kicad/3d-viewer/3d_class.cpp

113 lines
3.0 KiB
C++

/**
* @file 3d_class.cpp
*/
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <fctsys.h>
#include <3d_viewer.h>
S3D_MATERIAL::S3D_MATERIAL( S3D_MASTER* father, const wxString& name ) :
EDA_ITEM( father, NOT_USED )
{
m_DiffuseColor.x = m_DiffuseColor.y = m_DiffuseColor.z = 1.0;
m_SpecularColor.x = m_SpecularColor.y = m_SpecularColor.z = 1.0;
m_AmbientIntensity = 1.0;
m_Transparency = 0.0;
m_Shininess = 1.0;
m_Name = name;
}
void S3D_MATERIAL::SetMaterial()
{
glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
glColor4f( m_DiffuseColor.x * m_AmbientIntensity,
m_DiffuseColor.y * m_AmbientIntensity,
m_DiffuseColor.z * m_AmbientIntensity,
1.0 - m_Transparency );
#if 0
glColorMaterial( GL_FRONT_AND_BACK, GL_SPECULAR );
glColor3f( m_SpecularColor.x, m_SpecularColor.y, m_SpecularColor.z );
#endif
glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
}
void S3D_MASTER::Copy( S3D_MASTER* pattern )
{
m_Shape3DName = pattern->m_Shape3DName;
m_MatScale = pattern->m_MatScale;
m_MatRotation = pattern->m_MatRotation;
m_MatPosition = pattern->m_MatPosition;
m_3D_Drawings = NULL;
m_Materials = NULL;
}
S3D_MASTER::S3D_MASTER( EDA_ITEM* aParent ) :
EDA_ITEM( aParent, NOT_USED )
{
m_MatScale.x = m_MatScale.y = m_MatScale.z = 1.0;
m_3D_Drawings = NULL;
m_Materials = NULL;
}
S3D_MASTER:: ~S3D_MASTER()
{
STRUCT_3D_SHAPE* next;
S3D_MATERIAL* nextmat;
for( ; m_3D_Drawings != NULL; m_3D_Drawings = next )
{
next = m_3D_Drawings->Next();
delete m_3D_Drawings;
}
for( ; m_Materials != NULL; m_Materials = nextmat )
{
nextmat = m_Materials->Next();
delete m_Materials;
}
}
STRUCT_3D_SHAPE::STRUCT_3D_SHAPE( EDA_ITEM* aParent ) :
EDA_ITEM( aParent, NOT_USED )
{
m_3D_Coord = NULL;
m_3D_CoordIndex = NULL;
m_3D_Points = 0;
}
STRUCT_3D_SHAPE:: ~STRUCT_3D_SHAPE()
{
delete m_3D_Coord;
delete m_3D_CoordIndex;
}