439 lines
11 KiB
C++
439 lines
11 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2021-2022 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef EDA_ANGLE_H
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#define EDA_ANGLE_H
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#include <cassert>
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#include <cmath>
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#include <math/vector2d.h> // for VECTOR2I
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enum EDA_ANGLE_T
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{
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TENTHS_OF_A_DEGREE_T,
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DEGREES_T,
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RADIANS_T
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};
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class EDA_ANGLE
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{
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public:
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/**
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* Angles can be created in degrees, 1/10ths of a degree, or radians, and read as any of
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* the angle types.
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*
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* Angle type must be explicitly specified at creation, because there is no other way of
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* knowing what an int or a double represents.
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*/
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EDA_ANGLE( double aValue, EDA_ANGLE_T aAngleType )
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{
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switch( aAngleType )
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{
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case RADIANS_T:
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m_value = aValue / DEGREES_TO_RADIANS;
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break;
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case TENTHS_OF_A_DEGREE_T:
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m_value = aValue / 10.0;
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break;
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default:
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m_value = aValue;
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}
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}
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explicit EDA_ANGLE( const VECTOR2D& aVector )
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{
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if( aVector.x == 0.0 && aVector.y == 0.0 )
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{
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m_value = 0.0;
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}
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else if( aVector.y == 0.0 )
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{
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if( aVector.x >= 0 )
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m_value = 0.0;
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else
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m_value = -180.0;
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}
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else if( aVector.x == 0.0 )
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{
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if( aVector.y >= 0.0 )
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m_value = 90.0;
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else
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m_value = -90.0;
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}
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else if( aVector.x == aVector.y )
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{
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if( aVector.x >= 0.0 )
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m_value = 45.0;
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else
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m_value = -180.0 + 45.0;
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}
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else if( aVector.x == -aVector.y )
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{
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if( aVector.x >= 0.0 )
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m_value = -45.0;
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else
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m_value = 180.0 - 45.0;
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}
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else
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{
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*this = EDA_ANGLE( atan2( aVector.y, aVector.x ), RADIANS_T );
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}
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}
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explicit EDA_ANGLE( const VECTOR2I& aVector )
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{
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/* gcc is surprisingly smart in optimizing these conditions in a tree! */
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if( aVector.x == 0 && aVector.y == 0 )
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{
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m_value = 0;
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}
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else if( aVector.y == 0 )
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{
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if( aVector.x >= 0 )
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m_value = 0.0;
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else
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m_value = -180.0;
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}
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else if( aVector.x == 0 )
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{
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if( aVector.y >= 0 )
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m_value = 90.0;
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else
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m_value = -90.0;
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}
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else if( aVector.x == aVector.y )
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{
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if( aVector.x >= 0 )
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m_value = 45.0;
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else
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m_value = -180.0 + 45.0;
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}
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else if( aVector.x == -aVector.y )
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{
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if( aVector.x >= 0 )
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m_value = -45.0;
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else
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m_value = 180.0 - 45.0;
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}
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else
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{
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*this = EDA_ANGLE( atan2( (double) aVector.y, (double) aVector.x ), RADIANS_T );
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}
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}
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EDA_ANGLE() :
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m_value( 0.0 )
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{}
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inline double AsDegrees() const { return m_value; }
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inline int AsTenthsOfADegree() const { return KiROUND( m_value * 10.0 ); }
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inline double AsRadians() const { return m_value * DEGREES_TO_RADIANS; }
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static constexpr double DEGREES_TO_RADIANS = M_PI / 180.0;
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/**
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* @return true if angle is one of the four cardinal directions (0/90/180/270 degrees),
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* otherwise false
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*/
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bool IsCardinal() const;
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/**
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* @return true if angle is one of the two cardinal directions (90/270 degrees),
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* otherwise false
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*/
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bool IsCardinal90() const;
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bool IsZero() const
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{
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return m_value == 0.0;
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}
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bool IsHorizontal() const
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{
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return m_value == 0.0 || m_value == 180.0;
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}
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bool IsVertical() const
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{
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return m_value == 90.0 || m_value == 270.0;
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}
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bool IsParallelTo( EDA_ANGLE aAngle ) const
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{
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EDA_ANGLE thisNormalized = *this;
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// Normalize90 is inclusive on both ends [-90, +90]
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// but we need it to be (-90, +90] for this test to work
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thisNormalized.Normalize90();
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if( thisNormalized.AsDegrees() == -90.0 )
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thisNormalized = EDA_ANGLE( 90.0, DEGREES_T );
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aAngle.Normalize90();
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if( aAngle.AsDegrees() == -90.0 )
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aAngle = EDA_ANGLE( 90.0, DEGREES_T );
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return ( thisNormalized.AsDegrees() == aAngle.AsDegrees() );
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}
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EDA_ANGLE Invert() const
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{
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return EDA_ANGLE( -AsDegrees(), DEGREES_T );
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}
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double Sin() const
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{
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EDA_ANGLE test = *this;
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test.Normalize();
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if( test.m_value == 0.0 || test.m_value == 180.0 )
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return 0.0;
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else if( test.m_value == 90.0 )
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return 1.0;
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else if( test.m_value == 270.0 )
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return -1.0;
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else
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return sin( AsRadians() );
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}
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double Cos() const
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{
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EDA_ANGLE test = *this;
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test.Normalize();
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if( test.m_value == 0.0 )
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return 1.0;
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else if( test.m_value == 180.0 )
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return -1.0;
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else if( test.m_value == 90.0 || test.m_value == 270.0 )
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return 0.0;
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else
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return cos( AsRadians() );
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}
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double Tan() const { return tan( AsRadians() ); }
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static EDA_ANGLE Arccos( double x ) { return EDA_ANGLE( acos( x ), RADIANS_T ); }
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static EDA_ANGLE Arcsin( double x ) { return EDA_ANGLE( asin( x ), RADIANS_T ); }
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static EDA_ANGLE Arctan( double x ) { return EDA_ANGLE( atan( x ), RADIANS_T ); }
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static EDA_ANGLE Arctan2( double y, double x )
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{
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return EDA_ANGLE( atan2( y, x ), RADIANS_T );
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}
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inline EDA_ANGLE Normalize()
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{
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while( m_value < -0.0 )
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m_value += 360.0;
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while( m_value >= 360.0 )
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m_value -= 360.0;
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return *this;
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}
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EDA_ANGLE Normalized() const
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{
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EDA_ANGLE ret( *this );
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return ret.Normalize();
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}
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inline EDA_ANGLE NormalizeNegative()
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{
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while( m_value <= -360.0 )
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m_value += 360.0;
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while( m_value > 0.0 )
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m_value -= 360.0;
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return *this;
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}
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inline EDA_ANGLE Normalize90()
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{
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while( m_value < -90.0 )
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m_value += 180.0;
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while( m_value > 90.0 )
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m_value -= 180.0;
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return *this;
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}
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inline EDA_ANGLE Normalize180()
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{
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while( m_value <= -180.0 )
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m_value += 360.0;
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while( m_value > 180.0 )
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m_value -= 360.0;
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return *this;
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}
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inline EDA_ANGLE Normalize720()
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{
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while( m_value < -360.0 )
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m_value += 360.0;
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while( m_value >= 360.0 )
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m_value -= 360.0;
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return *this;
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}
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EDA_ANGLE KeepUpright() const;
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EDA_ANGLE& operator+=( const EDA_ANGLE& aAngle )
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{
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*this = EDA_ANGLE( AsDegrees() + aAngle.AsDegrees(), DEGREES_T );
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return *this;
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}
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EDA_ANGLE& operator-=( const EDA_ANGLE& aAngle )
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{
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*this = EDA_ANGLE( AsDegrees() - aAngle.AsDegrees(), DEGREES_T );
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return *this;
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}
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private:
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double m_value; ///< value in degrees
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public:
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static EDA_ANGLE m_Angle0;
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static EDA_ANGLE m_Angle45;
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static EDA_ANGLE m_Angle90;
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static EDA_ANGLE m_Angle135;
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static EDA_ANGLE m_Angle180;
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static EDA_ANGLE m_Angle270;
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static EDA_ANGLE m_Angle360;
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};
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inline EDA_ANGLE operator-( const EDA_ANGLE& aAngle )
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{
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return aAngle.Invert();
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}
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inline EDA_ANGLE operator-( const EDA_ANGLE& aAngleA, const EDA_ANGLE& aAngleB )
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{
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return EDA_ANGLE( aAngleA.AsDegrees() - aAngleB.AsDegrees(), DEGREES_T );
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}
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inline EDA_ANGLE operator+( const EDA_ANGLE& aAngleA, const EDA_ANGLE& aAngleB )
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{
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return EDA_ANGLE( aAngleA.AsDegrees() + aAngleB.AsDegrees(), DEGREES_T );
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}
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inline EDA_ANGLE operator*( const EDA_ANGLE& aAngleA, double aOperator )
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{
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return EDA_ANGLE( aAngleA.AsDegrees() * aOperator, DEGREES_T );
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}
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inline EDA_ANGLE operator/( const EDA_ANGLE& aAngleA, double aOperator )
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{
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return EDA_ANGLE( aAngleA.AsDegrees() / aOperator, DEGREES_T );
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}
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inline double operator/( const EDA_ANGLE& aAngleA, const EDA_ANGLE& aOperator )
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{
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return aAngleA.AsDegrees() / aOperator.AsDegrees();
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}
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inline bool operator==( const EDA_ANGLE& aAngleA, const EDA_ANGLE& aAngleB )
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{
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return aAngleA.AsDegrees() == aAngleB.AsDegrees();
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}
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inline bool operator!=( const EDA_ANGLE& aAngleA, const EDA_ANGLE& aAngleB )
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{
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return aAngleA.AsDegrees() != aAngleB.AsDegrees();
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}
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inline bool operator>( const EDA_ANGLE& aAngleA, const EDA_ANGLE& aAngleB )
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{
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return aAngleA.AsDegrees() > aAngleB.AsDegrees();
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}
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inline bool operator<( const EDA_ANGLE& aAngleA, const EDA_ANGLE& aAngleB )
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{
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return aAngleA.AsDegrees() < aAngleB.AsDegrees();
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}
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inline bool operator<=( const EDA_ANGLE& aAngleA, const EDA_ANGLE& aAngleB )
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{
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return aAngleA.AsDegrees() <= aAngleB.AsDegrees();
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}
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inline bool operator>=( const EDA_ANGLE& aAngleA, const EDA_ANGLE& aAngleB )
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{
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return aAngleA.AsDegrees() >= aAngleB.AsDegrees();
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}
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inline std::ostream& operator<<( std::ostream& aStream, const EDA_ANGLE& aAngle )
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{
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return aStream << aAngle.AsDegrees();
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}
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namespace std
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{
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inline EDA_ANGLE abs( const EDA_ANGLE& aAngle )
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{
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return EDA_ANGLE( std::abs( aAngle.AsDegrees() ), DEGREES_T );
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}
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}
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static constexpr EDA_ANGLE& ANGLE_HORIZONTAL = EDA_ANGLE::m_Angle0;
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static constexpr EDA_ANGLE& ANGLE_VERTICAL = EDA_ANGLE::m_Angle90;
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static constexpr EDA_ANGLE& FULL_CIRCLE = EDA_ANGLE::m_Angle360;
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static constexpr EDA_ANGLE& ANGLE_0 = EDA_ANGLE::m_Angle0;
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static constexpr EDA_ANGLE& ANGLE_45 = EDA_ANGLE::m_Angle45;
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static constexpr EDA_ANGLE& ANGLE_90 = EDA_ANGLE::m_Angle90;
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static constexpr EDA_ANGLE& ANGLE_135 = EDA_ANGLE::m_Angle135;
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static constexpr EDA_ANGLE& ANGLE_180 = EDA_ANGLE::m_Angle180;
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static constexpr EDA_ANGLE& ANGLE_270 = EDA_ANGLE::m_Angle270;
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static constexpr EDA_ANGLE& ANGLE_360 = EDA_ANGLE::m_Angle360;
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#endif // EDA_ANGLE_H
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