860 lines
24 KiB
C++
860 lines
24 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2012-2023 Kicad Developers, see AUTHORS.txt for contributors.
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __BOX2_H
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#define __BOX2_H
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#include <algorithm>
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#include <limits>
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#include <optional>
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#include <math/vector2d.h>
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#include <geometry/eda_angle.h>
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#include <core/kicad_algo.h>
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#include <trigo.h>
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/**
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* A 2D bounding box built on top of an origin point and size vector.
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*/
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template <class Vec>
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class BOX2
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{
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public:
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typedef typename Vec::coord_type coord_type;
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typedef typename Vec::extended_type ecoord_type;
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typedef std::numeric_limits<coord_type> coord_limits;
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BOX2() :
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m_Pos( 0, 0 ),
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m_Size( 0, 0 ),
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m_init( false )
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{};
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BOX2( const Vec& aPos, const Vec& aSize = Vec(0, 0) ) :
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m_Pos( aPos ),
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m_Size( aSize ),
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m_init( true )
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{
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Normalize();
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}
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void SetMaximum()
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{
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m_Pos.x = m_Pos.y = coord_limits::lowest() / 2 + coord_limits::epsilon();
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m_Size.x = m_Size.y = coord_limits::max() - coord_limits::epsilon();
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m_init = true;
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}
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Vec Centre() const
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{
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return Vec( m_Pos.x + ( m_Size.x / 2 ),
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m_Pos.y + ( m_Size.y / 2 ) );
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}
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/**
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* Compute the bounding box from a given list of points.
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*
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* @param aPointList is the list points of the object.
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*/
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template <class Container>
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void Compute( const Container& aPointList )
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{
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Vec vmin, vmax;
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typename Container::const_iterator i;
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if( !aPointList.size() )
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return;
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vmin = vmax = aPointList[0];
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for( i = aPointList.begin(); i != aPointList.end(); ++i )
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{
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Vec p( *i );
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vmin.x = std::min( vmin.x, p.x );
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vmin.y = std::min( vmin.y, p.y );
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vmax.x = std::max( vmax.x, p.x );
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vmax.y = std::max( vmax.y, p.y );
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}
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SetOrigin( vmin );
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SetSize( vmax - vmin );
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}
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/**
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* Move the rectangle by the \a aMoveVector.
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*
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* @param aMoveVector is a point that is the value to move this rectangle.
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*/
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void Move( const Vec& aMoveVector )
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{
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m_Pos += aMoveVector;
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}
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/**
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* Ensure that the height and width are positive.
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*/
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BOX2<Vec>& Normalize()
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{
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if( m_Size.y < 0 )
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{
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m_Size.y = -m_Size.y;
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m_Pos.y -= m_Size.y;
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}
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if( m_Size.x < 0 )
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{
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m_Size.x = -m_Size.x;
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m_Pos.x -= m_Size.x;
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}
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return *this;
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}
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/**
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* @param aPoint is the point to test.
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*
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* @return true if \a aPoint is inside the boundary box. A point on a edge is seen as inside.
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*/
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bool Contains( const Vec& aPoint ) const
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{
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Vec rel_pos = aPoint - m_Pos;
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Vec size = m_Size;
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if( size.x < 0 )
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{
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size.x = -size.x;
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rel_pos.x += size.x;
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}
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if( size.y < 0 )
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{
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size.y = -size.y;
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rel_pos.y += size.y;
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}
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return ( rel_pos.x >= 0 ) && ( rel_pos.y >= 0 ) && ( rel_pos.y <= size.y) &&
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( rel_pos.x <= size.x);
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}
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/**
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* @param x is the x coordinate of the point to test.
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* @param y is the x coordinate of the point to test.
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* @return true if point is inside the boundary box. A point on a edge is seen as inside.
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*/
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bool Contains( coord_type x, coord_type y ) const { return Contains( Vec( x, y ) ); }
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/**
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* @param aRect is the the area to test.
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*
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* @return true if \a aRect is contained. A common edge is seen as contained.
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*/
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bool Contains( const BOX2<Vec>& aRect ) const
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{
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return Contains( aRect.GetOrigin() ) && Contains( aRect.GetEnd() );
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}
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const Vec& GetSize() const { return m_Size; }
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coord_type GetX() const { return m_Pos.x; }
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coord_type GetY() const { return m_Pos.y; }
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const Vec& GetOrigin() const { return m_Pos; }
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const Vec& GetPosition() const { return m_Pos; }
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const Vec GetEnd() const { return Vec( GetRight(), GetBottom() ); }
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coord_type GetWidth() const { return m_Size.x; }
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coord_type GetHeight() const { return m_Size.y; }
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coord_type GetRight() const { return m_Pos.x + m_Size.x; }
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coord_type GetBottom() const { return m_Pos.y + m_Size.y; }
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// Compatibility aliases
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coord_type GetLeft() const { return GetX(); }
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coord_type GetTop() const { return GetY(); }
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const Vec GetCenter() const { return Centre(); }
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/**
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* @return the width or height, whichever is greater.
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*/
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int GetSizeMax() const { return ( m_Size.x > m_Size.y ) ? m_Size.x : m_Size.y; }
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void SetOrigin( const Vec& pos )
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{
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m_Pos = pos;
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m_init = true;
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}
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void SetOrigin( coord_type x, coord_type y )
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{
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SetOrigin( Vec( x, y ) );
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}
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void SetSize( const Vec& size )
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{
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m_Size = size;
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m_init = true;
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}
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void SetSize( coord_type w, coord_type h )
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{
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SetSize( Vec( w, h ) );
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}
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void Offset( coord_type dx, coord_type dy )
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{
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m_Pos.x += dx;
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m_Pos.y += dy;
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}
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void Offset( const Vec& offset )
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{
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Offset( offset.x, offset.y );
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}
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void SetX( coord_type val )
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{
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SetOrigin( val, m_Pos.y );
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}
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void SetY( coord_type val )
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{
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SetOrigin( m_Pos.x, val );
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}
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void SetWidth( coord_type val )
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{
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SetSize( val, m_Size.y );
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}
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void SetHeight( coord_type val )
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{
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SetSize( m_Size.x, val );
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}
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void SetEnd( coord_type x, coord_type y )
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{
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SetEnd( Vec( x, y ) );
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}
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void SetEnd( const Vec& pos )
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{
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SetSize( pos - m_Pos );
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}
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/**
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* @return true if the argument rectangle intersects this rectangle.
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* (i.e. if the 2 rectangles have at least a common point)
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*/
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bool Intersects( const BOX2<Vec>& aRect ) const
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{
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// this logic taken from wxWidgets' geometry.cpp file:
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bool rc;
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BOX2<Vec> me( *this );
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BOX2<Vec> rect( aRect );
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me.Normalize(); // ensure size is >= 0
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rect.Normalize(); // ensure size is >= 0
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// calculate the left common area coordinate:
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int left = std::max( me.m_Pos.x, rect.m_Pos.x );
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// calculate the right common area coordinate:
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int right = std::min( me.m_Pos.x + me.m_Size.x, rect.m_Pos.x + rect.m_Size.x );
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// calculate the upper common area coordinate:
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int top = std::max( me.m_Pos.y, rect.m_Pos.y );
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// calculate the lower common area coordinate:
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int bottom = std::min( me.m_Pos.y + me.m_Size.y, rect.m_Pos.y + rect.m_Size.y );
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// if a common area exists, it must have a positive (null accepted) size
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if( left <= right && top <= bottom )
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rc = true;
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else
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rc = false;
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return rc;
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}
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/**
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* @return true if this rectangle intersects \a aRect.
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*/
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BOX2<Vec> Intersect( const BOX2<Vec>& aRect )
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{
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BOX2<Vec> me( *this );
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BOX2<Vec> rect( aRect );
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me.Normalize(); // ensure size is >= 0
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rect.Normalize(); // ensure size is >= 0
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Vec topLeft, bottomRight;
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topLeft.x = std::max( me.m_Pos.x, rect.m_Pos.x );
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bottomRight.x = std::min( me.m_Pos.x + me.m_Size.x, rect.m_Pos.x + rect.m_Size.x );
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topLeft.y = std::max( me.m_Pos.y, rect.m_Pos.y );
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bottomRight.y = std::min( me.m_Pos.y + me.m_Size.y, rect.m_Pos.y + rect.m_Size.y );
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if ( topLeft.x < bottomRight.x && topLeft.y < bottomRight.y )
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return BOX2<Vec>( topLeft, bottomRight - topLeft );
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else
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return BOX2<Vec>( Vec( 0, 0 ), Vec( 0, 0 ) );
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}
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/**
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* @return true if this rectangle intersects a line from \a aPoint1 to \a aPoint2
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*/
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bool Intersects( const Vec& aPoint1, const Vec& aPoint2 ) const
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{
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Vec point2, point4;
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if( Contains( aPoint1 ) || Contains( aPoint2 ) )
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return true;
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point2.x = GetEnd().x;
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point2.y = GetOrigin().y;
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point4.x = GetOrigin().x;
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point4.y = GetEnd().y;
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//Only need to test 3 sides since a straight line can't enter and exit on same side
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if( SegmentIntersectsSegment( aPoint1, aPoint2, GetOrigin(), point2 ) )
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return true;
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if( SegmentIntersectsSegment( aPoint1, aPoint2, point2, GetEnd() ) )
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return true;
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if( SegmentIntersectsSegment( aPoint1, aPoint2, GetEnd(), point4 ) )
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return true;
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return false;
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}
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/**
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* @return true if this rectangle intersects a rotated rect given by \a aRect and
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* \a aRotaiton.
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*/
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bool Intersects( const BOX2<Vec>& aRect, const EDA_ANGLE& aRotation ) const
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{
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if( !m_init )
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return false;
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EDA_ANGLE rotation = aRotation;
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rotation.Normalize();
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/*
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* Most rectangles will be axis aligned. It is quicker to check for this case and pass
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* the rect to the simpler intersection test.
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*/
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// Prevent floating point comparison errors
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static const EDA_ANGLE ROT_EPSILON( 0.000000001, DEGREES_T );
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static const EDA_ANGLE ROT_PARALLEL[] = { ANGLE_0, ANGLE_180, ANGLE_360 };
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static const EDA_ANGLE ROT_PERPENDICULAR[] = { ANGLE_0, ANGLE_90, ANGLE_270 };
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// Test for non-rotated rectangle
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for( EDA_ANGLE ii : ROT_PARALLEL )
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{
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if( std::abs( rotation - ii ) < ROT_EPSILON )
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return Intersects( aRect );
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}
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// Test for rectangle rotated by multiple of 90 degrees
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for( EDA_ANGLE jj : ROT_PERPENDICULAR )
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{
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if( std::abs( rotation - jj ) < ROT_EPSILON )
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{
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BOX2<Vec> rotRect;
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// Rotate the supplied rect by 90 degrees
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rotRect.SetOrigin( aRect.Centre() );
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rotRect.Inflate( aRect.GetHeight(), aRect.GetWidth() );
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return Intersects( rotRect );
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}
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}
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/* There is some non-orthogonal rotation.
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* There are three cases to test:
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* A) One point of this rect is inside the rotated rect
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* B) One point of the rotated rect is inside this rect
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* C) One of the sides of the rotated rect intersect this
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*/
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VECTOR2I corners[4];
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/* Test A : Any corners exist in rotated rect? */
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corners[0] = m_Pos;
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corners[1] = m_Pos + VECTOR2I( m_Size.x, 0 );
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corners[2] = m_Pos + VECTOR2I( m_Size.x, m_Size.y );
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corners[3] = m_Pos + VECTOR2I( 0, m_Size.y );
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VECTOR2I rCentre = aRect.Centre();
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for( int i = 0; i < 4; i++ )
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{
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VECTOR2I delta = corners[i] - rCentre;
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RotatePoint( delta, -rotation );
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delta += rCentre;
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if( aRect.Contains( delta ) )
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return true;
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}
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/* Test B : Any corners of rotated rect exist in this one? */
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int w = aRect.GetWidth() / 2;
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int h = aRect.GetHeight() / 2;
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// Construct corners around center of shape
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corners[0] = VECTOR2I( -w, -h );
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corners[1] = VECTOR2I( w, -h );
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corners[2] = VECTOR2I( w, h );
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corners[3] = VECTOR2I( -w, h );
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// Rotate and test each corner
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for( int j = 0; j < 4; j++ )
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{
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RotatePoint( corners[j], rotation );
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corners[j] += rCentre;
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if( Contains( corners[j] ) )
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return true;
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}
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/* Test C : Any sides of rotated rect intersect this */
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if( Intersects( corners[0], corners[1] ) || Intersects( corners[1], corners[2] )
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|| Intersects( corners[2], corners[3] ) || Intersects( corners[3], corners[0] ) )
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{
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return true;
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}
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return false;
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}
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/**
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* @return true if this rectangle intersects the circle defined by \a aCenter and \a aRadius.
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*/
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bool IntersectsCircle( const Vec& aCenter, const int aRadius ) const
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{
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if( !m_init )
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return false;
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Vec closest = ClosestPointTo( aCenter );
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double dx = static_cast<double>( aCenter.x ) - closest.x;
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double dy = static_cast<double>( aCenter.y ) - closest.y;
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double r = static_cast<double>( aRadius );
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return ( dx * dx + dy * dy ) <= ( r * r );
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}
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/**
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* @return true if this rectangle intersects the edge of a circle defined by \a aCenter
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* and \a aRadius.
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*/
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bool IntersectsCircleEdge( const Vec& aCenter, const int aRadius, const int aWidth ) const
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{
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if( !m_init )
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return false;
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BOX2<Vec> me( *this );
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me.Normalize(); // ensure size is >= 0
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// Test if the circle intersects at all
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if( !IntersectsCircle( aCenter, aRadius + aWidth / 2 ) )
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return false;
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Vec farpt = FarthestPointTo( aCenter );
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// Farthest point must be further than the inside of the line
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double fx = (double) farpt.x - aCenter.x;
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double fy = (double) farpt.y - aCenter.y;
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double r = (double) aRadius - (double) aWidth / 2;
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return ( fx * fx + fy * fy ) > ( r * r );
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}
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const std::string Format() const
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{
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std::stringstream ss;
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ss << "( box corner " << m_Pos.Format() << " w " << m_Size.x << " h " << m_Size.y << " )";
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return ss.str();
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}
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/**
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* Inflates the rectangle horizontally by \a dx and vertically by \a dy. If \a dx
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* and/or \a dy is negative the rectangle is deflated.
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*/
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BOX2<Vec>& Inflate( coord_type dx, coord_type dy )
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{
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if( m_Size.x >= 0 )
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{
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if( m_Size.x < -2 * dx )
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{
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// Don't allow deflate to eat more width than we have,
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m_Pos.x += m_Size.x / 2;
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m_Size.x = 0;
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}
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else
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{
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// The inflate is valid.
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m_Pos.x -= dx;
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m_Size.x += 2 * dx;
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}
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}
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else // size.x < 0:
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{
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if( m_Size.x > 2 * dx )
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{
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// Don't allow deflate to eat more width than we have,
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m_Pos.x -= m_Size.x / 2;
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m_Size.x = 0;
|
|
}
|
|
else
|
|
{
|
|
// The inflate is valid.
|
|
m_Pos.x += dx;
|
|
m_Size.x -= 2 * dx; // m_Size.x <0: inflate when dx > 0
|
|
}
|
|
}
|
|
|
|
if( m_Size.y >= 0 )
|
|
{
|
|
if( m_Size.y < -2 * dy )
|
|
{
|
|
// Don't allow deflate to eat more height than we have,
|
|
m_Pos.y += m_Size.y / 2;
|
|
m_Size.y = 0;
|
|
}
|
|
else
|
|
{
|
|
// The inflate is valid.
|
|
m_Pos.y -= dy;
|
|
m_Size.y += 2 * dy;
|
|
}
|
|
}
|
|
else // size.y < 0:
|
|
{
|
|
if( m_Size.y > 2 * dy )
|
|
{
|
|
// Don't allow deflate to eat more height than we have,
|
|
m_Pos.y -= m_Size.y / 2;
|
|
m_Size.y = 0;
|
|
}
|
|
else
|
|
{
|
|
// The inflate is valid.
|
|
m_Pos.y += dy;
|
|
m_Size.y -= 2 * dy; // m_Size.y <0: inflate when dy > 0
|
|
}
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Inflate the rectangle horizontally and vertically by \a aDelta. If \a aDelta
|
|
* is negative the rectangle is deflated.
|
|
*/
|
|
BOX2<Vec>& Inflate( int aDelta )
|
|
{
|
|
Inflate( aDelta, aDelta );
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Modify the position and size of the rectangle in order to contain \a aRect.
|
|
*
|
|
* @param aRect is the rectangle to merge with this rectangle.
|
|
*/
|
|
BOX2<Vec>& Merge( const BOX2<Vec>& aRect )
|
|
{
|
|
if( !m_init )
|
|
{
|
|
if( aRect.m_init )
|
|
{
|
|
m_Pos = aRect.GetPosition();
|
|
m_Size = aRect.GetSize();
|
|
m_init = true;
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
Normalize(); // ensure width and height >= 0
|
|
BOX2<Vec> rect = aRect;
|
|
rect.Normalize(); // ensure width and height >= 0
|
|
Vec end = GetEnd();
|
|
Vec rect_end = rect.GetEnd();
|
|
|
|
// Change origin and size in order to contain the given rect
|
|
m_Pos.x = std::min( m_Pos.x, rect.m_Pos.x );
|
|
m_Pos.y = std::min( m_Pos.y, rect.m_Pos.y );
|
|
end.x = std::max( end.x, rect_end.x );
|
|
end.y = std::max( end.y, rect_end.y );
|
|
SetEnd( end );
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Modify the position and size of the rectangle in order to contain the given point.
|
|
*
|
|
* @param aPoint is the point to merge with the rectangle.
|
|
*/
|
|
BOX2<Vec>& Merge( const Vec& aPoint )
|
|
{
|
|
if( !m_init )
|
|
{
|
|
m_Pos = aPoint;
|
|
m_Size = VECTOR2I( 0, 0 );
|
|
m_init = true;
|
|
return *this;
|
|
}
|
|
|
|
Normalize(); // ensure width and height >= 0
|
|
|
|
Vec end = GetEnd();
|
|
|
|
// Change origin and size in order to contain the given rectangle.
|
|
m_Pos.x = std::min( m_Pos.x, aPoint.x );
|
|
m_Pos.y = std::min( m_Pos.y, aPoint.y );
|
|
end.x = std::max( end.x, aPoint.x );
|
|
end.y = std::max( end.y, aPoint.y );
|
|
SetEnd( end );
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Useful to calculate bounding box of rotated items, when rotation is not cardinal.
|
|
*
|
|
* @return the bounding box of this, after rotation.
|
|
*/
|
|
const BOX2<Vec> GetBoundingBoxRotated( const VECTOR2I& aRotCenter,
|
|
const EDA_ANGLE& aAngle ) const
|
|
{
|
|
VECTOR2I corners[4];
|
|
|
|
// Build the corners list
|
|
corners[0] = GetOrigin();
|
|
corners[2] = GetEnd();
|
|
corners[1].x = corners[0].x;
|
|
corners[1].y = corners[2].y;
|
|
corners[3].x = corners[2].x;
|
|
corners[3].y = corners[0].y;
|
|
|
|
// Rotate all corners, to find the bounding box
|
|
for( int ii = 0; ii < 4; ii++ )
|
|
RotatePoint( corners[ii], aRotCenter, aAngle );
|
|
|
|
// Find the corners bounding box
|
|
VECTOR2I start = corners[0];
|
|
VECTOR2I end = corners[0];
|
|
|
|
for( int ii = 1; ii < 4; ii++ )
|
|
{
|
|
start.x = std::min( start.x, corners[ii].x );
|
|
start.y = std::min( start.y, corners[ii].y );
|
|
end.x = std::max( end.x, corners[ii].x );
|
|
end.y = std::max( end.y, corners[ii].y );
|
|
}
|
|
|
|
BOX2<Vec> bbox;
|
|
bbox.SetOrigin( start );
|
|
bbox.SetEnd( end );
|
|
|
|
return bbox;
|
|
}
|
|
|
|
/**
|
|
* Mirror the rectangle from the X axis (negate Y pos and size).
|
|
*/
|
|
void RevertYAxis()
|
|
{
|
|
m_Pos.y = -m_Pos.y;
|
|
m_Size.y = -m_Size.y;
|
|
Normalize();
|
|
}
|
|
|
|
/**
|
|
* Return the area of the rectangle.
|
|
*
|
|
* @return The area of the rectangle.
|
|
*/
|
|
ecoord_type GetArea() const
|
|
{
|
|
return (ecoord_type) GetWidth() * (ecoord_type) GetHeight();
|
|
}
|
|
|
|
/**
|
|
* Return the length of the diagonal of the rectangle.
|
|
*
|
|
* @return The length of the rectangle diagonal.
|
|
*/
|
|
ecoord_type Diagonal() const
|
|
{
|
|
return m_Size.EuclideanNorm();
|
|
}
|
|
|
|
ecoord_type SquaredDistance( const Vec& aP ) const
|
|
{
|
|
ecoord_type x2 = m_Pos.x + m_Size.x;
|
|
ecoord_type y2 = m_Pos.y + m_Size.y;
|
|
ecoord_type xdiff = std::max( aP.x < m_Pos.x ? m_Pos.x - aP.x : m_Pos.x - x2,
|
|
(ecoord_type) 0 );
|
|
ecoord_type ydiff = std::max( aP.y < m_Pos.y ? m_Pos.y - aP.y : m_Pos.y - y2,
|
|
(ecoord_type) 0 );
|
|
return xdiff * xdiff + ydiff * ydiff;
|
|
}
|
|
|
|
ecoord_type Distance( const Vec& aP ) const
|
|
{
|
|
return sqrt( SquaredDistance( aP ) );
|
|
}
|
|
|
|
/**
|
|
* Return the square of the minimum distance between self and box \a aBox
|
|
*
|
|
* @param aBox is the other box.
|
|
* @return The distance squared from \a aBox.
|
|
*/
|
|
ecoord_type SquaredDistance( const BOX2<Vec>& aBox ) const
|
|
{
|
|
ecoord_type s = 0;
|
|
|
|
if( aBox.m_Pos.x + aBox.m_Size.x < m_Pos.x )
|
|
{
|
|
ecoord_type d = aBox.m_Pos.x + aBox.m_Size.x - m_Pos.x;
|
|
s += d * d;
|
|
}
|
|
else if( aBox.m_Pos.x > m_Pos.x + m_Size.x )
|
|
{
|
|
ecoord_type d = aBox.m_Pos.x - m_Size.x - m_Pos.x;
|
|
s += d * d;
|
|
}
|
|
|
|
if( aBox.m_Pos.y + aBox.m_Size.y < m_Pos.y )
|
|
{
|
|
ecoord_type d = aBox.m_Pos.y + aBox.m_Size.y - m_Pos.y;
|
|
s += d * d;
|
|
}
|
|
else if( aBox.m_Pos.y > m_Pos.y + m_Size.y )
|
|
{
|
|
ecoord_type d = aBox.m_Pos.y - m_Size.y - m_Pos.y;
|
|
s += d * d;
|
|
}
|
|
|
|
return s;
|
|
}
|
|
|
|
/**
|
|
* Return the minimum distance between self and \a aBox.
|
|
*
|
|
* @param aBox is the other box to get the distance from.
|
|
* @return The distance from \a aBox.
|
|
*/
|
|
ecoord_type Distance( const BOX2<Vec>& aBox ) const
|
|
{
|
|
return sqrt( SquaredDistance( aBox ) );
|
|
}
|
|
|
|
/**
|
|
* Return the point in this rect that is closest to the provided point
|
|
*/
|
|
const Vec ClosestPointTo( const Vec& aPoint ) const
|
|
{
|
|
BOX2<Vec> me( *this );
|
|
|
|
me.Normalize(); // ensure size is >= 0
|
|
|
|
// Determine closest point to the circle centre within this rect
|
|
coord_type nx = alg::clamp( me.GetLeft(), aPoint.x, me.GetRight() );
|
|
coord_type ny = alg::clamp( me.GetTop(), aPoint.y, me.GetBottom() );
|
|
|
|
return Vec( nx, ny );
|
|
}
|
|
|
|
/**
|
|
* Return the point in this rect that is farthest from the provided point
|
|
*/
|
|
const Vec FarthestPointTo( const Vec& aPoint ) const
|
|
{
|
|
BOX2<Vec> me( *this );
|
|
|
|
me.Normalize(); // ensure size is >= 0
|
|
|
|
coord_type fx;
|
|
coord_type fy;
|
|
|
|
Vec center = me.GetCenter();
|
|
|
|
if( aPoint.x < center.x )
|
|
fx = me.GetRight();
|
|
else
|
|
fx = me.GetLeft();
|
|
|
|
if( aPoint.y < center.y )
|
|
fy = me.GetBottom();
|
|
else
|
|
fy = me.GetTop();
|
|
|
|
return Vec( fx, fy );
|
|
}
|
|
|
|
bool operator==( const BOX2<Vec>& aOther ) const
|
|
{
|
|
auto t1 ( *this );
|
|
auto t2 ( aOther );
|
|
t1.Normalize();
|
|
t2.Normalize();
|
|
return ( t1.m_Pos == t2.m_Pos && t1.m_Size == t2.m_Size );
|
|
}
|
|
|
|
bool operator!=( const BOX2<Vec>& aOther ) const
|
|
{
|
|
auto t1 ( *this );
|
|
auto t2 ( aOther );
|
|
t1.Normalize();
|
|
t2.Normalize();
|
|
return ( t1.m_Pos != t2.m_Pos || t1.m_Size != t2.m_Size );
|
|
}
|
|
|
|
bool IsValid() const
|
|
{
|
|
return m_init;
|
|
}
|
|
|
|
private:
|
|
Vec m_Pos; // Rectangle Origin
|
|
Vec m_Size; // Rectangle Size
|
|
|
|
bool m_init; // Is the rectangle initialized
|
|
};
|
|
|
|
/* Default specializations */
|
|
typedef BOX2<VECTOR2I> BOX2I;
|
|
typedef BOX2<VECTOR2D> BOX2D;
|
|
|
|
typedef std::optional<BOX2I> OPT_BOX2I;
|
|
|
|
|
|
#endif
|