as its wxControl id,
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* but to do so in a way that all child wxControl ids within a wxWindow are unique,
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* since this is required by Windows.
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* @see getDecodedId()
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*/
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static int encodeId( int aColumn, int aId )
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{
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int id = aId * LYR_COLUMN_COUNT + aColumn;
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return id;
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}
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/**
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* Function getDecodedId
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* decodes \a aControlId to original un-encoded value.
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*/
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static int getDecodedId( int aControlId )
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{
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int id = aControlId / LYR_COLUMN_COUNT; // rounding is OK.
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return id;
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}
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/**
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* Function makeColorTxt
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* returns a string containing the numeric value of the color.
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* in a form like 0x00000000. (Color is currently an index, not RGB).
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*/
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static wxString makeColorTxt( int aColor )
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{
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char colorValue[64];
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sprintf( colorValue, "0x%08x", aColor );
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return wxString( CONV_FROM_UTF8(colorValue) );
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}
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wxBitmap LAYER_WIDGET::makeBitmap( int aColor )
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{
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// the bitmap will be BUTT_VOID*2 pixels smaller than the button, leaving a
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// border of BUTT_VOID pixels on each side.
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wxBitmap bitmap( BUTT_SIZE_X - 2 * BUTT_VOID, BUTT_SIZE_Y - 2 * BUTT_VOID );
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wxBrush brush;
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wxMemoryDC iconDC;
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iconDC.SelectObject( bitmap );
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brush.SetColour( MakeColour( aColor ) );
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brush.SetStyle( wxSOLID );
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iconDC.SetBrush( brush );
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iconDC.DrawRectangle( 0, 0, BUTT_SIZE_X - 2 * BUTT_VOID, BUTT_SIZE_Y - 2 * BUTT_VOID );
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return bitmap;
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}
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wxBitmapButton* LAYER_WIDGET::makeColorButton( wxWindow* aParent, int aColor, int aID )
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{
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// dynamically make a wxBitMap and brush it with the appropriate color,
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// then create a wxBitmapButton from it.
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wxBitmap bitmap = makeBitmap( aColor );
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wxBitmapButton* ret = new wxBitmapButton( aParent, aID, bitmap,
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wxDefaultPosition, wxSize(BUTT_SIZE_X, BUTT_SIZE_Y), wxBORDER_RAISED );
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// save the color value in the name, no where else to put it.
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ret->SetName( makeColorTxt( aColor ) );
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return ret;
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}
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void LAYER_WIDGET::OnLeftDownLayers( wxMouseEvent& event )
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{
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int row;
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wxWindow* eventSource = (wxWindow*) event.GetEventObject();
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// if mouse event is coming from the m_LayerScrolledWindow and not one
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// of its children, we have to find the row manually based on y coord.
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if( eventSource == m_LayerScrolledWindow )
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{
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int y = event.GetY();
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wxArrayInt heights = m_LayersFlexGridSizer->GetRowHeights();
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int height = 0;
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int rowCount = GetLayerRowCount();
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for( row = 0; row<rowCount; ++row )
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{
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if( y < height + heights[row] )
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break;
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height += heights[row];
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}
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if( row >= rowCount )
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row = rowCount - 1;
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}
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else
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{
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// all nested controls on a given row will have their ID encoded with
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// encodeId(), and the corresponding decoding is getDecodedId()
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int layer = getDecodedId( eventSource ->GetId() );
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row = findLayerRow( layer );
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}
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if( OnLayerSelect( row ) ) // if client allows this change.
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SelectLayerRow( row );
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}
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/**
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* Function OnMiddleDownLayerColor
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* is called only from a color button when user right clicks.
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*/
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void LAYER_WIDGET::OnMiddleDownLayerColor( wxMouseEvent& event )
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{
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wxBitmapButton* eventSource = (wxBitmapButton*) event.GetEventObject();
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wxString colorTxt = eventSource->GetName();
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int oldColor = strtoul( CONV_TO_UTF8(colorTxt), NULL, 0 );
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int newColor = DisplayColorFrame( this, oldColor );
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if( newColor >= 0 )
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{
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eventSource->SetName( makeColorTxt( newColor ) );
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wxBitmap bm = makeBitmap( newColor );
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eventSource->SetBitmapLabel( bm );
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int layer = getDecodedId( eventSource->GetId() );
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// tell the client code.
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OnLayerColorChange( layer, newColor );
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}
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}
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/**
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* Function OnRightDownLayers
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* puts up a popup menu for the layer panel.
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*/
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void LAYER_WIDGET::OnRightDownLayers( wxMouseEvent& event )
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{
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wxMenu menu;
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// menu text is capitalized:
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// http://library.gnome.org/devel/hig-book/2.20/design-text-labels.html.en#layout-capitalization
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menu.Append( new wxMenuItem( &menu, ID_SHOW_ALL_COPPERS,
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_("Show All Cu") ) );
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menu.Append( new wxMenuItem( &menu, ID_SHOW_NO_COPPERS,
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_( "Hide All Cu" ) ) );
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PopupMenu( &menu );
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}
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void LAYER_WIDGET::OnPopupSelection( wxCommandEvent& event )
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{
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int rowCount;
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int menuId = event.GetId();
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bool visible;
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switch( menuId )
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{
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case ID_SHOW_ALL_COPPERS:
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visible = true;
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goto L_change_coppers;
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case ID_SHOW_NO_COPPERS:
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visible = false;
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L_change_coppers:
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rowCount = GetLayerRowCount();
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for( int row=0; row<rowCount; ++row )
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{
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wxCheckBox* cb = (wxCheckBox*) getLayerComp( row*LYR_COLUMN_COUNT + 3 );
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int layer = getDecodedId( cb->GetId() );
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if( IsValidCopperLayerIndex( layer ) )
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{
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cb->SetValue( visible );
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OnLayerVisible( layer, visible );
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}
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}
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break;
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}
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}
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/**
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* Function OnLayerCheckBox
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* handles the "is layer visible" checkbox and propogates the
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* event to the client's notification function.
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*/
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void LAYER_WIDGET::OnLayerCheckBox( wxCommandEvent& event )
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{
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wxCheckBox* eventSource = (wxCheckBox*) event.GetEventObject();
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int layer = getDecodedId( eventSource->GetId() );
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OnLayerVisible( layer, eventSource->IsChecked() );
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}
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void LAYER_WIDGET::OnMiddleDownRenderColor( wxMouseEvent& event )
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{
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wxBitmapButton* eventSource = (wxBitmapButton*) event.GetEventObject();
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wxString colorTxt = eventSource->GetName();
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int oldColor = strtoul( CONV_TO_UTF8(colorTxt), NULL, 0 );
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int newColor = DisplayColorFrame( this, oldColor );
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if( newColor >= 0 )
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{
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eventSource->SetName( makeColorTxt( newColor ) );
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wxBitmap bm = makeBitmap( newColor );
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eventSource->SetBitmapLabel( bm );
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int id = getDecodedId( eventSource->GetId() );
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// tell the client code.
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OnRenderColorChange( id, newColor );
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}
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}
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void LAYER_WIDGET::OnRenderCheckBox( wxCommandEvent& event )
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{
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wxCheckBox* eventSource = (wxCheckBox*) event.GetEventObject();
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int id = getDecodedId( eventSource->GetId() );
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OnRenderEnable( id, eventSource->IsChecked() );
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}
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/**
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* Function getLayerComp
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* returns the component within the m_LayersFlexGridSizer at aSizerNdx or
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* NULL if \a aSizerNdx is out of range.
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*
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* @param aSizerNdx is the 0 based index into all the wxWindows which have
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* been added to the m_LayersFlexGridSizer.
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*/
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wxWindow* LAYER_WIDGET::getLayerComp( int aSizerNdx )
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{
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if( (unsigned) aSizerNdx < m_LayersFlexGridSizer->GetChildren().GetCount() )
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return m_LayersFlexGridSizer->GetChildren()[aSizerNdx]->GetWindow();
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return NULL;
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}
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/**
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* Function findLayerRow
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* returns the row index that \a aLayer resides in, or -1 if not found.
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*/
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int LAYER_WIDGET::findLayerRow( int aLayer )
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{
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int count = GetLayerRowCount();
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for( int row=0; row<count; ++row )
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{
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// column 0 in the layer scroll window has a wxStaticBitmap, get its ID.
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wxStaticBitmap* bm = (wxStaticBitmap*) getLayerComp( row * LYR_COLUMN_COUNT );
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if( aLayer == getDecodedId( bm->GetId() ))
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return row;
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}
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return -1;
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}
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/**
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* Function insertLayerRow
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* appends or inserts a new row in the layer portion of the widget.
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*/
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void LAYER_WIDGET::insertLayerRow( int aRow, const ROW& aSpec )
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{
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wxASSERT( aRow >= 0 && aRow < MAX_LAYER_ROWS );
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int col;
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int index = aRow * LYR_COLUMN_COUNT;
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const int flags = wxALIGN_CENTER_VERTICAL | wxALIGN_LEFT;
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// column 0
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col = 0;
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wxStaticBitmap* sbm = new wxStaticBitmap( m_LayerScrolledWindow, encodeId( col, aSpec.id ),
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*m_BlankBitmap, wxDefaultPosition, m_BitmapSize );
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sbm->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnLeftDownLayers ), NULL, this );
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sbm->Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnRightDownLayers ), NULL, this );
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m_LayersFlexGridSizer->Insert( index+col, sbm, 0, flags );
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// column 1
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col = 1;
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wxBitmapButton* bmb = makeColorButton( m_LayerScrolledWindow, aSpec.color, encodeId( col, aSpec.id ) );
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bmb->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnLeftDownLayers ), NULL, this );
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bmb->Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnMiddleDownLayerColor ), NULL, this );
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bmb->Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnRightDownLayers ), NULL, this );
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bmb->SetToolTip( _("Left click to select, middle click for color change, right click for menu" ) );
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m_LayersFlexGridSizer->Insert( index+col, bmb, 0, flags );
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// column 2
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col = 2;
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wxStaticText* st = new wxStaticText( m_LayerScrolledWindow, encodeId( col, aSpec.id ), aSpec.rowName );
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st->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnLeftDownLayers ), NULL, this );
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st->Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnRightDownLayers ), NULL, this );
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st->SetToolTip( aSpec.tooltip );
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m_LayersFlexGridSizer->Insert( index+col, st, 0, flags );
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// column 3
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col = 3;
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wxCheckBox* cb = new wxCheckBox( m_LayerScrolledWindow, encodeId( col, aSpec.id ), wxEmptyString );
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cb->SetValue( aSpec.state );
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cb->Connect( wxEVT_COMMAND_CHECKBOX_CLICKED, wxCommandEventHandler( LAYER_WIDGET::OnLayerCheckBox ), NULL, this );
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cb->SetToolTip( _( "Enable this for visibility" ) );
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m_LayersFlexGridSizer->Insert( index+col, cb, 0, flags );
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}
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void LAYER_WIDGET::insertRenderRow( int aRow, const ROW& aSpec )
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{
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wxASSERT( aRow >= 0 && aRow < MAX_LAYER_ROWS );
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int col;
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int index = aRow * RND_COLUMN_COUNT;
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const int flags = wxALIGN_CENTER_VERTICAL | wxALIGN_LEFT;
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// column 0
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col = 0;
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if( aSpec.color != -1 )
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{
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wxBitmapButton* bmb = makeColorButton( m_RenderScrolledWindow, aSpec.color, encodeId( col, aSpec.id ) );
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bmb->Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnMiddleDownRenderColor ), NULL, this );
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bmb->SetToolTip( _("Middle click for color change" ) );
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m_RenderFlexGridSizer->Insert( index+col, bmb, 0, flags );
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// could add a left click handler on the color button that toggles checkbox.
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}
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else // no color selection wanted
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{
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// need a place holder within the sizer to keep grid full.
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wxPanel* invisible = new wxPanel( m_RenderScrolledWindow );
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m_RenderFlexGridSizer->Insert( index+col, invisible, 0, flags );
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}
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// column 1
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col = 1;
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wxCheckBox* cb = new wxCheckBox( m_RenderScrolledWindow, encodeId( col, aSpec.id ),
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aSpec.rowName, wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT );
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cb->Connect( wxEVT_COMMAND_CHECKBOX_CLICKED,
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wxCommandEventHandler( LAYER_WIDGET::OnRenderCheckBox ), NULL, this );
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cb->SetToolTip( aSpec.tooltip );
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m_RenderFlexGridSizer->Insert( index+col, cb, 0, flags );
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}
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//-----<public>-------------------------------------------------------
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/** Constructor */
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LAYER_WIDGET::LAYER_WIDGET( wxWindow* parent ) :
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LAYER_PANEL_BASE( parent )
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{
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m_CurrentRow = -1;
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m_RightArrowBitmap = new wxBitmap( rightarrow_xpm );
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m_BlankBitmap = new wxBitmap( clear_xpm ); // translucent
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m_BitmapSize = wxSize(m_BlankBitmap->GetWidth(), m_BlankBitmap->GetHeight());
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// handle the popup menu over the layer window
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m_LayerScrolledWindow->Connect( wxEVT_RIGHT_DOWN,
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wxMouseEventHandler( LAYER_WIDGET::OnRightDownLayers ), NULL, this );
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// since Popupmenu() calls this->ProcessEvent() we must call this->Connect()
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// and not m_LayerScrolledWindow->Connect()
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Connect( ID_SHOW_ALL_COPPERS, ID_SHOW_NO_COPPERS,
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wxEVT_COMMAND_MENU_SELECTED,
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wxCommandEventHandler( LAYER_WIDGET::OnPopupSelection ), NULL, this );
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}
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wxSize LAYER_WIDGET::GetBestSize() const
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{
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// size of m_LayerScrolledWindow --------------
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wxArrayInt widths = m_LayersFlexGridSizer->GetColWidths();
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int totWidth = 0;
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if( widths.GetCount() )
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{
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for( int i=0; i<LYR_COLUMN_COUNT; ++i )
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{
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totWidth += widths[i] + m_LayersFlexGridSizer->GetHGap();
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// printf("widths[%d]:%d\n", i, widths[i] );
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}
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}
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// Account for the parent's frame:
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totWidth += 10;
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wxArrayInt heights = m_LayersFlexGridSizer->GetRowHeights();
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int totHeight = 0;
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if( heights.GetCount() )
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{
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int rowCount = GetLayerRowCount();
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for( int i=0; i<rowCount; ++i )
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{
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totHeight += heights[i] + m_LayersFlexGridSizer->GetVGap();
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// printf("heights[%d]:%d\n", i, heights[i] );
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}
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totHeight += 2 * heights[0]; // use 2 row heights to approximate tab height
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}
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else
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totHeight += 20; // not used except before adding rows.
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wxSize layerz( totWidth, totHeight );
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// size of m_RenderScrolledWindow --------------
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widths = m_RenderFlexGridSizer->GetColWidths();
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totWidth = 0;
|
|
if( widths.GetCount() )
|
|
{
|
|
for( int i=0; i<RND_COLUMN_COUNT; ++i )
|
|
{
|
|
totWidth += widths[i] + m_RenderFlexGridSizer->GetHGap();
|
|
// printf("widths[%d]:%d\n", i, widths[i] );
|
|
}
|
|
}
|
|
// account for the parent's frame, this one has void space of 10 PLUS a border:
|
|
totWidth += 20;
|
|
|
|
|
|
heights = m_RenderFlexGridSizer->GetRowHeights();
|
|
totHeight = 0;
|
|
if( heights.GetCount() )
|
|
{
|
|
int rowCount = GetRenderRowCount();
|
|
for( int i=0; i<rowCount && i<(int)heights.GetCount(); ++i )
|
|
{
|
|
totHeight += heights[i] + m_RenderFlexGridSizer->GetVGap();
|
|
// printf("heights[%d]:%d\n", i, heights[i] );
|
|
}
|
|
totHeight += 2 * heights[0]; // use 2 row heights to approximate tab height
|
|
}
|
|
else
|
|
totHeight += 20; // not used except before adding rows
|
|
|
|
wxSize renderz( totWidth, totHeight );
|
|
|
|
return wxSize( max(renderz.x,layerz.x), max(renderz.y,layerz.y) );
|
|
}
|
|
|
|
|
|
int LAYER_WIDGET::GetLayerRowCount() const
|
|
{
|
|
int controlCount = m_LayersFlexGridSizer->GetChildren().GetCount();
|
|
return controlCount / LYR_COLUMN_COUNT;
|
|
}
|
|
|
|
|
|
int LAYER_WIDGET::GetRenderRowCount() const
|
|
{
|
|
int controlCount = m_RenderFlexGridSizer->GetChildren().GetCount();
|
|
return controlCount / RND_COLUMN_COUNT;
|
|
}
|
|
|
|
|
|
void LAYER_WIDGET::AppendLayerRow( const ROW& aRow )
|
|
{
|
|
int nextRow = GetLayerRowCount();
|
|
insertLayerRow( nextRow, aRow );
|
|
FitInside();
|
|
}
|
|
|
|
|
|
void LAYER_WIDGET::ClearLayerRows()
|
|
{
|
|
m_LayerScrolledWindow->DestroyChildren();
|
|
}
|
|
|
|
|
|
void LAYER_WIDGET::AppendRenderRow( const ROW& aRow )
|
|
{
|
|
int nextRow = GetRenderRowCount();
|
|
insertRenderRow( nextRow, aRow );
|
|
FitInside();
|
|
}
|
|
|
|
|
|
void LAYER_WIDGET::ClearRenderRows()
|
|
{
|
|
m_RenderScrolledWindow->DestroyChildren();
|
|
}
|
|
|
|
|
|
void LAYER_WIDGET::SelectLayerRow( int aRow )
|
|
{
|
|
// enable the layer tab at index 0
|
|
m_notebook->ChangeSelection( 0 );
|
|
|
|
int oldNdx = LYR_COLUMN_COUNT * m_CurrentRow;
|
|
int newNdx = LYR_COLUMN_COUNT * aRow;
|
|
|
|
m_CurrentRow = aRow;
|
|
|
|
wxStaticBitmap* oldbm = (wxStaticBitmap*) getLayerComp( oldNdx );
|
|
if( oldbm )
|
|
oldbm->SetBitmap( *m_BlankBitmap );
|
|
|
|
wxStaticBitmap* newbm = (wxStaticBitmap*) getLayerComp( newNdx );
|
|
if( newbm )
|
|
{
|
|
newbm->SetBitmap( *m_RightArrowBitmap );
|
|
|
|
// Change the focus to the wxBitmapButton in column 1 for this row.
|
|
// We really do not need or want the focus, but because we get focus
|
|
// and it changes the appearance of these wxBitmapButtons, if any focused
|
|
// button is going to look different, we want it to be the current
|
|
// row.
|
|
getLayerComp( newNdx + 1 /* 1 is column */ )->SetFocus();
|
|
|
|
// Make sure the desired layer row is visible.
|
|
// It seems that as of 2.8.2, setting the focus
|
|
// does this and generally I don't expect the scrolling to be needed at all because
|
|
// the minimum window size may end up being established by the number of layers.
|
|
}
|
|
}
|
|
|
|
|
|
void LAYER_WIDGET::SelectLayer( int aLayer )
|
|
{
|
|
int row = findLayerRow( aLayer );
|
|
SelectLayerRow( row );
|
|
}
|
|
|
|
|
|
int LAYER_WIDGET::GetSelectedLayer()
|
|
{
|
|
// column 0 in the layer scroll window has a wxStaticBitmap, get its ID.
|
|
wxStaticBitmap* bm = (wxStaticBitmap*) getLayerComp( m_CurrentRow * LYR_COLUMN_COUNT );
|
|
if( bm )
|
|
return getDecodedId( bm->GetId() );
|
|
|
|
return -1;
|
|
}
|
|
|
|
|
|
void LAYER_WIDGET::SetLayerVisible( int aLayer, bool isVisible )
|
|
{
|
|
int row = findLayerRow( aLayer );
|
|
if( row >= 0 )
|
|
{
|
|
wxCheckBox* cb = (wxCheckBox*) getLayerComp( row * LYR_COLUMN_COUNT + 3 );
|
|
wxASSERT( cb );
|
|
cb->SetValue( isVisible ); // does not fire an event
|
|
}
|
|
}
|
|
|
|
|
|
#if defined(STAND_ALONE)
|
|
|
|
/**
|
|
* Class MYFRAME
|
|
* is a test class here to exercise the LAYER_WIDGET and explore use cases.
|
|
* @see http://www.kirix.com/labs/wxaui/screenshots.html
|
|
* for ideas.
|
|
*/
|
|
class MYFRAME : public wxFrame
|
|
{
|
|
// example of how to derive from LAYER_WIDGET in order to provide the
|
|
// abstract methods.
|
|
class MYLAYERS : public LAYER_WIDGET
|
|
{
|
|
MYFRAME* frame;
|
|
|
|
public:
|
|
// your constructor could take a BOARD argument. here I leave it
|
|
// out because this source module wants to know nothing of BOARDs
|
|
// to maximize re-use.
|
|
MYLAYERS( wxWindow* aParent, MYFRAME* aFrame ) :
|
|
LAYER_WIDGET( aParent ),
|
|
frame( aFrame )
|
|
{
|
|
}
|
|
|
|
void OnLayerColorChange( int aLayer, int aColor )
|
|
{
|
|
printf( "OnLayerColorChange( aLayer:%d, aColor:%d )\n", aLayer, aColor );
|
|
|
|
/* a test trigger only
|
|
if( aLayer == 2 )
|
|
{
|
|
ClearLayerRows();
|
|
printf(" GetLayerRowCount(): %d\n", GetLayerRowCount() );
|
|
}
|
|
*/
|
|
}
|
|
|
|
bool OnLayerSelect( int aLayer )
|
|
{
|
|
printf( "OnLayerSelect( aLayer:%d )\n", aLayer );
|
|
return true;
|
|
}
|
|
|
|
void OnLayerVisible( int aLayer, bool isVisible )
|
|
{
|
|
printf( "OnLayerVisible( aLayer:%d, isVisible:%d )\n", aLayer, isVisible );
|
|
}
|
|
|
|
void OnRenderColorChange( int aId, int aColor )
|
|
{
|
|
printf( "OnRenderColorChange( aId:%d, aColor:%d )\n", aId, aColor );
|
|
}
|
|
|
|
void OnRenderEnable( int aId, bool isEnabled )
|
|
{
|
|
printf( "OnRenderEnable( aId:%d, isEnabled:%d )\n", aId, isEnabled );
|
|
}
|
|
};
|
|
|
|
|
|
public:
|
|
MYFRAME( wxWindow * parent ) :
|
|
wxFrame( parent, -1, _( "wxAUI Test" ), wxDefaultPosition,
|
|
wxSize( 800, 600 ), wxDEFAULT_FRAME_STYLE )
|
|
{
|
|
// notify wxAUI which frame to use
|
|
m_mgr.SetManagedWindow( this );
|
|
|
|
MYLAYERS* lw = new MYLAYERS( this, this );
|
|
|
|
// add some layer rows
|
|
lw->AppendLayerRow( LAYER_WIDGET::ROW( wxT("layer 1"), 0, RED, _("RED"), false ) );
|
|
lw->AppendLayerRow( LAYER_WIDGET::ROW( wxT("layer 2"), 1, GREEN, _("GREEN"), true ) );
|
|
lw->AppendLayerRow( LAYER_WIDGET::ROW( wxT("brown_layer"), 2, BROWN, _("BROWN"), true ) );
|
|
lw->AppendLayerRow( LAYER_WIDGET::ROW( wxT("layer_4_you"), 3, BLUE, _("BLUE"), false ) );
|
|
|
|
// add some render rows
|
|
lw->AppendRenderRow( LAYER_WIDGET::ROW( wxT("With Very Large Ears"), 0, -1, _("Spock here") ) );
|
|
lw->AppendRenderRow( LAYER_WIDGET::ROW( wxT("With Legs"), 1, YELLOW ) );
|
|
lw->AppendRenderRow( LAYER_WIDGET::ROW( wxT("With Oval Eyes"), 1, BROWN, _("My eyes are upon you") ) );
|
|
|
|
lw->SelectLayerRow( 1 );
|
|
|
|
wxAuiPaneInfo li;
|
|
li.MinSize( lw->GetBestSize() );
|
|
li.BestSize( lw->GetBestSize() );
|
|
li.Left();
|
|
// li.MaximizeButton( true );
|
|
// li.MinimizeButton( true );
|
|
li.CloseButton( false );
|
|
li.Caption( wxT( "Layers" ) );
|
|
m_mgr.AddPane( lw, li );
|
|
|
|
|
|
wxTextCtrl* text2 = new wxTextCtrl( this, -1, _( "Pane 2 - sample text" ),
|
|
wxDefaultPosition, wxSize( 200, 150 ),
|
|
wxNO_BORDER | wxTE_MULTILINE );
|
|
m_mgr.AddPane( text2, wxBOTTOM, wxT( "Pane Number Two" ) );
|
|
|
|
wxTextCtrl* text3 = new wxTextCtrl( this, -1, _( "Main content window" ),
|
|
wxDefaultPosition, wxSize( 200, 150 ),
|
|
wxNO_BORDER | wxTE_MULTILINE );
|
|
m_mgr.AddPane( text3, wxCENTER );
|
|
|
|
// tell the manager to "commit" all the changes just made
|
|
m_mgr.Update();
|
|
}
|
|
|
|
~MYFRAME()
|
|
{
|
|
// deinitialize the frame manager
|
|
m_mgr.UnInit();
|
|
}
|
|
|
|
private:
|
|
wxAuiManager m_mgr;
|
|
};
|
|
|
|
|
|
// our normal wxApp-derived class, as usual
|
|
class MyApp : public wxApp
|
|
{
|
|
public:
|
|
|
|
bool OnInit()
|
|
{
|
|
wxFrame* frame = new MYFRAME( NULL );
|
|
|
|
SetTopWindow( frame );
|
|
frame->Show();
|
|
return true;
|
|
}
|
|
};
|
|
|
|
DECLARE_APP( MyApp );
|
|
IMPLEMENT_APP( MyApp );
|
|
|
|
#endif // STAND_ALONE
|