kicad/common/gal/graphics_abstraction_layer.cpp

289 lines
8.4 KiB
C++

/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
* Copyright (C) 2012-2017 Kicad Developers, see change_log.txt for contributors.
*
* Graphics Abstraction Layer (GAL) - base class
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <wx/log.h>
#include <gal/graphics_abstraction_layer.h>
#include <gal/definitions.h>
#include <font/font.h>
#include <math/util.h> // for KiROUND
#include <cmath>
using namespace KIGFX;
GAL::GAL( GAL_DISPLAY_OPTIONS& aDisplayOptions ) :
m_options( aDisplayOptions ),
// m_currentNativeCursor is initialized with KICURSOR::DEFAULT value to avoid
// if comparison with uninitialized value on SetNativeCursorStyle method.
// Some classes inheriting from GAL has different SetNativeCursorStyle method
// implementation and therefore it's called also on constructor
// to change the value from DEFAULT to KICURSOR::ARROW
m_currentNativeCursor( KICURSOR::DEFAULT )
{
// Set the default values for the internal variables
SetIsFill( false );
SetIsStroke( true );
SetFillColor( COLOR4D( 0.0, 0.0, 0.0, 0.0 ) );
SetStrokeColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
SetLookAtPoint( VECTOR2D( 0, 0 ) );
SetZoomFactor( 1.0 );
SetRotation( 0.0 );
// this value for SetWorldUnitLength is only suitable for Pcbnew.
// Other editors/viewer must call SetWorldUnitLength with their internal units
SetWorldUnitLength( 1e-9 /* 1 nm */ / 0.0254 /* 1 inch in meters */ );
// wxDC::GetPPI() reports 96 DPI, but somehow this value
// is the closest match to the legacy renderer
SetScreenDPI( 91 );
SetDepthRange( VECTOR2D( GAL::MIN_DEPTH, GAL::MAX_DEPTH ) );
SetLayerDepth( 0.0 );
SetFlip( false, false );
SetLineWidth( 1.0f );
computeWorldScale();
SetAxesEnabled( false );
// Set grid defaults
SetGridVisibility( true );
SetCoarseGrid( 10 );
m_gridLineWidth = 0.5f;
m_gridStyle = GRID_STYLE::LINES;
m_gridMinSpacing = 10;
// Initialize the cursor shape
SetCursorColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
m_fullscreenCursor = false;
m_forceDisplayCursor = false;
SetCursorEnabled( false );
// Initialize the native widget to an arrow cursor
SetNativeCursorStyle( KICURSOR::ARROW );
// Initialize text properties
ResetTextAttributes();
// subscribe for settings updates
m_observerLink = m_options.Subscribe( this );
}
GAL::~GAL()
{
}
void GAL::OnGalDisplayOptionsChanged( const GAL_DISPLAY_OPTIONS& aOptions )
{
// defer to the child class first
updatedGalDisplayOptions( aOptions );
// there is no refresh to do at this level
}
bool GAL::updatedGalDisplayOptions( const GAL_DISPLAY_OPTIONS& aOptions )
{
bool refresh = false;
if( m_options.m_gridStyle != m_gridStyle )
{
m_gridStyle = m_options.m_gridStyle ;
refresh = true;
}
if( m_options.m_gridLineWidth != m_gridLineWidth )
{
m_gridLineWidth = std::floor( m_options.m_gridLineWidth + 0.5 );
refresh = true;
}
if( m_options.m_gridMinSpacing != m_gridMinSpacing )
{
m_gridMinSpacing = m_options.m_gridMinSpacing;
refresh = true;
}
if( m_options.m_axesEnabled != m_axesEnabled )
{
m_axesEnabled = m_options.m_axesEnabled;
refresh = true;
}
if( m_options.m_forceDisplayCursor != m_forceDisplayCursor )
{
m_forceDisplayCursor = m_options.m_forceDisplayCursor;
refresh = true;
}
if( m_options.m_fullscreenCursor != m_fullscreenCursor )
{
m_fullscreenCursor = m_options.m_fullscreenCursor;
refresh = true;
}
// tell the derived class if the base class needs an update or not
return refresh;
}
void GAL::ResetTextAttributes()
{
// Tiny but non-zero - this will always need setting
// there is no built-in default
SetGlyphSize( { 1, 1 } );
SetHorizontalJustify( GR_TEXT_H_ALIGN_CENTER );
SetVerticalJustify( GR_TEXT_V_ALIGN_CENTER );
SetFontBold( false );
SetFontItalic( false );
SetFontUnderlined( false );
SetTextMirrored( false );
}
void GAL::ComputeWorldScreenMatrix()
{
computeWorldScale();
MATRIX3x3D translation;
translation.SetIdentity();
// We're deliberately dividing integers to avoid fractional pixel offsets.
translation.SetTranslation( VECTOR2D( m_screenSize.x/2, m_screenSize.y/2 ) );
MATRIX3x3D rotate;
rotate.SetIdentity();
rotate.SetRotation( m_rotation );
MATRIX3x3D scale;
scale.SetIdentity();
scale.SetScale( VECTOR2D( m_worldScale, m_worldScale ) );
MATRIX3x3D flip;
flip.SetIdentity();
flip.SetScale( VECTOR2D( m_globalFlipX ? -1.0 : 1.0, m_globalFlipY ? -1.0 : 1.0 ) );
MATRIX3x3D lookat;
lookat.SetIdentity();
lookat.SetTranslation( -m_lookAtPoint );
m_worldScreenMatrix = translation * rotate * flip * scale * lookat;
m_screenWorldMatrix = m_worldScreenMatrix.Inverse();
}
BOX2D GAL::GetVisibleWorldExtents() const
{
const MATRIX3x3D& matrix = GetScreenWorldMatrix();
VECTOR2D halfSize = VECTOR2D( matrix.GetScale().x * m_screenSize.x * 0.5,
matrix.GetScale().y * m_screenSize.y * 0.5 );
BOX2D extents;
extents.SetOrigin( GetLookAtPoint() - halfSize );
extents.SetSize( halfSize * 2 );
return extents;
}
double GAL::computeMinGridSpacing() const
{
// just return the current value. This could be cleverer and take
// into account other settings in future
return m_gridMinSpacing;
}
VECTOR2D GAL::GetGridPoint( const VECTOR2D& aPoint ) const
{
#if 0
// This old code expects a non zero grid size, which can be wrong here.
return VECTOR2D( KiROUND( ( aPoint.x - m_gridOffset.x ) / m_gridSize.x ) * m_gridSize.x + m_gridOffset.x,
KiROUND( ( aPoint.y - m_gridOffset.y ) / m_gridSize.y ) * m_gridSize.y + m_gridOffset.y );
#else
// if grid size == 0.0 there is no grid, so use aPoint as grid reference position
double cx = m_gridSize.x > 0.0 ? KiROUND( ( aPoint.x - m_gridOffset.x ) / m_gridSize.x ) * m_gridSize.x + m_gridOffset.x
: aPoint.x;
double cy = m_gridSize.y > 0.0 ? KiROUND( ( aPoint.y - m_gridOffset.y ) / m_gridSize.y ) * m_gridSize.y + m_gridOffset.y
: aPoint.y;
return VECTOR2D( cx, cy );
#endif
}
const int GAL::MIN_DEPTH = -1024;
const int GAL::MAX_DEPTH = 1023;
const int GAL::GRID_DEPTH = MAX_DEPTH - 1;
COLOR4D GAL::getCursorColor() const
{
COLOR4D color = m_cursorColor;
// dim the cursor if it's only on because it was forced
// (this helps to provide a hint for active tools)
if( !m_isCursorEnabled )
color.a = color.a * 0.5;
return color;
}
/*
* Fallback for implementations that don't implement bitmap text: use stroke font
*/
void GAL::BitmapText( const wxString& aText, const VECTOR2I& aPosition, const EDA_ANGLE& aAngle )
{
KIFONT::FONT* font = KIFONT::FONT::GetFont();
if( aText.IsEmpty() )
return;
TEXT_ATTRIBUTES attrs = m_attributes;
attrs.m_Angle = aAngle;
attrs.m_Mirrored = m_globalFlipX; // Prevent text flipping when view is flipped
// Bitmap font is slightly smaller and slightly heavier than the stroke font so we
// compensate a bit before stroking
attrs.m_StrokeWidth *= 1.2f;
attrs.m_Size = attrs.m_Size * 0.8;
font->Draw( this, aText, aPosition, attrs );
}
bool GAL::SetNativeCursorStyle( KICURSOR aCursor )
{
if( m_currentNativeCursor == aCursor )
return false;
m_currentNativeCursor = aCursor;
return true;
}