478 lines
16 KiB
C++
478 lines
16 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Jean-Pierre Charras, jaen-pierre.charras at wanadoo.fr
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* Copyright (C) 2015 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 2004-2017 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file class_libentry.h
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* @brief Class LIB_PIN definition.
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*/
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#ifndef CLASS_PIN_H
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#define CLASS_PIN_H
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class SCH_COMPONENT;
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#include <eda_rect.h>
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#include <lib_item.h>
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#include "pin_shape.h"
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#include "pin_type.h"
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#include "class_libentry.h"
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// Circle diameter drawn at the active end of pins:
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#define TARGET_PIN_RADIUS 15
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// Pin visibility flag bit:
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#define PIN_INVISIBLE 1 // Set makes pin invisible
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/**
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* The component library pin object orientations.
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*/
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enum DrawPinOrient {
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PIN_RIGHT = 'R',
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PIN_LEFT = 'L',
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PIN_UP = 'U',
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PIN_DOWN = 'D'
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};
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class LIB_PIN : public LIB_ITEM
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{
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// Unlike most of the other LIB_ITEMs, the SetXXX() routines on LIB_PINs are at the UI
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// level, performing additional pin checking, multi-pin editing, and setting the modified
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// flag. So the LEGACY_PLUGIN_CACHE needs direct access to the member variables.
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friend class SCH_LEGACY_PLUGIN_CACHE;
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wxPoint m_position; ///< Position of the pin.
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int m_length; ///< Length of the pin.
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int m_orientation; ///< Pin orientation (Up, Down, Left, Right)
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GRAPHIC_PINSHAPE m_shape; ///< Shape drawn around pin
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int m_width; ///< Line width of the pin.
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ELECTRICAL_PINTYPE m_type; ///< Electrical type of the pin. See enum ELECTRICAL_PINTYPE.
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int m_attributes; ///< Set bit 0 to indicate pin is invisible.
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wxString m_name;
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wxString m_number;
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int m_numTextSize;
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int m_nameTextSize; ///< Pin num and Pin name sizes
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/**
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* Print a pin, with or without the pin texts
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*
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* @param aDC Device Context (can be null)
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* @param aOffset Offset to draw
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* @param aData = used here as a boolean indicating whether or not to draw the pin
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* electrical types
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* @param aTransform Transform Matrix (rotation, mirror ..)
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*/
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void print( wxDC* aDC, const wxPoint& aOffset, void* aData,
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const TRANSFORM& aTransform ) override;
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public:
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LIB_PIN( LIB_PART* aParent );
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// Do not create a copy constructor. The one generated by the compiler is adequate.
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~LIB_PIN() { }
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wxString GetClass() const override
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{
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return wxT( "LIB_PIN" );
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}
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wxString GetTypeName() override
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{
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return _( "Pin" );
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}
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#if defined(DEBUG)
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void Show( int nestLevel, std::ostream& os ) const override;
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#endif
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bool HitTest( const wxPoint& aPosition, int aAccuracy = 0 ) const override;
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void GetMsgPanelInfo( EDA_UNITS_T aUnits, std::vector< MSG_PANEL_ITEM >& aList ) override;
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/**
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* Display pin info (given by GetMsgPanelInfo) and add some info related to aComponent
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* (schematic pin position, and sheet path)
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* @param aList is the message list to fill
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* @param aComponent is the component which "owns" the pin
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*/
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void GetMsgPanelInfo( EDA_UNITS_T aUnits, std::vector< MSG_PANEL_ITEM >& aList,
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SCH_COMPONENT* aComponent );
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bool Matches( wxFindReplaceData& aSearchData, void* aAuxData ) override;
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/* Cannot use a default parameter here as it will not be compatible with the virtual. */
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const EDA_RECT GetBoundingBox() const override { return GetBoundingBox( false ); }
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/**
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* @param aIncludeInvisibles - if false, do not include labels for invisible pins
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* in the calculation.
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*/
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const EDA_RECT GetBoundingBox( bool aIncludeInvisibles ) const;
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/**
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* @return The pin end position for a component in the normal orientation.
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*/
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wxPoint PinEndPoint() const;
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/**
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* Return the pin real orientation (PIN_UP, PIN_DOWN, PIN_RIGHT, PIN_LEFT),
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* according to its orientation and the matrix transform (rot, mirror) \a aTransform.
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*
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* @param aTransform Transform matrix
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*/
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int PinDrawOrient( const TRANSFORM& aTransform ) const;
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const wxString& GetName() const
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{
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return m_name;
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}
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/**
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* Set the pin name.
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*
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* This will also all of the pin names marked by EnableEditMode().
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*
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* @param aName New pin name.
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* @param aTestOtherPins determines if other pins need to be updated
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*/
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void SetName( const wxString& aName, bool aTestOtherPins = true );
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/**
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* Set the \a aSize of the pin name text.
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*
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* This will also update the text size of the name of the pins marked
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* by EnableEditMode().
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*
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* @param aSize The text size of the pin name in schematic units ( mils ).
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* @param aTestOtherPins determines if other pins need to be updated
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*/
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void SetNameTextSize( int aSize, bool aTestOtherPins = true );
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int GetNameTextSize() const { return m_nameTextSize; }
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const wxString& GetNumber() const
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{
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return m_number;
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}
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/**
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* Set the pin number.
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*
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* Others pin numbers marked by EnableEditMode() are not modified
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* because each pin has its own number
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* @param aNumber New pin number.
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*/
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void SetNumber( const wxString& aNumber );
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/**
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* Set the size of the pin number text.
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*
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* This will also update the text size of the number of the pins marked
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* by EnableEditMode().
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*
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* @param aSize The text size of the pin number in schematic units ( mils ).
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* @param aTestOtherPins determines if other pins need to be updated
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*/
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void SetNumberTextSize( int aSize, bool aTestOtherPins = true );
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int GetNumberTextSize() const { return m_numTextSize; }
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int GetOrientation() const { return m_orientation; }
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/**
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* Set orientation on the pin.
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*
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* This will also update the orientation of the pins marked by EnableEditMode().
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*
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* @param aOrientation - The orientation of the pin.
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* @param aTestOtherPins determines if other pins need to be updated
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*/
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void SetOrientation( int aOrientation, bool aTestOtherPins = true );
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GRAPHIC_PINSHAPE GetShape() const { return m_shape; }
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/**
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* Set the shape of the pin to \a aShape.
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*
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* This will also update the draw style of the pins marked by EnableEditMode().
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*
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* @param aShape - The draw shape of the pin. See enum GRAPHIC_PINSHAPE.
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*/
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void SetShape( GRAPHIC_PINSHAPE aShape );
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/**
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* Get the electrical type of the pin.
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*
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* @return The electrical type of the pin (see enum ELECTRICAL_PINTYPE for values).
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*/
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ELECTRICAL_PINTYPE GetType() const { return m_type; }
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/**
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* return a string giving the electrical type of a pin.
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* Can be used when a known, not translated name is needed (for instance in net lists)
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* @param aType is the electrical type (see enum ELECTRICAL_PINTYPE )
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* @return The electrical name for a pin type (see enun MsgPinElectricType for names).
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*/
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static const wxString GetCanonicalElectricalTypeName( ELECTRICAL_PINTYPE aType );
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/**
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* return a string giving the electrical type of the pin.
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* Can be used when a known, not translated name is needed (for instance in net lists)
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* @return The canonical electrical name of the pin.
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*/
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wxString const GetCanonicalElectricalTypeName() const
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{
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return GetCanonicalElectricalTypeName( m_type );
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}
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/**
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* return a translated string for messages giving the electrical type of the pin.
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* @return The electrical name of the pin.
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*/
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wxString const GetElectricalTypeName() const
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{
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return GetText( m_type );
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}
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/**
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* Set the electrical type of the pin.
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*
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* This will also update the electrical type of the pins marked by
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* EnableEditMode().
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*
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* @param aType - The electrical type of the pin(see enun ELECTRICAL_PINTYPE for values).
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* @param aTestOtherPins determines if other pins need to be updated
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*/
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void SetType( ELECTRICAL_PINTYPE aType, bool aTestOtherPins = true );
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/**
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* Set the pin length.
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*
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* This will also update the length of the pins marked by EnableEditMode().
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*
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* @param aLength - The length of the pin in mils.
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* @param aTestOtherPins determines if other pins need to be updated
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*/
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void SetLength( int aLength, bool aTestOtherPins = true );
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int GetLength() { return m_length; }
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/**
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* Set the pin part number.
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*
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* If the pin is changed from not common to common to all parts, any
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* linked pins will be removed from the parent component.
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*
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* @param aPart - Number of the part the pin belongs to. Set to zero to
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* make pin common to all parts in a multi-part component.
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*/
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void SetPartNumber( int aPart );
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/** Get the pin part number. */
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int GetPartNumber() const { return m_Unit; }
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/**
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* Set the body style (conversion) of the pin.
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*
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* If the pin is changed from not common to common to all body styles, any
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* linked pins will be removed from the parent component.
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*
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* @param aConversion - Body style of the pin. Set to zero to make pin
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* common to all body styles.
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*/
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void SetConversion( int aConversion );
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/**
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* Set or clear the visibility flag for the pin.
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*
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* This will also update the visibility of the pins marked by
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* EnableEditMode().
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*
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* @param aVisible - True to make the pin visible or false to hide the pin.
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*/
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void SetVisible( bool aVisible );
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/**
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* Enable or clear pin editing mode.
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*
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* The pin editing mode marks or unmarks all pins common to this
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* pin object for further editing. If any of the pin modification
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* methods are called after enabling the editing mode, all pins
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* marked for editing will have the same attribute changed. The
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* only case were this is not true making this pin common to all
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* parts or body styles in the component. See SetCommonToAllParts()
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* and SetCommonToAllBodyStyles() for more information.
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*
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* @param aEnable = true marks all common pins for editing mode. False
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* clears the editing mode.
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* @param aEditPinByPin == true enables the edit pin by pin mode.
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* aEditPinByPin == false enables the pin edit coupling between pins at the same location
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* if aEnable == false, aEditPinByPin is not used
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*/
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void EnableEditMode( bool aEnable, bool aEditPinByPin = false );
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/**
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* Return the visibility status of the draw object.
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*
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* @return True if draw object is visible otherwise false.
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*/
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bool IsVisible() const { return ( m_attributes & PIN_INVISIBLE ) == 0; }
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/**
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* Return whether this pin forms an implicit power connection: i.e., is hidden
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* and of type POWER_IN.
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*/
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bool IsPowerConnection() const {
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return GetType() == PIN_POWER_IN && ( !IsVisible() || (LIB_PART*) GetParent()->IsPower() );
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}
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int GetPenSize() const override;
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/**
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* Print the pin symbol without text.
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* If \a aColor != 0, draw with \a aColor, else with the normal pin color.
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*/
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void PrintPinSymbol( wxDC* aDC, const wxPoint& aPos, int aOrientation );
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/**
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* Put the pin number and pin text info, given the pin line coordinates.
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* The line must be vertical or horizontal.
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* If DrawPinName == false the pin name is not printed.
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* If DrawPinNum = false the pin number is not printed.
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* If TextInside then the text is been put inside,otherwise all is drawn outside.
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* Pin Name: substring between '~' is negated
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*/
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void PrintPinTexts( wxDC* aDC, wxPoint& aPosition, int aOrientation, int TextInside,
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bool DrawPinNum, bool DrawPinName );
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/**
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* Draw the electrical type text of the pin (only for the footprint editor)
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*/
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void PrintPinElectricalTypeName( wxDC* aDC, wxPoint& aPosition, int aOrientation );
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/**
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* Plot the pin number and pin text info, given the pin line coordinates.
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* Same as DrawPinTexts((), but output is the plotter
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* The line must be vertical or horizontal.
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* If TextInside then the text is been put inside (moving from x1, y1 in
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* the opposite direction to x2,y2), otherwise all is drawn outside.
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*/
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void PlotPinTexts( PLOTTER *aPlotter, wxPoint& aPosition, int aOrientation,
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int aTextInside, bool aDrawPinNum, bool aDrawPinName, int aWidth );
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void PlotSymbol( PLOTTER* aPlotter, const wxPoint& aPosition, int aOrientation );
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/**
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* Get a list of pin orientation names.
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*
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* @return List of valid pin orientation names.
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*/
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static wxArrayString GetOrientationNames();
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/**
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* Get a list of pin orientation bitmaps for menus and dialogs.
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*
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* @return List of valid pin orientation bitmaps symbols in .xpm format
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*/
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static const BITMAP_DEF* GetOrientationSymbols();
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/**
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* Get the orientation code by index used to set the pin orientation.
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*
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* @param aIndex - The index of the orientation code to look up.
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* @return Orientation code if index is valid. Returns right
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* orientation on index error.
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*/
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static int GetOrientationCode( int aIndex );
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/**
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* Get the index of the orientation code.
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*
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* @param aCode - The orientation code to look up.
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* @return The index of the orientation code if found. Otherwise,
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* return wxNOT_FOUND.
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*/
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static int GetOrientationIndex( int aCode );
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void Offset( const wxPoint& aOffset ) override;
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bool Inside( EDA_RECT& aRect ) const override;
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void MoveTo( const wxPoint& aPosition ) override;
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wxPoint GetPosition() const override { return m_position; }
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/**
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* move this and all linked pins to the new position
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* used in pin editing.
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* use SetPinPosition to set the position of this only
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* @param aPosition is the new position of this and linked pins
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*/
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void SetPinPosition( wxPoint aPosition );
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void MirrorHorizontal( const wxPoint& aCenter ) override;
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void MirrorVertical( const wxPoint& aCenter ) override;
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void Rotate( const wxPoint& aCenter, bool aRotateCCW = true ) override;
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void Plot( PLOTTER* aPlotter, const wxPoint& aOffset, bool aFill,
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const TRANSFORM& aTransform ) override;
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int GetWidth() const override { return m_width; }
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void SetWidth( int aWidth ) override;
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BITMAP_DEF GetMenuImage() const override;
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wxString GetSelectMenuText( EDA_UNITS_T aUnits ) const override;
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EDA_ITEM* Clone() const override;
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void CalcEdit( const wxPoint& aPosition ) override;
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private:
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/**
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* Build the pin basic info to display in message panel.
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* they are pin info without the actual pin position, which
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* is not known in schematic without knowing the parent component
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*/
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void getMsgPanelInfoBase( EDA_UNITS_T aUnits, std::vector< MSG_PANEL_ITEM >& aList );
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/**
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* @copydoc LIB_ITEM::compare()
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*
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* The pin specific sort order is as follows:
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* - Pin number.
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* - Pin name, case insensitive compare.
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* - Pin horizontal (X) position.
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* - Pin vertical (Y) position.
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*/
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int compare( const LIB_ITEM& aOther ) const override;
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};
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#endif // CLASS_PIN_H
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