291 lines
5.6 KiB
C++
291 lines
5.6 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __SHAPE_INDEX_LIST_H
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#define __SHAPE_INDEX_LIST_H
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#include <boost/unordered_map.hpp>
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template <class T> const SHAPE *defaultShapeFunctor( const T aItem )
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{
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return aItem->GetShape();
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}
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template <class T, const SHAPE *(ShapeFunctor)(const T) = defaultShapeFunctor<T> >
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class SHAPE_INDEX_LIST {
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struct ShapeEntry {
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ShapeEntry(T aParent)
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{
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shape = ShapeFunctor(aParent);
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bbox = shape->BBox(0);
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parent = aParent;
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}
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~ShapeEntry()
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{
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}
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T parent;
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const SHAPE *shape;
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BOX2I bbox;
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};
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typedef std::vector<ShapeEntry> ShapeVec;
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typedef typename std::vector<ShapeEntry>::iterator ShapeVecIter;
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public:
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// "Normal" iterator interface, for STL algorithms.
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class iterator {
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public:
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iterator() {};
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iterator( ShapeVecIter aCurrent)
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: m_current(aCurrent) {};
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iterator(const iterator &b) :
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m_current(b.m_current) {};
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T operator*() const
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{
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return (*m_current).parent;
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}
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void operator++()
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{
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++m_current;
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}
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iterator& operator++(int dummy)
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{
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++m_current;
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return *this;
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}
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bool operator ==( const iterator& rhs ) const
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{
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return m_current == rhs.m_current;
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}
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bool operator !=( const iterator& rhs ) const
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{
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return m_current != rhs.m_current;
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}
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const iterator& operator=(const iterator& rhs)
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{
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m_current = rhs.m_current;
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return *this;
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}
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private:
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ShapeVecIter m_current;
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};
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// "Query" iterator, for iterating over a set of spatially matching shapes.
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class query_iterator {
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public:
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query_iterator()
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{
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}
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query_iterator( ShapeVecIter aCurrent, ShapeVecIter aEnd, SHAPE *aShape, int aMinDistance, bool aExact)
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: m_end(aEnd),
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m_current(aCurrent),
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m_shape(aShape),
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m_minDistance(aMinDistance),
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m_exact(aExact)
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{
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if(aShape)
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{
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m_refBBox = aShape->BBox();
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next();
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}
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}
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query_iterator(const query_iterator &b)
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: m_end(b.m_end),
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m_current(b.m_current),
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m_shape(b.m_shape),
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m_minDistance(b.m_minDistance),
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m_exact(b.m_exact),
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m_refBBox(b.m_refBBox)
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{
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}
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T operator*() const
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{
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return (*m_current).parent;
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}
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query_iterator& operator++()
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{
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++m_current;
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next();
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return *this;
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}
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query_iterator& operator++(int dummy)
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{
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++m_current;
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next();
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return *this;
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}
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bool operator ==( const query_iterator& rhs ) const
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{
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return m_current == rhs.m_current;
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}
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bool operator !=( const query_iterator& rhs ) const
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{
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return m_current != rhs.m_current;
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}
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const query_iterator& operator=(const query_iterator& rhs)
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{
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m_end = rhs.m_end;
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m_current = rhs.m_current;
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m_shape = rhs.m_shape;
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m_minDistance = rhs.m_minDistance;
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m_exact = rhs.m_exact;
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m_refBBox = rhs.m_refBBox;
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return *this;
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}
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private:
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void next()
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{
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while(m_current != m_end)
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{
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if (m_refBBox.Distance(m_current->bbox) <= m_minDistance)
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{
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if(!m_exact || m_current->shape->Collide(m_shape, m_minDistance))
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return;
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}
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++m_current;
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}
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}
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ShapeVecIter m_end;
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ShapeVecIter m_current;
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BOX2I m_refBBox;
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bool m_exact;
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SHAPE *m_shape;
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int m_minDistance;
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};
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void Add(T aItem)
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{
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ShapeEntry s (aItem);
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m_shapes.push_back(s);
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}
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void Remove(const T aItem)
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{
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ShapeVecIter i;
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for(i=m_shapes.begin(); i!=m_shapes.end();++i)
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{
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if(i->parent == aItem)
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break;
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}
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if(i == m_shapes.end())
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return;
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m_shapes.erase(i);
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}
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int Size() const
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{
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return m_shapes.size();
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}
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template<class Visitor>
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int Query( const SHAPE *aShape, int aMinDistance, Visitor &v, bool aExact = true) //const
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{
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ShapeVecIter i;
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int n = 0;
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VECTOR2I::extended_type minDistSq = (VECTOR2I::extended_type) aMinDistance * aMinDistance;
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BOX2I refBBox = aShape->BBox();
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for(i = m_shapes.begin(); i!=m_shapes.end(); ++i)
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{
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if (refBBox.SquaredDistance(i->bbox) <= minDistSq)
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{
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if(!aExact || i->shape->Collide(aShape, aMinDistance))
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{
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n++;
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if(!v( i->parent ))
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return n;
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}
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}
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}
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return n;
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}
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void Clear()
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{
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m_shapes.clear();
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}
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query_iterator qbegin( SHAPE *aShape, int aMinDistance, bool aExact )
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{
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return query_iterator( m_shapes.begin(), m_shapes.end(), aShape, aMinDistance, aExact);
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}
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const query_iterator qend()
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{
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return query_iterator( m_shapes.end(), m_shapes.end(), NULL, 0, false );
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}
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iterator begin()
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{
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return iterator( m_shapes.begin() );
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}
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iterator end()
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{
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return iterator( m_shapes.end() );
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}
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private:
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ShapeVec m_shapes;
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};
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#endif
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