889 lines
32 KiB
C++
889 lines
32 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file create_graphic_brd_items.cpp
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* @brief This file implements the creation of 2D graphic primitives of pcb items:
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* pads, tracks, drawsegments, texts....
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* It is based on the function found in the files:
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* board_items_to_polygon_shape_transform.cpp
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*/
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#include "../3d_rendering/raytracing/shapes2D/ring_2d.h"
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#include "../3d_rendering/raytracing/shapes2D/filled_circle_2d.h"
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#include "../3d_rendering/raytracing/shapes2D/round_segment_2d.h"
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#include "../3d_rendering/raytracing/shapes2D/triangle_2d.h"
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#include <board_adapter.h>
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#include <footprint.h>
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#include <pad.h>
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#include <pcb_text.h>
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#include <fp_shape.h>
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#include <board_design_settings.h>
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#include <zone.h>
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#include <fp_text.h>
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#include <convert_basic_shapes_to_polygon.h>
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#include <trigo.h>
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#include <geometry/shape_segment.h>
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#include <geometry/geometry_utils.h>
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#include <geometry/shape_circle.h>
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#include <geometry/shape_rect.h>
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#include <geometry/shape_simple.h>
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#include <gr_text.h>
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#include <utility>
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#include <vector>
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#include <wx/log.h>
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#include <macros.h>
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struct CALLBACK_DATA
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{
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const BOARD_ITEM* m_BoardItem;
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CONTAINER_2D_BASE* m_Container;
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int m_TextWidth;
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float m_BiuTo3Dunits;
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};
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// This is a call back function, used by GRText to draw the 3D text shape:
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void addTextSegmToContainer( int x0, int y0, int xf, int yf, void* aData )
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{
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CALLBACK_DATA* data = static_cast<CALLBACK_DATA*>( aData );
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const SFVEC2F start3DU( x0 * data->m_BiuTo3Dunits, -y0 * data->m_BiuTo3Dunits );
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const SFVEC2F end3DU ( xf * data->m_BiuTo3Dunits, -yf * data->m_BiuTo3Dunits );
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if( Is_segment_a_circle( start3DU, end3DU ) )
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{
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data->m_Container->Add( new FILLED_CIRCLE_2D( start3DU,
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data->m_TextWidth * data->m_BiuTo3Dunits / 2,
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*data->m_BoardItem ) );
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}
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else
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{
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data->m_Container->Add( new ROUND_SEGMENT_2D( start3DU, end3DU,
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data->m_TextWidth * data->m_BiuTo3Dunits,
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*data->m_BoardItem ) );
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}
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}
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// Based on
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// void PCB_TEXT::TransformTextShapeWithClearanceToPolygon
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// board_items_to_polygon_shape_transform.cpp
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void BOARD_ADAPTER::addShapeWithClearance( const PCB_TEXT* aText, CONTAINER_2D_BASE* aDstContainer,
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PCB_LAYER_ID aLayerId, int aClearanceValue )
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{
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VECTOR2I size = aText->GetTextSize();
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if( aText->IsMirrored() )
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size.x = -size.x;
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CALLBACK_DATA callbackData;
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callbackData.m_BoardItem = aText;
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callbackData.m_Container = aDstContainer;
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callbackData.m_TextWidth = aText->GetEffectiveTextPenWidth() + ( 2 * aClearanceValue );
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callbackData.m_BiuTo3Dunits = m_biuTo3Dunits;
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// not actually used, but needed by GRText
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const COLOR4D dummy_color;
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// Use the actual text width to generate segments. The segment position depend on
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// text thickness and justification
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bool isBold = aText->IsBold();
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int penWidth = aText->GetEffectiveTextPenWidth();
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GRText( nullptr, aText->GetTextPos(), dummy_color, aText->GetShownText(), aText->GetTextAngle(),
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size, aText->GetHorizJustify(), aText->GetVertJustify(), penWidth, aText->IsItalic(),
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isBold, aText->GetFont(), addTextSegmToContainer, &callbackData );
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}
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void BOARD_ADAPTER::addShapeWithClearance( const PCB_DIMENSION_BASE* aDimension,
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CONTAINER_2D_BASE* aDstContainer,
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PCB_LAYER_ID aLayerId, int aClearanceValue )
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{
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addShapeWithClearance( &aDimension->Text(), aDstContainer, aLayerId, aClearanceValue );
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const int linewidth = aDimension->GetLineThickness() + ( 2 * aClearanceValue );
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for( const std::shared_ptr<SHAPE>& shape : aDimension->GetShapes() )
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{
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switch( shape->Type() )
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{
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case SH_SEGMENT:
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{
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const SEG& seg = static_cast<const SHAPE_SEGMENT*>( shape.get() )->GetSeg();
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const SFVEC2F start3DU( seg.A.x * m_biuTo3Dunits, -seg.A.y * m_biuTo3Dunits );
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const SFVEC2F end3DU( seg.B.x * m_biuTo3Dunits, -seg.B.y * m_biuTo3Dunits );
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aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, linewidth * m_biuTo3Dunits,
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*aDimension ) );
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break;
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}
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case SH_CIRCLE:
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{
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int radius = static_cast<const SHAPE_CIRCLE*>( shape.get() )->GetRadius();
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int deltar = aDimension->GetLineThickness();
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SFVEC2F center( shape->Centre().x * m_biuTo3Dunits,
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shape->Centre().y * m_biuTo3Dunits );
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aDstContainer->Add( new RING_2D( center, ( radius - deltar ) * m_biuTo3Dunits,
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( radius + deltar ) * m_biuTo3Dunits, *aDimension ) );
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break;
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}
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default:
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break;
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}
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}
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}
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// Based on
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// void FOOTPRINT::TransformFPShapesWithClearanceToPolygonSet
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// board_items_to_polygon_shape_transform.cpp#L204
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void BOARD_ADAPTER::addFootprintShapesWithClearance( const FOOTPRINT* aFootprint,
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CONTAINER_2D_BASE* aDstContainer,
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PCB_LAYER_ID aLayerId, int aInflateValue )
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{
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std::vector<FP_TEXT*> texts; // List of FP_TEXT to convert
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for( BOARD_ITEM* item : aFootprint->GraphicalItems() )
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{
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switch( item->Type() )
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{
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case PCB_FP_TEXT_T:
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{
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FP_TEXT* text = static_cast<FP_TEXT*>( item );
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if( text->GetLayer() == aLayerId && text->IsVisible() )
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texts.push_back( text );
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break;
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}
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case PCB_FP_DIM_ALIGNED_T:
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case PCB_FP_DIM_CENTER_T:
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case PCB_FP_DIM_ORTHOGONAL_T:
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case PCB_FP_DIM_RADIAL_T:
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case PCB_FP_DIM_LEADER_T:
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{
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PCB_DIMENSION_BASE* dimension = static_cast<PCB_DIMENSION_BASE*>( item );
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if( dimension->GetLayer() == aLayerId )
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addShapeWithClearance( dimension, aDstContainer, aLayerId, 0 );
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break;
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}
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case PCB_FP_SHAPE_T:
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{
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FP_SHAPE* shape = static_cast<FP_SHAPE*>( item );
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if( shape->GetLayer() == aLayerId )
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addShapeWithClearance( (const PCB_SHAPE*) shape, aDstContainer, aLayerId, 0 );
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break;
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}
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default:
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break;
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}
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}
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// Convert texts for footprints
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if( aFootprint->Reference().GetLayer() == aLayerId && aFootprint->Reference().IsVisible() )
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texts.push_back( &aFootprint->Reference() );
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if( aFootprint->Value().GetLayer() == aLayerId && aFootprint->Value().IsVisible() )
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texts.push_back( &aFootprint->Value() );
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for( FP_TEXT* text : texts )
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{
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CALLBACK_DATA callbackData;
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callbackData.m_BoardItem = &aFootprint->Value();
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callbackData.m_Container = aDstContainer;
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callbackData.m_BiuTo3Dunits = m_biuTo3Dunits;
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callbackData.m_TextWidth = text->GetEffectiveTextPenWidth() + ( 2 * aInflateValue );
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VECTOR2I size = text->GetTextSize();
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bool isBold = text->IsBold();
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int penWidth = text->GetEffectiveTextPenWidth();
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if( text->IsMirrored() )
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size.x = -size.x;
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GRText( nullptr, text->GetTextPos(), BLACK, text->GetShownText(), text->GetDrawRotation(),
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size, text->GetHorizJustify(), text->GetVertJustify(), penWidth, text->IsItalic(),
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isBold, text->GetFont(), addTextSegmToContainer, &callbackData );
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}
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}
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void BOARD_ADAPTER::createTrack( const PCB_TRACK* aTrack, CONTAINER_2D_BASE* aDstContainer,
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int aClearanceValue )
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{
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SFVEC2F start3DU( aTrack->GetStart().x * m_biuTo3Dunits,
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-aTrack->GetStart().y * m_biuTo3Dunits ); // y coord is inverted
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switch( aTrack->Type() )
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{
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case PCB_VIA_T:
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{
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const float radius = ( ( aTrack->GetWidth() / 2 ) + aClearanceValue ) * m_biuTo3Dunits;
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aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU, radius, *aTrack ) );
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break;
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}
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case PCB_ARC_T:
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{
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const PCB_ARC* arc = static_cast<const PCB_ARC*>( aTrack );
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VECTOR2D center( arc->GetCenter() );
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double arc_angle = arc->GetAngle();
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double radius = arc->GetRadius();
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int arcsegcount = GetArcToSegmentCount( radius, Millimeter2iu( 0.005), arc_angle/10 );
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int circlesegcount;
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// We need a circle to segment count. However, the arc angle can be small, and the
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// radius very big. so we calculate a reasonable value for circlesegcount.
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if( arcsegcount <= 1 ) // The arc will be approximated by a segment
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circlesegcount = 1;
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else
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{
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double cnt = arcsegcount * 3600/std::abs( arc_angle );
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#define SEG_CNT_MAX 128
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if( cnt < SEG_CNT_MAX )
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{
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circlesegcount = (int)cnt;
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if( circlesegcount == 0 )
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circlesegcount = 1;
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}
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else
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{
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circlesegcount = SEG_CNT_MAX;
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}
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}
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transformArcToSegments( VECTOR2I( center.x, center.y ), arc->GetStart(),
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arc_angle, circlesegcount,
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arc->GetWidth() + 2 * aClearanceValue, aDstContainer, *arc );
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break;
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}
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case PCB_TRACE_T: // Track is a usual straight segment
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{
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SFVEC2F end3DU( aTrack->GetEnd().x * m_biuTo3Dunits, -aTrack->GetEnd().y * m_biuTo3Dunits );
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// Cannot add segments that have the same start and end point
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if( Is_segment_a_circle( start3DU, end3DU ) )
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{
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const float radius = ((aTrack->GetWidth() / 2) + aClearanceValue) * m_biuTo3Dunits;
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aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU, radius, *aTrack ) );
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}
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else
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{
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const float width = (aTrack->GetWidth() + 2 * aClearanceValue ) * m_biuTo3Dunits;
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aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, width, *aTrack ) );
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}
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break;
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}
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default:
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break;
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}
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}
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void BOARD_ADAPTER::createPadWithClearance( const PAD* aPad, CONTAINER_2D_BASE* aDstContainer,
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PCB_LAYER_ID aLayer,
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const VECTOR2I& aClearanceValue ) const
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{
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SHAPE_POLY_SET poly;
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int maxError = GetBoard()->GetDesignSettings().m_MaxError;
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VECTOR2I clearance = aClearanceValue;
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// Our shape-based builder can't handle negative or differing x:y clearance values (the
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// former are common for solder paste while the later get generated when a relative paste
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// margin is used with an oblong pad). So we apply this huge hack and fake a larger pad to
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// run the general-purpose polygon builder on.
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// Of course being a hack it falls down when dealing with custom shape pads (where the size
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// is only the size of the anchor), so for those we punt and just use aClearanceValue.x.
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if( ( clearance.x < 0 || clearance.x != clearance.y )
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&& aPad->GetShape() != PAD_SHAPE::CUSTOM )
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{
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VECTOR2I dummySize = VECTOR2I( aPad->GetSize() ) + clearance + clearance;
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if( dummySize.x <= 0 || dummySize.y <= 0 )
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return;
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PAD dummy( *aPad );
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dummy.SetSize( wxSize( dummySize.x, dummySize.y ) );
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dummy.TransformShapeWithClearanceToPolygon( poly, aLayer, 0, maxError, ERROR_INSIDE );
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clearance = { 0, 0 };
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}
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else
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{
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auto padShapes = std::static_pointer_cast<SHAPE_COMPOUND>( aPad->GetEffectiveShape() );
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for( const SHAPE* shape : padShapes->Shapes() )
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{
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switch( shape->Type() )
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{
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case SH_SEGMENT:
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{
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const SHAPE_SEGMENT* seg = (SHAPE_SEGMENT*) shape;
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const SFVEC2F start3DU( seg->GetSeg().A.x * m_biuTo3Dunits,
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-seg->GetSeg().A.y * m_biuTo3Dunits );
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const SFVEC2F end3DU ( seg->GetSeg().B.x * m_biuTo3Dunits,
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-seg->GetSeg().B.y * m_biuTo3Dunits );
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const int width = seg->GetWidth() + clearance.x * 2;
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// Cannot add segments that have the same start and end point
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if( Is_segment_a_circle( start3DU, end3DU ) )
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{
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aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU,
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( width / 2 ) * m_biuTo3Dunits,
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*aPad ) );
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}
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else
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{
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aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU,
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width * m_biuTo3Dunits,
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*aPad ) );
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}
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}
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break;
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case SH_CIRCLE:
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{
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const SHAPE_CIRCLE* circle = (SHAPE_CIRCLE*) shape;
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const int radius = circle->GetRadius() + clearance.x;
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const SFVEC2F center( circle->GetCenter().x * m_biuTo3Dunits,
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-circle->GetCenter().y * m_biuTo3Dunits );
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aDstContainer->Add( new FILLED_CIRCLE_2D( center, radius * m_biuTo3Dunits,
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*aPad ) );
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}
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break;
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case SH_RECT:
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{
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SHAPE_RECT* rect = (SHAPE_RECT*) shape;
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poly.NewOutline();
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poly.Append( rect->GetPosition() );
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poly.Append( rect->GetPosition().x + rect->GetSize().x, rect->GetPosition().y );
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poly.Append( rect->GetPosition() + rect->GetSize() );
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poly.Append( rect->GetPosition().x, rect->GetPosition().y + rect->GetSize().y );
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}
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break;
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case SH_SIMPLE:
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poly.AddOutline( static_cast<const SHAPE_SIMPLE*>( shape )->Vertices() );
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break;
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case SH_POLY_SET:
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poly = *(SHAPE_POLY_SET*) shape;
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break;
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case SH_ARC:
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{
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SHAPE_ARC* arc = (SHAPE_ARC*) shape;
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SHAPE_LINE_CHAIN l = arc->ConvertToPolyline( maxError );
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for( int i = 0; i < l.SegmentCount(); i++ )
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{
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SHAPE_SEGMENT seg( l.Segment( i ).A, l.Segment( i ).B, arc->GetWidth() );
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const SFVEC2F start3DU( seg.GetSeg().A.x * m_biuTo3Dunits,
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-seg.GetSeg().A.y * m_biuTo3Dunits );
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const SFVEC2F end3DU( seg.GetSeg().B.x * m_biuTo3Dunits,
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-seg.GetSeg().B.y * m_biuTo3Dunits );
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const int width = arc->GetWidth() + clearance.x * 2;
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// Cannot add segments that have the same start and end point
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if( Is_segment_a_circle( start3DU, end3DU ) )
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{
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aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU,
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( width / 2 ) * m_biuTo3Dunits,
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*aPad ) );
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}
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else
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{
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aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU,
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width * m_biuTo3Dunits,
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*aPad ) );
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}
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}
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}
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break;
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default:
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UNIMPLEMENTED_FOR( SHAPE_TYPE_asString( shape->Type() ) );
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break;
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}
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}
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}
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if( !poly.IsEmpty() )
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{
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if( clearance.x )
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poly.Inflate( clearance.x, 32 );
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// Add the PAD polygon
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ConvertPolygonToTriangles( poly, *aDstContainer, m_biuTo3Dunits, *aPad );
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}
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}
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OBJECT_2D* BOARD_ADAPTER::createPadWithDrill( const PAD* aPad, int aInflateValue )
|
|
{
|
|
VECTOR2I drillSize = aPad->GetDrillSize();
|
|
|
|
if( !drillSize.x || !drillSize.y )
|
|
{
|
|
wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::createPadWithDrill - found an invalid pad" ) );
|
|
return nullptr;
|
|
}
|
|
|
|
if( drillSize.x == drillSize.y ) // usual round hole
|
|
{
|
|
const int radius = ( drillSize.x / 2 ) + aInflateValue;
|
|
|
|
const SFVEC2F center( aPad->GetPosition().x * m_biuTo3Dunits,
|
|
-aPad->GetPosition().y * m_biuTo3Dunits );
|
|
|
|
return new FILLED_CIRCLE_2D( center, radius * m_biuTo3Dunits, *aPad );
|
|
|
|
}
|
|
else // Oblong hole
|
|
{
|
|
const SHAPE_SEGMENT* seg = aPad->GetEffectiveHoleShape();
|
|
float width = seg->GetWidth() + aInflateValue * 2;
|
|
|
|
SFVEC2F start3DU( seg->GetSeg().A.x * m_biuTo3Dunits,
|
|
-seg->GetSeg().A.y * m_biuTo3Dunits );
|
|
|
|
SFVEC2F end3DU ( seg->GetSeg().B.x * m_biuTo3Dunits,
|
|
-seg->GetSeg().B.y * m_biuTo3Dunits );
|
|
|
|
return new ROUND_SEGMENT_2D( start3DU, end3DU, width * m_biuTo3Dunits, *aPad );
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
|
|
void BOARD_ADAPTER::addPadsWithClearance( const FOOTPRINT* aFootprint,
|
|
CONTAINER_2D_BASE* aDstContainer,
|
|
PCB_LAYER_ID aLayerId, int aInflateValue,
|
|
bool aSkipNPTHPadsWihNoCopper, bool aSkipPlatedPads,
|
|
bool aSkipNonPlatedPads )
|
|
{
|
|
for( PAD* pad : aFootprint->Pads() )
|
|
{
|
|
if( !pad->IsOnLayer( aLayerId ) )
|
|
continue;
|
|
|
|
// Skip pad annulus when not connected on this layer (if removing is enabled)
|
|
if( !pad->FlashLayer( aLayerId ) && IsCopperLayer( aLayerId ) )
|
|
continue;
|
|
|
|
// NPTH pads are not drawn on layers if the
|
|
// shape size and pos is the same as their hole:
|
|
if( aSkipNPTHPadsWihNoCopper && ( pad->GetAttribute() == PAD_ATTRIB::NPTH ) )
|
|
{
|
|
if( pad->GetDrillSize() == pad->GetSize() && pad->GetOffset() == wxPoint( 0, 0 ) )
|
|
{
|
|
switch( pad->GetShape() )
|
|
{
|
|
case PAD_SHAPE::CIRCLE:
|
|
if( pad->GetDrillShape() == PAD_DRILL_SHAPE_CIRCLE )
|
|
continue;
|
|
|
|
break;
|
|
|
|
case PAD_SHAPE::OVAL:
|
|
if( pad->GetDrillShape() != PAD_DRILL_SHAPE_CIRCLE )
|
|
continue;
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
const bool isPlated = ( ( aLayerId == F_Cu ) && pad->FlashLayer( F_Mask ) ) ||
|
|
( ( aLayerId == B_Cu ) && pad->FlashLayer( B_Mask ) );
|
|
|
|
if( aSkipPlatedPads && isPlated )
|
|
continue;
|
|
|
|
if( aSkipNonPlatedPads && !isPlated )
|
|
continue;
|
|
|
|
VECTOR2I margin( aInflateValue, aInflateValue );
|
|
|
|
switch( aLayerId )
|
|
{
|
|
case F_Mask:
|
|
case B_Mask:
|
|
margin.x += pad->GetSolderMaskExpansion();
|
|
margin.y += pad->GetSolderMaskExpansion();
|
|
break;
|
|
|
|
case F_Paste:
|
|
case B_Paste:
|
|
margin += pad->GetSolderPasteMargin();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
createPadWithClearance( pad, aDstContainer, aLayerId, margin );
|
|
}
|
|
}
|
|
|
|
|
|
// based on TransformArcToPolygon function from
|
|
// common/convert_basic_shapes_to_polygon.cpp
|
|
void BOARD_ADAPTER::transformArcToSegments( const VECTOR2I& aCentre, const VECTOR2I& aStart,
|
|
double aArcAngle, int aCircleToSegmentsCount,
|
|
int aWidth, CONTAINER_2D_BASE* aDstContainer,
|
|
const BOARD_ITEM& aBoardItem )
|
|
{
|
|
VECTOR2I arc_start, arc_end;
|
|
int delta = 3600 / aCircleToSegmentsCount; // rotate angle in 0.1 degree
|
|
|
|
arc_end = arc_start = aStart;
|
|
|
|
if( aArcAngle != 3600 )
|
|
{
|
|
RotatePoint( arc_end, aCentre, -aArcAngle );
|
|
}
|
|
|
|
if( aArcAngle < 0 )
|
|
{
|
|
std::swap( arc_start, arc_end );
|
|
aArcAngle = -aArcAngle;
|
|
}
|
|
|
|
// Compute the ends of segments and creates poly
|
|
VECTOR2I curr_end = arc_start;
|
|
VECTOR2I curr_start = arc_start;
|
|
|
|
for( int ii = delta; ii < aArcAngle; ii += delta )
|
|
{
|
|
curr_end = arc_start;
|
|
RotatePoint( curr_end, aCentre, -ii );
|
|
|
|
const SFVEC2F start3DU( curr_start.x * m_biuTo3Dunits, -curr_start.y * m_biuTo3Dunits );
|
|
const SFVEC2F end3DU ( curr_end.x * m_biuTo3Dunits, -curr_end.y * m_biuTo3Dunits );
|
|
|
|
if( Is_segment_a_circle( start3DU, end3DU ) )
|
|
{
|
|
aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU, ( aWidth / 2 ) * m_biuTo3Dunits,
|
|
aBoardItem ) );
|
|
}
|
|
else
|
|
{
|
|
aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, aWidth * m_biuTo3Dunits,
|
|
aBoardItem ) );
|
|
}
|
|
|
|
curr_start = curr_end;
|
|
}
|
|
|
|
if( curr_end != arc_end )
|
|
{
|
|
const SFVEC2F start3DU( curr_end.x * m_biuTo3Dunits, -curr_end.y * m_biuTo3Dunits );
|
|
const SFVEC2F end3DU ( arc_end.x * m_biuTo3Dunits, -arc_end.y * m_biuTo3Dunits );
|
|
|
|
if( Is_segment_a_circle( start3DU, end3DU ) )
|
|
{
|
|
aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU, ( aWidth / 2 ) * m_biuTo3Dunits,
|
|
aBoardItem ) );
|
|
}
|
|
else
|
|
{
|
|
aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, aWidth * m_biuTo3Dunits,
|
|
aBoardItem ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Based on
|
|
// TransformShapeWithClearanceToPolygon
|
|
// board_items_to_polygon_shape_transform.cpp#L431
|
|
void BOARD_ADAPTER::addShapeWithClearance( const PCB_SHAPE* aShape,
|
|
CONTAINER_2D_BASE* aDstContainer, PCB_LAYER_ID aLayerId,
|
|
int aClearanceValue )
|
|
{
|
|
// The full width of the lines to create
|
|
// The extra 1 protects the inner/outer radius values from degeneracy
|
|
const int linewidth = aShape->GetWidth() + ( 2 * aClearanceValue ) + 1;
|
|
|
|
switch( aShape->GetShape() )
|
|
{
|
|
case SHAPE_T::CIRCLE:
|
|
{
|
|
const SFVEC2F center3DU( aShape->GetCenter().x * m_biuTo3Dunits,
|
|
-aShape->GetCenter().y * m_biuTo3Dunits );
|
|
|
|
float inner_radius = ( aShape->GetRadius() - linewidth / 2 ) * m_biuTo3Dunits;
|
|
float outer_radius = ( aShape->GetRadius() + linewidth / 2 ) * m_biuTo3Dunits;
|
|
|
|
if( inner_radius < 0 )
|
|
inner_radius = 0;
|
|
|
|
if( aShape->IsFilled() )
|
|
aDstContainer->Add( new FILLED_CIRCLE_2D( center3DU, outer_radius, *aShape ) );
|
|
else
|
|
aDstContainer->Add( new RING_2D( center3DU, inner_radius, outer_radius, *aShape ) );
|
|
}
|
|
break;
|
|
|
|
case SHAPE_T::RECT:
|
|
if( aShape->IsFilled() )
|
|
{
|
|
SHAPE_POLY_SET polyList;
|
|
|
|
aShape->TransformShapeWithClearanceToPolygon( polyList, aLayerId, 0,
|
|
ARC_HIGH_DEF, ERROR_INSIDE );
|
|
|
|
polyList.Simplify( SHAPE_POLY_SET::PM_FAST );
|
|
|
|
ConvertPolygonToTriangles( polyList, *aDstContainer, m_biuTo3Dunits, *aShape );
|
|
}
|
|
else
|
|
{
|
|
std::vector<wxPoint> pts = aShape->GetRectCorners();
|
|
|
|
const SFVEC2F topLeft3DU( pts[0].x * m_biuTo3Dunits, -pts[0].y * m_biuTo3Dunits );
|
|
const SFVEC2F topRight3DU( pts[1].x * m_biuTo3Dunits, -pts[1].y * m_biuTo3Dunits );
|
|
const SFVEC2F botRight3DU( pts[2].x * m_biuTo3Dunits, -pts[2].y * m_biuTo3Dunits );
|
|
const SFVEC2F botLeft3DU( pts[3].x * m_biuTo3Dunits, -pts[3].y * m_biuTo3Dunits );
|
|
|
|
aDstContainer->Add( new ROUND_SEGMENT_2D( topLeft3DU, topRight3DU,
|
|
linewidth * m_biuTo3Dunits, *aShape ) );
|
|
aDstContainer->Add( new ROUND_SEGMENT_2D( topRight3DU, botRight3DU,
|
|
linewidth * m_biuTo3Dunits, *aShape ) );
|
|
aDstContainer->Add( new ROUND_SEGMENT_2D( botRight3DU, botLeft3DU,
|
|
linewidth * m_biuTo3Dunits, *aShape ) );
|
|
aDstContainer->Add( new ROUND_SEGMENT_2D( botLeft3DU, topLeft3DU,
|
|
linewidth * m_biuTo3Dunits, *aShape ) );
|
|
}
|
|
break;
|
|
|
|
case SHAPE_T::ARC:
|
|
{
|
|
unsigned int segCount = GetCircleSegmentCount( aShape->GetBoundingBox().GetSizeMax() );
|
|
|
|
transformArcToSegments( aShape->GetCenter(), aShape->GetStart(), aShape->GetArcAngle(),
|
|
segCount, linewidth, aDstContainer, *aShape );
|
|
}
|
|
break;
|
|
|
|
case SHAPE_T::SEGMENT:
|
|
{
|
|
const SFVEC2F start3DU( aShape->GetStart().x * m_biuTo3Dunits,
|
|
-aShape->GetStart().y * m_biuTo3Dunits );
|
|
|
|
const SFVEC2F end3DU ( aShape->GetEnd().x * m_biuTo3Dunits,
|
|
-aShape->GetEnd().y * m_biuTo3Dunits );
|
|
|
|
if( Is_segment_a_circle( start3DU, end3DU ) )
|
|
{
|
|
aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU, ( linewidth / 2 ) * m_biuTo3Dunits,
|
|
*aShape ) );
|
|
}
|
|
else
|
|
{
|
|
aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, linewidth * m_biuTo3Dunits,
|
|
*aShape ) );
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SHAPE_T::BEZIER:
|
|
case SHAPE_T::POLY:
|
|
{
|
|
SHAPE_POLY_SET polyList;
|
|
|
|
aShape->TransformShapeWithClearanceToPolygon( polyList, aLayerId, 0,
|
|
ARC_HIGH_DEF, ERROR_INSIDE );
|
|
|
|
polyList.Simplify( SHAPE_POLY_SET::PM_FAST );
|
|
|
|
if( polyList.IsEmpty() ) // Just for caution
|
|
break;
|
|
|
|
ConvertPolygonToTriangles( polyList, *aDstContainer, m_biuTo3Dunits, *aShape );
|
|
}
|
|
break;
|
|
|
|
default:
|
|
wxFAIL_MSG( "BOARD_ADAPTER::addShapeWithClearance no implementation for "
|
|
+ aShape->SHAPE_T_asString() );
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
// Based on
|
|
// TransformSolidAreasShapesToPolygonSet
|
|
// board_items_to_polygon_shape_transform.cpp
|
|
void BOARD_ADAPTER::addSolidAreasShapes( const ZONE* aZoneContainer,
|
|
CONTAINER_2D_BASE* aDstContainer, PCB_LAYER_ID aLayerId )
|
|
{
|
|
// Copy the polys list because we have to simplify it
|
|
SHAPE_POLY_SET polyList = SHAPE_POLY_SET( aZoneContainer->GetFilledPolysList( aLayerId ) );
|
|
|
|
// This convert the poly in outline and holes
|
|
ConvertPolygonToTriangles( polyList, *aDstContainer, m_biuTo3Dunits, *aZoneContainer );
|
|
|
|
// add filled areas outlines, which are drawn with thick lines segments
|
|
// but only if filled polygons outlines have thickness
|
|
if( !aZoneContainer->GetFilledPolysUseThickness() )
|
|
return;
|
|
|
|
float line_thickness = aZoneContainer->GetMinThickness() * m_biuTo3Dunits;
|
|
|
|
for( int i = 0; i < polyList.OutlineCount(); ++i )
|
|
{
|
|
// Add outline
|
|
const SHAPE_LINE_CHAIN& pathOutline = polyList.COutline( i );
|
|
|
|
for( int j = 0; j < pathOutline.PointCount(); ++j )
|
|
{
|
|
const VECTOR2I& a = pathOutline.CPoint( j );
|
|
const VECTOR2I& b = pathOutline.CPoint( j + 1 );
|
|
|
|
SFVEC2F start3DU( a.x * m_biuTo3Dunits, -a.y * m_biuTo3Dunits );
|
|
SFVEC2F end3DU ( b.x * m_biuTo3Dunits, -b.y * m_biuTo3Dunits );
|
|
|
|
if( Is_segment_a_circle( start3DU, end3DU ) )
|
|
{
|
|
float radius = line_thickness/2;
|
|
|
|
if( radius > 0.0 ) // degenerated circles crash 3D viewer
|
|
aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU, radius, *aZoneContainer ) );
|
|
}
|
|
else
|
|
{
|
|
aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, line_thickness,
|
|
*aZoneContainer ) );
|
|
}
|
|
}
|
|
|
|
// Add holes (of the poly, ie: the open parts) for this outline
|
|
for( int h = 0; h < polyList.HoleCount( i ); ++h )
|
|
{
|
|
const SHAPE_LINE_CHAIN& pathHole = polyList.CHole( i, h );
|
|
|
|
for( int j = 0; j < pathHole.PointCount(); j++ )
|
|
{
|
|
const VECTOR2I& a = pathHole.CPoint( j );
|
|
const VECTOR2I& b = pathHole.CPoint( j + 1 );
|
|
|
|
SFVEC2F start3DU( a.x * m_biuTo3Dunits, -a.y * m_biuTo3Dunits );
|
|
SFVEC2F end3DU ( b.x * m_biuTo3Dunits, -b.y * m_biuTo3Dunits );
|
|
|
|
if( Is_segment_a_circle( start3DU, end3DU ) )
|
|
{
|
|
float radius = line_thickness/2;
|
|
|
|
if( radius > 0.0 ) // degenerated circles crash 3D viewer
|
|
aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU, radius,
|
|
*aZoneContainer ) );
|
|
}
|
|
else
|
|
{
|
|
aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, line_thickness,
|
|
*aZoneContainer ) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void BOARD_ADAPTER::buildPadOutlineAsSegments( const PAD* aPad, CONTAINER_2D_BASE* aDstContainer,
|
|
int aWidth )
|
|
{
|
|
if( aPad->GetShape() == PAD_SHAPE::CIRCLE ) // Draw a ring
|
|
{
|
|
const SFVEC2F center3DU( aPad->ShapePos().x * m_biuTo3Dunits,
|
|
-aPad->ShapePos().y * m_biuTo3Dunits );
|
|
|
|
const int radius = aPad->GetSize().x / 2;
|
|
const float inner_radius = ( radius - aWidth / 2 ) * m_biuTo3Dunits;
|
|
const float outer_radius = ( radius + aWidth / 2 ) * m_biuTo3Dunits;
|
|
|
|
aDstContainer->Add( new RING_2D( center3DU, inner_radius, outer_radius, *aPad ) );
|
|
|
|
return;
|
|
}
|
|
|
|
// For other shapes, add outlines as thick segments in polygon buffer
|
|
const std::shared_ptr<SHAPE_POLY_SET>& corners = aPad->GetEffectivePolygon();
|
|
const SHAPE_LINE_CHAIN& path = corners->COutline( 0 );
|
|
|
|
for( int j = 0; j < path.PointCount(); j++ )
|
|
{
|
|
const VECTOR2I& a = path.CPoint( j );
|
|
const VECTOR2I& b = path.CPoint( j + 1 );
|
|
|
|
SFVEC2F start3DU( a.x * m_biuTo3Dunits, -a.y * m_biuTo3Dunits );
|
|
SFVEC2F end3DU ( b.x * m_biuTo3Dunits, -b.y * m_biuTo3Dunits );
|
|
|
|
if( Is_segment_a_circle( start3DU, end3DU ) )
|
|
{
|
|
aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU, ( aWidth / 2 ) * m_biuTo3Dunits,
|
|
*aPad ) );
|
|
}
|
|
else
|
|
{
|
|
aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, aWidth * m_biuTo3Dunits,
|
|
*aPad ) );
|
|
}
|
|
}
|
|
}
|