kicad/include/wxBasePcbFrame.h

674 lines
27 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2008-2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file wxBasePcbFrame.h
* @brief Classes used in Pcbnew, CvPcb and GerbView.
*/
#ifndef WX_BASE_PCB_FRAME_H_
#define WX_BASE_PCB_FRAME_H_
#include <vector>
#include <wxstruct.h>
#include <base_struct.h>
#include <eda_text.h> // EDA_DRAW_MODE_T
#include <richio.h>
#include <class_pcb_screen.h>
/* Forward declarations of classes. */
class BOARD;
class BOARD_CONNECTED_ITEM;
class MODULE;
class TRACK;
class D_PAD;
class TEXTE_MODULE;
class EDA_3D_FRAME;
class GENERAL_COLLECTOR;
class GENERAL_COLLECTORS_GUIDE;
class BOARD_DESIGN_SETTINGS;
class ZONE_SETTINGS;
class PCB_PLOT_PARAMS;
class FP_LIB_TABLE;
class FPID;
/**
* class PCB_BASE_FRAME
* basic PCB main window class for Pcbnew, Gerbview, and CvPcb footprint viewer.
*/
class PCB_BASE_FRAME : public EDA_DRAW_FRAME
{
public:
bool m_DisplayPadFill; // How show pads
bool m_DisplayViaFill; // How show vias
bool m_DisplayPadNum; // show pads numbers
int m_DisplayModEdge; // How to display module drawings (line/ filled / sketch)
int m_DisplayModText; // How to display module texts (line/ filled / sketch)
bool m_DisplayPcbTrackFill; // false : tracks are show in sketch mode, true = filled.
EDA_UNITS_T m_UserGridUnit;
wxRealPoint m_UserGridSize;
int m_FastGrid1;
int m_FastGrid2;
EDA_3D_FRAME* m_Draw3DFrame;
protected:
BOARD* m_Pcb;
GENERAL_COLLECTOR* m_Collector;
/// The project footprint library table. This is a combination of the project
/// footprint library table and the global footprint table. This is the one to
/// use when finding a #MODULE.
FP_LIB_TABLE* m_footprintLibTable;
/// Auxiliary tool bar typically shown below the main tool bar at the top of the
/// main window.
wxAuiToolBar* m_auxiliaryToolBar;
void updateGridSelectBox();
void updateZoomSelectBox();
virtual void unitsChangeRefresh();
/**
* Function loadFootprint
* attempts to load \a aFootprintId from the footprint library table.
*
* @param aFootprintId is the #FPID of component footprint to load.
* @return the #MODULE if found or NULL if \a aFootprintId not found in any of the
* libraries in #m_footprintLibTable.
* @throw IO_ERROR if an I/O error occurs or a #PARSE_ERROR if a file parsing error
* occurs while reading footprint library files.
*/
MODULE* loadFootprint( const FPID& aFootprintId )
throw( IO_ERROR, PARSE_ERROR );
public:
PCB_BASE_FRAME( wxWindow* aParent, ID_DRAWFRAME_TYPE aFrameType,
const wxString& aTitle,
const wxPoint& aPos, const wxSize& aSize,
long aStyle, const wxString & aFrameName );
~PCB_BASE_FRAME();
/**
* Function GetBoardBoundingBox
* calculates the bounding box containing all board items (or board edge segments).
* @param aBoardEdgesOnly is true if we are interested in board edge segments only.
* @return EDA_RECT - the board's bounding box
*/
EDA_RECT GetBoardBoundingBox( bool aBoardEdgesOnly = false ) const;
void SetPageSettings( const PAGE_INFO& aPageSettings ); // overload
const PAGE_INFO& GetPageSettings() const; // overload
const wxSize GetPageSizeIU() const; // overload
const wxPoint& GetOriginAxisPosition() const; // overload
void SetOriginAxisPosition( const wxPoint& aPosition ); // overload
const TITLE_BLOCK& GetTitleBlock() const; // overload
void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ); // overload
/**
* Function GetDesignSettings
* returns the BOARD_DESIGN_SETTINGS for the BOARD owned by this frame.
* Overloaded in FOOTPRINT_EDIT_FRAME.
*/
virtual BOARD_DESIGN_SETTINGS& GetDesignSettings() const;
virtual void SetDesignSettings( const BOARD_DESIGN_SETTINGS& aSettings );
const ZONE_SETTINGS& GetZoneSettings() const;
void SetZoneSettings( const ZONE_SETTINGS& aSettings );
/**
* Function GetPlotSettings
* returns the PCB_PLOT_PARAMS for the BOARD owned by this frame.
* Overloaded in FOOTPRINT_EDIT_FRAME.
*/
virtual const PCB_PLOT_PARAMS& GetPlotSettings() const;
virtual void SetPlotSettings( const PCB_PLOT_PARAMS& aSettings );
/**
* Function SetBoard
* sets the m_Pcb member in such as way as to ensure deleting any previous
* BOARD.
* @param aBoard The BOARD to put into the frame.
*/
void SetBoard( BOARD* aBoard );
BOARD* GetBoard() const
{
wxASSERT( m_Pcb );
return m_Pcb;
}
// General
virtual void OnCloseWindow( wxCloseEvent& Event ) = 0;
virtual void RedrawActiveWindow( wxDC* DC, bool EraseBg ) { }
virtual void ReCreateHToolbar() = 0;
virtual void ReCreateVToolbar() = 0;
virtual void OnLeftClick( wxDC* DC, const wxPoint& MousePos ) = 0;
virtual void OnLeftDClick( wxDC* DC, const wxPoint& MousePos ) = 0;
virtual bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu ) = 0;
virtual void ReCreateMenuBar();
virtual void SetToolID( int aId, int aCursor, const wxString& aToolMsg );
virtual void UpdateStatusBar();
PCB_SCREEN* GetScreen() const { return (PCB_SCREEN*) EDA_DRAW_FRAME::GetScreen(); }
/**
* Function BestZoom
* @return the "best" zoom to show the entire board or footprint on the screen.
*/
virtual double BestZoom();
virtual void Show3D_Frame( wxCommandEvent& event );
public:
// Read/write functions:
EDA_ITEM* ReadDrawSegmentDescr( LINE_READER* aReader );
int ReadListeSegmentDescr( LINE_READER* aReader,
TRACK* PtSegm,
int StructType,
int NumSegm );
int ReadSetup( LINE_READER* aReader );
int ReadGeneralDescrPcb( LINE_READER* aReader );
/**
* Function PcbGeneralLocateAndDisplay
* searches for an item under the mouse cursor.
* Items are searched first on the current working layer.
* If nothing found, an item will be searched without layer restriction.
* If more than one item is found meeting the current working layer
* criterion, then a popup menu is shown which allows the user to pick
* which item he/she is interested in. Once an item is chosen, then it
* is make the "current item" and the status window is updated to reflect
* this.
*
* @param aHotKeyCode The hotkey which relates to the caller and determines
* the type of search to be performed. If zero, then
* the mouse tools will be tested instead.
*/
BOARD_ITEM* PcbGeneralLocateAndDisplay( int aHotKeyCode = 0 );
void ProcessItemSelection( wxCommandEvent& event );
/**
* Function SetCurItem
* sets the currently selected item and displays it in the MsgPanel.
* If the given item is NULL then the MsgPanel is erased and there is no
* currently selected item. This function is intended to make the process
* of "selecting" an item more formal, and to indivisibly tie the operation
* of selecting an item to displaying it using BOARD_ITEM::Display_Infos().
* @param aItem The BOARD_ITEM to make the selected item or NULL if none.
* @param aDisplayInfo = true to display item info, false if not (default = true)
*/
void SetCurItem( BOARD_ITEM* aItem, bool aDisplayInfo = true );
BOARD_ITEM* GetCurItem();
/**
* Function GetCollectorsGuide
* @return GENERAL_COLLECTORS_GUIDE - that considers the global
*configuration options.
*/
GENERAL_COLLECTORS_GUIDE GetCollectorsGuide();
/**
* Function CursorGoto
* positions the cursor at a given coordinate and reframes the drawing if the
* requested point is out of view.
* @param aPos is the point to go to.
* @param aWarp is true if the pointer should be warped to the new position.
*/
void CursorGoto( const wxPoint& aPos, bool aWarp = true );
/**
* Function Save_Module_In_Library
* Save in an existing library a given footprint
* @param aLibName = name of the library to use
* @param aModule = the given footprint
* @param aOverwrite = true to overwrite an existing footprint, false to
* abort an existing footprint is found
* @param aDisplayDialog = true to display a dialog to enter or confirm the
* footprint name
* @return : true if OK, false if abort
*/
bool Save_Module_In_Library( const wxString& aLibName,
MODULE* aModule,
bool aOverwrite,
bool aDisplayDialog );
MODULE* GetModuleByName();
/**
* Function OnModify
* Virtual
* Must be called after a change
* in order to set the "modify" flag of the current screen
* and update the date in frame reference
* do not forget to call this basic OnModify function to update info
* in derived OnModify functions
*/
virtual void OnModify();
// Modules (footprints)
/**
* Function Create_1_Module
* Creates a new module or footprint : A new module contains 2 texts :
* First = REFERENCE
* Second = VALUE: "VAL**"
* the new module is added to the board module list
* @param aModuleName = name of the new footprint
* (will be the component reference in board)
* @return a pointer to the new module
*/
MODULE* Create_1_Module( const wxString& aModuleName );
void Edit_Module( MODULE* module, wxDC* DC );
void Rotate_Module( wxDC* DC, MODULE* module, double angle, bool incremental );
/**
* Function PlaceModule
* places \a aModule at the current cursor position and updates module coordinates
* with the new position.
*
* @param aModule A MODULE object point of the module to be placed.
* @param aDC A wxDC object point of the device context to draw \a aModule on
* or NULL if no display screen need updated.
* @param aDoNotRecreateRatsnest A bool true redraws the module rats nest.
*/
void PlaceModule( MODULE* aModule, wxDC* aDC, bool aDoNotRecreateRatsnest = false );
// module texts
void RotateTextModule( TEXTE_MODULE* Text, wxDC* DC );
void DeleteTextModule( TEXTE_MODULE* Text );
void PlaceTexteModule( TEXTE_MODULE* Text, wxDC* DC );
void StartMoveTexteModule( TEXTE_MODULE* Text, wxDC* DC );
TEXTE_MODULE* CreateTextModule( MODULE* Module, wxDC* DC );
/**
* Function ResetTextSize
* resets given field text size and width to current settings in
* Preferences->Dimensions->Texts and Drawings.
* @param aItem is the item to be reset, either TEXTE_PCB or TEXTE_MODULE.
* @param aDC is the drawing context.
*/
void ResetTextSize( BOARD_ITEM* aItem, wxDC* aDC );
/**
* Function ResetModuleTextSizes
* resets text size and width of all module text fields of given field
* type to current settings in Preferences->Dimensions->Texts and Drawings.
* @param aFilter is a filter: footprint names must match this filter.
* an empty filter, or "*" do not filter anything.
* @param aRef = true to modify the reference of footprints.
* @param aValue = true to modify the value of footprints.
* @param aOthers = true to modify the other fields of footprints.
*/
void ResetModuleTextSizes( const wxString & aFilter, bool aRef,
bool aValue, bool aOthers );
void InstallPadOptionsFrame( D_PAD* pad );
void InstallTextModOptionsFrame( TEXTE_MODULE* TextMod, wxDC* DC );
void AddPad( MODULE* Module, bool draw );
/**
* Function DeletePad
* Delete the pad aPad.
* Refresh the modified screen area
* Refresh modified parameters of the parent module (bounding box, last date)
* @param aPad = the pad to delete
* @param aQuery = true to prompt for confirmation, false to delete silently
*/
void DeletePad( D_PAD* aPad, bool aQuery = true );
/**
* Function StartMovePad
* Initialize a drag or move pad command
* @param aPad = the pad to move or drag
* @param aDC = the current device context
* @param aDragConnectedTracks = true to drag connected tracks,
* false to just move the pad
*/
void StartMovePad( D_PAD* aPad, wxDC* aDC, bool aDragConnectedTracks );
void RotatePad( D_PAD* Pad, wxDC* DC );
void PlacePad( D_PAD* Pad, wxDC* DC );
void Export_Pad_Settings( D_PAD* aPad );
void Import_Pad_Settings( D_PAD* aPad, bool aDraw );
/**
* Function GlobalChange_PadSettings
* Function to change pad caracteristics for the given footprint
* or all footprints which look like the given footprint
* @param aPad is the pattern. The given footprint is the parent of this pad
* @param aSameFootprints: if true, make changes on all identical footprints
* @param aPadShapeFilter: if true, make changes only on pads having the same shape as aPad
* @param aPadOrientFilter: if true, make changes only on pads having the same orientation as aPad
* @param aPadLayerFilter: if true, make changes only on pads having the same layers as aPad
* @param aRedraw: if true: redraws the footprint
* @param aSaveForUndo: if true: create an entry in the Undo/Redo list
* (usually: true in Schematic editor, false in Module editor)
*/
void GlobalChange_PadSettings( D_PAD* aPad,
bool aSameFootprints,
bool aPadShapeFilter,
bool aPadOrientFilter,
bool aPadLayerFilter,
bool aRedraw,
bool aSaveForUndo );
// loading footprints
/**
* Function loadFootprintFromLibrary
* loads @a aFootprintName from @a aLibraryPath.
*
* @param aLibraryPath - the full filename or the short name of the library to read.
* if it is a short name, the file is searched in all library valid paths
* @param aFootprintName is the footprint to load
* @param aDisplayError = true to display an error message if any.
*
* @return MODULE* - new module, or NULL
*/
MODULE* loadFootprintFromLibrary( const wxString& aLibraryPath, const wxString& aFootprintName,
bool aDisplayError );
/**
* Function loadFootprintFromLibraries
* Explore the libraries list and
* loads @a aFootprintName from the first library it is found
* If found the module is added to the BOARD, just for good measure.
*
* @param aFootprintName is the footprint to load
* @param aDisplayError = true to display an error message if any.
*
* @return MODULE* - new module, or NULL
*/
MODULE* loadFootprintFromLibraries( const wxString& aFootprintName,
bool aDisplayError );
/**
* Function GetModuleLibrary
* scans active libraries to find and load @a aFootprintName.
* If found the module is added to the BOARD, just for good measure.
*
* @param aLibraryPath is the full/short name of the library.
* if empty, search in all libraries
* @param aFootprintName is the footprint to load
* @param aDisplayError = true to display an error message if any.
*
* @return a pointer to the new module, or NULL
*/
MODULE* GetModuleLibrary( const wxString& aLibraryPath, const wxString& aFootprintName,
bool aDisplayError );
/**
* Function SelectFootprint
* Display a list of modules found in active libraries or a given library
* @param aWindow = the current window ( parent window )
* @param aLibraryFullFilename = library to list (if aLibraryFullFilename
* == void, list all modules)
* @param aMask = Display filter (wildcart)( Mask = wxEmptyString if not
* used )
* @param aKeyWord = keyword list, to display a filtered list of module
* having one (or more) of these keywords in their
* keyword list ( aKeyWord = wxEmptyString if not used )
* @param aTable is the #FP_LIB_TABLE to search.
*
* @return wxEmptyString if abort or fails, or the selected module name if Ok
*/
wxString SelectFootprint( EDA_DRAW_FRAME* aWindow,
const wxString& aLibraryFullFilename,
const wxString& aMask,
const wxString& aKeyWord,
FP_LIB_TABLE* aTable );
/**
* Function LoadModuleFromLibrary
* opens a dialog to select a footprint, and loads it into current board.
*
* @param aLibrary = the library name to use, or empty string to search
* in all loaded libraries
* @param aTable is the #FP_LIB_TABLE containing the avaiable footprint libraries.
* @param aUseFootprintViewer = true to show the option
* allowing the footprint selection by the footprint viewer
* @param aDC (can be NULL ) = the current Device Context, to draw the new footprint
*/
MODULE* LoadModuleFromLibrary( const wxString& aLibrary,
FP_LIB_TABLE* aTable,
bool aUseFootprintViewer = true,
wxDC* aDC = NULL );
/**
* SelectFootprintFromLibBrowser
* Launch the footprint viewer to select the name of a footprint to load.
* @return the selected footprint name
*/
wxString SelectFootprintFromLibBrowser( void );
/**
* Function GetFootprintLibraryTable
* @return the project #FP_LIB_TABLE so programs can find footprints.
*/
FP_LIB_TABLE* GetFootprintLibraryTable() { return m_footprintLibTable; }
void SetFootprintLibraryTable( FP_LIB_TABLE* aTable ) { m_footprintLibTable = aTable; }
// ratsnest functions
/**
* Function Compile_Ratsnest
* Create the entire board ratsnest.
* Must be called after a board change (changes for
* pads, footprints or a read netlist ).
* @param aDC = the current device context (can be NULL)
* @param aDisplayStatus : if true, display the computation results
*/
void Compile_Ratsnest( wxDC* aDC, bool aDisplayStatus );
/**
* Function build_ratsnest_module
* Build a ratsnest relative to one footprint. This is a simplified computation
* used only in move footprint. It is not optimal, but it is fast and sufficient
* to help a footprint placement
* It shows the connections from a pad to the nearest connected pad
* @param aModule = module to consider.
*/
void build_ratsnest_module( MODULE* aModule );
/**
* Function TraceModuleRatsNest
* display the rats nest of a moving footprint, computed by
* build_ratsnest_module()
*/
void TraceModuleRatsNest( wxDC* aDC );
/**
* Function Build_Board_Ratsnest.
* Calculates the full ratsnest depending only on pads.
*/
void Build_Board_Ratsnest();
/**
* function Displays the general ratsnest
* Only ratsnest with the status bit CH_VISIBLE is set are displayed
* @param aDC = the current device context (can be NULL)
* @param aNetcode if > 0, Display only the ratsnest relative to the
* corresponding net_code
*/
void DrawGeneralRatsnest( wxDC* aDC, int aNetcode = 0 );
/**
* Function TraceAirWiresToTargets
* This functions shows airwires to nearest connecting points (pads)
* from the current new track end during track creation
* Uses data prepared by BuildAirWiresTargetsList()
* @param aDC = the current device context
*/
void TraceAirWiresToTargets( wxDC* aDC );
/**
* Function BuildAirWiresTargetsList
* Build a list of candidates that can be a coonection point
* when a track is started.
* This functions prepares data to show airwires to nearest connecting points (pads)
* from the current new track to candidates during track creation
* @param aItemRef = the item connected to the starting point of the new track (track or pad)
* @param aPosition = the position of the new track end (usually the mouse cursor on grid)
* @param aInit = true to build full candidate list or false to update data
* When aInit = false, aItemRef is not used (can be NULL)
*/
void BuildAirWiresTargetsList( BOARD_CONNECTED_ITEM* aItemRef,
const wxPoint& aPosition, bool aInit );
/**
* Function TestForActiveLinksInRatsnest
* Explores the full rats nest list (which must exist) to determine
* the ACTIVE links in the full rats nest list
* When tracks exist between pads, a link can connect 2 pads already connected by a track
* and the link is said inactive.
* When a link connects 2 pads not already connected by a track, the link is said active.
* @param aNetCode = net code to test. If 0, test all nets
*/
void TestForActiveLinksInRatsnest( int aNetCode );
/**
* Function TestConnections
* tests the connections relative to all nets.
* <p>
* This function update the status of the ratsnest ( flag CH_ACTIF = 0 if a connection
* is found, = 1 else) track segments are assumed to be sorted by net codes.
* This is the case because when a new track is added, it is inserted in the linked list
* according to its net code. and when nets are changed (when a new netlist is read)
* tracks are sorted before using this function.
* </p>
*/
void TestConnections();
/**
* Function TestNetConnection
* tests the connections relative to \a aNetCode. Track segments are assumed to be
* sorted by net codes.
* @param aDC Current Device Context
* @param aNetCode The net code to test
*/
void TestNetConnection( wxDC* aDC, int aNetCode );
/**
* Function RecalculateAllTracksNetcode
* search connections between tracks and pads and propagate pad net codes to the track
* segments.
*/
void RecalculateAllTracksNetcode();
/* Functions relative to Undo/redo commands:
*/
/**
* Function SaveCopyInUndoList (virtual pure)
* Creates a new entry in undo list of commands.
* add a picker to handle aItemToCopy
* @param aItemToCopy = the board item modified by the command to undo
* @param aTypeCommand = command type (see enum UNDO_REDO_T)
* @param aTransformPoint = the reference point of the transformation, for
* commands like move
*/
virtual void SaveCopyInUndoList( BOARD_ITEM* aItemToCopy,
UNDO_REDO_T aTypeCommand,
const wxPoint& aTransformPoint = wxPoint( 0, 0 ) ) = 0;
/**
* Function SaveCopyInUndoList (virtual pure, overloaded).
* Creates a new entry in undo list of commands.
* add a list of pickers to handle a list of items
* @param aItemsList = the list of items modified by the command to undo
* @param aTypeCommand = command type (see enum UNDO_REDO_T)
* @param aTransformPoint = the reference point of the transformation,
* for commands like move
*/
virtual void SaveCopyInUndoList( PICKED_ITEMS_LIST& aItemsList,
UNDO_REDO_T aTypeCommand,
const wxPoint& aTransformPoint = wxPoint( 0, 0 ) ) = 0;
// layerhandling:
// (See pcbnew/sel_layer.cpp for description of why null_layer parameter
// is provided)
LAYER_NUM SelectLayer( LAYER_NUM default_layer, LAYER_NUM min_layer, LAYER_NUM max_layer, bool null_layer = false );
void SelectLayerPair();
virtual void SwitchLayer( wxDC* DC, LAYER_NUM layer );
/**
* Load applications settings common to PCB draw frame objects.
*
* This overrides the base class EDA_DRAW_FRAME::LoadSettings() to
* handle settings common to the PCB layout application and footprint
* editor main windows. It calls down to the base class to load
* settings common to all drawing frames. Please put your application
* settings common to all pcb drawing frames here to avoid having
* application settings loaded all over the place.
*/
virtual void LoadSettings();
bool InvokeDialogGrid();
/**
* Save applications settings common to PCB draw frame objects.
*
* This overrides the base class EDA_DRAW_FRAME::SaveSettings() to
* save settings common to the PCB layout application and footprint
* editor main windows. It calls down to the base class to save
* settings common to all drawing frames. Please put your application
* settings common to all pcb drawing frames here to avoid having
* application settings saved all over the place.
*/
virtual void SaveSettings();
void OnTogglePolarCoords( wxCommandEvent& aEvent );
void OnTogglePadDrawMode( wxCommandEvent& aEvent );
/* User interface update event handlers. */
void OnUpdateCoordType( wxUpdateUIEvent& aEvent );
void OnUpdatePadDrawMode( wxUpdateUIEvent& aEvent );
void OnUpdateSelectGrid( wxUpdateUIEvent& aEvent );
void OnUpdateSelectZoom( wxUpdateUIEvent& aEvent );
DECLARE_EVENT_TABLE()
};
#endif // WX_BASE_PCB_FRAME_H_