kicad/eeschema/delete.cpp

241 lines
7.1 KiB
C++

/************************************/
/* delete.cpp */
/************************************/
#include "fctsys.h"
#include "gr_basic.h"
#include "common.h"
#include "class_sch_screen.h"
#include "wxEeschemaStruct.h"
#include "general.h"
#include "protos.h"
#include "sch_marker.h"
#include "sch_junction.h"
#include "sch_line.h"
#include "sch_sheet.h"
#include "sch_text.h"
/*
* Delete a connection, i.e wires or bus connected
* stop on a node (more than 2 wires (bus) connected)
*/
void SCH_EDIT_FRAME::DeleteConnection( bool DeleteFullConnection )
{
SCH_ITEM* item;
EDA_ITEM* tmp;
PICKED_ITEMS_LIST pickList;
SCH_SCREEN* screen = GetScreen();
wxPoint pos = screen->GetCrossHairPosition();
// Clear flags member for all items.
screen->ClearDrawingState();
screen->BreakSegmentsOnJunctions();
// Save the list entry point of this screen
SCH_ITEM* savedItems = screen->GetDrawItems();
item = screen->GetDrawItems();
while( item && ( item = screen->GetItem( pos, 0, JUNCTION_T | WIRE_T | BUS_T ) ) != NULL )
{
item->SetFlags( SELECTEDNODE | STRUCT_DELETED );
/* Put this structure in the picked list: */
ITEM_PICKER picker( item, UR_DELETED );
pickList.PushItem( picker );
item = item->Next();
screen->SetDrawItems( item );
}
screen->SetDrawItems( savedItems ); // Restore the list entry point.
/* Mark all wires, junctions, .. connected to one of the item to delete
*/
if( DeleteFullConnection )
{
SCH_LINE* segment;
for( item = screen->GetDrawItems(); item != NULL; item = item->Next() )
{
if( !(item->GetFlags() & SELECTEDNODE) )
continue;
if( item->Type() != SCH_LINE_T )
continue;
screen->MarkConnections( (SCH_LINE*) item );
}
// Search all removable wires (i.e wire with one new dangling end )
for( item = screen->GetDrawItems(); item != NULL; item = item->Next() )
{
bool noconnect = false;
if( item->GetFlags() & STRUCT_DELETED )
continue; // Already seen
if( !(item->GetFlags() & CANDIDATE) )
continue; // Already seen
if( item->Type() != SCH_LINE_T )
continue;
item->SetFlags( SKIP_STRUCT );
segment = (SCH_LINE*) item;
/* Test the SEGM->m_Start point: if this point was connected to
* an STRUCT_DELETED wire, and now is not connected, the wire can
* be deleted */
SCH_LINE* testSegment = NULL;
for( tmp = screen->GetDrawItems(); tmp != NULL; tmp = tmp->Next() )
{
if( ( tmp->GetFlags() & STRUCT_DELETED ) == 0 )
continue;
if( tmp->Type() != SCH_LINE_T )
continue;
testSegment = (SCH_LINE*) tmp;
if( testSegment->IsEndPoint( segment->m_Start ) )
break;
}
if( testSegment && !screen->CountConnectedItems( segment->m_Start, true ) )
noconnect = true;
/* Test the SEGM->m_End point: if this point was connected to
* an STRUCT_DELETED wire, and now is not connected, the wire
* can be deleted */
for( tmp = screen->GetDrawItems(); tmp != NULL; tmp = tmp->Next() )
{
if( ( tmp->GetFlags() & STRUCT_DELETED ) == 0 )
continue;
if( tmp->Type() != SCH_LINE_T )
continue;
if( testSegment->IsEndPoint( segment->m_End ) )
break;
}
if( tmp && !screen->CountConnectedItems( segment->m_End, true ) )
noconnect = true;
item->ClearFlags( SKIP_STRUCT );
if( noconnect )
{
item->SetFlags( STRUCT_DELETED );
/* Put this structure in the picked list: */
ITEM_PICKER picker( item, UR_DELETED );
pickList.PushItem( picker );
item = screen->GetDrawItems();
}
}
// Delete redundant junctions (junctions which connect < 3 end wires
// and no pin are removed)
for( item = screen->GetDrawItems(); item != NULL; item = item->Next() )
{
if( item->GetFlags() & STRUCT_DELETED )
continue;
if( !(item->GetFlags() & CANDIDATE) )
continue;
if( item->Type() != SCH_JUNCTION_T )
continue;
SCH_JUNCTION* junction = (SCH_JUNCTION*) item;
if( screen->CountConnectedItems( junction->m_Pos, false ) <= 2 )
{
item->SetFlags( STRUCT_DELETED );
/* Put this structure in the picked list: */
ITEM_PICKER picker( item, UR_DELETED );
pickList.PushItem( picker );
}
}
for( item = screen->GetDrawItems(); item != NULL; item = item->Next() )
{
if( item->GetFlags() & STRUCT_DELETED )
continue;
if( item->Type() != SCH_LABEL_T )
continue;
tmp = screen->GetItem( ( (SCH_TEXT*) item )->m_Pos, 0, WIRE_T | BUS_T );
if( tmp && tmp->GetFlags() & STRUCT_DELETED )
{
item->SetFlags( STRUCT_DELETED );
/* Put this structure in the picked list: */
ITEM_PICKER picker( item, UR_DELETED );
pickList.PushItem( picker );
}
}
}
screen->ClearDrawingState();
if( pickList.GetCount() )
{
DeleteItemsInList( DrawPanel, pickList );
OnModify();
}
}
bool SCH_EDIT_FRAME::DeleteItemAtCrossHair( wxDC* DC )
{
SCH_ITEM* item;
SCH_SCREEN* screen = GetScreen();
bool item_deleted = false;
item = screen->GetItem( screen->GetCrossHairPosition(), 0, MARKER_T );
if( item == NULL )
item = screen->GetItem( screen->GetCrossHairPosition(), 0, JUNCTION_T );
if( item == NULL )
item = screen->GetItem( screen->GetCrossHairPosition(), 0, NO_CONNECT_T );
if( item == NULL )
item = screen->GetItem( screen->GetCrossHairPosition(), 0, BUS_ENTRY_T );
if( item == NULL )
item = screen->GetItem( screen->GetCrossHairPosition(), 0, WIRE_T | BUS_T );
if( item == NULL )
item = screen->GetItem( screen->GetCrossHairPosition(), 0, DRAW_ITEM_T );
if( item == NULL )
item = screen->GetItem( screen->GetCrossHairPosition(), 0, TEXT_T | LABEL_T );
if( item == NULL )
item = screen->GetItem( screen->GetCrossHairPosition(), 0, COMPONENT_T );
if( item == NULL )
item = screen->GetItem( screen->GetCrossHairPosition(), 0, SHEET_T );
if( item )
{
SetRepeatItem( NULL );
DeleteItem( item );
screen->TestDanglingEnds( DrawPanel, DC );
OnModify();
item_deleted = true;
}
return item_deleted;
}