kicad/3d-viewer/3d_struct.h

200 lines
4.9 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_struct.h
*/
#ifndef STRUCT_3D_H
#define STRUCT_3D_H
#include <common.h>
#include <base_struct.h>
/* 3D modeling units -> PCB units conversion scale:
* 1 "3D model unit" wings3d = 1 unit = 2.54 mm = 0.1 inch = 100 mils
*/
#define UNITS3D_TO_UNITSPCB (IU_PER_MILS * 100)
class S3D_MASTER;
class STRUCT_3D_SHAPE;
/* S3D_VERTEX manages a 3D coordinate (3 float numbers: x,y,z coordinates)*/
class S3D_VERTEX
{
public:
double x, y, z;
public:
S3D_VERTEX()
{
x = y = z = 0.0;
}
S3D_VERTEX( double px, double py, double pz)
{
x = px;
y = py;
z = pz;
}
};
class S3D_MATERIAL : public EDA_ITEM /* openGL "material" data*/
{
public:
wxString m_Name;
S3D_VERTEX m_DiffuseColor;
S3D_VERTEX m_EmissiveColor;
S3D_VERTEX m_SpecularColor;
float m_AmbientIntensity;
float m_Transparency;
float m_Shininess;
public:
S3D_MATERIAL( S3D_MASTER* father, const wxString& name );
S3D_MATERIAL* Next() const { return (S3D_MATERIAL*) Pnext; }
S3D_MATERIAL* Back() const { return (S3D_MATERIAL*) Pback; }
void SetMaterial();
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
#endif
};
/* Master structure for a 3D item description */
class S3D_MASTER : public EDA_ITEM
{
public:
S3D_VERTEX m_MatScale;
S3D_VERTEX m_MatRotation;
S3D_VERTEX m_MatPosition;
STRUCT_3D_SHAPE* m_3D_Drawings;
S3D_MATERIAL* m_Materials;
enum FILE3D_TYPE
{
FILE3D_NONE = 0,
FILE3D_VRML,
FILE3D_IDF,
FILE3D_UNKNOWN
};
private:
wxString m_Shape3DName; /* 3D shape name in 3D library */
FILE3D_TYPE m_ShapeType;
public:
S3D_MASTER( EDA_ITEM* aParent );
~S3D_MASTER();
S3D_MASTER* Next() const { return (S3D_MASTER*) Pnext; }
S3D_MASTER* Back() const { return (S3D_MASTER*) Pback; }
void Insert( S3D_MATERIAL* aMaterial )
{
aMaterial->SetNext( m_Materials );
m_Materials = aMaterial;
}
void Copy( S3D_MASTER* pattern );
int ReadData();
void Set_Object_Coords( std::vector< S3D_VERTEX >& aVertices );
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
#endif
/**
* Function Is3DType
* returns true if the argument matches the type of model referred to
* by m_Shape3DName
*/
bool Is3DType( enum FILE3D_TYPE aShapeType );
const wxString& GetShape3DName( void )
{
return m_Shape3DName;
}
void SetShape3DName( const wxString& aShapeName );
};
/* Describes a complex 3D */
class STRUCT_3D_SHAPE : public EDA_ITEM
{
public:
S3D_VERTEX* m_3D_Coord;
int* m_3D_CoordIndex;
int m_3D_Points;
public:
STRUCT_3D_SHAPE( EDA_ITEM* aParent );
~STRUCT_3D_SHAPE();
STRUCT_3D_SHAPE* Next() const { return (STRUCT_3D_SHAPE*) Pnext; }
STRUCT_3D_SHAPE* Back() const { return (STRUCT_3D_SHAPE*) Pback; }
int ReadData( FILE* file, int* LineNum );
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
#endif
};
/**
* Class VERTEX_VALUE_CTRL
* displays a vertex for editing. A vertex is a triplet of values
* Values can be scale, rotation, offset...
*/
class VERTEX_VALUE_CTRL
{
private:
wxTextCtrl* m_XValueCtrl, * m_YValueCtrl, * m_ZValueCtrl;
public:
VERTEX_VALUE_CTRL( wxWindow* parent, wxBoxSizer* BoxSizer );
~VERTEX_VALUE_CTRL();
/**
* Function GetValue
* @return the vertex in internal units.
*/
S3D_VERTEX GetValue();
void SetValue( S3D_VERTEX vertex );
void Enable( bool enbl );
void SetToolTip( const wxString& text );
};
#endif // STRUCT_3D_H